use crate::logic::{ game::{GameInstance, LogicError}, procedure::ProcedureAction, }; use super::*; pub async fn on_perform_trigger( _session: &NetSession, player: &mut Player, req: PerformTriggerCsReq, ) -> NetResult { if let GameInstance::Fresh(fresh_game) = &mut player.game_instance { fresh_game .procedure_mgr .on_action(ProcedureAction::PerformTrigger) .map_err(LogicError::from)?; } Ok(PerformTriggerScRsp { retcode: Retcode::RetSucc.into(), perform_uid: ((req.perform_type as i64) << 32) | req.perform_id as i64, }) } pub async fn on_perform_end( _session: &NetSession, player: &mut Player, _req: PerformEndCsReq, ) -> NetResult { if let GameInstance::Fresh(fresh_game) = &mut player.game_instance { fresh_game .procedure_mgr .on_action(ProcedureAction::PerformEnd) .map_err(LogicError::from)?; } Ok(PerformEndScRsp { retcode: Retcode::RetSucc.into(), }) } pub async fn on_perform_jump( _session: &NetSession, _player: &mut Player, _req: PerformJumpCsReq, ) -> NetResult { Ok(PerformJumpScRsp { retcode: Retcode::RetSucc.into(), }) }