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FreeSR/FreeSR.Proto/SceneBattleInfo.cs
2024-01-27 21:06:07 +08:00

26 lines
937 B
C#

namespace FreeSR.Proto
{
using ProtoBuf;
[ProtoContract]
public class SceneBattleInfo
{
[ProtoMember(15)] public List<NGLPHANKLEI> Bhalceccgpi;
[ProtoMember(1)] public int RoundsLimit;
[ProtoMember(11)] public long LogicRandomSeed;
[ProtoMember(5)] public List<AOOAGAJGIGD> Momjpedhkdd;
[ProtoMember(9)] public BGIDKABJCBO Abdcmnblepa;
[ProtoMember(12)] public int Kefeebinlnn;
[ProtoMember(4)] public List<int> BattleScoringList;
[ProtoMember(6)] public List<SceneMonsterWave> MonsterWaveList;
[ProtoMember(7)] public int Lmldeacdahh;
[ProtoMember(3)] public int WorldLevel;
[ProtoMember(13)] public List<BattleAvatar> BattleAvatarList;
[ProtoMember(8)] public List<BattleBuff> BuffList;
[ProtoMember(926)] public List<ClientTurnSnapshot> TurnSnapshotList;
[ProtoMember(2)] public bool Camajmflkkl;
[ProtoMember(10)] public List<HHCMENLKMFC> Igmffoofglp;
[ProtoMember(14)] public int StageId;
}
}