some adjustment to shadows and also the stack configuration
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parent
8dda0b0835
commit
937d1d68b0
1 changed files with 10 additions and 6 deletions
16
src/main.rs
16
src/main.rs
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@ -14,7 +14,6 @@ use utils::{img_utils::round_image, visual_helper::{get_game_background, get_gam
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use std::{
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use std::{
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collections::HashMap, env, fs::{self, create_dir_all, read_to_string}, io::{Cursor, Read, Write}, path::PathBuf, sync::Arc
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collections::HashMap, env, fs::{self, create_dir_all, read_to_string}, io::{Cursor, Read, Write}, path::PathBuf, sync::Arc
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};
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};
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use tempfile::NamedTempFile;
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#[derive(rust_embed::Embed)]
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#[derive(rust_embed::Embed)]
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#[folder = "resources"]
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#[folder = "resources"]
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@ -183,7 +182,7 @@ fn style_container(direction: f32, use_gradient: bool) -> container::Style {
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let gradient: Option<iced::Background> = if use_gradient {
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let gradient: Option<iced::Background> = if use_gradient {
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Some(gradient::Linear::new(angle)
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Some(gradient::Linear::new(angle)
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.add_stop(0.0, Color::from_rgba8(0, 0, 0, 0.0))
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.add_stop(0.0, Color::from_rgba8(0, 0, 0, 0.0))
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.add_stop(1.0, Color::from_rgba8(0, 0, 0, 0.8)).into())
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.add_stop(0.75, Color::from_rgba8(0, 0, 0, 0.75)).into())
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} else {None};
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} else {None};
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container::Style {
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container::Style {
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text_color: Color::from_rgba8(255, 255, 255, 1.0).into(),
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text_color: Color::from_rgba8(255, 255, 255, 1.0).into(),
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@ -299,17 +298,22 @@ impl Launcher {
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.style(move |_theme| style_container(180.0, true))
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.style(move |_theme| style_container(180.0, true))
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.padding(20);
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.padding(20);
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let user_area: Column<Message, Theme, Renderer> =
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let user_area = stack![
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column![topbar, Space::new(Length::Fill, Length::Fill), bottom_bar].width(Length::Fill);
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game_selector,
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column![topbar, Space::new(Length::Fill, Length::Fill), bottom_bar]
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.width(Length::Fill)
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.height(Length::Fill)
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]
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.width(Length::Fill)
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.height(Length::Fill);
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let content = container(user_area).center(Length::Fill);
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let background = state.background.as_ref().unwrap();
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let background = state.background.as_ref().unwrap();
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let bg_element: Element<Message> = match background {
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let bg_element: Element<Message> = match background {
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LauncherBackground::Video(video) => VideoPlayer::new(video).into(),
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LauncherBackground::Video(video) => VideoPlayer::new(video).into(),
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LauncherBackground::Image(handle) => image(handle.clone()).into(),
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LauncherBackground::Image(handle) => image(handle.clone()).into(),
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};
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};
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stack![bg_element, game_selector, content].into()
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stack![bg_element, user_area].into()
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}
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}
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}
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}
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}
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}
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