Networking improvement and player nickname change console command
split TcpStream into read and write halves, so it's possible to recv and send concurrently implement 'player nickname' command
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9af61cd33f
commit
4b86d62d3f
3 changed files with 66 additions and 10 deletions
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@ -79,5 +79,6 @@ impl CommandManager {
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commands! {
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commands! {
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player::avatar "[player_uid] [avatar_id]" "changes player avatar for main city";
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player::avatar "[player_uid] [avatar_id]" "changes player avatar for main city";
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player::nickname "[player_uid] [nickname]" "changes player nickname";
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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use data::tables;
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use data::tables;
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use proto::PlayerSyncScNotify;
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use crate::ServerState;
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use crate::ServerState;
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@ -37,3 +38,54 @@ pub async fn avatar(
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"changed frontend_avatar_id, you have to re-enter main city now"
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"changed frontend_avatar_id, you have to re-enter main city now"
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))
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))
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}
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}
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pub async fn nickname(
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args: &[&str],
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state: &ServerState,
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) -> Result<String, Box<dyn std::error::Error>> {
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const USAGE: &str = "Usage: player nickname [uid] [nickname]";
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if args.len() != 2 {
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return Ok(USAGE.to_string());
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}
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let uid = args[0].parse::<u32>()?;
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let nickname = args[1].trim();
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if !matches!(nickname.len(), (4..=15)) {
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return Ok(String::from(
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"nickname should contain at least 4 and not more than 15 characters",
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));
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}
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let Some(player_lock) = state.player_mgr.get_player(uid).await else {
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return Ok(String::from("player not found"));
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};
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let (session_id, basic_info) = {
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let mut player = player_lock.lock().await;
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player.basic_data_model.nick_name = Some(nickname.to_string());
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(
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player.current_session_id(),
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player.basic_data_model.player_basic_info(),
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)
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};
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if let Some(session_id) = session_id {
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if let Some(session) = state.session_mgr.get(session_id) {
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session
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.notify(PlayerSyncScNotify {
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basic_info: Some(basic_info),
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..Default::default()
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})
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.await?;
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}
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} else {
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state.player_mgr.save_and_remove(uid).await;
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}
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Ok(format!(
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"successfully changed player {uid} nickname to {nickname}"
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))
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}
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@ -9,8 +9,11 @@ use common::{
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use proto::{CmdID, NapMessage, PacketHead};
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use proto::{CmdID, NapMessage, PacketHead};
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use tokio::{
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use tokio::{
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io::AsyncWriteExt,
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io::AsyncWriteExt,
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net::TcpStream,
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net::{
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sync::{Mutex, MutexGuard, OnceCell},
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tcp::{OwnedReadHalf, OwnedWriteHalf},
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TcpStream,
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},
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sync::{Mutex, OnceCell},
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};
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};
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use crate::{
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use crate::{
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@ -30,7 +33,8 @@ static SECRET_KEY: LazyLock<MhyXorpad> = LazyLock::new(|| {
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pub struct NetSession {
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pub struct NetSession {
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id: u64,
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id: u64,
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stream: Mutex<TcpStream>,
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reader: Mutex<OwnedReadHalf>,
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writer: Mutex<OwnedWriteHalf>,
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session_key: OnceCell<MhyXorpad>,
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session_key: OnceCell<MhyXorpad>,
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packet_id_counter: AtomicU32,
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packet_id_counter: AtomicU32,
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state: AtomicNetSessionState,
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state: AtomicNetSessionState,
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@ -75,9 +79,12 @@ pub enum SessionError {
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impl NetSession {
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impl NetSession {
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pub fn new(id: u64, stream: TcpStream) -> Self {
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pub fn new(id: u64, stream: TcpStream) -> Self {
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let (reader, writer) = stream.into_split();
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Self {
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Self {
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id,
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id,
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stream: Mutex::new(stream),
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reader: Mutex::new(reader),
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writer: Mutex::new(writer),
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session_key: OnceCell::new(),
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session_key: OnceCell::new(),
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packet_id_counter: AtomicU32::new(0),
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packet_id_counter: AtomicU32::new(0),
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state: AtomicNetSessionState::new(NetSessionState::StartEnterGameWorld),
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state: AtomicNetSessionState::new(NetSessionState::StartEnterGameWorld),
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@ -90,7 +97,7 @@ impl NetSession {
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let mut last_save_time = util::cur_timestamp();
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let mut last_save_time = util::cur_timestamp();
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let result = loop {
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let result = loop {
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let packet = match NetPacket::read(&mut *self.stream().await).await {
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let packet = match NetPacket::read(&mut *self.reader.lock().await).await {
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Ok(packet) => packet,
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Ok(packet) => packet,
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Err(DecodeError::IoError(_)) => break Ok(()),
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Err(DecodeError::IoError(_)) => break Ok(()),
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Err(err) => break Err(SessionError::PacketDecode(err)),
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Err(err) => break Err(SessionError::PacketDecode(err)),
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@ -195,11 +202,7 @@ impl NetSession {
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self.xor_payload(packet.cmd_id, &mut packet.body);
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self.xor_payload(packet.cmd_id, &mut packet.body);
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let buf = packet.encode();
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let buf = packet.encode();
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self.stream().await.write_all(&buf).await
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self.writer.lock().await.write_all(&buf).await
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}
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async fn stream(&self) -> MutexGuard<'_, TcpStream> {
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self.stream.lock().await
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}
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}
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pub fn id(&self) -> u64 {
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pub fn id(&self) -> u64 {
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