use sea_orm::entity::prelude::*; #[derive(Clone, Debug, PartialEq, Eq, DeriveEntityModel)] #[sea_orm(table_name = "t_weapon_data")] pub struct Model { #[sea_orm(primary_key)] pub owner_player_uid: i32, #[sea_orm(primary_key)] pub weapon_uid: i32, pub weapon_id: i32, pub level: i16, pub exp: i32, pub star: i16, pub refine_level: i16, pub lock: bool, } #[derive(Copy, Clone, Debug, EnumIter, DeriveRelation)] pub enum Relation {} impl ActiveModelBehavior for ActiveModel {}