forked from wickedwaifus/wicked-waifus-rs
for xavo to look at cuz atp im super confused
This commit is contained in:
parent
e5211c759a
commit
3adf8cdc19
11 changed files with 358 additions and 426 deletions
30
.zed/settings.json
Normal file
30
.zed/settings.json
Normal file
|
@ -0,0 +1,30 @@
|
|||
// Folder-specific settings
|
||||
//
|
||||
// For a full list of overridable settings, and general information on folder-specific settings,
|
||||
// see the documentation: https://zed.dev/docs/configuring-zed#settings-files
|
||||
{
|
||||
"lsp": {
|
||||
"rust-analyzer": {
|
||||
"initialization_options": {
|
||||
// get more cargo-less diagnostics from rust-analyzer,
|
||||
// which might include false-positives (those can be turned off by their names)
|
||||
"diagnostics": {
|
||||
"experimental": {
|
||||
"enable": true
|
||||
}
|
||||
},
|
||||
// To disable the checking entirely
|
||||
// (ignores all cargo and check settings below)
|
||||
"checkOnSave": false,
|
||||
// To check the `lib` target only.
|
||||
"cargo": {
|
||||
"allTargets": false
|
||||
},
|
||||
// Use `-p` instead of `--workspace` for cargo check
|
||||
"check": {
|
||||
"workspace": false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -86,12 +86,13 @@ impl BufManager {
|
|||
|
||||
pub fn create_permanent_buffs(&mut self, origin_id: i64, role_id: i32) -> Vec<FightBuffInformation> {
|
||||
let mut buffs = wicked_waifus_data::buff_data::iter().filter(|(id, buf)| {
|
||||
let id_str = id.to_string();
|
||||
let role_str = role_id.to_string();
|
||||
|
||||
id_str.starts_with(&role_str)
|
||||
&&
|
||||
id_str[role_str.len()..].chars().all(|c| c == '0') // ensure remaining chars are all '0'
|
||||
id.to_string().starts_with(&role_id.to_string()) // must be part of char kit :)
|
||||
&&
|
||||
!id.to_string().contains("666")// KURO IS EVIL
|
||||
&&
|
||||
buf.duration_policy == 1
|
||||
&&
|
||||
!buf.ge_desc.contains("【废弃】") // remove "deprecated" buffs
|
||||
})
|
||||
.map(|x| *x.0)
|
||||
.collect::<Vec<i64>>();
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use wicked_waifus_protocol::{
|
||||
CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, ItemRewardNotify,
|
||||
NormalItemUpdateNotify, RewardItemInfo, WR,
|
||||
CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, FightBuffInformation, ItemRewardNotify, NormalItemUpdateNotify, RewardItemInfo, WR
|
||||
};
|
||||
|
||||
use wicked_waifus_data::pb_components::action::{
|
||||
ChangeSelfEntityState, CollectParams, UnlockTeleportTrigger
|
||||
AddBuffToEntity, AddBuffToPlayer, ChangeSelfEntityState, CollectParams, RemoveBuffFromEntity, RemoveBuffFromPlayer, UnlockTeleportTrigger
|
||||
};
|
||||
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
|
||||
|
||||
use crate::logic::ecs::component::ComponentContainer;
|
||||
use crate::logic::ecs::world::WorldEntity;
|
||||
use crate::logic::handler::handle_action;
|
||||
use crate::logic::player::{ItemUsage, Player};
|
||||
use crate::logic::utils::tag_utils;
|
||||
|
@ -163,3 +163,93 @@ pub fn change_self_entity_state_action(
|
|||
ready: true, // TODO: Always true? or shall we compare it to something??
|
||||
});
|
||||
}
|
||||
|
||||
fn add_buff_to_entity(
|
||||
world: &mut WorldEntity,
|
||||
entity_ids: Vec<i64>,
|
||||
buff_ids: Vec<i64>,
|
||||
) {
|
||||
for entity_id in entity_ids {
|
||||
let (Some(mut buff_component),) = query_components!(world, entity_id, FightBuff) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
for buff_id in &buff_ids {
|
||||
buff_component.fight_buff_infos.push(FightBuffInformation {
|
||||
handle_id: 1,
|
||||
buff_id: *buff_id,
|
||||
level: 1,
|
||||
stack_count: 1,
|
||||
instigator_id: 0,
|
||||
entity_id: 0,
|
||||
apply_type: 0,
|
||||
duration: -1.0,
|
||||
left_duration: -1.0,
|
||||
context: vec![],
|
||||
is_active: true,
|
||||
server_id: 1,
|
||||
message_id: 1,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_buff_to_entity_action(
|
||||
player: &mut Player,
|
||||
entity_id: i64,
|
||||
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
|
||||
template_config: &wicked_waifus_data::TemplateConfigData,
|
||||
params: AddBuffToEntity
|
||||
) {
|
||||
tracing::info!("entity buff request received with the following details: {:#?}.", params);
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
|
||||
match params {
|
||||
AddBuffToEntity::SingleEntityBuffs(single_entity_buffs) => {
|
||||
add_buff_to_entity(world, vec![single_entity_buffs.entity_id], single_entity_buffs.buff_ids)
|
||||
},
|
||||
AddBuffToEntity::MultipleEntitiesBuff(multiple_entities_buff) => {
|
||||
add_buff_to_entity(world, multiple_entities_buff.entity_ids, multiple_entities_buff.buff_ids)
|
||||
},
|
||||
AddBuffToEntity::SelfEntityBuff(self_entity_buff) => {
|
||||
add_buff_to_entity(world, vec![entity_id], self_entity_buff.buff_ids)
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove_buff_from_entity_action(
|
||||
player: &mut Player,
|
||||
entity_id: i64,
|
||||
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
|
||||
template_config: &wicked_waifus_data::TemplateConfigData,
|
||||
params: RemoveBuffFromEntity
|
||||
) {
|
||||
tracing::info!("entity buff request received with the following details: {:#?}.", params);
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
}
|
||||
|
||||
pub fn add_buff_to_player_action(
|
||||
player: &mut Player,
|
||||
entity_id: i64,
|
||||
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
|
||||
template_config: &wicked_waifus_data::TemplateConfigData,
|
||||
params: AddBuffToPlayer
|
||||
) {
|
||||
tracing::info!("entity buff request received with the following details: {:#?}.", params);
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
}
|
||||
|
||||
pub fn remove_buff_from_player_action(
|
||||
player: &mut Player,
|
||||
entity_id: i64,
|
||||
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
|
||||
template_config: &wicked_waifus_data::TemplateConfigData,
|
||||
params: RemoveBuffFromPlayer
|
||||
) {
|
||||
tracing::info!("entity buff request received with the following details: {:#?}.", params);
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
use wicked_waifus_protocol::{EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest, EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse, EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse, EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode, GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush};
|
||||
use wicked_waifus_protocol::{ApplyGameplayEffectPush, ApplyGameplayEffectRequest, ApplyGameplayEffectResponse, EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest, EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse, EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse, EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode, GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush, OrderApplyBuffRequest, OrderApplyBuffResponse, OrderRemoveBuffRequest, OrderRemoveBuffResponse, RemoveGameplayEffectPush, RemoveGameplayEffectRequest, RemoveGameplayEffectResponse};
|
||||
|
||||
use wicked_waifus_data::pb_components::option::OptionType;
|
||||
|
||||
|
@ -234,6 +234,52 @@ pub fn on_get_reward_treasure_box_request(
|
|||
tracing::debug!("GetRewardTreasureBoxRequest with ID: {} and ConfigID {config_id}", request.entity_id);
|
||||
}
|
||||
|
||||
pub fn on_order_apply_buff_request(
|
||||
player: &Player,
|
||||
request: OrderApplyBuffRequest,
|
||||
_response: &mut OrderApplyBuffResponse,
|
||||
) {
|
||||
tracing::info!("OrderApplyBuffRequest receuived");
|
||||
}
|
||||
|
||||
pub fn on_order_remove_buff_request(
|
||||
player: &Player,
|
||||
request: OrderRemoveBuffRequest,
|
||||
_response: &mut OrderRemoveBuffResponse,
|
||||
) {
|
||||
tracing::info!("OrderRemoveBuffRequest receuived");
|
||||
}
|
||||
|
||||
pub fn on_apply_gameplay_effect_request(
|
||||
player: &Player,
|
||||
request: ApplyGameplayEffectRequest,
|
||||
response: &mut ApplyGameplayEffectResponse
|
||||
) {
|
||||
tracing::info!("applygameplayeffect receuived");
|
||||
}
|
||||
|
||||
pub fn on_apply_gameplay_effect_push(
|
||||
player: &Player,
|
||||
push: ApplyGameplayEffectPush
|
||||
) {
|
||||
tracing::info!("applygameplayeffect receuived");
|
||||
}
|
||||
|
||||
pub fn on_remove_gameplay_effect_request(
|
||||
player: &Player,
|
||||
request: RemoveGameplayEffectRequest,
|
||||
response: &mut RemoveGameplayEffectResponse
|
||||
) {
|
||||
tracing::info!("applygameplayeffect receuived");
|
||||
}
|
||||
|
||||
pub fn on_remove_gameplay_effect_push(
|
||||
player: &Player,
|
||||
push: RemoveGameplayEffectPush
|
||||
) {
|
||||
tracing::info!("applygameplayeffect receuived");
|
||||
}
|
||||
|
||||
fn get_config_id_from_entity_id(player: &Player, entity_id: i64) -> i64 {
|
||||
let world_ref = player.world.borrow();
|
||||
let world = world_ref.get_world_entity();
|
||||
|
|
|
@ -183,6 +183,10 @@ handle_request! {
|
|||
EntityInteract;
|
||||
EntityFollowTrack;
|
||||
GetRewardTreasureBox;
|
||||
OrderApplyBuff;
|
||||
OrderRemoveBuff;
|
||||
ApplyGameplayEffect;
|
||||
RemoveGameplayEffect;
|
||||
|
||||
// Friend (TODO: Implement them)
|
||||
FriendAll;
|
||||
|
@ -321,6 +325,9 @@ handle_push! {
|
|||
// Entity
|
||||
MovePackage;
|
||||
|
||||
ApplyGameplayEffect;
|
||||
RemoveGameplayEffect;
|
||||
|
||||
// Misc
|
||||
VersionInfo;
|
||||
}
|
||||
|
@ -353,10 +360,10 @@ handle_action! {
|
|||
// AwakeEntity,
|
||||
// ChangeLiftTarget,
|
||||
// CalculateVar,
|
||||
// AddBuffToPlayer,
|
||||
// RemoveBuffFromPlayer,
|
||||
// AddBuffToEntity,
|
||||
// RemoveBuffFromEntity,
|
||||
AddBuffToPlayer,
|
||||
RemoveBuffFromPlayer,
|
||||
AddBuffToEntity,
|
||||
RemoveBuffFromEntity,
|
||||
// Prompt,
|
||||
// SetEntityVisible,
|
||||
// DestroyEntity,
|
||||
|
|
|
@ -9,6 +9,7 @@ use wicked_waifus_protocol::{
|
|||
|
||||
use crate::logic::player::Player;
|
||||
use crate::logic::role::{Role, RoleFormation};
|
||||
use crate::logic::utils::world_util::summon_concomitant;
|
||||
|
||||
pub fn on_role_show_list_update_request(
|
||||
player: &mut Player,
|
||||
|
@ -83,7 +84,7 @@ pub fn on_update_formation_request(
|
|||
});
|
||||
player.notify(player.build_player_entity_remove_notify(
|
||||
removed_entities,
|
||||
ERemoveEntityType::RemoveTypeNormal,
|
||||
ERemoveEntityType::RemoveTypeForce,
|
||||
));
|
||||
}
|
||||
|
||||
|
@ -94,7 +95,7 @@ pub fn on_update_formation_request(
|
|||
.collect();
|
||||
|
||||
if !added_roles.is_empty() {
|
||||
// add new roles
|
||||
// add new role entities
|
||||
player.notify(player.build_player_entity_add_notify(added_roles, world));
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
use wicked_waifus_commons::time_util;
|
||||
use wicked_waifus_protocol::{FormationAttr, FormationAttrNotify};
|
||||
use wicked_waifus_protocol_internal::PlayerSaveData;
|
||||
use wicked_waifus_protocol::{message::Message, AfterJoinSceneNotify, EnterGameResponse, JoinSceneNotify, SilenceNpcNotify, TransitionOptionPb};
|
||||
use super::{ecs::world::World, player::Player, utils::world_util};
|
||||
use crate::logic::ecs::world::WorldEntity;
|
||||
use crate::{
|
||||
logic,
|
||||
player_save_task::{self, PlayerSaveReason},
|
||||
session::Session,
|
||||
};
|
||||
use std::collections::hash_map::Entry::Vacant;
|
||||
use std::{
|
||||
cell::RefCell,
|
||||
|
@ -14,16 +17,20 @@ use std::{
|
|||
thread,
|
||||
time::Duration,
|
||||
};
|
||||
use super::{ecs::world::World, player::Player, utils::world_util};
|
||||
use crate::logic::ecs::world::WorldEntity;
|
||||
use crate::{logic, player_save_task::{self, PlayerSaveReason}, session::Session};
|
||||
use wicked_waifus_commons::time_util;
|
||||
use wicked_waifus_protocol::{
|
||||
message::Message, AfterJoinSceneNotify, EnterGameResponse, JoinSceneNotify, SilenceNpcNotify,
|
||||
TransitionOptionPb,
|
||||
};
|
||||
use wicked_waifus_protocol::{FormationAttr, FormationAttrNotify};
|
||||
use wicked_waifus_protocol_internal::PlayerSaveData;
|
||||
|
||||
pub enum LogicInput {
|
||||
AddPlayer {
|
||||
player_id: i32,
|
||||
enter_rpc_id: u16,
|
||||
session: Arc<Session>,
|
||||
player_save_data: PlayerSaveData,
|
||||
player_save_data: Box<PlayerSaveData>,
|
||||
},
|
||||
RemovePlayer {
|
||||
player_id: i32,
|
||||
|
@ -133,16 +140,14 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
|
|||
} => {
|
||||
let (player, is_player) = if let Vacant(e) = state.players.entry(player_id) {
|
||||
(
|
||||
e.insert(RefCell::new(Player::load_from_save(player_save_data))),
|
||||
e.insert(RefCell::new(Player::load_from_save(*player_save_data))),
|
||||
true,
|
||||
)
|
||||
} else if let Some(player) = state.players.get_mut(&player_id) {
|
||||
(player, false)
|
||||
} else {
|
||||
if let Some(player) = state.players.get_mut(&player_id) {
|
||||
(player, false)
|
||||
} else {
|
||||
tracing::warn!("logic_thread: get player requested, but player {player_id} with data doesn't exist");
|
||||
return;
|
||||
}
|
||||
tracing::warn!("logic_thread: get player requested, but player {player_id} with data doesn't exist");
|
||||
return;
|
||||
};
|
||||
|
||||
let mut player = player.borrow_mut();
|
||||
|
@ -179,8 +184,20 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
|
|||
player.notify(FormationAttrNotify {
|
||||
duration: 1534854458,
|
||||
formation_attrs: vec![
|
||||
FormationAttr { attr_id: 1, ratio: 2400, base_max_value: 24000, max_value: 24000, current_value: 24000 },
|
||||
FormationAttr { attr_id: 10, ratio: 2400, base_max_value: 15000, max_value: 15000, current_value: 15000 },
|
||||
FormationAttr {
|
||||
attr_id: 1,
|
||||
ratio: 2400,
|
||||
base_max_value: 24000,
|
||||
max_value: 24000,
|
||||
current_value: 24000,
|
||||
},
|
||||
FormationAttr {
|
||||
attr_id: 10,
|
||||
ratio: 2400,
|
||||
base_max_value: 15000,
|
||||
max_value: 15000,
|
||||
current_value: 15000,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
|
|
|
@ -1,292 +0,0 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use wicked_waifus_protocol::{
|
||||
CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, ItemRewardNotify,
|
||||
NormalItemUpdateNotify, RewardItemInfo, WR,
|
||||
};
|
||||
|
||||
use wicked_waifus_data::pb_components::action::{
|
||||
Action, ChangeSelfEntityState, UnlockTeleportTrigger,
|
||||
};
|
||||
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
|
||||
|
||||
use crate::logic::ecs::component::ComponentContainer;
|
||||
use crate::logic::handler::handle_action;
|
||||
use crate::logic::player::{ItemUsage, Player};
|
||||
use crate::logic::utils::tag_utils;
|
||||
use crate::query_components;
|
||||
|
||||
macro_rules! unimplemented_action {
|
||||
($action:ident) => {{
|
||||
tracing::warn!("Action not implemented for: {:?}", $action);
|
||||
}};
|
||||
}
|
||||
|
||||
// pub fn perform_action(player: &mut Player,
|
||||
// entity_id: i64,
|
||||
// level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
|
||||
// template_config: &wicked_waifus_data::TemplateConfigData,
|
||||
// element: Action) {
|
||||
// match element {
|
||||
// Action::SetBattleState(action) => unimplemented_action! { action },
|
||||
// Action::ExecBattleAction(action) => unimplemented_action! { action },
|
||||
// Action::WaitBattleCondition(action) => unimplemented_action! { action },
|
||||
// Action::PlayFlow(action) => unimplemented_action! { action },
|
||||
// Action::Collect(_) => collect_action(player, level_entity_data, template_config),
|
||||
// Action::LeisureInteract(action) => unimplemented_action! { action },
|
||||
// Action::UnlockTeleportTrigger(action) => unlock_teleport_trigger(player, action.params),
|
||||
// Action::EnableTemporaryTeleport(action) => unimplemented_action! { action },
|
||||
// Action::OpenSystemBoard(action) => unimplemented_action! { action },
|
||||
// Action::OpenSystemFunction(action) => unimplemented_action! { action },
|
||||
// Action::ChangeSelfEntityState(action) => change_self_entity_state(player, entity_id, level_entity_data, template_config, action.params),
|
||||
// Action::SetPlayerOperationRestriction(action) => unimplemented_action! { action },
|
||||
// Action::Wait(action) => unimplemented_action! { action },
|
||||
// Action::ChangeEntityState(action) => unimplemented_action! { action },
|
||||
// Action::Log(action) => unimplemented_action! { action },
|
||||
// Action::EnableNearbyTracking(action) => unimplemented_action! { action },
|
||||
// Action::TeleportDungeon(action) => unimplemented_action! { action },
|
||||
// Action::DestroySelf(action) => unimplemented_action! { action },
|
||||
// Action::CameraLookAt(action) => unimplemented_action! { action },
|
||||
// Action::StopCameraLookAt(action) => unimplemented_action! { action },
|
||||
// Action::EnterOrbitalCamera(action) => unimplemented_action! { action },
|
||||
// Action::ExitOrbitalCamera(action) => unimplemented_action! { action },
|
||||
// Action::SendAiEvent(action) => unimplemented_action! { action },
|
||||
// Action::SetInteractionLockState(action) => unimplemented_action! { action },
|
||||
// Action::AwakeEntity(action) => unimplemented_action! { action },
|
||||
// Action::ChangeLiftTarget(action) => unimplemented_action! { action },
|
||||
// Action::CalculateVar(action) => unimplemented_action! { action },
|
||||
// Action::AddBuffToPlayer(action) => unimplemented_action! { action },
|
||||
// Action::RemoveBuffFromPlayer(action) => unimplemented_action! { action },
|
||||
// Action::AddBuffToEntity(action) => unimplemented_action! { action },
|
||||
// Action::RemoveBuffFromEntity(action) => unimplemented_action! { action },
|
||||
// Action::Prompt(action) => unimplemented_action! { action },
|
||||
// Action::SetEntityVisible(action) => unimplemented_action! { action },
|
||||
// Action::DestroyEntity(action) => unimplemented_action! { action },
|
||||
// Action::GuideTrigger(action) => unimplemented_action! { action },
|
||||
// Action::TriggerCameraShake(action) => unimplemented_action! { action },
|
||||
// Action::SetVar(action) => unimplemented_action! { action },
|
||||
// Action::VehicleEnter(action) => unimplemented_action! { action },
|
||||
// Action::VehicleExitPlayer(action) => unimplemented_action! { action },
|
||||
// Action::LockEntity(action) => unimplemented_action! { action },
|
||||
// Action::UnlockEntity(action) => unimplemented_action! { action },
|
||||
// Action::CommonTip(action) => unimplemented_action! { action },
|
||||
// Action::CommonTip2(action) => unimplemented_action! { action },
|
||||
// Action::PostAkEvent(action) => unimplemented_action! { action },
|
||||
// Action::VehicleEnterNpc(action) => unimplemented_action! { action },
|
||||
// Action::VehicleExitNpc(action) => unimplemented_action! { action },
|
||||
// Action::PlayerLookAt(action) => unimplemented_action! { action },
|
||||
// Action::PlayBubble(action) => unimplemented_action! { action },
|
||||
// Action::AddPlayBubble(action) => unimplemented_action! { action },
|
||||
// Action::ClearPlayBubble(action) => unimplemented_action! { action },
|
||||
// Action::ExecRiskHarvestEffect(action) => unimplemented_action! { action },
|
||||
// Action::EnableLevelPlay(action) => unimplemented_action! { action },
|
||||
// Action::ClaimLevelPlayReward(action) => unimplemented_action! { action },
|
||||
// Action::SettlementDungeon(action) => unimplemented_action! { action },
|
||||
// Action::ExitDungeon(action) => unimplemented_action! { action },
|
||||
// Action::FinishDungeon(action) => unimplemented_action! { action },
|
||||
// Action::RecordDungeonEvent(action) => unimplemented_action! { action },
|
||||
// Action::RecoverDurability(action) => unimplemented_action! { action },
|
||||
// Action::FadeInScreen(action) => unimplemented_action! { action },
|
||||
// Action::FadeOutScreen(action) => unimplemented_action! { action },
|
||||
// Action::ChangeNpcPerformState(action) => unimplemented_action! { action },
|
||||
// Action::EntityTurnTo(action) => unimplemented_action! { action },
|
||||
// Action::EntityLookAt(action) => unimplemented_action! { action },
|
||||
// Action::ToggleMapMarkState(action) => unimplemented_action! { action },
|
||||
// Action::RandomVar(action) => unimplemented_action! { action },
|
||||
// Action::ModifySceneItemAttributeTag(action) => unimplemented_action! { action },
|
||||
// Action::VehicleWaterfallClimbing(action) => unimplemented_action! { action },
|
||||
// Action::VehicleTeleport(action) => unimplemented_action! { action },
|
||||
// Action::RogueGotoNextFloor(action) => unimplemented_action! { action },
|
||||
// Action::RogueReceiveReward(action) => unimplemented_action! { action },
|
||||
// Action::RogueSelectRoom(action) => unimplemented_action! { action },
|
||||
// Action::RogueActivatePortal(action) => unimplemented_action! { action },
|
||||
// Action::MowingTowerGotoNextFloor(action) => unimplemented_action! { action },
|
||||
// Action::SlashAndTowerGotoNextFloor(action) => unimplemented_action! { action },
|
||||
// Action::PlayMontage(action) => unimplemented_action! { action },
|
||||
// Action::OpenSystemBoardWithReturn(action) => unimplemented_action! { action },
|
||||
// Action::UnlockSystemItem(action) => unimplemented_action! { action },
|
||||
// Action::SetSportsState(action) => unimplemented_action! { action },
|
||||
// Action::OpenSimpleGameplay(action) => unimplemented_action! { action },
|
||||
// Action::PlayEffect(action) => unimplemented_action! { action },
|
||||
// Action::PlayEffect2(action) => unimplemented_action! { action },
|
||||
// Action::RestorePlayerCameraAdjustment(action) => unimplemented_action! { action },
|
||||
// Action::AdjustPlayerCamera(action) => unimplemented_action! { action },
|
||||
// Action::SetPlayerPos(action) => unimplemented_action! { action },
|
||||
// Action::MoveWithSpline(action) => unimplemented_action! { action },
|
||||
// Action::EnableSplineMoveModel(action) => unimplemented_action! { action },
|
||||
// Action::ToggleScanSplineEffect(action) => unimplemented_action! { action },
|
||||
// Action::MoveSceneItem(action) => unimplemented_action! { action },
|
||||
// Action::StopSceneItemMove(action) => unimplemented_action! { action },
|
||||
// Action::FireBullet(action) => unimplemented_action! { action },
|
||||
// Action::ClearFishingCabinInSaleItems(action) => unimplemented_action! { action },
|
||||
// Action::AcceptFishingEntrust(action) => unimplemented_action! { action },
|
||||
// Action::DestroyFishingBoat(action) => unimplemented_action! { action },
|
||||
// Action::SetJigsawItem(action) => unimplemented_action! { action },
|
||||
// Action::SetJigsawFoundation(action) => unimplemented_action! { action },
|
||||
// Action::SetTeleControl(action) => unimplemented_action! { action },
|
||||
// Action::SetEntityClientVisible(action) => unimplemented_action! { action },
|
||||
// Action::ToggleHighlightExploreUi(action) => unimplemented_action! { action },
|
||||
// Action::ExecAlertSystemAction(action) => unimplemented_action! { action },
|
||||
// Action::AddFlowInteractOption(action) => unimplemented_action! { action },
|
||||
// Action::RemoveFlowInteractOption(action) => unimplemented_action! { action },
|
||||
// Action::EnableHostility(action) => unimplemented_action! { action },
|
||||
// Action::ChangePhantomFormation(action) => unimplemented_action! { action },
|
||||
// Action::RestorePhantomFormation(action) => unimplemented_action! { action },
|
||||
// Action::ChangeTimer(action) => unimplemented_action! { action },
|
||||
// Action::ToggleTimerPauseState(action) => unimplemented_action! { action },
|
||||
// Action::ChangeFightTeam(action) => unimplemented_action! { action },
|
||||
// Action::AddTrialFollowShooter(action) => unimplemented_action! { action },
|
||||
// Action::RemoveTrialFollowShooter(action) => unimplemented_action! { action },
|
||||
// Action::AddTrialCharacter(action) => unimplemented_action! { action },
|
||||
// Action::RemoveTrialCharacter(action) => unimplemented_action! { action },
|
||||
// Action::SetAreaState(action) => unimplemented_action! { action },
|
||||
// Action::SwitchSubLevels(action) => unimplemented_action! { action },
|
||||
// Action::ChangeTeamPosition(action) => unimplemented_action! { action },
|
||||
// Action::GetItem(action) => unimplemented_action! { action },
|
||||
// Action::CreatePrefab(action) => unimplemented_action! { action },
|
||||
// Action::DestroyPrefab(action) => unimplemented_action! { action },
|
||||
// Action::CompleteGuide(action) => unimplemented_action! { action },
|
||||
// Action::PlayDynamicSettlement(action) => unimplemented_action! { action },
|
||||
// Action::UsePhantomSkill(action) => unimplemented_action! { action },
|
||||
// Action::HideTargetRange(action) => unimplemented_action! { action },
|
||||
// Action::ChangeOtherState(action) => unimplemented_action! { action },
|
||||
// Action::SetRegionConfig(action) => unimplemented_action! { action },
|
||||
// Action::SetReviveRegion(action) => unimplemented_action! { action },
|
||||
// Action::ExecResurrection(action) => unimplemented_action! { action },
|
||||
// Action::ShowTargetRange(action) => unimplemented_action! { action },
|
||||
// Action::SetTime(action) => unimplemented_action! { action },
|
||||
// Action::SetTimeLockState(action) => unimplemented_action! { action },
|
||||
// Action::EnableSystem(action) => unimplemented_action! { action },
|
||||
// Action::EnableAoiNotify(action) => unimplemented_action! { action },
|
||||
// Action::SetForceLock(action) => unimplemented_action! { action },
|
||||
// Action::PlayRegisteredMontage(action) => unimplemented_action! { action },
|
||||
// Action::SetAudioState(action) => unimplemented_action! { action },
|
||||
// Action::HideGroup(action) => unimplemented_action! { action },
|
||||
// Action::ShowHidedGroup(action) => unimplemented_action! { action },
|
||||
// Action::HideSpecificEntities(action) => unimplemented_action! { action },
|
||||
// Action::ShowSpecificEntities(action) => unimplemented_action! { action },
|
||||
// Action::RemovePreloadResource(action) => unimplemented_action! { action },
|
||||
// Action::Preload(action) => unimplemented_action! { action },
|
||||
// Action::EnableAI(action) => unimplemented_action! { action },
|
||||
// Action::SwitchDataLayers(action) => unimplemented_action! { action },
|
||||
// Action::DestroyQuest(action) => unimplemented_action! { action },
|
||||
// Action::DestroyQuestItem(action) => unimplemented_action! { action },
|
||||
// Action::PromptQuestChapterUI(action) => unimplemented_action! { action },
|
||||
// Action::TakePlotPhoto(action) => unimplemented_action! { action },
|
||||
// Action::SetWuYinQuState(action) => unimplemented_action! { action },
|
||||
// Action::RunActions(action) => unimplemented_action! { action },
|
||||
// Action::ManualOccupations(action) => unimplemented_action! { action },
|
||||
// Action::SetWeather(action) => unimplemented_action! { action },
|
||||
// Action::SendNpcMail(action) => unimplemented_action! { action },
|
||||
// Action::EnableFunction(action) => unimplemented_action! { action },
|
||||
// Action::FocusOnMapMark(action) => unimplemented_action! { action },
|
||||
// Action::CharacterLookAt(action) => unimplemented_action! { action },
|
||||
// Action::AddGuestCharacter(action) => unimplemented_action! { action },
|
||||
// Action::RemoveGuestCharacter(action) => unimplemented_action! { action },
|
||||
// Action::TeleportToAndEnterVehicle(action) => unimplemented_action! { action },
|
||||
// Action::SetAreaTimeState(action) => unimplemented_action! { action },
|
||||
// Action::ResetPlayerCameraFocus(action) => unimplemented_action! { action },
|
||||
// Action::ResetLevelPlay(action) => unimplemented_action! { action },
|
||||
// Action::VehicleSprint(action) => unimplemented_action! { action },
|
||||
// Action::VehicleMoveWithPathLine(action) => unimplemented_action! { action },
|
||||
// Action::ClientPreEnableSubLevels(action) => unimplemented_action! { action },
|
||||
// Action::GuestOperateUiAnimation(action) => unimplemented_action! { action },
|
||||
// Action::ChangeEntityCamp(action) => unimplemented_action! { action },
|
||||
// Action::NewMoveWithSpline(action) => unimplemented_action! { action },
|
||||
// Action::DangoAbyssActivatePortal(action) => unimplemented_action! { action },
|
||||
// Action::DangoAbyssCreateRewardTreasureBox(action) => unimplemented_action! { action },
|
||||
// Action::DangoAbyssGotoNextFloor(action) => unimplemented_action! { action },
|
||||
// Action::DangoAbyssReceiveReward(action) => unimplemented_action! { action },
|
||||
// Action::SummonEntity(action) => unimplemented_action! { action },
|
||||
// Action::GetRewardByInteract(action) => unimplemented_action! { action },
|
||||
// Action::OpenQte(action) => unimplemented_action! { action },
|
||||
// Action::ActiveAntiGravitySafePoint(action) => unimplemented_action! { action },
|
||||
// Action::BvbPlayDialog(action) => unimplemented_action! { action },
|
||||
// Action::BvbSendSystemEvent(action) => unimplemented_action! { action },
|
||||
// Action::BvbSendAiEvent(action) => unimplemented_action! { action },
|
||||
// Action::BvbPlayerOperationConstraint(action) => unimplemented_action! { action },
|
||||
// Action::ExecClientBattleAction(action) => unimplemented_action! { action },
|
||||
// Action::TriggerSpecificScanEffect(action) => unimplemented_action! { action },
|
||||
// Action::SetActorVar(action) => unimplemented_action! { action },
|
||||
// Action::RunActorCustomEvent(action) => unimplemented_action! { action },
|
||||
// Action::StopUiScreenEffect(action) => unimplemented_action! { action },
|
||||
// Action::StopNewMoveWithSpline(action) => unimplemented_action! { action },
|
||||
// Action::RequestSystemFunction(action) => unimplemented_action! { action },
|
||||
// }
|
||||
// }
|
||||
|
||||
pub fn change_self_entity_state_action(
|
||||
player: &mut Player,
|
||||
entity_id: i64,
|
||||
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
|
||||
template_config: &wicked_waifus_data::TemplateConfigData,
|
||||
action: ChangeSelfEntityState,
|
||||
) {
|
||||
let state = tag_utils::get_tag_id_by_name(action.entity_state.as_str());
|
||||
|
||||
// TODO: update Tag::CommonEntityTags too??
|
||||
let old_state = {
|
||||
let world_ref = player.world.borrow();
|
||||
let world = world_ref.get_world_entity();
|
||||
let mut state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
|
||||
let old_state = state_tag.state_tag_id;
|
||||
tracing::debug!("ChangeSelfEntityState: old state {old_state} -> new state: {state}");
|
||||
state_tag.state_tag_id = state;
|
||||
old_state
|
||||
};
|
||||
|
||||
if let Some(entity_state_component) = level_entity_data
|
||||
.components_data
|
||||
.entity_state_component
|
||||
.as_ref()
|
||||
.or(template_config
|
||||
.components_data
|
||||
.entity_state_component
|
||||
.as_ref())
|
||||
.cloned()
|
||||
{
|
||||
let entity_state_component: EntityStateComponent = entity_state_component; // TODO: Remove this line, used for casting only
|
||||
|
||||
// TODO: implement rest of cases
|
||||
if let Some(state_change_behaviors) = entity_state_component.state_change_behaviors {
|
||||
for state_change_behavior in state_change_behaviors {
|
||||
// TODO: implement rest of cases
|
||||
let expected = tag_utils::get_tag_id_by_name(state_change_behavior.state.as_str());
|
||||
|
||||
if expected == state {
|
||||
if let Some(actions) = state_change_behavior.action {
|
||||
for sub in actions {
|
||||
handle_action(
|
||||
player,
|
||||
entity_id,
|
||||
level_entity_data,
|
||||
template_config,
|
||||
sub,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
player.notify(EntityCommonTagNotify {
|
||||
id: entity_id,
|
||||
tags: vec![
|
||||
CommonTagData {
|
||||
tag_id: old_state,
|
||||
remove_tag_ids: false,
|
||||
}, // Remove
|
||||
CommonTagData {
|
||||
tag_id: state,
|
||||
remove_tag_ids: true,
|
||||
}, // Add
|
||||
],
|
||||
});
|
||||
|
||||
player.notify(EntityStateReadyNotify {
|
||||
entity_id,
|
||||
tag_id: state,
|
||||
ready: true, // TODO: Always true? or shall we compare it to something??
|
||||
});
|
||||
}
|
|
@ -1,4 +1,3 @@
|
|||
pub mod action_utils;
|
||||
pub mod condition_utils;
|
||||
pub mod entity_serializer;
|
||||
pub mod load_role_info;
|
||||
|
|
|
@ -24,11 +24,87 @@ use crate::logic::{
|
|||
};
|
||||
//use crate::resonator_data::{ResonatorData, Concomitant, SummonerComponent};
|
||||
|
||||
use crate::query_with;
|
||||
use crate::{query_components, query_with};
|
||||
|
||||
pub fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg: &wicked_waifus_data::SummonCfgData, cur_summon_id: i32) -> Entity {
|
||||
let mut concomitant_buffs: Vec<FightBuffInformation> = Vec::new();
|
||||
|
||||
for buff_id in &summon_cfg.born_buff_id {
|
||||
concomitant_buffs
|
||||
.push(FightBuffInformation {
|
||||
handle_id: 1,
|
||||
buff_id: *buff_id,
|
||||
level: 1,
|
||||
stack_count: 1,
|
||||
instigator_id: 0,
|
||||
entity_id: 0,
|
||||
apply_type: 0,
|
||||
duration: -1.0,
|
||||
left_duration: -1.0,
|
||||
context: vec![],
|
||||
is_active: true,
|
||||
server_id: 1,
|
||||
message_id: 1,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
let template_config = template_config_data::get(&summon_cfg.blueprint_type).unwrap();
|
||||
let concomitant_config_id = template_config.id;
|
||||
tracing::info!("Adding Concomitant with id: {}", concomitant_config_id);
|
||||
let con_buffs = concomitant_buffs.clone();
|
||||
|
||||
let con_entity = world.create_entity(
|
||||
cur_summon_id,
|
||||
EEntityType::Monster.into(),
|
||||
player.basic_info.cur_map_id,
|
||||
);
|
||||
|
||||
world
|
||||
.create_builder(con_entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
|
||||
entity_type: EEntityType::Monster,
|
||||
}))
|
||||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
camp: 0,
|
||||
config_id: concomitant_config_id,
|
||||
config_type: EntityConfigType::Template,
|
||||
entity_type: EEntityType::Monster,
|
||||
entity_state: EntityState::Born,
|
||||
}))
|
||||
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
|
||||
player.basic_info.id,
|
||||
)))
|
||||
.with(ComponentContainer::Position(Position(
|
||||
player.location.position.clone(),
|
||||
)))
|
||||
.with(ComponentContainer::Visibility(Visibility {
|
||||
is_visible: false,
|
||||
is_actor_visible: true,
|
||||
}))
|
||||
.with(ComponentContainer::Attribute(Attribute::from_data(
|
||||
base_property_data::iter()
|
||||
.find(|d| d.id == template_config.components_data.attribute_component.clone().unwrap().property_id.unwrap())
|
||||
.unwrap(),
|
||||
None,
|
||||
None,
|
||||
)))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: con_buffs, ..Default::default() }))
|
||||
.with(ComponentContainer::Summoner(Summoner {
|
||||
summon_cfg_id: summon_cfg.id,
|
||||
summon_skill_id: 0,
|
||||
summon_type: ESummonType::ESummonTypeConcomitantCustom.into()
|
||||
}))
|
||||
.build()
|
||||
}
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! create_player_entity_pb {
|
||||
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr, $world:expr) => {{
|
||||
use $crate::logic::components::Concomitant;
|
||||
use $crate::logic::utils::world_util::summon_concomitant;
|
||||
|
||||
let current_formation = $player
|
||||
.formation_list
|
||||
.get(&$player.cur_formation_id)
|
||||
|
@ -48,6 +124,34 @@ macro_rules! create_player_entity_pb {
|
|||
..Default::default()
|
||||
};
|
||||
|
||||
// TODO: add actual weapon switching and remove this! - rabby
|
||||
let equip_weapon = match role.role_id {
|
||||
1409 => 21020056, // cartethyia
|
||||
1207 => 21010036, // lupa
|
||||
1301 => 21010036,
|
||||
_ => role.equip_weapon,
|
||||
};
|
||||
|
||||
let mut concomitants: Vec<i64> = vec![];
|
||||
let mut summon_id = 1000;
|
||||
|
||||
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
|
||||
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
|
||||
x.to_string().starts_with(&role.role_id.to_string())
|
||||
})
|
||||
}) {
|
||||
let concomitant = summon_concomitant($player, $world, summon_cfg, summon_id);
|
||||
summon_id += 1;
|
||||
concomitants.push(concomitant.entity_id.into());
|
||||
|
||||
let pb = EntityPb {
|
||||
id: summon_id as i64,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
pbs.push(pb);
|
||||
}
|
||||
|
||||
let entity = $world
|
||||
.create_builder(entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(
|
||||
|
@ -75,7 +179,7 @@ macro_rules! create_player_entity_pb {
|
|||
)))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.with(ComponentContainer::Equip(Equip {
|
||||
weapon_id: role.equip_weapon,
|
||||
weapon_id: equip_weapon,
|
||||
weapon_breach_level: 90,
|
||||
}))
|
||||
.with(ComponentContainer::VisionSkill(VisionSkill {
|
||||
|
@ -88,6 +192,11 @@ macro_rules! create_player_entity_pb {
|
|||
skin_id: 84000001,
|
||||
}))
|
||||
.with(ComponentContainer::FightBuff(buffs))
|
||||
.with(ComponentContainer::Concomitant(Concomitant {
|
||||
vision_entity_id: 0,
|
||||
custom_entity_ids: concomitants,
|
||||
phantom_role_id: 0
|
||||
}))
|
||||
.build();
|
||||
|
||||
let mut pb = EntityPb {
|
||||
|
@ -109,85 +218,6 @@ macro_rules! create_player_entity_pb {
|
|||
}};
|
||||
}
|
||||
|
||||
fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg: &wicked_waifus_data::SummonCfgData) -> Entity {
|
||||
let mut concomitant_buffs: Vec<FightBuffInformation> = Vec::new();
|
||||
|
||||
for buff_id in &summon_cfg.born_buff_id {
|
||||
concomitant_buffs
|
||||
.push(FightBuffInformation {
|
||||
handle_id: 1,
|
||||
buff_id: *buff_id,
|
||||
level: 1,
|
||||
stack_count: 1,
|
||||
instigator_id: 0,
|
||||
entity_id: 0,
|
||||
apply_type: 0,
|
||||
duration: -1.0,
|
||||
left_duration: -1.0,
|
||||
context: vec![],
|
||||
is_active: true,
|
||||
server_id: 1,
|
||||
message_id: 1,
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
let concomitant_id = template_config_data::get(&summon_cfg.blueprint_type).unwrap().id;
|
||||
tracing::info!("Adding Concomitant with id: {}", concomitant_id);
|
||||
let con_buffs = concomitant_buffs.clone();
|
||||
|
||||
let con_entity = world.create_entity(
|
||||
concomitant_id,
|
||||
EEntityType::Monster.into(),
|
||||
player.basic_info.cur_map_id,
|
||||
);
|
||||
|
||||
world
|
||||
.create_builder(con_entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
|
||||
entity_type: EEntityType::Monster,
|
||||
}))
|
||||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
camp: 0,
|
||||
config_id: concomitant_id,
|
||||
config_type: EntityConfigType::Template,
|
||||
entity_type: EEntityType::Monster,
|
||||
entity_state: EntityState::Sleep,
|
||||
}))
|
||||
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
|
||||
player.basic_info.id,
|
||||
)))
|
||||
.with(ComponentContainer::Position(Position(
|
||||
player.location.position.clone(),
|
||||
)))
|
||||
.with(ComponentContainer::Visibility(Visibility {
|
||||
is_visible: false,
|
||||
is_actor_visible: false,
|
||||
}))
|
||||
.with(ComponentContainer::Attribute(Attribute::from_data(
|
||||
base_property_data::iter()
|
||||
.find(|d| d.id == concomitant_id as i32)
|
||||
.unwrap_or_else(|| {
|
||||
base_property_data::iter()
|
||||
.find(|d| d.id == 390070051)
|
||||
.unwrap_or_else(|| {
|
||||
tracing::error!("Default base property concomitant not found!");
|
||||
panic!("Critical config missing: base property concomitant")
|
||||
})
|
||||
}),
|
||||
None,
|
||||
None,
|
||||
)))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: con_buffs, ..Default::default() }))
|
||||
.with(ComponentContainer::Summoner(Summoner {
|
||||
summon_cfg_id: summon_cfg.id,
|
||||
summon_skill_id: 0,
|
||||
summon_type: ESummonType::ESummonTypeConcomitantCustom.into()
|
||||
}))
|
||||
.build()
|
||||
}
|
||||
|
||||
pub fn add_player_entities(player: &Player) {
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
|
@ -203,22 +233,12 @@ pub fn add_player_entities(player: &Player) {
|
|||
|
||||
if world.active_entity_empty() {
|
||||
for role in role_vec {
|
||||
let mut concomitants: Vec<i64> = vec![];
|
||||
|
||||
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
|
||||
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
|
||||
x.to_string().starts_with(&role.role_id.to_string())
|
||||
})
|
||||
}) {
|
||||
let concomitant = summon_concomitant(player, world, summon_cfg);
|
||||
concomitants.push(concomitant.entity_id.into());
|
||||
}
|
||||
|
||||
let entity = world.create_entity(
|
||||
role.role_id,
|
||||
EEntityType::Player.into(),
|
||||
player.basic_info.cur_map_id,
|
||||
);
|
||||
|
||||
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
|
||||
let buf_manager = FightBuff {
|
||||
fight_buff_infos,
|
||||
|
@ -233,6 +253,19 @@ pub fn add_player_entities(player: &Player) {
|
|||
_ => role.equip_weapon,
|
||||
};
|
||||
|
||||
let mut concomitants: Vec<i64> = vec![];
|
||||
let mut summon_id = 1000;
|
||||
|
||||
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
|
||||
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
|
||||
x.to_string().starts_with(&role.role_id.to_string())
|
||||
})
|
||||
}) {
|
||||
let concomitant = summon_concomitant(player, world, summon_cfg, summon_id);
|
||||
summon_id += 1;
|
||||
concomitants.push(concomitant.entity_id.into());
|
||||
}
|
||||
|
||||
let entity = world
|
||||
.create_builder(entity)
|
||||
.with(ComponentContainer::PlayerOwnedEntityMarker(
|
||||
|
@ -283,7 +316,7 @@ pub fn add_player_entities(player: &Player) {
|
|||
.with(ComponentContainer::Concomitant(Concomitant {
|
||||
vision_entity_id: 0,
|
||||
custom_entity_ids: concomitants,
|
||||
phantom_role_id: 0,
|
||||
phantom_role_id: 0
|
||||
}))
|
||||
.build();
|
||||
|
||||
|
|
|
@ -51,12 +51,12 @@ async fn handler_loop(
|
|||
return;
|
||||
};
|
||||
|
||||
tracing::debug!(
|
||||
"received message from service: {}, rpc_id: {} message_id: {}",
|
||||
message.src_service_id,
|
||||
message.rpc_id,
|
||||
message.message_id
|
||||
);
|
||||
// tracing::debug!(
|
||||
// "received message from service: {}, rpc_id: {} message_id: {}",
|
||||
// message.src_service_id,
|
||||
// message.rpc_id,
|
||||
// message.message_id
|
||||
// );
|
||||
|
||||
match message.message_id {
|
||||
CreatePlayerDataRequest::MESSAGE_ID => {
|
||||
|
@ -141,7 +141,7 @@ async fn on_start_player_session_request(
|
|||
player_id: player_data.player_id,
|
||||
enter_rpc_id: message.rpc_id,
|
||||
session: session.clone(),
|
||||
player_save_data,
|
||||
player_save_data: Box::new(player_save_data),
|
||||
});
|
||||
|
||||
session_mgr.add(session.clone());
|
||||
|
|
Loading…
Reference in a new issue