namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class SceneInfo { [ProtoMember(2028)] public Dictionary Ffhkboligaj; [ProtoMember(1)] public int Bkmbkahohif; [ProtoMember(6)] public int FloorId; [ProtoMember(12)] public List LightenSectionList; [ProtoMember(7)] public int PlaneId; [ProtoMember(11)] public List EntityList; [ProtoMember(10)] public MechanismBarInfo Abdcmnblepa; [ProtoMember(1496)] public List Ilapleopbed; [ProtoMember(8)] public Dictionary Kocfnldmphi; [ProtoMember(14)] public int EntryId; [ProtoMember(2)] public List Oondmdfablj; [ProtoMember(5)] public int Admbbnbnibk; [ProtoMember(13)] public int LeaderEntityId; [ProtoMember(4)] public List CustomDataList; [ProtoMember(1882)] public List Ogofbaicehd; [ProtoMember(3)] public List EnvBuffList; [ProtoMember(15)] public int GameModeType; [ProtoMember(9)] public List EntityBuffList; } }