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FreeSR/FreeSR.Proto/BattleReplay.cs
2024-01-27 21:06:07 +08:00

29 lines
1 KiB
C#

namespace FreeSR.Proto
{
using ProtoBuf;
[ProtoContract]
public class BattleReplay
{
[ProtoMember(1)] public int Version;
[ProtoMember(2)] public int LogicRandomSeed;
[ProtoMember(3)] public int StageId;
[ProtoMember(4)] public BattleLineup Lineup;
[ProtoMember(5)] public List<BattleOp> OpList;
[ProtoMember(6)] public byte[] TurnSnapshotHash;
[ProtoMember(7)] public int MazePlaneId;
[ProtoMember(8)] public List<int> ExtraAbilityList;
[ProtoMember(9)] public bool IsAiConsiderUltraSkill;
[ProtoMember(10)] public BattleCheckStrategyType CheckStrategy;
[ProtoMember(11)] public HNFJJLEKIFN Ifoifepdeej;
[ProtoMember(12)] public List<ClientTurnSnapshot> TurnSnapshotList;
[ProtoMember(13)] public BGIDKABJCBO Abdcmnblepa;
[ProtoMember(14)] public int RoundsLimit;
[ProtoMember(15)] public ACNAFDDOMOG Hpkenolfebo;
[ProtoMember(16)] public byte[] GameCoreLogEncode;
[ProtoMember(17)] public int Kbhkhhakpnd;
[ProtoMember(18)] public int Kefeebinlnn;
[ProtoMember(100)] public MIGMGDBBMBG Apohphhjhgf;
}
}