trigger-rs/crates/trigger-fileconfig/fbs/tables.fbs

690 lines
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Text

table AvatarBaseTemplate {
id: int;
code_name: string;
name: string;
full_name: string;
audio_event_replace_param: string;
audio_bank: string;
hit_types: [int];
element_types: [int];
unk_1: int;
gender: int;
camp: int;
unk_2: [string];
}
struct Property {
property: int;
value: int;
}
struct RefineCost {
item_id: int;
number: int;
}
table WeaponTemplate {
item_id: int;
weapon_name: string;
unk_missing_field: int;
base_property: Property;
rand_property: Property;
star_limit: int;
exp_recycle: int;
weapon_script_config: string;
weapon_ui_model: string;
unk_1: int;
unk_missing_field_2: int;
unk_weapon_path: string;
unk_missing_field_3: int;
refine_initial: int;
refine_limit: int;
unk_missing_field_4: int;
unk_missing_field_5: int;
unk_string_with_values: string;
unk_missing_field_6: int;
unk_2: int; // 3
weapon_desc: string;
weapon_release_tag: string;
unk_empty_string: string;
avatar_id: int;
weapon_comment: string;
refine_costs: [RefineCost];
unk_3: int;
}
table UnlockConfigTemplate {
id: int;
unk_1: string;
unk_2: [int];
unk_3: int;
unk_4: int;
unk_5: int;
unk_6: string;
unk_7: int;
unk_8: string;
icon_res: string;
unk_9: int;
name: string;
unk_10: string;
unk_11: int;
unk_12: int;
unk_13: bool;
unk_14: int;
unk_15: string;
unk_16: int;
unk_17: string;
unk_18: int;
unk_19: int;
unk_20: string;
unk_21: int;
unk_22: string;
}
table PostGirlConfigTemplate {
id: int;
name: string;
tag: string;
unk_1: int;
unk_2: string;
unk_3: int;
role_icon_name: string;
unk_4: string;
unk_5: [int];
}
table ArchiveFileQuestTemplate {
id: int;
archive_id: int;
archive_name: string;
difficulty_lv: int;
show_type: int;
recommended_hit_types: [int];
video: string;
archive_file_name: string;
archive_file_num: string;
archive_file_ni_ids: [int];
auto_distribution: bool;
unk_1: bool;
}
table ArchiveBattleQuestTemplate {
id: int;
quest_name: string;
quest_desc: string;
target: string;
quest_type: int;
chapter: int;
difficulty: int;
monster_level: int;
recommended_level: int;
unk_1: int;
unk_2: int;
hollow_id: int;
first_battle_event_id: int;
battle_event_id: int;
unk_3: int;
battle_rank: string;
slot_1_avatar: int;
slot_2_avatar: int;
slot_3_avatar: int;
buddy: int;
unk_4: bool;
unk_5: int;
unk_6: bool;
chapter_name: string;
quest_image: int;
unk_7: string;
unk_8: bool;
unk_9: int;
unk_10: bool;
unk_11: int;
unk_12: string;
unk_13: int;
}
table SectionConfigTemplate {
section_id: int;
section_photo: string;
name: string;
born_transform: string;
alternative_born_transform: string;
unk_3: int;
section_name: string;
}
table MainCityBGMConfigTemplate {
id: int;
play_event_name: string;
state_name: string;
}
table HollowBuffTemplate {
id: int;
buff_name: string;
menu_name: string;
mini_icons: [int];
decorated_icons: [int];
unk_1: int;
price: int;
unlock_condition: string;
unk_2: bool;
client_ability: int;
targets: [string];
unk_3: int;
max_times: int;
unk_4: string;
description_text: string;
prefab: string;
icon: string;
}
table CafeConfigTemplate {
id: int;
menu_name: string;
unk_1: int;
price: int;
unlock_condition: string;
unk_2: bool;
description_text: string;
icon: int;
cafe_prefab: string;
reward_buff_id: int;
unk_3: int;
unk_4: int;
unk_5: [int];
energy_amount: int;
unk_7: int;
unk_8: int;
}
table EquipmentTemplate {
item_id: int;
equipment_type: int;
suit_type: int;
disk_icon_path: string;
drawing_path: string;
front_label_texture_path: string;
back_label_texture_path: string;
disk_texture_path: string;
play_music_tag: string;
pause_music_tag: string;
}
table EquipmentSuitTemplate {
id: int;
name: string;
primary_condition: int;
unk_3: int;
primary_suit_ability: int;
primary_description: string;
secondary_condition: int;
unk_7: int;
secondary_suit_ability: int;
secondary_description: string;
suit_icon: string;
suit_story: string;
suit_filter_option: string;
suit_item_icon: string;
unk_14: int;
order: int;
unk_16: int;
unk_17: int;
unk_18: int;
unk_19: int;
unk_20: int;
unk_21: int;
primary_suit_propertys: [Property];
unk_23: [int];
unk_24: int;
unk_25: [int];
unk_26: [int];
unk_27: [int];
tag: string;
}
table HollowConfigTemplate {
id: int;
hollow_group: int;
name: string;
unlock_condition: string;
lock_hint: string;
pic_res: string;
model_res: string;
locked_color: string;
unlocked_color: string;
unk_1: bool;
unk_2: string;
unk_3: string;
}
table HollowQuestTemplate {
id: int;
unk_1: int;
chessboard_id: int;
unk_2: int;
group_id: int;
hollow_quest_type: int;
unk_3: int;
duration: string;
has_stamina: string;
environments: [string];
main_difficulty: string;
difficulties: [string];
recommended_elements: [string];
client: string;
unk_4: int;
unk_5: bool;
unk_6: int;
scale: int;
show_tip: int;
monster_level: int;
recommended_level: int;
average_level_tips: int;
recommended_hit_types: [int];
unk_7: [int];
unk_8: bool;
unk_9: bool;
unk_10: string;
unk_11: int;
unk_12: bool;
unk_13: int;
slot_1_avatar: int;
slot_2_avatar: int;
slot_3_avatar: int;
unk_14: int;
unk_15: bool;
unk_16: bool;
unk_17: int;
preview_res_group_id: int;
chessboard_res_group_id: int;
bgm_chapter_state: string;
unk_18: int;
unk_19: string;
unk_20: int;
unk_21: [int];
unk_22: int;
unk_23: int;
unk_24: int;
unk_25: bool;
unk_26: int;
title: string;
difficulty: string;
target: string;
unk_27: [string];
unk_28: int;
unk_29: int;
unk_30: bool;
unk_31: int;
unk_32: bool;
unk_33: int;
hollow_item_ban_lists: [int];
unk_34: bool;
enemy_types: [string];
background: string;
unk_35: int;
unk_36: [int];
unk_37: [int];
unk_38: int;
unk_39: int;
unk_40: int;
unk_41: int;
}
table BattleGroupConfigTemplate {
id: int;
quest_id: int;
unk_1: int;
unk_2: string;
unk_3: int;
unk_4: string;
unk_5: string;
unk_6: [string];
battle_event_id: int;
unk_8: bool;
unk_9: bool;
unk_10: [string];
}
table MusicPlayerConfigTemplate {
id: int;
group_id: int;
unk_1: string;
play_tag: string;
pause_tag: string;
resume_tag: string;
stop_all_tag: string;
play_volume: string;
unk_2: string;
unk_3: int;
unlock_condition: string;
name: string;
unk_4: string;
unk_5: string;
unk_6: long;
unk_7: string;
}
table TeleportConfigTemplate {
teleport_id: int;
unk_1: int;
client_visible: int;
unlock_condition: string;
teleport_name: string;
teleport_icon: string;
unk_2: int;
section_id: int;
transform_id: int;
unk_3: string;
unk_4: [int];
unk_5: [int];
unk_6: [int];
unk_7: int;
unk_8: int;
unk_9: [int];
unk_10: int;
}
table ConditionConfigTemplate {
condition_id: int;
args: string;
commentary: string;
unk_2: [int];
statis_type: int;
target_num: int;
type: int;
}
table ProcedureConfigTemplate {
procedure_id: int;
procedure_type: int;
content_id: string;
jump_tos: [int];
procedure_banks: [string];
procedure_event: string;
}
table AvatarBattleTemplate {
id: int;
unk_1: [int];
unk_2: [int];
unk_3: [int];
unk_4: [int];
unk_5: [int];
unk_6: [int];
unk_7: [int];
unk_8: int;
unk_9: int;
unk_10: int;
avatar_piece_id: int;
unk_12: int;
unk_13: int;
hp_max: int;
health_growth: int;
unk_16: int;
unk_17: int;
unk_18: int;
unk_19: int;
unk_20: int;
attack: int;
attack_growth: int;
defence: int;
defence_growth: int;
crit: int;
crit_damage: int;
crit_res: int;
crit_damage_res: int;
pen_rate: int;
pen_delta: int;
luck: int;
stun: int;
break_stun: int;
element_abnormal_power: int;
sp_bar_point: int;
sp_recover: int;
element_mystery: int;
rbl: int;
rbl_correction_factor: int;
rbl_probability: int;
unk_41: int;
unk_42: int;
unk_43: int;
unk_44: int;
unk_45: int;
unk_46: int;
unk_47: int;
unk_48: int;
unk_49: int;
unk_50: int;
unk_51: int;
unk_52: int;
unk_53: int;
unk_54: int;
unk_55: int;
unk_56: int;
unk_57: int;
unk_58: int;
unk_59: int;
unk_60: int;
unk_61: int;
unk_62: int;
unk_63: int;
unk_64: int;
unk_65: int;
unk_66: int;
tags: [string];
unk_68: [int];
unk_69: [int];
unk_70: int;
unk_71: int;
element: [int];
hit_type: [int];
unk_element_camp: [string];
unk_75: int;
unk_76: short;
}
table AvatarLevelAdvanceTemplate {
avatar_id: int;
id: int;
min_level: int;
max_level: int;
hp_max: int;
unk_5: int;
unk_6: int;
attack: int;
defence: int;
unk_9: int;
unk_10: int;
unk_11: int;
unk_12: int;
unk_13: int;
unk_14: int;
unk_15: int;
unk_16: int;
unk_17: int;
unk_18: [int];
promotion_costs: [RefineCost];
}
table WeaponLevelTemplate {
rarity: int;
level: int;
rate: int;
exp: int;
}
table WeaponStarTemplate {
rarity: int;
star: int;
min_level: int;
max_level: int;
star_rate: int;
rand_rate: int;
unk_6: int;
unk_7: int;
unk_8: int;
unk_9: int;
unk_10: int;
unk_11: int;
unk_12: int;
}
table AvatarPassiveSkillTemplate {
skill_id: int;
avatar_id: int;
min_avatar_level: int;
min_passive_skill_level: int;
unlock_passive_skill_level: int;
unk_5: int;
unk_levelup: string;
unk_7: int;
unk_8: int;
unk_9: int;
unk_10: int;
propertys: [Property];
names: [string];
descriptions: [string];
materials_costs: [RefineCost];
}
table EquipmentLevelTemplate {
rarity: int;
level: int;
property_rate: int;
unk_3: int;
unk_4: int;
unk_5: int;
unk_6: int;
}
table AvatarSkinBaseTemplate {
id: int;
server_only_0: int;
DLFHPHCLIBA: string;
NFIEGMLEEFE: string;
avatar_id: int;
server_only_1: int;
server_only_2: int;
server_only_3: int;
GMBBOEGOEPH: string;
HMIOIBHJGCM: [string];
server_only_4: int;
OEMHKAENMHN: int;
FGJJELBGBBC: string;
FKBJLMBAPDI: int;
server_only_5: int;
server_only_6: int;
server_only_7: int;
server_only_8: int;
server_only_9: int;
DIGLJDFKAMN: string;
BKFKIDCLHKL: int;
FHJDONJMNKP: string;
AHHLKMJEEAE: string;
HPMCPJGPKJB: int;
}
table AvatarBaseTemplateTb {
data: [AvatarBaseTemplate];
}
table WeaponTemplateTb {
data: [WeaponTemplate];
}
table UnlockConfigTemplateTb {
data: [UnlockConfigTemplate];
}
table PostGirlConfigTemplateTb {
data: [PostGirlConfigTemplate];
}
table ArchiveFileQuestTemplateTb {
data: [ArchiveFileQuestTemplate];
}
table ArchiveBattleQuestTemplateTb {
data: [ArchiveBattleQuestTemplate];
}
table SectionConfigTemplateTb {
data: [SectionConfigTemplate];
}
table MainCityBGMConfigTemplateTb {
data: [MainCityBGMConfigTemplate];
}
table HollowBuffTemplateTb {
data: [HollowBuffTemplate];
}
table CafeConfigTemplateTb {
data: [CafeConfigTemplate];
}
table EquipmentTemplateTb {
data: [EquipmentTemplate];
}
table EquipmentSuitTemplateTb {
data: [EquipmentSuitTemplate];
}
table HollowConfigTemplateTb {
data: [HollowConfigTemplate];
}
table HollowQuestTemplateTb {
data: [HollowQuestTemplate];
}
table BattleGroupConfigTemplateTb {
data: [BattleGroupConfigTemplate];
}
table MusicPlayerConfigTemplateTb {
data: [MusicPlayerConfigTemplate];
}
table TeleportConfigTemplateTb {
data: [TeleportConfigTemplate];
}
table ConditionConfigTemplateTb {
data: [ConditionConfigTemplate];
}
table ProcedureConfigTemplateTb {
data: [ProcedureConfigTemplate];
}
table AvatarBattleTemplateTb {
data: [AvatarBattleTemplate];
}
table AvatarLevelAdvanceTemplateTb {
data: [AvatarLevelAdvanceTemplate];
}
table WeaponLevelTemplateTb {
data: [WeaponLevelTemplate];
}
table WeaponStarTemplateTb {
data: [WeaponStarTemplate];
}
table AvatarPassiveSkillTemplateTb {
data: [AvatarPassiveSkillTemplate];
}
table EquipmentLevelTemplateTb {
data: [EquipmentLevelTemplate];
}
table AvatarSkinBaseTemplateTb {
data: [AvatarSkinBaseTemplate];
}