29 lines
1 KiB
C#
29 lines
1 KiB
C#
namespace FreeSR.Proto
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{
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using ProtoBuf;
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[ProtoContract]
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public class BattleReplay
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{
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[ProtoMember(1)] public int Version;
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[ProtoMember(2)] public int LogicRandomSeed;
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[ProtoMember(3)] public int StageId;
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[ProtoMember(4)] public BattleLineup Lineup;
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[ProtoMember(5)] public List<BattleOp> OpList;
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[ProtoMember(6)] public byte[] TurnSnapshotHash;
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[ProtoMember(7)] public int MazePlaneId;
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[ProtoMember(8)] public List<int> ExtraAbilityList;
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[ProtoMember(9)] public bool IsAiConsiderUltraSkill;
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[ProtoMember(10)] public BattleCheckStrategyType CheckStrategy;
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[ProtoMember(11)] public HNFJJLEKIFN Ifoifepdeej;
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[ProtoMember(12)] public List<ClientTurnSnapshot> TurnSnapshotList;
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[ProtoMember(13)] public BGIDKABJCBO Abdcmnblepa;
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[ProtoMember(14)] public int RoundsLimit;
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[ProtoMember(15)] public ACNAFDDOMOG Hpkenolfebo;
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[ProtoMember(16)] public byte[] GameCoreLogEncode;
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[ProtoMember(17)] public int Kbhkhhakpnd;
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[ProtoMember(18)] public int Kefeebinlnn;
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[ProtoMember(100)] public MIGMGDBBMBG Apohphhjhgf;
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}
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}
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