xeon
cbe169fe1a
Implement interact event-action configurations. More interactions work now, for more transitions, we just need to generate more configs (soon) NOTE: this commit BREAKS your nap_gameserver.toml. To fix it, you have to add 'event_config_path' property into [assets] section of your config.
98 lines
1.8 KiB
JSON
98 lines
1.8 KiB
JSON
[
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{
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"event_id": 10000001,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 2,
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"transform": "Workshop_PlayerPos_FromStreet",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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},
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{
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"event_id": 10000002,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 3,
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"transform": "Garage_PlayerPos_FromStreet",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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},
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{
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"event_id": 10000003,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 1,
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"transform": "Street_PlayerPos_FromWorkshop",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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},
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{
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"event_id": 10000004,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 1,
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"transform": "Garage_PlayerPos_FromWorkshop",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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},
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{
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"event_id": 10000005,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 1,
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"transform": "Street_PlayerPos_FromGarage",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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},
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{
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"event_id": 10000006,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 1,
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"transform": "Workshop_PlayerPos_FromGarage",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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},
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{
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"event_id": 10000016,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 1,
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"transform": "Garage_PlayerPos_FromStreet2",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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},
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{
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"event_id": 10000017,
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"actions": [
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{
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"$type": "SwitchSection",
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"section_id": 1,
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"transform": "Street_PlayerPos_FromGarage2",
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"camera_x": 1,
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"camera_y": 6000
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}
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]
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}
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]
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