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FreeSR/FreeSR.Proto/FeatureSwitchType.cs
2024-01-27 21:06:07 +08:00

42 lines
1.2 KiB
C#

namespace FreeSR.Proto
{
using ProtoBuf;
public enum FeatureSwitchType
{
FEATURE_SWITCH_NONE = 0,
FEATURE_SWITCH_SHOP = 1,
FEATURE_SWITCH_LINEUP_NAME = 2,
FEATURE_SWITCH_RECHARGE_SHOP = 3,
FEATURE_SWITCH_NICKNAME = 4,
FEATURE_SWITCH_SIGNATURE = 5,
FEATURE_SWITCH_BATTLEPASS = 6,
FEATURE_SWITCH_PUNK_LORD = 7,
FEATURE_SWITCH_MONTHCARD_DAILY = 8,
FEATURE_SWITCH_PICTURE_SHARE = 9,
FEATURE_SWITCH_ROGUE = 10,
FEATURE_SWITCH_CHALLENGE = 11,
FEATURE_SWITCH_COCOON = 12,
FEATURE_SWITCH_RAID = 13,
FEATURE_SWITCH_MAZE_PLANE_EVENT = 14,
FEATURE_SWITCH_ACTIVITY_PANEL = 15,
FEATURE_SWITCH_MAILBOX = 16,
FEATURE_SWITCH_QUEST = 17,
FEATURE_SWITCH_GACHA = 18,
FEATURE_SWITCH_CHAT = 19,
FEATURE_SWITCH_MODIFY_FRIEND_ALIAS = 20,
FEATURE_SWITCH_USE_ITEM = 21,
FEATURE_SWITCH_ACTIVITY_SCHEDULE = 22,
FEATURE_SWITCH_FARM_ELEMENT = 23,
FEATURE_SWITCH_ACHIEVEMENT_LEVEL = 24,
FEATURE_SWITCH_DAILY_ACTIVE_LEVEL = 25,
FEATURE_SWITCH_PLAYER_RETURN = 26,
FEATURE_SWITCH_FIRST_SET_NICKNAME = 27,
FEATURE_SWITCH_MAIN_MISSION_REWARD = 28,
FEATURE_SWITCH_SUB_MISSION_REWARD = 29,
FEATURE_SWITCH_PAM_MISSION = 30,
FEATURE_SWITCH_DAILY_MISSION = 31,
FEATURE_SWITCH_DESTROY_ITEM = 32,
FEATURE_SWITCH_CONSUME_ITEM_TURN = 33,
}
}