use serde::Deserialize; use trigger_sv::{ config::{ServerNodeConfiguration, TomlConfig}, gm_command::GMCommand, }; #[derive(Deserialize)] pub struct GameServerConfig { pub node: ServerNodeConfiguration, } impl TomlConfig for GameServerConfig { const DEFAULT_TOML: &str = include_str!("../gameserver.default.toml"); } #[derive(Debug, Deserialize)] pub struct GMScript { #[serde(rename = "GMStringList")] pub commands: Vec, } #[derive(Debug, Deserialize)] pub struct BlackListItem { pub id: i32, #[expect(dead_code)] pub name: String, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] pub struct GMBlackList { pub black_item_list: Vec, }