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Author SHA1 Message Date
55b7ed3beb Gacha System implementation
## Abstract

This PR implements

- The Gacha System for client. Player can pull in defined pools with a similar experience to zenless & mihoyo gacha, and these status can be saved through player save and recovered.
- `player kick` command in extra. Command `player kick [player_uid] (optional: [reason_id])` can be used to kick a player to offline.

## Support list

- Similar probability to mihoyo gacha
- QingYi & Jane Doe's Agent & W-Engine banner
- Standard Banner:
  - Get a S Agent in the first 50 pulls
  - Get a 20% discount for the first 5 10-pulls
  - Choose a S Agent once you pulled for 300
- ~~Bangboo Banner~~ (not working due to other reasons)
  - Choosing your demanded S bangboo for 100% UP

## Principle

- A complex configuration file `gacha.jsonc` is introduced to define all behaviours.
- Gacha status is saved via `GachaModelBin`.

For more informations about the config and save, an article is available [here](https://yyheggegg.github.io/mihomo-gio-blogs/zzz-gacha-impl-en/).

## Known issues

- You can not see any bangboos in the collection when choosing Bangboo.
- **Specifically for 1.1 Beta**, performing gacha may lead to random client issues, including:
  - The TVs showing rarity ending up in blank after its flash.
  - Game become black screen.
  - If clicking 'Skip' but not fast enough, game'll stuck and not able to do anything. You may try to click 'Skip' scarcely when 'REC' shows, or after all animations has stopped.

Co-authored-by: YYHEggEgg <53960525+YYHEggEgg@users.noreply.github.com>
Reviewed-on: #1
Co-authored-by: YYHEggEgg <yyheggegg@xeondev.com>
Co-committed-by: YYHEggEgg <yyheggegg@xeondev.com>
2024-08-04 11:41:23 +00:00
d3cd213d27 use AvatarBaseID instead of raw integer in more places 2024-07-25 13:03:37 +03:00
99123a15ef newtype fun
use newtypes for template ids, pros:
1) enforces id validation
2) ease of use (helper method for getting template struct right away)
2024-07-25 01:24:48 +03:00
69634fda64 Implement weapons
Implement Weapon add, save, equip
Implement 'item add_weapon' command
2024-07-24 21:36:02 +03:00
370f141f88 more commands, unlock only default avatars at beginning
Implement 'avatar add' command
Implemented 'player procedure' command
2024-07-23 18:12:05 +03:00
4b86d62d3f Networking improvement and player nickname change console command
split TcpStream into read and write halves, so it's possible to recv and send concurrently
implement 'player nickname' command
2024-07-23 00:04:59 +03:00
9af61cd33f simple CLI command system
Implement CLI command system
command for changing player's frontend avatar
2024-07-22 19:47:04 +03:00