automatic concomitants and buffs, watermark is now editable, and some fixes?

This commit is contained in:
RabbyDevs 2025-05-13 20:49:57 +03:00
parent 8af090bcac
commit 4d9035b663
12 changed files with 309 additions and 231 deletions

View file

@ -0,0 +1,12 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct BuffData {
pub id: i64,
pub ge_desc: String,
pub duration_policy: i32,
pub extra_effect_parameters: Option<Vec<String>>,
pub game_attribute_i_d: i32
}

View file

@ -168,8 +168,8 @@ json_hash_table_data! {
DropPackage, id, i32;
TemplateConfig, blueprint_type, String;
SummonCfg, blueprint_type, String;
Buff, id, i64;
}
mod level_entity_config;
pub mod level_entity_config_data {
@ -184,7 +184,10 @@ pub mod level_entity_config_data {
}
pub fn get(map_id: i32, entity_id: i64) -> Option<&'static Data> {
TABLE.get().unwrap().get(&create_key_internal(map_id, entity_id))
TABLE
.get()
.unwrap()
.get(&create_key_internal(map_id, entity_id))
}
#[inline(always)]
@ -207,10 +210,9 @@ fn load_json_entity_level_config_data(base_path: &str) -> Result<(), LoadDataErr
serde_json::from_reader::<BufReader<File>, Vec<level_entity_config_data::Data>>(reader)?
.into_iter()
.map(|element| (level_entity_config_data::create_key(&element), element))
.collect::<std::collections::HashMap<_, _>>()
.collect::<std::collections::HashMap<_, _>>(),
);
tracing::info!("Loading data finished: {path}");
Ok(())
}
}

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@ -1 +0,0 @@
require('../Module/WaterMask/WaterMaskController').WaterMaskView.EOo();

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@ -0,0 +1,41 @@
const UE = require("ue"),
Info_1 = require("../../../Core/Common/Info"),
MathUtils_1 = require("../../../Core/Utils/MathUtils"),
EventDefine_1 = require("../../Common/Event/EventDefine"),
EventSystem_1 = require("../../Common/Event/EventSystem"),
UiControllerBase_1 = require("../../Ui/Base/UiControllerBase"),
UiLayerType_1 = require("../../Ui/Define/UiLayerType"),
UiLayer_1 = require("../../Ui/UiLayer");
var _a = require('../Module/WaterMask/WaterMaskController').WaterMaskView;
_a.LOo = 0.18;
_a.yOo = 700;
_a.IOo = 700;
_a.vOo = function () {
void 0 !== _a.SOo && _a.EOo();
var e = UiLayer_1.UiLayer.GetLayerRootUiItem(UiLayerType_1.ELayerType.WaterMask),
t = (_a.SOo = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UIContainerActor.StaticClass(),
MathUtils_1.MathUtils.DefaultTransform, void 0), _a.SOo.RootComponent),
e = (t.SetDisplayName("WaterMaskContainer"), UE.KuroStaticLibrary.SetActorPermanent(_a.SOo, !0, !0), _a.SOo
.K2_AttachRootComponentTo(e), t.GetRootCanvas().GetOwner().RootComponent),
i = e.widget.width % _a.yOo / 2,
r = e.widget.height % _a.IOo / 2,
n = e.widget.width / 2,
_ = e.widget.height / 2,
s = Math.ceil(e.widget.width / _a.yOo),
o = Math.ceil(e.widget.height / _a.IOo),
v = " "; // EDIT ME!
for (let a = 0; a < s; a++)
for (let e = 0; e < o; e++) {
var E = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UITextActor.StaticClass(), MathUtils_1
.MathUtils.DefaultTransform, void 0),
U = E.RootComponent,
U = (E.K2_AttachRootComponentTo(t), U.SetDisplayName("WaterMaskText"), E.GetComponentByClass(UE
.UIText.StaticClass()));
U.SetFontSize(_a.vFt), U.SetOverflowType(0), U.SetAlpha(_a.LOo), U.SetFont(UE.LGUIFontData
.GetDefaultFont()), U.SetText(v), U.SetUIRelativeLocation(new UE.Vector(a * _a.yOo - n + i, e *
_a.IOo - _ + r, 0)), U.SetUIRelativeRotation(new UE.Rotator(0, _a.TOo, 0)), UE.KuroStaticLibrary
.SetActorPermanent(E, !0, !0)
}
};
_a.vOo();

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@ -8,17 +8,34 @@ pub struct BufManager {
recycled_handles: HashMap<i32, VecDeque<i32>>,
}
impl BufManager {
const PERMANENT_ROLE_BUFFS: &'static [i64] = &[
3003, // Remove wall run prohibition
3004, // Remove gliding prohibition
1213, // Reduce stamina while flying
1214, // Reduce stamina while flying in sprint
1215, // Reduce stamina while flying up in sprint
1216, // Reduce stamina while flying down in sprint
640012051, // Allow flying -> tag: 1151923109
];
const OVERRIDE_BUFFS: &[i64] = &[
3003, // Remove wall run prohibition
3004, // Remove gliding prohibition
1213, // Reduce stamina while flying
1214, // Reduce stamina while flying in sprint
1215, // Reduce stamina while flying up in sprint
1216, // Reduce stamina while flying down in sprint
640012051, // Allow flying -> tag: 1151923109
];
const ROLE_OVERRIDES: &[(i32, &[i64])] = &[
(1407, &[
// ciaconna's forte buffs are completely fucked to get from an algorithm and i hate kuro!
1407900003,
1407500040,
]),
];
fn get_role_buff_overrides(role_id: i32) -> Option<&'static [i64]> {
for &(role, buff) in ROLE_OVERRIDES {
if role == role_id {
return Some(buff);
}
}
None
}
impl BufManager {
pub fn create(&mut self, buf: &mut FightBuffInformation) {
let handle = self
.recycled_handles
@ -35,7 +52,9 @@ impl BufManager {
#[inline(always)]
pub fn remove_entity_buffs(&mut self, entity_id: i64) {
let handles = self.active_buf_set.iter()
let handles = self
.active_buf_set
.iter()
.filter(|(_, buff)| buff.entity_id == entity_id)
.map(|(&handle, _)| handle)
.collect::<Vec<_>>();
@ -57,38 +76,33 @@ impl BufManager {
}
}
pub fn create_permanent_buffs(&mut self, origin_id: i64) -> Vec<FightBuffInformation> {
Self::PERMANENT_ROLE_BUFFS
.iter()
.map(|&id| {
let mut buff = FightBuffInformation {
handle_id: 0,
buff_id: id,
level: 1,
stack_count: 1,
instigator_id: origin_id,
entity_id: origin_id,
apply_type: 0,
duration: -1f32,
left_duration: -1f32,
context: vec![],
is_active: true,
server_id: 0,
message_id: 0,
};
self.create(&mut buff);
buff
})
.collect::<Vec<_>>()
}
pub fn create_permanent_buffs(&mut self, origin_id: i64, role_id: i32) -> Vec<FightBuffInformation> {
let mut buffs = wicked_waifus_data::buff_data::iter().filter(|(id, buf)| {
id.to_string().starts_with(&role_id.to_string()) // must be part of char kit :)
&&
(
!id.to_string().contains("666")// KURO IS EVIL
&&
buf.duration_policy == 1
)
// &&
// !buf.ge_desc.contains("【废弃】") // remove "deprecated" buffs
})
.map(|x| *x.0)
.collect::<Vec<i64>>();
pub fn create_concom_buffs(&mut self, buff_ids: Vec<i64>, origin_id: i64) -> Vec<FightBuffInformation> {
buff_ids
buffs.extend(OVERRIDE_BUFFS.iter().copied());
if let Some(role_buff_overrides) = get_role_buff_overrides(role_id) {
buffs.extend(role_buff_overrides.iter().copied());
}
buffs.dedup();
buffs
.iter()
.map(|&id| {
.map(|id| {
let mut buff = FightBuffInformation {
handle_id: 0,
buff_id: id,
buff_id: *id,
level: 1,
stack_count: 1,
instigator_id: origin_id,

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@ -7,6 +7,7 @@ use std::collections::hash_map::{Keys, Values};
use std::collections::HashMap;
use wicked_waifus_protocol::FightBuffInformation;
#[derive(Default)]
pub struct WorldEntity {
components: HashMap<i32, Vec<RefCell<ComponentContainer>>>,
entity_manager: EntityManager,
@ -111,22 +112,7 @@ impl WorldEntity {
self.entity_manager.active_entity_empty()
}
pub fn generate_role_permanent_buffs(&mut self, entity_id: i64) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id)
}
pub fn generate_concom_buffs(&mut self, buff_ids: Vec<i64>, entity_id: i64) -> Vec<FightBuffInformation> {
tracing::debug!("{:#?}", buff_ids);
self.buff_manager.create_concom_buffs(buff_ids, entity_id)
}
}
impl Default for WorldEntity {
fn default() -> Self {
Self {
components: HashMap::new(),
entity_manager: EntityManager::default(),
buff_manager: BufManager::default(),
}
pub fn generate_role_permanent_buffs(&mut self, entity_id: i32, role_id: i32) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id as i64, role_id)
}
}

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@ -81,41 +81,41 @@ pub fn on_update_formation_request(
}
if let Some(old_formation) = player.formation_list.get(&real_formation_id) {
let removed_entities: Vec<i64> = old_formation
let removed_entities: Vec<i64> = old_formation
.role_ids
.iter()
.map(|&role_id| world.get_entity_id(role_id))
.collect();
removed_entities.iter().for_each(|&entity_id| {
world.remove_entity(entity_id as i32);
});
player.notify(player.build_player_entity_remove_notify(
removed_entities,
ERemoveEntityType::RemoveTypeNormal,
));
}
let added_roles: Vec<Role> = formation
.role_ids
.iter()
.map(|&role_id| world.get_entity_id(role_id))
.map(|&role_id| Role::new(role_id))
.collect();
removed_entities.iter().for_each(|&entity_id| {
world.remove_entity(entity_id as i32);
});
player.notify(player.build_player_entity_remove_notify(
removed_entities,
ERemoveEntityType::RemoveTypeNormal,
if !added_roles.is_empty() {
// add new roles
player.notify(player.build_player_entity_add_notify(added_roles, world));
}
// send update group formation notify
player.notify(player.build_update_group_formation_notify(
RoleFormation {
id: formation_id,
cur_role,
role_ids: formation.role_ids.clone(),
is_current,
},
world,
));
}
let added_roles: Vec<Role> = formation
.role_ids
.iter()
.map(|&role_id| Role::new(role_id))
.collect();
if !added_roles.is_empty() {
// add new roles
player.notify(player.build_player_entity_add_notify(added_roles));
}
// send update group formation notify
player.notify(player.build_update_group_formation_notify(
RoleFormation {
id: formation_id,
cur_role,
role_ids: formation.role_ids.clone(),
is_current,
},
world,
));
response.formation = Some(formation.clone());
}

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@ -1,6 +1,7 @@
use wicked_waifus_protocol::{ErrorCode, SceneLoadingFinishRequest, SceneLoadingFinishResponse, SceneTraceRequest, SceneTraceResponse, UpdateSceneDateRequest, UpdateSceneDateResponse, AccessPathTimeServerConfigRequest, AccessPathTimeServerConfigResponse, PlayerHeadDataRequest, PlayerHeadDataResponse, UnlockRoleSkinListRequest, UnlockRoleSkinListResponse, JsPatchNotify};
const WATER_MASK: &str = include_str!("../../../scripts/watermask-disable.js");
//const WATER_MASK: &str = include_str!("../../../scripts/watermask-disable.js");
const WATER_MASK: &str = include_str!("../../../scripts/watermask-edit.js");
const UID_FIX: &str = include_str!("../../../scripts/uidfix.js");
const CENSORSHIP_FIX: &str = include_str!("../../../scripts/censorshipfix.js");
const DEBUG_DISABLE: &str = include_str!("../../../scripts/debug_disable.js");

View file

@ -263,7 +263,7 @@ impl Player {
}
if !rf.role_ids.contains(&rf.cur_role) {
rf.cur_role = *rf.role_ids.iter().nth(0).unwrap();
rf.cur_role = *rf.role_ids.first().unwrap();
}
}
}
@ -304,9 +304,7 @@ impl Player {
pub fn build_role_favor_list_notify(&self) -> RoleFavorListNotify {
RoleFavorListNotify {
favor_list: self
.role_list
.iter()
.map(|(_, role)| RoleFavor {
.role_list.values().map(|role| RoleFavor {
role_id: role.role_id,
level: role.favor_level,
exp: role.favor_exp,
@ -341,9 +339,7 @@ impl Player {
pub fn build_motion_list_notify(&self) -> RoleMotionListNotify {
RoleMotionListNotify {
motion_list: self
.role_list
.iter()
.map(|(_, role)| {
.role_list.values().map(|role| {
RoleMotion {
role_id: role.role_id,
motion_ids: motion_data::iter()
@ -362,14 +358,15 @@ impl Player {
}
}
pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>) -> EntityAddNotify {
pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>, world: &mut WorldEntity) -> EntityAddNotify {
create_player_entity_pb!(
role_list,
self.basic_info.cur_map_id,
self,
self.basic_info.id,
self.location.position.clone(),
self.explore_tools
self.explore_tools,
world
)
}
@ -449,13 +446,13 @@ impl Player {
tracing::warn!("Role {} not found in use role list", role_id);
return Default::default();
}
let role = *role_map.get(&role_id).unwrap();
let role = *role_map.get(role_id).unwrap();
FormationRoleInfo {
role_id: role.role_id,
max_hp: 0,
cur_hp: 0,
level: role.level,
role_skin_id: role.skin_id,
..Default::default()
}
})
.collect(),
@ -607,9 +604,7 @@ impl Player {
basic_data: Some(self.basic_info.build_save_data()),
role_data: Some(PlayerRoleData {
role_list: self
.role_list
.iter()
.map(|(_, role)| role.build_save_data())
.role_list.values().map(|role| role.build_save_data())
.collect(),
role_formation_list: self
.formation_list
@ -642,9 +637,7 @@ impl Player {
// TODO: There is a bug we are investigating with several resonators, this is a workaround
PbGetRoleListNotify {
role_list: self
.role_list
.iter()
.map(|(_, role)| role.to_protobuf())
.role_list.values().map(|role| role.to_protobuf())
.collect(),
}
}

View file

@ -8,7 +8,7 @@ pub struct RoleFormation {
}
// Will be updated every version
const DEFAULT_FORMATION: &[i32] = &[1506, 1407, 1507];
const DEFAULT_FORMATION: &[i32] = &[1506, 1407, 1507];//5101, 1407, 1507]; // 5022 MChibi 5023 FChibi //5023, 5025, 5026 //1607
impl RoleFormation {
pub fn default_roles() -> &'static [i32] {
@ -28,7 +28,7 @@ impl RoleFormation {
RoleFormationData {
formation_id: self.id,
cur_role: self.cur_role,
role_id_list: self.role_ids.iter().map(|&role_id| role_id).collect(),
role_id_list: self.role_ids.to_vec(),
is_current: self.is_current,
}
}

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@ -5,4 +5,4 @@ pub mod load_role_info;
pub mod world_util;
pub mod quadrant_util;
pub mod growth_utils;
pub mod tag_utils;
pub mod tag_utils;

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@ -1,58 +1,60 @@
use wicked_waifus_protocol::summon::ESummonType;
use wicked_waifus_protocol::{
EEntityType, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo,
EntityRemoveNotify, EntityState, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation,
SceneMode, ScenePlayerInformation, SceneTimeInfo,
EEntityType, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState, FightBuffInformation, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation, SceneMode, ScenePlayerInformation, SceneTimeInfo
};
use wicked_waifus_data::pb_components::ComponentsData;
use wicked_waifus_data::{
blueprint_config_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData,
base_property_data, blueprint_config_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData
};
use crate::logic::components::{Autonomous, Concomitant, Fsm, Interact, MonsterAi, SoarWingSkin, StateTag, Summoner, Tag};
use crate::logic::ecs::entity::EntityBuilder;
use crate::logic::ecs::world::World;
use crate::logic::components::{Autonomous, Fsm, Interact, MonsterAi, SoarWingSkin, StateTag, Tag};
use crate::logic::ecs::entity::{Entity, EntityBuilder};
use crate::logic::ecs::world::{World, WorldEntity};
use crate::logic::math::Transform;
use crate::logic::player::Player;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::utils::growth_utils::get_monster_props_by_level;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
Position, RoleSkin, Visibility, VisionSkill,
Attribute, Concomitant, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer,
PlayerOwnedEntityMarker, Position, RoleSkin, Summoner, Visibility, VisionSkill,
},
ecs::component::ComponentContainer,
};
//use crate::resonator_data::{ResonatorData, Concomitant, SummonerComponent};
use crate::query_with;
#[macro_export]
macro_rules! create_player_entity_pb {
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr) => {{
let mut world_ref = $player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let current_formation = $player.formation_list.get(&$player.cur_formation_id).unwrap();
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr, $world:expr) => {{
let current_formation = $player
.formation_list
.get(&$player.cur_formation_id)
.unwrap();
let cur_role_id = current_formation.cur_role;
let mut pbs = Vec::new();
for role in $role_list {
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
$cur_map_id,
);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id as i64);
let buf_manager = FightBuff {
let role_id: i32 = role.role_id;
let entity =
$world.create_entity(role.role_id, EEntityType::Player.into(), $cur_map_id);
let fight_buff_infos = $world.generate_role_permanent_buffs(entity.entity_id, role_id);
let buffs = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
..Default::default()
};
let entity = world.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
}))
let entity = $world
.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(
PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
},
))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: role.role_id,
@ -62,23 +64,19 @@ macro_rules! create_player_entity_pb {
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer($player_id)))
.with(ComponentContainer::Position(Position($position)))
.with(ComponentContainer::Visibility(Visibility{
.with(ComponentContainer::Visibility(Visibility {
is_visible: role.role_id == cur_role_id,
is_actor_visible: true,
}))
// TODO: Check if role has hardness or rage_mode
// TODO: Support AddProp from Equipment(Echo, weapon, buffs??), weapon base state goes to base_prop too.
.with(ComponentContainer::Attribute(
Attribute::from_data(
&role.get_base_properties(),
None,
None,
)
))
.with(ComponentContainer::Attribute(Attribute::from_data(
&role.get_base_properties(),
None,
None,
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::Equip(Equip {
weapon_id: role.equip_weapon,
weapon_breach_level: 90, // TODO: store this too
weapon_breach_level: 90,
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
skill_id: $explore_tools.active_explore_skill,
@ -89,7 +87,7 @@ macro_rules! create_player_entity_pb {
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
}))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::FightBuff(buffs))
.build();
let mut pb = EntityPb {
@ -97,7 +95,7 @@ macro_rules! create_player_entity_pb {
..Default::default()
};
world
$world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
@ -111,27 +109,84 @@ macro_rules! create_player_entity_pb {
}};
}
// const CONCOM_ROLE_ID: &[(i32, i32)] = &[
// (38, 1407),
// (36, 1105),
// (35, 1506),
// ];
fn summon_concomitant(player: &Player, world: &mut WorldEntity, summon_cfg: &wicked_waifus_data::SummonCfgData) -> Entity {
let mut concomitant_buffs: Vec<FightBuffInformation> = Vec::new();
// fn get_role_id_from_concom(key: i32) -> Option<i32> {
// CONCOM_ROLE_ID.iter().find(|&&(k, _)| k == key).map(|&(_, v)| v)
// }
for buff_id in &summon_cfg.born_buff_id {
concomitant_buffs
.push(FightBuffInformation {
handle_id: 1,
buff_id: *buff_id,
level: 1,
stack_count: 1,
instigator_id: 0,
entity_id: 0,
apply_type: 0,
duration: -1.0,
left_duration: -1.0,
context: vec![],
is_active: true,
server_id: 1,
message_id: 1,
}
);
}
// fn extract_concom_number(s: String) -> Option<i32> {
// let prefix = "Player0";
// if !s.starts_with(prefix) {
// return None;
// }
let concomitant_id = template_config_data::get(&summon_cfg.blueprint_type).unwrap().id;
tracing::info!("Adding Concomitant with id: {}", concomitant_id);
let con_buffs = concomitant_buffs.clone();
// let rest = &s[prefix.len()..]; // Skip "Player0"
// let underscore_index = rest.find('_')?;
// let number_str = &rest[..underscore_index];
// number_str.parse::<i32>().ok()
// }
let con_entity = world.create_entity(
concomitant_id,
EEntityType::Monster.into(),
player.basic_info.cur_map_id,
);
world
.create_builder(con_entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
entity_type: EEntityType::Monster,
}))
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: concomitant_id,
config_type: EntityConfigType::Template,
entity_type: EEntityType::Monster,
entity_state: EntityState::Sleep,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
player.basic_info.id,
)))
.with(ComponentContainer::Position(Position(
player.location.position.clone(),
)))
.with(ComponentContainer::Visibility(Visibility {
is_visible: false,
is_actor_visible: false,
}))
.with(ComponentContainer::Attribute(Attribute::from_data(
base_property_data::iter()
.find(|d| d.id == concomitant_id as i32)
.unwrap_or_else(|| {
base_property_data::iter()
.find(|d| d.id == 390070051)
.unwrap_or_else(|| {
tracing::error!("Default base property concomitant not found!");
panic!("Critical config missing: base property concomitant")
})
}),
None,
None,
)))
.with(ComponentContainer::Movement(Movement::default()))
.with(ComponentContainer::FightBuff(FightBuff { fight_buff_infos: con_buffs, ..Default::default() }))
.with(ComponentContainer::Summoner(Summoner {
summon_cfg_id: summon_cfg.id,
summon_skill_id: 0,
summon_type: ESummonType::ESummonTypeConcomitantCustom.into()
}))
.build()
}
pub fn add_player_entities(player: &Player) {
let mut world_ref = player.world.borrow_mut();
@ -142,70 +197,32 @@ pub fn add_player_entities(player: &Player) {
let role_vec = current_formation
.role_ids
.iter()
.map(|role_id| player.role_list.get(&role_id).unwrap())
.map(|role_id| player.role_list.get(role_id).unwrap())
.collect::<Vec<_>>();
let cur_role_id = current_formation.cur_role;
if world.active_entity_empty() {
let mut concoms = vec![];
for (_, blueprint_config) in wicked_waifus_data::blueprint_config_data::iter().filter(|(_, bc)| {
bc.blueprint_type.starts_with("Player0") && bc.entity_type == EntityType::Monster
}) {
// let blueprint_role_id = get_role_id_from_concom(extract_concom_number(blueprint_config.blueprint_type.clone()).unwrap());
// if blueprint_role_id.is_none() {continue}
let (_, template_config) = wicked_waifus_data::template_config_data::iter().find(|(_, tc)| tc.blueprint_type == blueprint_config.blueprint_type).unwrap();
tracing::debug!(
"getting summoner cfg, blueprint_type: {}, template_config_id: {}",
template_config.blueprint_type,
template_config.id
);
let (_, summoner_cfg) = wicked_waifus_data::summon_cfg_data::iter().find(|(_, sc)| sc.blueprint_type == blueprint_config.blueprint_type).unwrap();
let concomitant= world.create_entity(template_config.id, EEntityType::Monster.into(), player.basic_info.cur_map_id);
concoms.push(concomitant.entity_id as i64);
let fight_buff_infos = world.generate_concom_buffs(summoner_cfg.born_buff_id.clone(), concomitant.entity_id as i64);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
};
world
.create_builder(concomitant)
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: 0,
config_id: template_config.id,
config_type: EntityConfigType::Template,
entity_type: EEntityType::Monster.into(),
entity_state: EntityState::Born
}))
.with(ComponentContainer::Summoner(Summoner { summon_cfg_id: summoner_cfg.id, summon_skill_id: 1, summon_type: 2 }))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Autonomous(Autonomous { autonomous_id: player.basic_info.id }))
.with(ComponentContainer::Visibility(Visibility { is_visible: false, is_actor_visible: true }))
.with(ComponentContainer::Position(Position(player.location.position.clone())))
.with(ComponentContainer::Position(Position(player.location.position.clone())))
.build();
tracing::debug!(
"created concom entity, id: {}",
template_config.id
);
}
for role in role_vec {
let mut concomitants: Vec<i64> = vec![];
for (_, summon_cfg) in wicked_waifus_data::summon_cfg_data::iter().filter(|(_, cfg)| {
cfg.blueprint_type.starts_with("Player0") && cfg.born_buff_id.iter().any(|x| {
x.to_string().starts_with(&role.role_id.to_string())
})
}) {
let concomitant = summon_concomitant(player, world, summon_cfg);
concomitants.push(concomitant.entity_id.into());
}
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
player.basic_info.cur_map_id,
);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id as i64);
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id, role.role_id);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
list_buff_effect_cd: vec![]
};
let entity = world
.create_builder(entity)
@ -218,7 +235,7 @@ pub fn add_player_entities(player: &Player) {
camp: 0,
config_id: role.role_id,
config_type: EntityConfigType::Character,
entity_type: EEntityType::Player.into(),
entity_type: EEntityType::Player,
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
@ -253,8 +270,12 @@ pub fn add_player_entities(player: &Player) {
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
}))
.with(ComponentContainer::Concomitant(Concomitant { vision_entity_id: 0, custom_entity_ids: concoms.clone(), phantom_role_id: 0 }))
.with(ComponentContainer::FightBuff(buf_manager))
.with(ComponentContainer::Concomitant(Concomitant {
vision_entity_id: 0,
custom_entity_ids: concomitants,
phantom_role_id: 0,
}))
.build();
tracing::debug!(
@ -335,7 +356,7 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
cur_role: cur_role_id,
// is_retain: true,
fight_role_infos: active_characters
.map(|(id, _, _, conf, role_skin)| FightRoleInfo {
.map(|(id, _, _, conf, _role_skin)| FightRoleInfo {
entity_id: id.into(),
role_id: conf.config_id,
on_stage_without_control: false,
@ -501,7 +522,13 @@ pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData], extern
build_autonomous_component(&mut builder, player.basic_info.id, entity_logic);
build_interact_component(&mut builder, &components);
build_tags_components(&mut builder, &components, player, blueprint_config.unwrap().entity_type, config_id as i64);
build_tags_components(
&mut builder,
&components,
player,
blueprint_config.unwrap().entity_type,
config_id as i64,
);
build_attribute_component(&mut builder, &components, player.location.instance_id);
build_ai_components(&mut builder, &components);
added_entities.push(builder.build());
@ -567,7 +594,10 @@ fn build_tags_components(
if let Some(entity_state_component) = &components.entity_state_component {
let state = match entity_type {
EntityType::Teleporter | EntityType::TemporaryTeleporter => {
let result = player.teleports.teleports_data.iter()
let result = player
.teleports
.teleports_data
.iter()
.find(|teleporter| teleporter.entity_config_id == config_id);
match result.is_some() {
true => tag_utils::get_tag_id_by_name("关卡.Common.状态.激活"),