namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class MonsterBattleInfo { [ProtoMember(1)] public int Mkffcdjjajn; [ProtoMember(2)] public int MonsterId; [ProtoMember(3)] public int Clpojopmgcp; [ProtoMember(4)] public int Dngfcakndcf; [ProtoMember(5)] public MonsterProperty Jmkbfhilhfa; [ProtoMember(6)] public int Hgahokfplja; [ProtoMember(7)] public double Libiikgngfd; [ProtoMember(8)] public double Kaniakpndpg; [ProtoMember(9)] public double Kfkmggmdhgp; [ProtoMember(10)] public double Kpellgnggle; [ProtoMember(11)] public double Dmcipfnmolc; [ProtoMember(12)] public int StageId; [ProtoMember(13)] public int Lmldeacdahh; [ProtoMember(14)] public int Fkkfofcnppf; [ProtoMember(15)] public List AttackTypeDamage; [ProtoMember(16)] public List SkillTimes; [ProtoMember(17)] public int StageType; [ProtoMember(18)] public double Olpfiiepcmk; [ProtoMember(19)] public double DelayCumulate; [ProtoMember(20)] public KLAFLHAHOAA Ocbmbmhenpf; [ProtoMember(21)] public int Wave; [ProtoMember(22)] public int Fdclnbbloja; [ProtoMember(23)] public int Gaogjhicfia; [ProtoMember(24)] public int Cbeabjpebjh; [ProtoMember(25)] public MPFOFCOEFAH Bichchofbjn; [ProtoMember(26)] public List Knhhidggjgf; } }