// This file is @generated by prost-build.
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct BasicDataModelBin {
    #[prost(string, tag = "1")]
    pub nick_name: ::prost::alloc::string::String,
    #[prost(uint32, tag = "2")]
    pub level: u32,
    #[prost(uint32, tag = "3")]
    pub exp: u32,
    #[prost(uint32, tag = "4")]
    pub profile_icon: u32,
    #[prost(int32, tag = "5")]
    pub frontend_avatar_id: i32,
    #[prost(int32, tag = "6")]
    pub beginner_procedure_id: i32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct LockModelBin {
    #[prost(int32, repeated, tag = "1")]
    pub unlock_list: ::prost::alloc::vec::Vec<i32>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct AvatarSkillBin {
    #[prost(uint32, tag = "1")]
    pub skill_type: u32,
    #[prost(uint32, tag = "2")]
    pub level: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct AvatarBin {
    #[prost(uint32, tag = "1")]
    pub template_id: u32,
    #[prost(uint32, tag = "2")]
    pub level: u32,
    #[prost(uint32, tag = "3")]
    pub exp: u32,
    #[prost(uint32, tag = "4")]
    pub star: u32,
    #[prost(uint32, tag = "5")]
    pub rank: u32,
    #[prost(uint32, tag = "6")]
    pub unlocked_talent_num: u32,
    #[prost(uint32, tag = "9")]
    pub weapon_uid: u32,
    #[prost(message, repeated, tag = "7")]
    pub avatar_skill_list: ::prost::alloc::vec::Vec<AvatarSkillBin>,
    #[prost(bool, repeated, tag = "8")]
    pub talent_switch_list: ::prost::alloc::vec::Vec<bool>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct RoleModelBin {
    #[prost(message, repeated, tag = "1")]
    pub avatar_list: ::prost::alloc::vec::Vec<AvatarBin>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct ResourceItemBin {
    #[prost(uint32, tag = "1")]
    pub template_id: u32,
    #[prost(int32, tag = "2")]
    pub num: i32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct WeaponBin {
    #[prost(uint32, tag = "1")]
    pub template_id: u32,
    #[prost(uint32, tag = "2")]
    pub uid: u32,
    #[prost(uint32, tag = "3")]
    pub level: u32,
    #[prost(uint32, tag = "4")]
    pub exp: u32,
    #[prost(uint32, tag = "5")]
    pub star: u32,
    #[prost(uint32, tag = "6")]
    pub refine_level: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct ItemModelBin {
    #[prost(message, repeated, tag = "1")]
    pub resource_list: ::prost::alloc::vec::Vec<ResourceItemBin>,
    #[prost(message, repeated, tag = "2")]
    pub weapon_list: ::prost::alloc::vec::Vec<WeaponBin>,
    #[prost(uint32, tag = "10")]
    pub item_uid_counter: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct TransformBin {
    #[prost(double, repeated, tag = "1")]
    pub position: ::prost::alloc::vec::Vec<f64>,
    #[prost(double, repeated, tag = "2")]
    pub rotation: ::prost::alloc::vec::Vec<f64>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct MainCityTimeBin {
    #[prost(uint32, tag = "1")]
    pub minutes: u32,
    #[prost(uint32, tag = "2")]
    pub day: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct MainCityModelBin {
    #[prost(message, optional, tag = "1")]
    pub transform: ::core::option::Option<TransformBin>,
    #[prost(message, optional, tag = "2")]
    pub time: ::core::option::Option<MainCityTimeBin>,
    #[prost(uint32, tag = "3")]
    pub section_id: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerDataBin {
    #[prost(message, optional, tag = "1")]
    pub basic_data_model: ::core::option::Option<BasicDataModelBin>,
    #[prost(message, optional, tag = "2")]
    pub lock_model: ::core::option::Option<LockModelBin>,
    #[prost(message, optional, tag = "3")]
    pub role_model: ::core::option::Option<RoleModelBin>,
    #[prost(message, optional, tag = "4")]
    pub item_model: ::core::option::Option<ItemModelBin>,
    #[prost(message, optional, tag = "5")]
    pub main_city_model: ::core::option::Option<MainCityModelBin>,
}
