table AvatarBaseTemplate { id: int; code_name: string; name: string; full_name: string; audio_event_replace_param: string; audio_bank: string; hit_types: [int]; element_types: [int]; unk_1: int; gender: int; camp: int; unk_2: [string]; } struct Property { property: int; value: int; } struct RefineCost { item_id: int; number: int; } table WeaponTemplate { item_id: int; weapon_name: string; unk_missing_field: int; base_property: Property; rand_property: Property; star_limit: int; exp_recycle: int; weapon_script_config: string; weapon_ui_model: string; unk_1: int; unk_missing_field_2: int; unk_weapon_path: string; unk_missing_field_3: int; refine_initial: int; refine_limit: int; unk_missing_field_4: int; unk_missing_field_5: int; unk_string_with_values: string; unk_missing_field_6: int; unk_2: int; // 3 weapon_desc: string; weapon_release_tag: string; unk_empty_string: string; avatar_id: int; weapon_comment: string; refine_costs: [RefineCost]; unk_3: int; } table UnlockConfigTemplate { id: int; unk_1: string; unk_2: [int]; unk_3: int; unk_4: int; unk_5: int; unk_6: string; unk_7: int; unk_8: string; icon_res: string; unk_9: int; name: string; unk_10: string; unk_11: int; unk_12: int; unk_13: bool; unk_14: int; unk_15: string; unk_16: int; unk_17: string; unk_18: int; unk_19: int; unk_20: string; unk_21: int; unk_22: string; } table PostGirlConfigTemplate { id: int; name: string; tag: string; unk_1: int; unk_2: string; unk_3: int; role_icon_name: string; unk_4: string; unk_5: [int]; } table ArchiveFileQuestTemplate { id: int; archive_id: int; archive_name: string; difficulty_lv: int; show_type: int; recommended_hit_types: [int]; video: string; archive_file_name: string; archive_file_num: string; archive_file_ni_ids: [int]; auto_distribution: bool; unk_1: bool; } table ArchiveBattleQuestTemplate { id: int; quest_name: string; quest_desc: string; target: string; quest_type: int; chapter: int; difficulty: int; monster_level: int; recommended_level: int; unk_1: int; unk_2: int; hollow_id: int; first_battle_event_id: int; battle_event_id: int; unk_3: int; battle_rank: string; slot_1_avatar: int; slot_2_avatar: int; slot_3_avatar: int; buddy: int; unk_4: bool; unk_5: int; unk_6: bool; chapter_name: string; quest_image: int; unk_7: string; unk_8: bool; unk_9: int; unk_10: bool; unk_11: int; unk_12: string; unk_13: int; } table SectionConfigTemplate { section_id: int; section_photo: string; name: string; born_transform: string; alternative_born_transform: string; unk_3: int; section_name: string; } table MainCityBGMConfigTemplate { id: int; play_event_name: string; state_name: string; } table HollowBuffTemplate { id: int; buff_name: string; menu_name: string; mini_icons: [int]; decorated_icons: [int]; unk_1: int; price: int; unlock_condition: string; unk_2: bool; client_ability: int; targets: [string]; unk_3: int; max_times: int; unk_4: string; description_text: string; prefab: string; icon: string; } table CafeConfigTemplate { id: int; menu_name: string; unk_1: int; price: int; unlock_condition: string; unk_2: bool; description_text: string; icon: int; cafe_prefab: string; reward_buff_id: int; unk_3: int; unk_4: int; unk_5: [int]; energy_amount: int; unk_7: int; unk_8: int; } table EquipmentTemplate { item_id: int; equipment_type: int; suit_type: int; disk_icon_path: string; drawing_path: string; front_label_texture_path: string; back_label_texture_path: string; disk_texture_path: string; play_music_tag: string; pause_music_tag: string; } table EquipmentSuitTemplate { id: int; name: string; primary_condition: int; unk_3: int; primary_suit_ability: int; primary_description: string; secondary_condition: int; unk_7: int; secondary_suit_ability: int; secondary_description: string; suit_icon: string; suit_story: string; suit_filter_option: string; suit_item_icon: string; unk_14: int; order: int; unk_16: int; unk_17: int; unk_18: int; unk_19: int; unk_20: int; unk_21: int; primary_suit_propertys: [Property]; unk_23: [int]; unk_24: int; unk_25: [int]; unk_26: [int]; unk_27: [int]; tag: string; } table HollowConfigTemplate { id: int; hollow_group: int; name: string; unlock_condition: string; lock_hint: string; pic_res: string; model_res: string; locked_color: string; unlocked_color: string; unk_1: bool; unk_2: string; unk_3: string; } table HollowQuestTemplate { id: int; unk_1: int; chessboard_id: int; unk_2: int; group_id: int; hollow_quest_type: int; unk_3: int; duration: string; has_stamina: string; environments: [string]; main_difficulty: string; difficulties: [string]; recommended_elements: [string]; client: string; unk_4: int; unk_5: bool; unk_6: int; scale: int; show_tip: int; monster_level: int; recommended_level: int; average_level_tips: int; recommended_hit_types: [int]; unk_7: [int]; unk_8: bool; unk_9: bool; unk_10: string; unk_11: int; unk_12: bool; unk_13: int; slot_1_avatar: int; slot_2_avatar: int; slot_3_avatar: int; unk_14: int; unk_15: bool; unk_16: bool; unk_17: int; preview_res_group_id: int; chessboard_res_group_id: int; bgm_chapter_state: string; unk_18: int; unk_19: string; unk_20: int; unk_21: [int]; unk_22: int; unk_23: int; unk_24: int; unk_25: bool; unk_26: int; title: string; difficulty: string; target: string; unk_27: [string]; unk_28: int; unk_29: int; unk_30: bool; unk_31: int; unk_32: bool; unk_33: int; hollow_item_ban_lists: [int]; unk_34: bool; enemy_types: [string]; background: string; unk_35: int; unk_36: [int]; unk_37: [int]; unk_38: int; unk_39: int; unk_40: int; unk_41: int; } table BattleGroupConfigTemplate { id: int; quest_id: int; unk_1: int; unk_2: string; unk_3: int; unk_4: string; unk_5: string; unk_6: [string]; battle_event_id: int; unk_8: bool; unk_9: bool; unk_10: [string]; } table MusicPlayerConfigTemplate { id: int; group_id: int; unk_1: string; play_tag: string; pause_tag: string; resume_tag: string; stop_all_tag: string; play_volume: string; unk_2: string; unk_3: int; unlock_condition: string; name: string; unk_4: string; unk_5: string; unk_6: long; unk_7: string; } table TeleportConfigTemplate { teleport_id: int; unk_1: int; client_visible: int; unlock_condition: string; teleport_name: string; teleport_icon: string; unk_2: int; section_id: int; transform_id: int; unk_3: string; unk_4: [int]; unk_5: [int]; unk_6: [int]; unk_7: int; unk_8: int; unk_9: [int]; unk_10: int; } table ConditionConfigTemplate { condition_id: int; args: string; commentary: string; unk_2: [int]; statis_type: int; target_num: int; type: int; } table AvatarBattleTemplate { id: int; unk_1: [int]; unk_2: [int]; unk_3: [int]; unk_4: [int]; unk_5: [int]; unk_6: [int]; unk_7: [int]; unk_8: int; unk_9: int; unk_10: int; avatar_piece_id: int; unk_12: int; unk_13: int; hp_max: int; health_growth: int; unk_16: int; unk_17: int; unk_18: int; unk_19: int; unk_20: int; attack: int; attack_growth: int; defence: int; defence_growth: int; crit: int; crit_damage: int; crit_res: int; crit_damage_res: int; pen_rate: int; pen_delta: int; luck: int; stun: int; break_stun: int; element_abnormal_power: int; sp_bar_point: int; sp_recover: int; element_mystery: int; rbl: int; rbl_correction_factor: int; rbl_probability: int; unk_41: int; unk_42: int; unk_43: int; unk_44: int; unk_45: int; unk_46: int; unk_47: int; unk_48: int; unk_49: int; unk_50: int; unk_51: int; unk_52: int; unk_53: int; unk_54: int; unk_55: int; unk_56: int; unk_57: int; unk_58: int; unk_59: int; unk_60: int; unk_61: int; unk_62: int; unk_63: int; unk_64: int; unk_65: int; unk_66: int; tags: [string]; unk_68: [int]; unk_69: [int]; unk_70: int; unk_71: int; element: [int]; hit_type: [int]; unk_element_camp: [string]; unk_75: int; unk_76: short; } table AvatarLevelAdvanceTemplate { avatar_id: int; id: int; min_level: int; max_level: int; hp_max: int; unk_5: int; unk_6: int; attack: int; defence: int; unk_9: int; unk_10: int; unk_11: int; unk_12: int; unk_13: int; unk_14: int; unk_15: int; unk_16: int; unk_17: int; unk_18: [int]; promotion_costs: [RefineCost]; } table WeaponLevelTemplate { rarity: int; level: int; rate: int; exp: int; } table WeaponStarTemplate { rarity: int; star: int; min_level: int; max_level: int; star_rate: int; rand_rate: int; unk_6: int; unk_7: int; unk_8: int; unk_9: int; unk_10: int; unk_11: int; unk_12: int; } table AvatarPassiveSkillTemplate { skill_id: int; avatar_id: int; min_avatar_level: int; min_passive_skill_level: int; unlock_passive_skill_level: int; unk_5: int; unk_levelup: string; unk_7: int; unk_8: int; unk_9: int; unk_10: int; propertys: [Property]; names: [string]; descriptions: [string]; materials_costs: [RefineCost]; } table EquipmentLevelTemplate { rarity: int; level: int; property_rate: int; unk_3: int; unk_4: int; unk_5: int; unk_6: int; } table AvatarBaseTemplateTb { data: [AvatarBaseTemplate]; } table WeaponTemplateTb { data: [WeaponTemplate]; } table UnlockConfigTemplateTb { data: [UnlockConfigTemplate]; } table PostGirlConfigTemplateTb { data: [PostGirlConfigTemplate]; } table ArchiveFileQuestTemplateTb { data: [ArchiveFileQuestTemplate]; } table ArchiveBattleQuestTemplateTb { data: [ArchiveBattleQuestTemplate]; } table SectionConfigTemplateTb { data: [SectionConfigTemplate]; } table MainCityBGMConfigTemplateTb { data: [MainCityBGMConfigTemplate]; } table HollowBuffTemplateTb { data: [HollowBuffTemplate]; } table CafeConfigTemplateTb { data: [CafeConfigTemplate]; } table EquipmentTemplateTb { data: [EquipmentTemplate]; } table EquipmentSuitTemplateTb { data: [EquipmentSuitTemplate]; } table HollowConfigTemplateTb { data: [HollowConfigTemplate]; } table HollowQuestTemplateTb { data: [HollowQuestTemplate]; } table BattleGroupConfigTemplateTb { data: [BattleGroupConfigTemplate]; } table MusicPlayerConfigTemplateTb { data: [MusicPlayerConfigTemplate]; } table TeleportConfigTemplateTb { data: [TeleportConfigTemplate]; } table ConditionConfigTemplateTb { data: [ConditionConfigTemplate]; } table AvatarBattleTemplateTb { data: [AvatarBattleTemplate]; } table AvatarLevelAdvanceTemplateTb { data: [AvatarLevelAdvanceTemplate]; } table WeaponLevelTemplateTb { data: [WeaponLevelTemplate]; } table WeaponStarTemplateTb { data: [WeaponStarTemplate]; } table AvatarPassiveSkillTemplateTb { data: [AvatarPassiveSkillTemplate]; } table EquipmentLevelTemplateTb { data: [EquipmentLevelTemplate]; }