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3 commits

Author SHA1 Message Date
1758cfd13e 2.4.3 (#19)
Reviewed-on: WutheringSlaves/wicked-waifus-rs#19
2025-06-26 06:28:24 +00:00
05034b1774 Fix formation (#15)
Reviewed-on: WutheringSlaves/wicked-waifus-rs#15
2025-05-24 20:27:04 +00:00
4d6b79aa29 2.4.1 (#9)
Review this, includes:

- Unlocks for weapons
    - All weapons unlock
    - Max level weapons
    - Max resonance weapons
- Fixed unlocks for roles, now max level, breakthrought and resonance come from bindata
- Unlocks for all skin types(flight, wing, role, skin)
- Weapon inventory implemented
- Change role skin implemented
- Change weapon skin implmented
- Change flight skin implemented
- Change wing skin implemented
- Change weapon implemented(basic, no attributes, no switch)
- Created SequenceGenerator to emulate sql sequences with reusable ids

Known bugs:

- In prod only one projection can be equipped simulataneously, we dont care :xdskull:
- Change skin will plot with invalid Rotation so a change of character is required, investigate this

Reviewed-on: WutheringSlaves/wicked-waifus-rs#9
Reviewed-by: RabbyDevs <rabbydevs@gmail.com>
2025-05-23 01:33:05 +00:00
79 changed files with 3549 additions and 1394 deletions

207
Cargo.lock generated
View file

@ -105,13 +105,13 @@ checksum = "ace50bade8e6234aa140d9a2f552bbee1db4d353f69b8217bc503490fc1a9f26"
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name = "xz2"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "388c44dc09d76f1536602ead6d325eb532f5c122f17782bd57fb47baeeb767e2"
dependencies = [
"lzma-sys",
]
[[package]]
name = "yoke"
version = "0.8.0"
@ -3436,9 +3428,9 @@ dependencies = [
[[package]]
name = "zip"
version = "3.0.0"
version = "4.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "12598812502ed0105f607f941c386f43d441e00148fce9dec3ca5ffb0bde9308"
checksum = "153a6fff49d264c4babdcfa6b4d534747f520e56e8f0f384f3b808c4b64cc1fd"
dependencies = [
"aes",
"arbitrary",
@ -3450,12 +3442,11 @@ dependencies = [
"getrandom 0.3.3",
"hmac",
"indexmap",
"lzma-rs",
"liblzma",
"memchr",
"pbkdf2",
"sha1",
"time",
"xz2",
"zeroize",
"zopfli",
"zstd",

View file

@ -7,14 +7,14 @@ version = "0.1.0"
[workspace.dependencies]
# Framework
tokio = { version = "1.39.3", features = ["full"] }
tower-http = { version = "0.6.1", features = ["fs", "trace"] }
axum = "0.7.5"
axum-server = "0.7.1"
tokio = { version = "1.45.1", features = ["full"] }
tower-http = { version = "0.6.6", features = ["fs", "trace"] }
axum = "0.8.4"
axum-server = "0.7.2"
zeromq = { version = "0.4.0", default-features = false, features = ["tokio-runtime", "tcp-transport"] }
# Database
sqlx = { version = "0.8.2", features = ["postgres", "runtime-tokio-rustls"] }
sqlx = { version = "0.8.6", features = ["postgres", "runtime-tokio-rustls"] }
# Cryptography
aes = "0.8.4"
@ -25,16 +25,16 @@ rand = "0.8.5"
rsa = { version = "0.9.6", features = ["pem"] }
# Serialization
serde = { version = "1.0.209", features = ["derive"] }
serde_json = "1.0.128"
serde_repr = "0.1.19"
toml = "0.8.19"
prost = "0.13.2"
prost-build = "0.13.2"
serde = { version = "1.0.219", features = ["derive"] }
serde_json = "1.0.140"
serde_repr = "0.1.20"
toml = "0.8.23"
prost = "0.14.1"
prost-build = "0.14.1"
# Utility
anyhow = "1.0.86"
thiserror = "1.0.63"
anyhow = "1.0.98"
thiserror = "2.0.12"
paste = "1.0.15"
rbase64 = "2.0.3"
dashmap = "6.1.0"
@ -42,8 +42,8 @@ hex = "0.4.3"
byteorder = "1.5.0"
# Tracing
tracing = "0.1.40"
tracing-subscriber = { version = "0.3.18", features = ["env-filter"] }
tracing = "0.1.41"
tracing-subscriber = { version = "0.3.19", features = ["env-filter"] }
# Internal
wicked-waifus-asset-updater = { path = "wicked-waifus-asset-updater" }
@ -55,7 +55,7 @@ wicked-waifus-network = { path = "wicked-waifus-network" }
wicked-waifus-protocol-internal = { path = "wicked-waifus-protocol-internal" }
wicked-waifus-protokey = { path = "wicked-waifus-protokey" }
wicked-waifus-protocol = { git = "https://git.xeondev.com/wickedwaifus/wicked-waifus-proto" }
wicked-waifus-protocol = { git = "https://git.xeondev.com/wickedwaifus/wicked-waifus-proto", features = ["debug"] }
wicked-waifus-protocol-derive = { git = "https://git.xeondev.com/wickedwaifus/wicked-waifus-proto" }
[profile.release]

View file

@ -11,5 +11,5 @@ serve_dir_path = "data/assets/config-server"
[asset_config]
repository_url = "https://git.xeondev.com/wickedwaifus/wicked-waifus-config-server-files.git"
reference = "f088e91db3"
reference = "a7ad3d4ef8"
discard_local_changes = true

View file

@ -1,5 +1,88 @@
use serde::Deserialize;
use crate::StateMachineJson;
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineTransition {
pub from: i32,
pub to: i32,
pub transition_prediction_type: i32,
pub weight: i32,
#[cfg(feature = "strict_json_fields")]
pub conditions: Vec<serde_json::Value>, // TODO: Implement conditions
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeCommon {
pub uuid: i32,
#[cfg(feature = "strict_json_fields")]
pub is_anim_state_machine: Option<bool>,
#[cfg(feature = "strict_json_fields")]
pub is_conduit_node: Option<bool>,
#[cfg(feature = "strict_json_fields")]
pub is_any_state: Option<bool>,
#[cfg(feature = "strict_json_fields")]
pub name: String,
#[cfg(feature = "strict_json_fields")]
pub take_control_type: i32,
#[cfg(feature = "strict_json_fields")]
pub transition_rule: i32,
pub children: Option<Vec<i32>>,
pub transitions: Option<Vec<StateMachineTransition>>,
#[cfg(feature = "strict_json_fields")]
pub on_enter_actions: Option<Vec<serde_json::Value>>, // TODO: Implement actions
#[cfg(feature = "strict_json_fields")]
pub on_exit_actions: Option<Vec<serde_json::Value>>, // TODO: Implement actions
#[cfg(feature = "strict_json_fields")]
pub bind_states: Option<Vec<serde_json::Value>>, // TODO: Implement bindStates
#[cfg(feature = "strict_json_fields")]
pub task: Option<serde_json::Value>, // TODO: Implement bindStates
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeReferenced {
pub reference_uuid: i32,
#[serde(flatten)]
pub common: StateMachineNodeCommon,
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeOverrideCommon {
pub override_common_uuid: i32,
#[serde(flatten)]
pub common: StateMachineNodeCommon,
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeCustom {
#[serde(flatten)]
pub common: StateMachineNodeCommon,
}
#[derive(Clone, Debug, Deserialize)]
#[serde(untagged)]
pub enum StateMachineNode {
Reference(StateMachineNodeReferenced),
Override(StateMachineNodeOverrideCommon),
Custom(StateMachineNodeCustom),
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineJson {
pub version: u32,
pub state_machines: Vec<i32>,
pub nodes: Vec<StateMachineNode>,
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]

View file

@ -1,6 +1,206 @@
use serde::Deserialize;
use crate::{EntityLogic, EntityType};
#[derive(Deserialize, PartialEq, Debug, Copy, Clone)]
pub enum EntityType {
AdsorptionFoundation,
AdviseItem,
AiAlertNotifier,
AiGearController,
AiMovementGear,
AirPassage,
AiSceneItem,
Animal,
Animal2,
AnnunciatorCenter,
AnnunciatorWire,
AreaOccupation,
Audio,
AudioBox,
BatchBulletCaster,
BeamCastBullet,
BeamCaster,
BeamCrystal,
BeamDeliver,
BeamReceiver,
BondageTrap,
BuffConsumer,
BuffProducer,
BurstCrystalFoundation,
Chair,
Chair2,
ChallengeInteract,
Chessboard,
Chessman,
ClientTrigger,
Collect,
Collect2,
Collect3,
CollectAnimal,
CollectAnimalPart,
CombatAnimal,
CombatAnimal2,
CombinedVisibleGroup,
ControlConnector,
ConveyorBelt,
CookTool,
CurveControlDestructible,
CustomAoiEditor,
Destructible,
DestructibleControl,
DestructibleExploreInteractor,
DestructibleSceneBullet,
DestructibleTrigger,
Disc,
Drop,
DungeonEntry,
DynamicPortalCreater,
EffectArea,
EnrichmentArea,
EntityBatchRefresh,
EntityBundle,
EntityList,
EntityPackage,
ExploreSkillInteractor,
FishingBoat,
FollowShooter,
FollowShooter2,
FollowTrack,
FollowTrackFoundation,
Gramophone,
GravityFlip,
GroupAi,
HackingTypeFollowShooter,
HitConditionListener,
HookLockPoint,
HookSoundBox,
HookWithRange,
HorseBettingTuanzi,
InhaledItem,
InteractFoundation,
InteractFoundationWithSceneItemAttribute,
InteractGear,
InteractGearGroup,
InteractiveConditionListener,
Item,
ItemFoundation,
JigsawFoundation,
JigsawItem,
KiteHook,
LevelPlay,
LevelPlayReward,
LevelQteTrigger,
LevelSeqTrigger,
LevitateMagnet,
LifePointCenter,
Lift,
Lift2,
LightDeliver,
LocationSafety,
Monitor,
Monster,
MonsterGachaBase,
MonsterGachaItem,
MoveableTrigger,
MusicStand,
NoRenderPortal,
Npc,
Npc2,
PasserbyNpc,
PerformanceOptimizer,
PhotoTarget,
PhysicsSwing,
Portal,
Position,
ProgressBarController,
ProgressBarControllerWithAttribute,
PullingObject,
Range,
RangeTriggerTargetGear,
ReboundPlateGear,
RefreshGroup,
RenderSpecifiedRange,
RenderSpecifiedRange2,
Resurrection,
RewardNpc,
RollingFireball,
Rotator,
SceneAura,
SceneBullet,
SceneBulletCanHit,
SceneBulletTrigger,
SceneBulletWithMovement,
SceneItemStateHint,
SimpleInteract,
SimpleNPc,
SkyboxTrigger,
SlideRail,
Slots,
SoundBox,
SpawnMonster,
SpawnPasserbyNpc,
Spline,
SplineRange,
SummonGongduolaPoint,
StateSceneItem,
StateTrigger,
StatueFoundation,
SuiGuangHook,
TargetGear,
TargetGear2,
TargetGearGroup,
TargetGearGroup2,
TargetGearPro,
TargetGearWithLevelPrefabPerform,
TeleControl,
TeleControl3,
TeleControl4,
TeleControlGroup,
Teleporter,
TemplateEntitySpawner,
TemporaryTeleporter,
TimedStrikeDevice,
TimelineTrackController,
TimeScaledHook,
TimeStop,
Trample,
Trample2,
Trample3,
TrampleWithSceneItemAttribute,
TreasureBox,
Trigger,
TriggerConditionListener,
TuanziNpc,
TuningStand,
TurntableController,
VacuumCleaner,
VarManager,
Vehicle,
Vehicle2,
VehicleNpc,
VehicleSceneItem,
VisibleTrigger,
Vision,
VisionItem,
VisionTreasureBox,
WalkingPatternController,
WaterCollection,
WaterSpout,
Weapon,
WindSource,
}
#[derive(Deserialize, PartialEq, Debug, Copy, Clone)]
pub enum EntityLogic {
Item,
Animal,
Monster,
Vehicle,
Npc,
Vision,
ClientOnly,
ServerOnly,
Custom,
}
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
@ -10,10 +210,7 @@ pub struct BlueprintConfigData {
pub blueprint_type: String,
pub entity_type: EntityType,
pub entity_logic: EntityLogic,
#[cfg(feature = "strict_json_fields")]
pub model_id: i32,
#[cfg(feature = "strict_json_fields")]
pub half_height: i32,
#[cfg(feature = "strict_json_fields")]
pub track_height: i32,
}

View file

@ -0,0 +1,109 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct BuffData {
pub id: i64,
pub ge_desc: String,
pub duration_policy: i32, // TODO: Enum ??
#[cfg(feature = "strict_json_fields")]
pub duration_calculation_policy: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub duration_magnitude: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub duration_magnitude2: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub b_duration_affected_by_bullet_time: bool,
#[cfg(feature = "strict_json_fields")]
pub formation_policy: i32, // TODO: Enum ??
#[cfg(feature = "strict_json_fields")]
pub probability: i32,
#[cfg(feature = "strict_json_fields")]
pub period: i32,
#[cfg(feature = "strict_json_fields")]
pub b_execute_periodic_effect_on_application: bool,
#[cfg(feature = "strict_json_fields")]
pub periodic_inhibition_policy: i32, // TODO: Enum ??
#[serde(rename = "GameAttributeID")]
pub game_attribute_id: i32,
#[cfg(feature = "strict_json_fields")]
pub calculation_policy: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub modifier_magnitude: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub modifier_magnitude2: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub stacking_type: i32, // TODO: Enum??
#[cfg(feature = "strict_json_fields")]
pub default_stack_count: i32,
#[cfg(feature = "strict_json_fields")]
pub stack_append_count: i32,
#[cfg(feature = "strict_json_fields")]
pub stack_limit_count: i32,
#[cfg(feature = "strict_json_fields")]
pub stack_duration_refresh_policy: i32,
#[cfg(feature = "strict_json_fields")]
pub stack_period_reset_policy: i32,
#[cfg(feature = "strict_json_fields")]
pub stack_expiration_remove_number: i32,
#[cfg(feature = "strict_json_fields")]
pub b_deny_overflow_application: bool,
#[cfg(feature = "strict_json_fields")]
pub b_clear_stack_on_overflow: bool,
#[cfg(feature = "strict_json_fields")]
pub b_require_modifier_success_to_trigger_cues: bool,
#[cfg(feature = "strict_json_fields")]
pub b_suppress_stacking_cues: bool,
pub gameplay_cue_ids: Vec<i64>,
#[cfg(feature = "strict_json_fields")]
pub granted_tags: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub application_source_tag_requirements: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub application_source_tag_ignores: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub application_tag_requirements: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub application_tag_ignores: Vec<String>,
pub ongoing_tag_requirements: Vec<String>,
pub ongoing_tag_ignores: Vec<String>,
pub removal_tag_requirements: Vec<String>,
pub removal_tag_ignores: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub remove_buff_with_tags: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub granted_application_immunity_tags: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub granted_application_immunity_tag_ignores: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub premature_expiration_effects: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub routine_expiration_effects: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub overflow_effects: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub related_extra_effect_buff_id: Vec<String>,
#[serde(rename = "ExtraEffectID")]
pub extra_effect_id: i32,
pub extra_effect_parameters: Vec<String>,
pub extra_effect_parameters_grow1: Vec<i32>,
pub extra_effect_parameters_grow2: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub extra_effect_requirements: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub extra_effect_req_para: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub extra_effect_req_setting: i32, // TODO: Enum??
#[cfg(feature = "strict_json_fields")]
pub extra_effect_cd: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub extra_effect_remove_stack_num: i32,
#[cfg(feature = "strict_json_fields")]
pub extra_effect_probability: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub buff_action: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub tag_logic: Vec<String>,
pub dead_remove: bool,
}

View file

@ -0,0 +1,55 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct FlySkinConfigData {
pub id: i32,
pub skin_type: i32,
#[cfg(feature = "strict_json_fields")]
pub model_id: i32,
#[cfg(feature = "strict_json_fields")]
pub stand_anim: String,
pub quality_id: i32,
pub skin_grade: i32,
#[cfg(feature = "strict_json_fields")]
pub name: String,
#[cfg(feature = "strict_json_fields")]
pub type_description: String,
#[cfg(feature = "strict_json_fields")]
pub attributes_description: String,
#[cfg(feature = "strict_json_fields")]
pub bg_description: String,
#[cfg(feature = "strict_json_fields")]
pub icon: String,
#[cfg(feature = "strict_json_fields")]
pub icon_middle: String,
#[cfg(feature = "strict_json_fields")]
pub icon_small: String,
#[cfg(feature = "strict_json_fields")]
pub mesh: String,
#[cfg(feature = "strict_json_fields")]
pub obtained_show_description: String,
#[cfg(feature = "strict_json_fields")]
pub show_in_bag: bool,
#[cfg(feature = "strict_json_fields")]
pub item_access: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub sort_index: i32,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
#[cfg(feature = "strict_json_fields")]
pub preview_texture_in_buy_view: String,
#[cfg(feature = "strict_json_fields")]
pub preview_texture_in_pay_shop: String,
#[cfg(feature = "strict_json_fields")]
pub preview_texture_in_pop: String,
#[cfg(feature = "strict_json_fields")]
pub skin_obtain_color1: String,
#[cfg(feature = "strict_json_fields")]
pub skin_obtain_color2: String,
#[cfg(feature = "strict_json_fields")]
pub skin_obtain_image: String,
#[cfg(feature = "strict_json_fields")]
pub is_special_view_after_obtain: bool,
}

View file

@ -1,5 +1,20 @@
use serde::Deserialize;
use crate::GachaViewTypeInfoId;
use serde_repr::Deserialize_repr;
#[derive(Deserialize_repr, PartialEq, Debug, Copy, Clone)]
#[repr(i32)]
pub enum GachaViewTypeInfoId {
NoviceConvene = 1,
FeaturedResonatorConvene = 2,
FeaturedWeaponConvene = 3,
StandardResonatorConvene = 4,
StandardWeaponConvene = 5,
BeginnersChoiceConvene = 6,
AnniversaryResonatorConvene = 7,
AnniversaryWeaponConvene = 8,
NewVoyageResonatorConvene = 9,
NewVoyageWeaponConvene = 10,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]

View file

@ -2,7 +2,14 @@ use std::collections::HashMap;
use serde::Deserialize;
use crate::{EntranceEntityData, VectorData};
use crate::VectorData;
#[derive(Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct EntranceEntityData {
pub dungeon_id: i32,
pub entrance_entity_id: i64,
}
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]

View file

@ -1,5 +1,154 @@
use serde::Deserialize;
use crate::LevelPlayDataDetail;
#[derive(Debug, Deserialize)]
pub enum LevelPlayType {
Challenge,
SilentArea,
Dungeon,
MonsterTreasure,
Quest,
Riddle,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayOpenCondition {
pub conditions: Option<Vec<Condition>>,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayActive {
pub active_type: i32,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRewardConfigResetTypeMidNight {
pub count: i32,
}
#[derive(Debug, Deserialize)]
#[serde(tag = "Type")]
pub enum LevelPlayRewardConfigResetType {
MidNight(LevelPlayRewardConfigResetTypeMidNight),
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRewardConfigInteract {
pub reward_id: i32,
pub reward_entity_id: i64,
pub reward_complete_actions: Vec<Action>,
pub first_complete_actions: Option<Vec<Action>>,
pub reset: Option<LevelPlayRewardConfigResetType>,
}
#[derive(Debug, Deserialize)]
#[serde(tag = "Type")]
pub enum LevelPlayRewardConfig {
None,
Interact(LevelPlayRewardConfigInteract),
}
#[derive(Debug, Deserialize)]
pub enum FixedDateTime {
Daily,
Weekly
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRefreshConfigFixedDateTime {
pub update_type: FixedDateTime,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRefreshConfigCompleted {
pub min_refresh_cd: i32,
pub max_refresh_cd: i32,
}
#[derive(Debug, Deserialize)]
#[serde(tag = "Type")]
pub enum LevelPlayRefreshConfig {
None,
FixedDateTime(LevelPlayRefreshConfigFixedDateTime),
Completed(LevelPlayRefreshConfigCompleted),
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayTrack {
pub track_radius: i32,
pub track_priority: i32,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayMark {
pub mark_id: i32,
pub map_bg_path: String,
}
#[derive(Debug, Deserialize)]
pub enum OnlineType {
Multiplayer,
Local,
Hang,
}
#[derive(Debug, Deserialize)]
pub enum ObjType {
LevelPlay,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayDataDetail { // Json file contains Data in name, so it has to be DataData
pub id: i32,
pub key: String,
#[cfg(feature = "strict_json_fields")]
pub internal_dest: String,
pub level_id: i32,
#[cfg(feature = "strict_json_fields")]
pub tid_name: String,
pub r#type: LevelPlayType,
pub instance_id: i32,
pub level_play_entity_id: i64,
pub level_additive_id: i32,
pub enter_radius: i32,
pub leave_radius: i32,
pub delay_refresh: bool,
pub delay_destroy: bool,
pub level_play_open_condition: LevelPlayOpenCondition,
pub level_play_active: LevelPlayActive,
pub level_play_reward_config: LevelPlayRewardConfig,
pub level_play_refresh_config: LevelPlayRefreshConfig,
pub level_play_track: LevelPlayTrack,
pub level_play_mark: Option<LevelPlayMark>,
pub enter_in_range_actions: Option<Vec<Action>>,
pub pack_id: i32,
pub online_type: OnlineType,
pub obj_type: ObjType,
#[cfg(feature = "strict_json_fields")]
pub children: Option<Vec<String>>,
#[cfg(feature = "strict_json_fields")]
pub reference: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub weak_reference: Option<Vec<String>>,
pub exploratory_degree: Option<i32>,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]

View file

@ -3,7 +3,6 @@ use std::io::BufReader;
use paste::paste;
pub use level_entity_config::LevelEntityConfigData;
pub use misc_data::*;
pub mod node_data;
@ -11,6 +10,7 @@ pub mod pb_components;
pub mod text_map_data;
mod misc_data;
mod level_entity_config;
#[derive(thiserror::Error, Debug)]
pub enum LoadDataError {
@ -24,13 +24,14 @@ macro_rules! json_data {
($($table_type:ident;)*) => {
$(paste! {
mod [<$table_type:snake>];
pub use [<$table_type:snake>]::[<$table_type Data>];
})*
$(paste! {
pub mod [<$table_type:snake _data>] {
pub use super::[<$table_type:snake>]::*;
use std::sync::OnceLock;
type Data = super::[<$table_type Data>];
type Data = super::[<$table_type:snake>]::[<$table_type Data>];
pub(crate) static TABLE: OnceLock<Vec<Data>> = OnceLock::new();
pub fn iter() -> std::slice::Iter<'static, Data> {
@ -58,15 +59,16 @@ macro_rules! json_hash_table_data {
($($table_type:ident, $key_param:expr, $key_type:ty;)*) => {
$(paste! {
mod [<$table_type:snake>];
pub use [<$table_type:snake>]::[<$table_type Data>];
})*
$(paste! {
pub mod [<$table_type:snake _data>] {
pub use super::[<$table_type:snake>]::*;
use std::collections::HashMap;
use std::sync::OnceLock;
pub(crate) type Data = super::[<$table_type Data>];
pub(crate) type Data = super::[<$table_type:snake>]::[<$table_type Data>];
pub(crate) static TABLE: OnceLock<HashMap<$key_type, Data>> = OnceLock::new();
pub fn iter() -> std::collections::hash_map::Iter<'static, $key_type, Data> {
@ -125,6 +127,7 @@ json_data! {
FavorLevel;
FavorStory;
FavorWord;
FlySkinConfig;
ForgeFormula;
FunctionCondition;
Gacha;
@ -138,14 +141,16 @@ json_data! {
LevelPlayNodeData;
LivenessTask;
LordGym;
ModelConfigPreload;
MonsterDetection;
MonsterPropertyGrowth;
Motion;
PhantomCustomizeItem;
PhantomItem;
QuestNodeData;
ResonanceAmplification;
ResonantChain;
RoleBreach;
RoleExpItem;
RoleInfo;
RoleLevelConsume;
RolePropertyGrowth;
@ -159,24 +164,28 @@ json_data! {
WeaponLevel;
WeaponPropertyGrowth;
WeaponReson;
WeaponSkin;
}
json_hash_table_data! {
AiBase, id, i32;
AiStateMachineConfig, id, String;
BlueprintConfig, blueprint_type, String;
Buff, id, i64;
DragonPool, id, i32;
DropPackage, id, i32;
RoleExpItem, id, i32;
SummonCfg, blueprint_type, String;
TemplateConfig, blueprint_type, String;
}
mod level_entity_config;
pub mod level_entity_config_data {
pub use super::level_entity_config::*;
use std::collections::HashMap;
use std::sync::OnceLock;
pub(crate) type Data = super::LevelEntityConfigData;
pub(crate) type Data = LevelEntityConfigData;
pub(crate) static TABLE: OnceLock<HashMap<String, Data>> = OnceLock::new();
pub fn iter() -> std::collections::hash_map::Iter<'static, String, Data> {
@ -184,7 +193,10 @@ pub mod level_entity_config_data {
}
pub fn get(map_id: i32, entity_id: i64) -> Option<&'static Data> {
TABLE.get().unwrap().get(&create_key_internal(map_id, entity_id))
TABLE
.get()
.unwrap()
.get(&create_key_internal(map_id, entity_id))
}
#[inline(always)]
@ -207,10 +219,9 @@ fn load_json_entity_level_config_data(base_path: &str) -> Result<(), LoadDataErr
serde_json::from_reader::<BufReader<File>, Vec<level_entity_config_data::Data>>(reader)?
.into_iter()
.map(|element| (level_entity_config_data::create_key(&element), element))
.collect::<std::collections::HashMap<_, _>>()
.collect::<std::collections::HashMap<_, _>>(),
);
tracing::info!("Loading data finished: {path}");
Ok(())
}
}

View file

@ -1,8 +1,4 @@
use serde::Deserialize;
use serde_repr::Deserialize_repr;
use crate::pb_components::action::Action;
use crate::pb_components::condition::Condition;
#[derive(Deserialize)]
#[serde(rename_all = "PascalCase")]
@ -52,455 +48,9 @@ impl RawVectorData {
}
}
#[derive(Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct EntranceEntityData {
pub dungeon_id: i32,
pub entrance_entity_id: i64,
}
#[derive(Deserialize_repr, PartialEq, Debug, Copy, Clone)]
#[repr(i32)]
pub enum GachaViewTypeInfoId {
NoviceConvene = 1,
FeaturedResonatorConvene = 2,
FeaturedWeaponConvene = 3,
StandardResonatorConvene = 4,
StandardWeaponConvene = 5,
BeginnersChoiceConvene = 6,
MultipleChoiceResonatorConvene = 7,
MultipleChoiceWeaponConvene = 8,
}
#[derive(Debug, Deserialize, Clone)]
#[serde(rename_all = "PascalCase")]
pub struct ConsumeItem {
pub item_id: i32,
pub count: i32,
}
#[derive(Deserialize, PartialEq, Debug, Copy, Clone)]
pub enum EntityType {
AdsorptionFoundation,
AdviseItem,
AiAlertNotifier,
AiGearController,
AiMovementGear,
AirPassage,
AiSceneItem,
Animal,
Animal2,
AnnunciatorCenter,
AnnunciatorWire,
AreaOccupation,
Audio,
AudioBox,
BatchBulletCaster,
BeamCastBullet,
BeamCaster,
BeamCrystal,
BeamDeliver,
BeamReceiver,
BondageTrap,
BuffConsumer,
BuffProducer,
BurstCrystalFoundation,
Chair,
Chair2,
ChallengeInteract,
Chessboard,
Chessman,
ClientTrigger,
Collect,
Collect2,
Collect3,
CollectAnimal,
CollectAnimalPart,
CombatAnimal,
CombatAnimal2,
CombinedVisibleGroup,
ControlConnector,
ConveyorBelt,
CookTool,
CurveControlDestructible,
CustomAoiEditor,
Destructible,
DestructibleControl,
DestructibleExploreInteractor,
DestructibleSceneBullet,
DestructibleTrigger,
Disc,
Drop,
DungeonEntry,
DynamicPortalCreater,
EffectArea,
EnrichmentArea,
EntityBatchRefresh,
EntityBundle,
EntityList,
EntityPackage,
ExploreSkillInteractor,
FishingBoat,
FollowShooter,
FollowShooter2,
FollowTrack,
FollowTrackFoundation,
Gramophone,
GravityFlip,
GroupAi,
HackingTypeFollowShooter,
HookLockPoint,
HookSoundBox,
HookWithRange,
HorseBettingTuanzi,
InhaledItem,
InteractFoundation,
InteractFoundationWithSceneItemAttribute,
InteractGear,
InteractGearGroup,
InteractiveConditionListener,
Item,
ItemFoundation,
JigsawFoundation,
JigsawItem,
KiteHook,
LevelPlay,
LevelPlayReward,
LevelQteTrigger,
LevelSeqTrigger,
LevitateMagnet,
LifePointCenter,
Lift,
LightDeliver,
LocationSafety,
Monitor,
Monster,
MonsterGachaBase,
MonsterGachaItem,
MoveableTrigger,
NoRenderPortal,
Npc,
Npc2,
PasserbyNpc,
PhotoTarget,
PhysicsSwing,
Portal,
Position,
ProgressBarController,
ProgressBarControllerWithAttribute,
PullingObject,
Range,
RangeTriggerTargetGear,
ReboundPlateGear,
RefreshGroup,
RenderSpecifiedRange,
RenderSpecifiedRange2,
Resurrection,
RewardNpc,
RollingFireball,
Rotator,
SceneAura,
SceneBullet,
SceneBulletCanHit,
SceneBulletWithMovement,
SceneItemStateHint,
SimpleInteract,
SimpleNPc,
SkyboxTrigger,
SlideRail,
SoundBox,
SpawnMonster,
SpawnPasserbyNpc,
Spline,
SplineRange,
SummonGongduolaPoint,
StateSceneItem,
StateTrigger,
StatueFoundation,
SuiGuangHook,
TargetGear,
TargetGear2,
TargetGearGroup,
TargetGearGroup2,
TargetGearPro,
TargetGearWithLevelPrefabPerform,
TeleControl,
TeleControl3,
TeleControlGroup,
Teleporter,
TemplateEntitySpawner,
TemporaryTeleporter,
TimedStrikeDevice,
TimelineTrackController,
TimeStop,
Trample,
Trample2,
Trample3,
TreasureBox,
Trigger,
TriggerConditionListener,
TuanziNpc,
TurntableController,
VacuumCleaner,
VarManager,
Vehicle,
Vehicle2,
VehicleNpc,
VehicleSceneItem,
VisibleTrigger,
Vision,
VisionItem,
VisionTreasureBox,
WalkingPatternController,
WaterCollection,
WaterSpout,
Weapon,
WindSource,
}
#[derive(Deserialize, PartialEq, Debug, Copy, Clone)]
pub enum EntityLogic {
Item,
Animal,
Monster,
Vehicle,
Npc,
Vision,
ClientOnly,
ServerOnly,
Custom,
}
#[derive(Debug, Deserialize)]
pub enum LevelPlayType {
Challenge,
SilentArea,
Dungeon,
MonsterTreasure,
Quest,
Riddle,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayOpenCondition {
pub conditions: Option<Vec<Condition>>,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayActive {
pub active_type: i32,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRewardConfigResetTypeMidNight {
pub count: i32,
}
#[derive(Debug, Deserialize)]
#[serde(tag = "Type")]
pub enum LevelPlayRewardConfigResetType {
MidNight(LevelPlayRewardConfigResetTypeMidNight),
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRewardConfigInteract {
pub reward_id: i32,
pub reward_entity_id: i64,
pub reward_complete_actions: Vec<Action>,
pub first_complete_actions: Option<Vec<Action>>,
pub reset: Option<LevelPlayRewardConfigResetType>,
}
#[derive(Debug, Deserialize)]
#[serde(tag = "Type")]
pub enum LevelPlayRewardConfig {
None,
Interact(LevelPlayRewardConfigInteract),
}
#[derive(Debug, Deserialize)]
pub enum FixedDateTime {
Daily,
Weekly
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRefreshConfigFixedDateTime {
pub update_type: FixedDateTime,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayRefreshConfigCompleted {
pub min_refresh_cd: i32,
pub max_refresh_cd: i32,
}
#[derive(Debug, Deserialize)]
#[serde(tag = "Type")]
pub enum LevelPlayRefreshConfig {
None,
FixedDateTime(LevelPlayRefreshConfigFixedDateTime),
Completed(LevelPlayRefreshConfigCompleted),
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayTrack {
pub track_radius: i32,
pub track_priority: i32,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayMark {
pub mark_id: i32,
pub map_bg_path: String,
}
#[derive(Debug, Deserialize)]
pub enum OnlineType {
Multiplayer,
Local,
Hang,
}
#[derive(Debug, Deserialize)]
pub enum ObjType {
LevelPlay,
}
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase", deny_unknown_fields)]
pub struct LevelPlayDataDetail { // Json file contains Data in name, so it has to be DataData
pub id: i32,
pub key: String,
#[cfg(feature = "strict_json_fields")]
pub internal_dest: String,
pub level_id: i32,
#[cfg(feature = "strict_json_fields")]
pub tid_name: String,
pub r#type: LevelPlayType,
pub instance_id: i32,
pub level_play_entity_id: i64,
pub level_additive_id: i32,
pub enter_radius: i32,
pub leave_radius: i32,
pub delay_refresh: bool,
pub delay_destroy: bool,
pub level_play_open_condition: LevelPlayOpenCondition,
pub level_play_active: LevelPlayActive,
pub level_play_reward_config: LevelPlayRewardConfig,
pub level_play_refresh_config: LevelPlayRefreshConfig,
pub level_play_track: LevelPlayTrack,
pub level_play_mark: Option<LevelPlayMark>,
pub enter_in_range_actions: Option<Vec<Action>>,
pub pack_id: i32,
pub online_type: OnlineType,
pub obj_type: ObjType,
#[cfg(feature = "strict_json_fields")]
pub children: Option<Vec<String>>,
#[cfg(feature = "strict_json_fields")]
pub reference: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub weak_reference: Option<Vec<String>>,
pub exploratory_degree: Option<i32>,
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineTransition {
pub from: i32,
pub to: i32,
pub transition_prediction_type: i32,
pub weight: i32,
#[cfg(feature = "strict_json_fields")]
pub conditions: Vec<serde_json::Value>, // TODO: Implement conditions
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeCommon {
pub uuid: i32,
#[cfg(feature = "strict_json_fields")]
pub is_anim_state_machine: Option<bool>,
#[cfg(feature = "strict_json_fields")]
pub is_conduit_node: Option<bool>,
#[cfg(feature = "strict_json_fields")]
pub is_any_state: Option<bool>,
#[cfg(feature = "strict_json_fields")]
pub name: String,
#[cfg(feature = "strict_json_fields")]
pub take_control_type: i32,
#[cfg(feature = "strict_json_fields")]
pub transition_rule: i32,
pub children: Option<Vec<i32>>,
pub transitions: Option<Vec<StateMachineTransition>>,
#[cfg(feature = "strict_json_fields")]
pub on_enter_actions: Option<Vec<serde_json::Value>>, // TODO: Implement actions
#[cfg(feature = "strict_json_fields")]
pub on_exit_actions: Option<Vec<serde_json::Value>>, // TODO: Implement actions
#[cfg(feature = "strict_json_fields")]
pub bind_states: Option<Vec<serde_json::Value>>, // TODO: Implement bindStates
#[cfg(feature = "strict_json_fields")]
pub task: Option<serde_json::Value>, // TODO: Implement bindStates
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeReferenced {
pub reference_uuid: i32,
#[serde(flatten)]
pub common: StateMachineNodeCommon,
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeOverrideCommon {
pub override_common_uuid: i32,
#[serde(flatten)]
pub common: StateMachineNodeCommon,
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineNodeCustom {
#[serde(flatten)]
pub common: StateMachineNodeCommon,
}
#[derive(Clone, Debug, Deserialize)]
#[serde(untagged)]
pub enum StateMachineNode {
Reference(StateMachineNodeReferenced),
Override(StateMachineNodeOverrideCommon),
Custom(StateMachineNodeCustom),
}
#[derive(Clone, Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct StateMachineJson {
pub version: u32,
pub state_machines: Vec<i32>,
pub nodes: Vec<StateMachineNode>,
}

View file

@ -0,0 +1,25 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelConfigPreloadData {
pub id: i32,
pub actor_class_path: String,
#[cfg(feature = "strict_json_fields")]
pub actor_class: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animations: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub effects: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub audios: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub meshes: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub materials: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub animation_blueprints: Vec<String>,
#[cfg(feature = "strict_json_fields")]
pub others: Vec<String>,
}

View file

@ -1097,6 +1097,7 @@ pub enum VehicleType {
FishingBoat,
Gongduola,
Appointed(AppointedVehicleType),
Current,
}
#[derive(Deserialize, Debug, Clone)]
@ -1215,6 +1216,7 @@ pub enum SystemType {
ConfirmBox(SystemTypeConfirmBox),
FishingItemDelivery(SystemTypeFishingItemDelivery),
SoaringChallenge(SystemTypeSoaringChallenge),
ConfirmBox2, // TODO:
}
#[derive(Deserialize, Debug, Clone)]
@ -1439,6 +1441,7 @@ pub enum GameplayConfig {
FishingRoulette,
DaolingAuthentication,
SundialPuzzle,
TuningStand,
}
#[derive(Deserialize, Debug, Clone)]
@ -1760,6 +1763,35 @@ pub struct RemoveTrialCharacter {
pub character_group: Vec<i64>,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct CharacterGroup {
pub character_id: i64,
pub is_ai_character: bool,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct UpdateTrialCharacter {
pub character_group_new: Option<Vec<CharacterGroup>>,
pub auto_change: Option<bool>,
pub is_remove_tips: Option<bool>,
pub enable_map_and_teleport: Option<bool>,
pub dungeon_list: Option<Vec<i32>>,
pub enter_range_entities: Option<Vec<i64>>,
pub create_temp_team: Option<bool>,
// TODO: IsDisableRollBackRestoreCharacter ActiveRange
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct RestoreTrialCharacter {
// TODO
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
@ -2351,6 +2383,30 @@ pub struct RequestSystemFunction {
pub config: serde_json::Value,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct SetTimeScale {
#[cfg(feature = "strict_json_fields")]
pub config: serde_json::Value,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct EndCommonTip {
#[cfg(feature = "strict_json_fields")]
pub config: serde_json::Value,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct SetupMoraleSystem {
#[cfg(feature = "strict_json_fields")]
pub config: serde_json::Value,
}
#[derive(Deserialize, Debug, Clone)]
#[serde(tag = "Name")]
pub enum Action {
@ -2465,6 +2521,8 @@ pub enum Action {
RemoveTrialFollowShooter(ActionFields<RemoveTrialFollowShooter>),
AddTrialCharacter(ActionFields<AddTrialCharacter>),
RemoveTrialCharacter(ActionFields<RemoveTrialCharacter>),
UpdateTrialCharacter(ActionFields<UpdateTrialCharacter>),
RestoreTrialCharacter(ActionFields<RestoreTrialCharacter>),
SetAreaState(ActionFields<SetAreaState>),
SwitchSubLevels(ActionFields<SwitchSubLevels>),
ChangeTeamPosition(ActionFields<ChangeTeamPosition>),
@ -2538,6 +2596,9 @@ pub enum Action {
StopUiScreenEffect(ActionFields<StopUiScreenEffect>),
StopNewMoveWithSpline(ActionFields<StopNewMoveWithSpline>),
RequestSystemFunction(ActionFields<RequestSystemFunction>),
SetTimeScale(ActionFields<SetTimeScale>),
EndCommonTip(ActionFields<EndCommonTip>),
SetupMoraleSystem(ActionFields<SetupMoraleSystem>),
}
#[derive(Deserialize, Debug, Clone)]

View file

@ -336,6 +336,7 @@ pub enum VehicleType {
FishingBoat,
Gongduola,
SceneItemAutoMoveVehicle,
CoBathingEmptyVehicle,
}
#[derive(Deserialize, Debug, Clone)]
@ -1198,6 +1199,24 @@ pub struct CheckDangoCultivationProgress {
pub UiType: serde_json::Value,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct CheckPlayerMoraleLevelRange {
// TODO:
#[cfg(feature = "strict_json_fields")]
pub UiType: serde_json::Value,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ProgramSpecialProcess {
// TODO:
#[cfg(feature = "strict_json_fields")]
pub UiType: serde_json::Value,
}
#[derive(Deserialize, Debug, Clone)]
#[serde(tag = "Type")]
pub enum Condition {
@ -1305,6 +1324,8 @@ pub enum Condition {
FinishBvbChallenge(FinishBvbChallenge),
CompareActorVar(CompareActorVar),
CheckDangoCultivationProgress(CheckDangoCultivationProgress),
CheckPlayerMoraleLevelRange(CheckPlayerMoraleLevelRange),
ProgramSpecialProcess(ProgramSpecialProcess),
}
#[derive(Deserialize, Debug, Clone)]

View file

@ -9,6 +9,7 @@ pub mod condition;
pub mod entity_state;
pub mod flow;
pub mod interact;
pub mod model;
pub mod monster;
pub mod option;
pub mod reward;
@ -69,8 +70,7 @@ pub struct ComponentsData {
pub guide_line_creator_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub photo_target_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
pub model_component: Option<serde_json::Value>,
pub model_component: Option<model::ModelComponent>,
#[cfg(feature = "strict_json_fields")]
pub entity_group_component: Option<serde_json::Value>,
#[cfg(feature = "strict_json_fields")]
@ -222,14 +222,51 @@ pub struct ComponentsData {
impl ComponentsData {
pub fn merge_with_template(&self, template: &Self) -> Self {
Self {
base_info_component: self.base_info_component.as_ref().or(template.base_info_component.as_ref()).cloned(),
ai_component: self.ai_component.as_ref().or(template.ai_component.as_ref()).cloned(),
attribute_component: self.attribute_component.as_ref().or(template.attribute_component.as_ref()).cloned(),
teleport_component: self.teleport_component.as_ref().or(template.teleport_component.as_ref()).cloned(),
monster_component: self.monster_component.as_ref().or(template.monster_component.as_ref()).cloned(),
interact_component: self.interact_component.as_ref().or(template.interact_component.as_ref()).cloned(),
entity_state_component: self.entity_state_component.as_ref().or(template.entity_state_component.as_ref()).cloned(),
reward_component: self.reward_component.as_ref().or(template.reward_component.as_ref()).cloned(),
base_info_component: self
.base_info_component
.as_ref()
.or(template.base_info_component.as_ref())
.cloned(),
ai_component: self
.ai_component
.as_ref()
.or(template.ai_component.as_ref())
.cloned(),
attribute_component: self
.attribute_component
.as_ref()
.or(template.attribute_component.as_ref())
.cloned(),
teleport_component: self
.teleport_component
.as_ref()
.or(template.teleport_component.as_ref())
.cloned(),
monster_component: self
.monster_component
.as_ref()
.or(template.monster_component.as_ref())
.cloned(),
interact_component: self
.interact_component
.as_ref()
.or(template.interact_component.as_ref())
.cloned(),
entity_state_component: self
.entity_state_component
.as_ref()
.or(template.entity_state_component.as_ref())
.cloned(),
reward_component: self
.reward_component
.as_ref()
.or(template.reward_component.as_ref())
.cloned(),
model_component: self
.model_component
.as_ref()
.or(template.model_component.as_ref())
.cloned(),
}
}
}
}

View file

@ -0,0 +1,85 @@
use serde::Deserialize;
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelIdType {
pub model_id: i32
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct PrefabStateList {
#[cfg(feature = "strict_json_fields")]
pub scene_interaction_state: i32,
#[cfg(feature = "strict_json_fields")]
pub level_tag: i64,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct LevelPrefabType {
#[cfg(feature = "strict_json_fields")]
pub blueprint_path: String,
#[cfg(feature = "strict_json_fields")]
pub prefab_path: String,
#[cfg(feature = "strict_json_fields")]
pub prefab_state_list: Vec<PrefabStateList>,
#[cfg(feature = "strict_json_fields")]
pub effect_state_list: Vec<String>,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct MeshType {
#[cfg(feature = "strict_json_fields")]
pub mesh: String,
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct DaType {
#[cfg(feature = "strict_json_fields")]
pub da: String,
}
#[derive(Deserialize, Debug, Clone)]
#[serde(tag = "Type")]
pub enum NpcModel {
Mesh(MeshType),
Da(DaType),
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct NpcType {
#[cfg(feature = "strict_json_fields")]
pub blueprint_path: String,
#[cfg(feature = "strict_json_fields")]
pub npc_model: NpcModel,
#[cfg(feature = "strict_json_fields")]
pub abp: String,
}
#[derive(Deserialize, Debug, Clone)]
#[serde(tag = "Type")]
pub enum ModelType {
ModelId(ModelIdType),
LevelPrefab(LevelPrefabType),
Npc(NpcType),
}
#[derive(Deserialize, Debug, Clone)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct ModelComponent {
pub half_height: Option<i32>,
pub track_height: Option<i32>,
pub disabled: Option<bool>,
pub model_type: Option<ModelType>,
}

View file

@ -0,0 +1,10 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct PhantomCustomizeItemData {
pub item_id: i32,
pub phantom_id: i32,
pub skin_item_id: i32,
}

View file

@ -0,0 +1,58 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[serde(rename_all = "PascalCase")]
pub struct MainProp {
pub rand_group_id: i32,
pub rand_num: i32,
}
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct PhantomItemData {
pub item_id: i32,
pub monster_id: i32,
#[cfg(feature = "strict_json_fields")]
pub monster_name: String,
pub element_type: Vec<i32>,
pub main_prop: MainProp,
pub level_up_group_id: i32,
pub skill_id: i32,
pub calabash_buffs: Vec<i32>,
pub rarity: i32,
pub mesh_id: i32,
pub zoom: [f32; 3],
pub location: [f32; 3],
pub rotator: [f32; 3],
#[cfg(feature = "strict_json_fields")]
pub stand_anim: String,
#[cfg(feature = "strict_json_fields")]
pub type_description: String,
#[cfg(feature = "strict_json_fields")]
pub attributes_description: String,
#[cfg(feature = "strict_json_fields")]
pub icon: String,
#[cfg(feature = "strict_json_fields")]
pub icon_middle: String,
#[cfg(feature = "strict_json_fields")]
pub icon_small: String,
#[cfg(feature = "strict_json_fields")]
pub mesh: String,
pub quality_id: i32,
pub max_capcity: i32,
pub item_access: Vec<i32>,
pub obtained_show: i32,
#[cfg(feature = "strict_json_fields")]
pub obtained_show_description: String,
pub num_limit: i32,
pub show_in_bag: bool,
pub sort_index: i32,
#[cfg(feature = "strict_json_fields")]
pub skill_icon: String,
pub destructible: bool,
pub red_dot_disable_rule: i32,
pub fetter_group: Vec<i32>,
pub phantom_type: i32,
pub parent_monster_id: i32,
}

View file

@ -77,7 +77,6 @@ pub struct RoleSkinData {
pub ui_mesh_id: i32,
#[cfg(feature = "strict_json_fields")]
pub role_body: String,
#[cfg(feature = "strict_json_fields")]
#[serde(rename = "UiScenePerformanceABP")]
pub ui_scene_performance_abp: String,
#[cfg(feature = "strict_json_fields")]

View file

@ -0,0 +1,12 @@
use serde::Deserialize;
#[derive(Debug, Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct SummonCfgData {
pub id: i32,
pub blueprint_type: String,
#[cfg(feature = "strict_json_fields")]
pub name: String,
pub born_buff_id: Vec<i64>,
}

View file

@ -0,0 +1,54 @@
use serde::Deserialize;
#[derive(Deserialize)]
#[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))]
#[serde(rename_all = "PascalCase")]
pub struct WeaponSkinData {
pub id: i32,
pub weapon_skin_type: i32,
#[cfg(feature = "strict_json_fields")]
pub name: String,
pub hide_in_skin_view: bool,
pub quality_id: i32,
#[cfg(feature = "strict_json_fields")]
pub model_id: i32,
#[cfg(feature = "strict_json_fields")]
pub transform_id: i32,
#[cfg(feature = "strict_json_fields")]
pub models: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub type_description: String,
#[cfg(feature = "strict_json_fields")]
pub attributes_description: String,
#[cfg(feature = "strict_json_fields")]
pub bg_description: String,
#[cfg(feature = "strict_json_fields")]
pub card_icon_path: String,
#[cfg(feature = "strict_json_fields")]
pub icon: String,
#[cfg(feature = "strict_json_fields")]
pub icon_middle: String,
#[cfg(feature = "strict_json_fields")]
pub icon_small: String,
#[cfg(feature = "strict_json_fields")]
#[serde(rename = "MaxCapcity")] // kuro!
pub max_capacity: i32,
#[cfg(feature = "strict_json_fields")]
pub item_access: Vec<i32>,
#[cfg(feature = "strict_json_fields")]
pub obtained_show: i32,
#[cfg(feature = "strict_json_fields")]
pub obtained_show_description: String,
#[cfg(feature = "strict_json_fields")]
pub num_limit: i32,
#[cfg(feature = "strict_json_fields")]
pub show_in_bag: bool,
#[cfg(feature = "strict_json_fields")]
pub sort_index: i32,
#[cfg(feature = "strict_json_fields")]
pub hidden_time: i32,
#[cfg(feature = "strict_json_fields")]
pub destructible: bool,
#[cfg(feature = "strict_json_fields")]
pub red_dot_disable_rule: i32,
}

View file

@ -19,7 +19,7 @@ load_textmaps = true
quadrant_size = 1000000
[asset_config]
asset_url = "https://git.xeondev.com/wickedwaifus/wicked-waifus-data/releases/download/pioneer_2.4.1/bundle.zip"
asset_url = "https://git.xeondev.com/wickedwaifus/wicked-waifus-data/releases/download/pioneer_2.5.2/bundle.zip"
buffer_size = 268435456
[default_unlocks]
@ -28,8 +28,18 @@ unlock_all_roles_max_level = false
unlock_all_roles_all_sequences = false
unlock_all_mc_elements = true
unlock_all_weapons = false
unlock_all_weapons_max_level = false
unlock_all_weapons_all_reson = false
unlock_all_adventures = false
unlock_all_functions = true
unlock_all_guides = false
unlock_all_tutorials = false
unlock_all_teleporter = false
unlock_all_role_skins = false
# TODO: Set this to the same value as unlock_all_role_skins, without it, it fails(maybe jinshi weapon skin problem??)
unlock_all_weapon_skins = false
unlock_all_fly_skins = false
unlock_all_wing_skins = false
unlock_all_echo_skins = false
unlock_all_echo = false
# TODO: Add max level here too??

View file

@ -0,0 +1,96 @@
const UE = require("ue");
const Info_1 = require("../../../Core/Common/Info");
const MathUtils_1 = require("../../../Core/Utils/MathUtils");
const UiLayerType_1 = require("../../Ui/Define/UiLayerType");
const UiLayer_1 = require("../../Ui/UiLayer");
var _a = require("../Module/WaterMask/WaterMaskController").WaterMaskView;
_a.LOo = 0.12;
_a.yOo = 700;
_a.IOo = 700;
let colorCycle = [
"#FF0000",
"#FF7F00",
"#FFFF00",
"#00FF00",
"#0000FF",
"#4B0082",
"#9400D3",
];
let colorIndex = 0;
let directionX = 3;
let directionY = 3;
const SPEED = 8;
const TEXT_OFFSET_X = 270;
const TEXT_OFFSET_Y = 20;
_a.vOo = function () {
void 0 !== _a.SOo && _a.EOo();
let e = UiLayer_1.UiLayer.GetLayerRootUiItem(
UiLayerType_1.ELayerType.WaterMask,
);
_a.SOo = UE.KuroActorManager.SpawnActor(
Info_1.Info.World,
UE.UIContainerActor.StaticClass(),
MathUtils_1.MathUtils.DefaultTransform,
void 0,
);
let t = _a.SOo.RootComponent;
t.SetDisplayName("WaterMaskContainer");
UE.KuroStaticLibrary.SetActorPermanent(_a.SOo, !0, !0);
_a.SOo.K2_AttachRootComponentTo(e);
let rootComponent = t.GetRootCanvas().GetOwner().RootComponent;
let screenWidth = rootComponent.widget.width;
let screenHeight = rootComponent.widget.height;
let textActor = UE.KuroActorManager.SpawnActor(
Info_1.Info.World,
UE.UITextActor.StaticClass(),
MathUtils_1.MathUtils.DefaultTransform,
void 0,
);
let textRoot = textActor.RootComponent;
textActor.K2_AttachRootComponentTo(t);
textRoot.SetDisplayName("NangPoRao:fuckhadros:");
let textComponent = textActor.GetComponentByClass(UE.UIText.StaticClass());
textComponent.SetFontSize(48);
textComponent.SetOverflowType(0);
textComponent.SetAlpha(_a.LOo);
textComponent.SetFont(UE.LGUIFontData.GetDefaultFont());
textComponent.SetText("{PLAYER_USERNAME}{CUSTOM_TEXT}");
textComponent.SetColor(UE.Color.FromHex(colorCycle[colorIndex]));
let posX = 0;
let posY = 0;
const halfWidth = screenWidth / 2 - TEXT_OFFSET_X;
const halfHeight = screenHeight / 2 - TEXT_OFFSET_Y;
function updatePosition() {
posX += directionX;
posY += directionY;
if (posX > halfWidth || posX < -halfWidth) {
directionX *= -1;
colorIndex = (colorIndex + 1) % colorCycle.length;
textComponent.SetColor(UE.Color.FromHex(colorCycle[colorIndex]));
textComponent.SetAlpha(_a.LOo);
}
if (posY > halfHeight || posY < -halfHeight) {
directionY *= -1;
colorIndex = (colorIndex + 1) % colorCycle.length;
textComponent.SetColor(UE.Color.FromHex(colorCycle[colorIndex]));
textComponent.SetAlpha(_a.LOo);
}
textRoot.SetUIRelativeLocation(new UE.Vector(posX, posY, 0));
}
setInterval(updatePosition, 16);
};
_a.vOo();

View file

@ -0,0 +1,41 @@
const UE = require("ue"),
Info_1 = require("../../../Core/Common/Info"),
MathUtils_1 = require("../../../Core/Utils/MathUtils"),
EventDefine_1 = require("../../Common/Event/EventDefine"),
EventSystem_1 = require("../../Common/Event/EventSystem"),
UiControllerBase_1 = require("../../Ui/Base/UiControllerBase"),
UiLayerType_1 = require("../../Ui/Define/UiLayerType"),
UiLayer_1 = require("../../Ui/UiLayer");
var _a = require('../Module/WaterMask/WaterMaskController').WaterMaskView;
_a.LOo = 0.18;
_a.yOo = 700;
_a.IOo = 700;
_a.vOo = function () {
void 0 !== _a.SOo && _a.EOo();
var e = UiLayer_1.UiLayer.GetLayerRootUiItem(UiLayerType_1.ELayerType.WaterMask),
t = (_a.SOo = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UIContainerActor.StaticClass(),
MathUtils_1.MathUtils.DefaultTransform, void 0), _a.SOo.RootComponent),
e = (t.SetDisplayName("WaterMaskContainer"), UE.KuroStaticLibrary.SetActorPermanent(_a.SOo, !0, !0), _a.SOo
.K2_AttachRootComponentTo(e), t.GetRootCanvas().GetOwner().RootComponent),
i = e.widget.width % _a.yOo / 2,
r = e.widget.height % _a.IOo / 2,
n = e.widget.width / 2,
_ = e.widget.height / 2,
s = Math.ceil(e.widget.width / _a.yOo),
o = Math.ceil(e.widget.height / _a.IOo),
v = "{PLAYER_USERNAME}{CUSTOM_TEXT}"; // EDIT ME!
for (let a = 0; a < s; a++)
for (let e = 0; e < o; e++) {
var E = UE.KuroActorManager.SpawnActor(Info_1.Info.World, UE.UITextActor.StaticClass(), MathUtils_1
.MathUtils.DefaultTransform, void 0),
U = E.RootComponent,
U = (E.K2_AttachRootComponentTo(t), U.SetDisplayName("WaterMaskText"), E.GetComponentByClass(UE
.UIText.StaticClass()));
U.SetFontSize(_a.vFt), U.SetOverflowType(0), U.SetAlpha(_a.LOo), U.SetFont(UE.LGUIFontData
.GetDefaultFont()), U.SetText(v), U.SetUIRelativeLocation(new UE.Vector(a * _a.yOo - n + i, e *
_a.IOo - _ + r, 0)), U.SetUIRelativeRotation(new UE.Rotator(0, _a.TOo, 0)), UE.KuroStaticLibrary
.SetActorPermanent(E, !0, !0)
}
};
_a.vOo();

View file

@ -37,12 +37,20 @@ pub struct DefaultUnlocks {
pub unlock_all_roles_max_level: bool,
pub unlock_all_roles_all_sequences: bool,
pub unlock_all_mc_elements: bool,
pub unlock_all_weapons: bool, // TODO:
pub unlock_all_weapons: bool,
pub unlock_all_weapons_max_level: bool,
pub unlock_all_weapons_all_reson: bool,
pub unlock_all_adventures: bool,
pub unlock_all_functions: bool,
pub unlock_all_guides: bool,
pub unlock_all_tutorials: bool,
pub unlock_all_teleporter: bool,
pub unlock_all_role_skins: bool,
pub unlock_all_weapon_skins: bool,
pub unlock_all_fly_skins: bool,
pub unlock_all_wing_skins: bool,
pub unlock_all_echo_skins: bool,
pub unlock_all_echo: bool,
}
impl TomlConfig for ServiceConfig {

View file

@ -1,10 +1,9 @@
use wicked_waifus_data::BasePropertyData;
use wicked_waifus_protocol::{
entity_component_pb::ComponentPb, AttrData, AttributeComponentPb, EAttributeType,
EntityComponentPb, LivingStatus,
};
use std::collections::HashMap;
use wicked_waifus_data::base_property_data::BasePropertyData;
use crate::logic::ecs::component::Component;
use crate::logic::utils::load_role_info::attribute_from_data;

View file

@ -0,0 +1,22 @@
use wicked_waifus_protocol::entity_component_pb::ComponentPb;
use wicked_waifus_protocol::{CharacterAttachComponentPb, CharacterAttachInfo, EntityComponentPb};
use crate::logic::ecs::component::Component;
pub struct CharacterAttach {
pub pb_combine_part_info_list: Vec<CharacterAttachInfo>,
pub pb_combine_target_server_id: i64,
}
impl Component for CharacterAttach {
fn set_pb_data(&self, pb: &mut wicked_waifus_protocol::EntityPb) {
pb.component_pbs.push(EntityComponentPb {
component_pb: Some(ComponentPb::CharacterAttachComponentPb(
CharacterAttachComponentPb {
pb_combine_part_info_list: self.pb_combine_part_info_list.clone(),
pb_combine_target_server_id: self.pb_combine_target_server_id,
},
)),
})
}
}

View file

@ -5,8 +5,8 @@ use indexmap::IndexMap;
use wicked_waifus_protocol::{DFsm, DFsmBlackBoard, EntityComponentPb, EntityFsmComponentPb, FsmCustomBlackboardDatas};
use wicked_waifus_protocol::entity_component_pb::ComponentPb;
use wicked_waifus_data::{ai_base_data, ai_state_machine_config_data, AiStateMachineConfigData, StateMachineJson, StateMachineNode, StateMachineNodeCommon};
use wicked_waifus_data::{ai_base_data, ai_state_machine_config_data};
use wicked_waifus_data::ai_state_machine_config_data::{AiStateMachineConfigData, StateMachineJson, StateMachineNode, StateMachineNodeCommon};
use crate::logic::ecs::component::Component;
static COMMON_FSM: OnceLock<AiStateMachineConfigData> = OnceLock::new();

View file

@ -0,0 +1,24 @@
use wicked_waifus_protocol::entity_component_pb::ComponentPb;
use wicked_waifus_protocol::{EntityComponentPb, LogicStateComponentPb};
use crate::logic::ecs::component::Component;
pub struct LogicState {
pub position_state: i32,
pub move_state: i32,
pub direction_state: i32,
pub position_sub_state: i32,
}
impl Component for LogicState {
fn set_pb_data(&self, pb: &mut wicked_waifus_protocol::EntityPb) {
pb.component_pbs.push(EntityComponentPb {
component_pb: Some(ComponentPb::LogicStateComponentPb(LogicStateComponentPb {
position_state: self.position_state,
move_state: self.move_state,
direction_state: self.direction_state,
position_sub_state: self.position_sub_state,
})),
})
}
}

View file

@ -1,11 +1,13 @@
mod attribute;
mod autonomous;
mod character_attach;
mod concomitant;
mod entity_config;
mod equip;
mod fight_buff;
mod fsm;
mod interact;
mod logic_state;
mod monster_ai;
mod movement;
mod owner_player;
@ -19,15 +21,18 @@ mod summoner;
mod tag;
mod visibility;
mod vision_skill;
mod weapon_skin;
pub use attribute::Attribute;
pub use autonomous::Autonomous;
pub use character_attach::CharacterAttach;
pub use concomitant::Concomitant;
pub use entity_config::EntityConfig;
pub use equip::Equip;
pub use fight_buff::FightBuff;
pub use fsm::Fsm;
pub use interact::Interact;
pub use logic_state::LogicState;
pub use monster_ai::MonsterAi;
pub use movement::Movement;
pub use owner_player::OwnerPlayer;
@ -41,3 +46,4 @@ pub use summoner::Summoner;
pub use tag::Tag;
pub use visibility::Visibility;
pub use vision_skill::VisionSkill;
pub use weapon_skin::WeaponSkin;

View file

@ -4,6 +4,7 @@ use wicked_waifus_protocol::entity_component_pb::ComponentPb;
use crate::logic::ecs::component::Component;
pub struct Summoner {
pub summoner_id: i64,
pub summon_cfg_id: i32,
pub summon_skill_id: i32,
pub summon_type: i32,
@ -13,7 +14,7 @@ impl Component for Summoner {
fn set_pb_data(&self, pb: &mut wicked_waifus_protocol::EntityPb) {
pb.component_pbs.push(EntityComponentPb {
component_pb: Some(ComponentPb::SummonerComponent(SummonerComponentPb {
summoner_id: pb.id + 1,
summoner_id: self.summoner_id,
summon_cfg_id: self.summon_cfg_id,
summon_skill_id: self.summon_skill_id,
player_id: pb.player_id,

View file

@ -0,0 +1,17 @@
use wicked_waifus_protocol::entity_component_pb::ComponentPb;
use wicked_waifus_protocol::{EntityComponentPb, WeaponSkinComponentPb};
use crate::logic::ecs::component::Component;
pub struct WeaponSkin {
pub skin_id: i32,
}
impl Component for WeaponSkin {
fn set_pb_data(&self, pb: &mut wicked_waifus_protocol::EntityPb) {
pb.component_pbs.push(EntityComponentPb {
component_pb: Some(ComponentPb::WeaponSkinComponentPb(WeaponSkinComponentPb {
weapon_skin_id: self.skin_id,
})),
})
}
}

View file

@ -23,27 +23,30 @@ macro_rules! impl_component_container {
}
impl_component_container! {
Position;
EntityConfig;
OwnerPlayer;
Visibility;
Attribute;
PlayerOwnedEntityMarker;
Movement;
Equip;
VisionSkill;
MonsterAi;
Fsm;
RoleSkin;
FightBuff;
StateTag;
Tag;
Autonomous;
Interact;
CharacterAttach;
Concomitant;
Summoner;
SoarWingSkin;
EntityConfig;
Equip;
FightBuff;
Fsm;
Interact;
LogicState;
MonsterAi;
Movement;
OwnerPlayer;
ParaglidingSkin;
PlayerOwnedEntityMarker;
Position;
RoleSkin;
SoarWingSkin;
StateTag;
Summoner;
Tag;
Visibility;
VisionSkill;
WeaponSkin;
}
pub trait Component {

View file

@ -25,8 +25,8 @@ macro_rules! find_component {
// Query specified components from all entities (and)
#[macro_export]
macro_rules! query_with {
($world_entitys:expr, $($comp:ident),*) => {
$world_entitys.components().iter().filter(|(_, comps)| {
($world_entities:expr, $($comp:ident),*) => {
$world_entities.components().iter().filter(|(_, comps)| {
$(comps.iter().any(|comp| matches!(&*comp.borrow(), ComponentContainer::$comp(_))) && )
* true
})
@ -44,8 +44,8 @@ macro_rules! query_with {
// Query specified components from all entities (or)
#[macro_export]
macro_rules! query_hn_with {
($world_entitys:expr, $($comp:ident),*) => {
$world_entitys.components().iter().filter(|(_, comps)| {
($world_entities:expr, $($comp:ident),*) => {
$world_entities.components().iter().filter(|(_, comps)| {
$(comps.iter().any(|comp| matches!(&*comp.borrow(), ComponentContainer::$comp(_))) || )
* false
})
@ -70,8 +70,8 @@ macro_rules! ident_as_none {
// Query components of specified entity
#[macro_export]
macro_rules! query_components {
($world_entitys:expr, $entity_id:expr, $($comp:ident),*) => {
$world_entitys.components().iter().find(|(id, _)| $entity_id == i64::from(**id))
($world_entities:expr, $entity_id:expr, $($comp:ident),*) => {
$world_entities.components().iter().find(|(id, _)| $entity_id == i64::from(**id))
.map(|(_, comps)| {
($(
$crate::find_component!(comps, $comp),

View file

@ -7,6 +7,7 @@ use std::collections::hash_map::{Keys, Values};
use std::collections::HashMap;
use wicked_waifus_protocol::FightBuffInformation;
#[derive(Default)]
pub struct WorldEntity {
components: HashMap<i32, Vec<RefCell<ComponentContainer>>>,
entity_manager: EntityManager,
@ -15,7 +16,7 @@ pub struct WorldEntity {
pub struct World {
pub player_cur_map_id: i32,
pub world_entitys: HashMap<i32, WorldEntity>, // i32 -> map_id
pub world_entities: HashMap<i32, WorldEntity>, // i32 -> map_id
pub in_world_players: HashMap<i32, InWorldPlayer>, // joined players metadata
}
@ -23,7 +24,7 @@ impl World {
pub fn new() -> Self {
Self {
player_cur_map_id: 8,
world_entitys: HashMap::new(),
world_entities: HashMap::new(),
in_world_players: HashMap::new(),
}
}
@ -42,13 +43,13 @@ impl World {
}
pub fn get_mut_world_entity(&mut self) -> &mut WorldEntity {
self.world_entitys
self.world_entities
.get_mut(&self.player_cur_map_id)
.unwrap_or_else(|| panic!("Failed to get cur map data: {}", self.player_cur_map_id))
}
pub fn get_world_entity(&self) -> &WorldEntity {
self.world_entitys
self.world_entities
.get(&self.player_cur_map_id)
.unwrap_or_else(|| panic!("Failed to get cur map data: {}", self.player_cur_map_id))
}
@ -64,7 +65,7 @@ impl WorldEntity {
entity,
self.components
.entry(entity.entity_id)
.or_insert(Vec::new()),
.or_default(),
)
}
@ -114,14 +115,4 @@ impl WorldEntity {
pub fn generate_role_permanent_buffs(&mut self, entity_id: i64) -> Vec<FightBuffInformation> {
self.buff_manager.create_permanent_buffs(entity_id)
}
}
impl Default for WorldEntity {
fn default() -> Self {
Self {
components: HashMap::new(),
entity_manager: EntityManager::default(),
buff_manager: BufManager::default(),
}
}
}
}

View file

@ -2,10 +2,10 @@ use rand::prelude::IndexedRandom;
use rand::Rng;
use wicked_waifus_protocol::{ErrorCode, GachaResult, GachaReward};
use wicked_waifus_data::GachaViewTypeInfoId::{
BeginnersChoiceConvene, FeaturedResonatorConvene, FeaturedWeaponConvene,
MultipleChoiceResonatorConvene, MultipleChoiceWeaponConvene, NoviceConvene,
StandardResonatorConvene, StandardWeaponConvene,
use wicked_waifus_data::gacha_view_info_data::GachaViewTypeInfoId::{
AnniversaryResonatorConvene, AnniversaryWeaponConvene, BeginnersChoiceConvene,
FeaturedResonatorConvene, FeaturedWeaponConvene, NewVoyageResonatorConvene,
NewVoyageWeaponConvene, NoviceConvene, StandardResonatorConvene, StandardWeaponConvene,
};
use crate::logic::gacha::pool_info::PoolInfo;
@ -113,7 +113,16 @@ impl GachaPool {
match player.role_list.get(&item_id) {
None => {
if required_role_ids.contains(&item_id) {
player.role_list.insert(item_id, Role::new(item_id));
let role = Role::new(item_id);
let role_id = role.role_id;
let weapon_id = role.equip_weapon;
player.role_list.insert(item_id, role);
// TODO notifies player update
player
.inventory
.add_weapon(role_id, 0, 1, 0, 0, 0, weapon_id)
.unwrap();
// TODO notifies weapon update
}
}
Some(role) => {
@ -145,13 +154,15 @@ impl GachaPool {
},
2 => match self.info.pool_type {
NoviceConvene | StandardResonatorConvene => &[1405, 1301, 1503, 1104, 1203],
// TODO: Review MultipleChoiceConvene
// TODO: Review MultipleChoiceConvene(anniversary and new voyage)
FeaturedResonatorConvene
| FeaturedWeaponConvene
| StandardWeaponConvene
| BeginnersChoiceConvene
| MultipleChoiceResonatorConvene
| MultipleChoiceWeaponConvene => &self.info.rate_up_five_star[..],
| AnniversaryResonatorConvene
| AnniversaryWeaponConvene
| NewVoyageResonatorConvene
| NewVoyageWeaponConvene => &self.info.rate_up_five_star[..],
},
_ => unreachable!(),
};

View file

@ -1,10 +1,10 @@
use std::time::SystemTime;
use wicked_waifus_data::GachaViewTypeInfoId;
use wicked_waifus_data::GachaViewTypeInfoId::{
BeginnersChoiceConvene, FeaturedResonatorConvene, FeaturedWeaponConvene,
MultipleChoiceResonatorConvene, MultipleChoiceWeaponConvene, NoviceConvene,
StandardResonatorConvene, StandardWeaponConvene,
use wicked_waifus_data::gacha_view_info_data::GachaViewTypeInfoId;
use wicked_waifus_data::gacha_view_info_data::GachaViewTypeInfoId::{
AnniversaryResonatorConvene, AnniversaryWeaponConvene, BeginnersChoiceConvene,
FeaturedResonatorConvene, FeaturedWeaponConvene, NewVoyageResonatorConvene,
NewVoyageWeaponConvene, NoviceConvene, StandardResonatorConvene, StandardWeaponConvene,
};
use crate::logic::gacha::category::PoolCategory;
@ -78,11 +78,14 @@ impl PoolInfo {
StandardResonatorConvene | StandardWeaponConvene => {
(50001, 0, 80, PitySystem::default())
}
// TODO: Review MultipleChoiceConvene
FeaturedResonatorConvene
| MultipleChoiceResonatorConvene
| MultipleChoiceWeaponConvene => (50002, 0, 0, PitySystem::default()),
FeaturedWeaponConvene => (50005, 0, 0, PitySystem::default()),
// TODO: Review MultipleChoiceConvene(anniversary and new voyage)
FeaturedResonatorConvene | AnniversaryResonatorConvene | NewVoyageResonatorConvene => {
(50002, 0, 0, PitySystem::default())
}
// TODO: Review MultipleChoiceConvene(anniversary and new voyage)
FeaturedWeaponConvene | AnniversaryWeaponConvene | NewVoyageWeaponConvene => {
(50005, 0, 0, PitySystem::default())
}
BeginnersChoiceConvene => match pool_id {
51..56 => (50006, 0, 1, PitySystem::default()),
_ => (50001, 0, 80, PitySystem::default()),

View file

@ -5,10 +5,10 @@ use rand::prelude::StdRng;
use rand::SeedableRng;
use wicked_waifus_data::gacha_view_info_data;
use wicked_waifus_data::GachaViewTypeInfoId::{
BeginnersChoiceConvene, FeaturedResonatorConvene, FeaturedWeaponConvene,
MultipleChoiceResonatorConvene, MultipleChoiceWeaponConvene, NoviceConvene,
StandardResonatorConvene, StandardWeaponConvene,
use wicked_waifus_data::gacha_view_info_data::GachaViewTypeInfoId::{
AnniversaryResonatorConvene, AnniversaryWeaponConvene, BeginnersChoiceConvene,
FeaturedResonatorConvene, FeaturedWeaponConvene, NewVoyageResonatorConvene,
NewVoyageWeaponConvene, NoviceConvene, StandardResonatorConvene, StandardWeaponConvene,
};
use wicked_waifus_protocol::{ErrorCode, GachaResult};
@ -41,11 +41,15 @@ impl GachaService {
NoviceConvene | StandardResonatorConvene | StandardWeaponConvene => {
PoolCategory::Permanent
}
// TODO: Review MultipleChoiceConvene
// TODO: Review MultipleChoiceConvene(anniversary and new voyage)
FeaturedResonatorConvene
| FeaturedWeaponConvene
| MultipleChoiceResonatorConvene
| MultipleChoiceWeaponConvene => PoolCategory::Event(Self::THREE_WEEKS),
| StandardWeaponConvene
| BeginnersChoiceConvene
| AnniversaryResonatorConvene
| AnniversaryWeaponConvene
| NewVoyageResonatorConvene
| NewVoyageWeaponConvene => PoolCategory::Event(Self::THREE_WEEKS),
BeginnersChoiceConvene => match element.id {
51..56 => PoolCategory::Special(Self::ONE_WEEK),
_ => PoolCategory::Permanent,

View file

@ -1,13 +1,13 @@
use crate::logic::thread_mgr::NetContext;
use wicked_waifus_protocol::{AdviceSetRequest, AdviceSetResponse, ErrorCode};
use crate::logic::player::Player;
pub fn on_advice_set_request(
player: &mut Player,
ctx: &mut NetContext,
request: AdviceSetRequest,
response: &mut AdviceSetResponse,
) {
player.advise.is_show = request.is_show;
ctx.player.advise.is_show = request.is_show;
response.is_show = request.is_show;
response.error_code = ErrorCode::Success.into();
}
}

View file

@ -1,17 +1,21 @@
use wicked_waifus_protocol::{AnimalDestroyRequest, AnimalDestroyResponse, AnimalDieRequest, AnimalDieResponse, AnimalDropRequest, AnimalDropResponse, EEntityType, ERemoveEntityType, EntityLivingStatusNotify, ErrorCode, LivingStatus};
use wicked_waifus_protocol::{
AnimalDestroyRequest, AnimalDestroyResponse, AnimalDieRequest, AnimalDieResponse,
AnimalDropRequest, AnimalDropResponse, EEntityType, ERemoveEntityType,
EntityLivingStatusNotify, ErrorCode, LivingStatus,
};
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use crate::logic::utils::world_util;
use crate::query_components;
pub fn on_animal_die_request(
player: &mut Player,
ctx: &mut NetContext,
request: AnimalDieRequest,
response: &mut AnimalDieResponse,
) {
tracing::warn!("AnimalDieRequest not fully implemented");
player.notify(EntityLivingStatusNotify {
ctx.player.notify(EntityLivingStatusNotify {
id: request.entity_id,
living_status: LivingStatus::Dead.into(),
drop_vision_item: vec![],
@ -21,7 +25,7 @@ pub fn on_animal_die_request(
}
pub fn on_animal_drop_request(
_player: &mut Player,
_ctx: &mut NetContext,
_request: AnimalDropRequest,
response: &mut AnimalDropResponse,
) {
@ -32,15 +36,13 @@ pub fn on_animal_drop_request(
}
pub fn on_animal_destroy_request(
player: &mut Player,
ctx: &mut NetContext,
request: AnimalDestroyRequest,
response: &mut AnimalDestroyResponse,
) {
let entity_id = request.entity_id;
{
let entity_id = request.entity_id;
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let (Some(config), ) = query_components!(world,entity_id,EntityConfig) else {
let (Some(config), ) = query_components!(ctx.world.get_world_entity(), entity_id, EntityConfig) else {
response.error_code = ErrorCode::ErrAnimalEntityNotExist.into();
return;
};
@ -48,7 +50,7 @@ pub fn on_animal_destroy_request(
response.error_code = ErrorCode::ErrNotAnimalEntity.into();
}
}
world_util::remove_entity(player, request.entity_id, ERemoveEntityType::RemoveTypeNormal);
world_util::remove_entity(ctx, request.entity_id, ERemoveEntityType::RemoveTypeNormal);
response.error_code = ErrorCode::Success.into();
}
@ -62,4 +64,4 @@ fn get_animal_reward() {
// NormalItemUpdateNotify
// UpdateHandBookActiveStateMapNotify
// ItemRewardNotify
}
}

View file

@ -1,17 +1,21 @@
use tracing::debug;
use wicked_waifus_protocol::{ErrorCode, PrivateChatDataRequest, PrivateChatDataResponse, PrivateChatHistoryRequest, PrivateChatHistoryResponse, PrivateChatOperateRequest, PrivateChatOperateResponse, PrivateChatOperateType, PrivateChatRequest, PrivateChatResponse};
use wicked_waifus_protocol::{
ErrorCode, PrivateChatDataRequest, PrivateChatDataResponse, PrivateChatHistoryRequest,
PrivateChatHistoryResponse, PrivateChatOperateRequest, PrivateChatOperateResponse,
PrivateChatOperateType, PrivateChatRequest, PrivateChatResponse,
};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
pub fn on_private_chat_request(
player: &mut Player,
ctx: &mut NetContext,
request: PrivateChatRequest,
response: &mut PrivateChatResponse,
) {
let own_id = player.basic_info.id;
let own_id = ctx.player.basic_info.id;
// TODO: Implement block and ban checks?? Ignore them for the time being
let result = player.player_chat.validate_message(
let result = ctx.player.player_chat.validate_message(
own_id,
request.target_uid,
request.chat_content_type,
@ -19,7 +23,7 @@ pub fn on_private_chat_request(
);
match result {
Ok(message) => {
player.player_chat.add_message(own_id, message.clone());
ctx.player.player_chat.add_message(own_id, message.clone());
// TODO: Check how to search a player from a different world(db search or session search)
// let other_player = ...;
// let other_player_message = message.clone();
@ -37,38 +41,37 @@ pub fn on_private_chat_request(
// )
// })
}
Err(error_code) => response.error_code = error_code
Err(error_code) => response.error_code = error_code,
};
}
pub fn on_private_chat_data_request(
_: &Player,
_: &NetContext,
_: PrivateChatDataRequest,
_: &mut PrivateChatDataResponse,
) {
}
pub fn on_private_chat_history_request(
player: &Player,
ctx: &NetContext,
request: PrivateChatHistoryRequest,
response: &mut PrivateChatHistoryResponse,
) {
match player.player_chat.build_private_chat_history_content_proto(
request.target_uid,
request.start_index,
) {
match ctx
.player
.player_chat
.build_private_chat_history_content_proto(request.target_uid, request.start_index)
{
Ok(chat_history_content_proto) => {
response.error_code = ErrorCode::Success.into();
response.data = Some(chat_history_content_proto)
}
Err(error_code) => response.error_code = error_code
Err(error_code) => response.error_code = error_code,
}
}
pub fn on_private_chat_operate_request(
_player: &Player,
_ctx: &NetContext,
request: PrivateChatOperateRequest,
response: &mut PrivateChatOperateResponse,
) {
@ -78,7 +81,10 @@ pub fn on_private_chat_operate_request(
response.error_code = ErrorCode::Success.into();
} else {
// TODO: Additional checks
debug!("on_private_chat_operate_request called for unimplemented case: {:?}", request);
debug!(
"on_private_chat_operate_request called for unimplemented case: {:?}",
request
);
response.error_code = ErrorCode::Success.into();
}
}
}

View file

@ -5,15 +5,15 @@ use wicked_waifus_protocol::combat_message::{
};
use wicked_waifus_protocol::{
AttributeChangedNotify, CombatCommon, DErrorResult, DamageExecuteRequest,
DamageExecuteResponse, EAttributeType, ERemoveEntityType, ErrorCode,
FsmConditionPassRequest, FsmConditionPassResponse, GameplayAttributeData,
PlayerBattleStateChangeNotify, SwitchRoleRequest, SwitchRoleResponse,
DamageExecuteResponse, EAttributeType, ERemoveEntityType, ErrorCode, FsmConditionPassRequest,
FsmConditionPassResponse, GameplayAttributeData, PlayerBattleStateChangeNotify,
SwitchRoleRequest, SwitchRoleResponse,
};
use wicked_waifus_data::damage_data;
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use crate::logic::utils::world_util;
use crate::query_components;
@ -49,7 +49,7 @@ fn create_combat_notify(
}
pub fn on_combat_message_combat_send_pack_request(
player: &mut Player,
ctx: &mut NetContext,
request: CombatSendPackRequest,
response: &mut CombatSendPackResponse,
) {
@ -58,13 +58,13 @@ pub fn on_combat_message_combat_send_pack_request(
if let Some(ref request_message) = request_data.message {
match request_message {
combat_request_data::Message::SwitchRoleRequest(ref request) => {
handle_switch_role_request(player, request_data, request, response);
handle_switch_role_request(ctx, request_data, request, response);
}
combat_request_data::Message::FsmConditionPassRequest(ref request) => {
handle_fsm_condition_request(player, request_data, request, response);
handle_fsm_condition_request(ctx, request_data, request, response);
}
combat_request_data::Message::DamageExecuteRequest(ref request) => {
handle_damage_execute_request(player, request_data, request, response);
handle_damage_execute_request(ctx, request_data, request, response);
}
_ => {}
}
@ -75,13 +75,18 @@ pub fn on_combat_message_combat_send_pack_request(
}
fn handle_switch_role_request(
player: &mut Player,
ctx: &mut NetContext,
combat_request: &CombatRequestData,
request: &SwitchRoleRequest,
response: &mut CombatSendPackResponse,
) {
// Find current formation and update current role
if let Some(formation) = player.formation_list.values_mut().find(|f| f.is_current) {
if let Some(formation) = ctx
.player
.formation_list
.values_mut()
.find(|f| f.is_current)
{
formation.cur_role = request.role_id;
let receive_pack = response
@ -105,7 +110,7 @@ fn handle_switch_role_request(
}
fn handle_damage_execute_request(
player: &mut Player,
ctx: &mut NetContext,
combat_request: &CombatRequestData,
request: &DamageExecuteRequest,
response: &mut CombatSendPackResponse,
@ -114,8 +119,7 @@ fn handle_damage_execute_request(
.receive_pack_notify
.get_or_insert_with(Default::default);
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let world = ctx.world.get_mut_world_entity();
let config_id = world.get_config_id(request.attacker_entity_id.try_into().unwrap());
let mut damage = 1; // TODO: Fix the formula with real parameters(10 field equation)
if config_id.to_string().len() == 4 {
@ -160,6 +164,7 @@ fn handle_damage_execute_request(
..Default::default()
}),
));
let mut entities_to_remove = Vec::new();
if let Some((value, _)) = query_components!(world, request.target_entity_id, Attribute)
.0
.unwrap()
@ -185,19 +190,18 @@ fn handle_damage_execute_request(
}),
));
if updated_value == 0 {
world_util::remove_entity(
player,
request.target_entity_id,
ERemoveEntityType::HpIsZero,
);
entities_to_remove.push(request.target_entity_id);
}
}
for entity in entities_to_remove {
world_util::remove_entity(ctx, entity, ERemoveEntityType::HpIsZero);
}
response.error_code = ErrorCode::Success.into();
}
fn handle_battle(
player: &mut Player,
ctx: &mut NetContext,
combat_request: &CombatRequestData,
response: &mut CombatSendPackResponse,
condition: bool,
@ -209,15 +213,14 @@ fn handle_battle(
receive_pack.data.push(create_combat_notify(
combat_request.combat_common.unwrap(),
combat_notify_data::Message::PlayerBattleStateChangeNotify(PlayerBattleStateChangeNotify {
player_id: player.basic_info.id,
player_id: ctx.player.basic_info.id,
in_battle: condition,
}),
));
}
fn handle_fsm_condition_request(
player: &mut Player,
ctx: &mut NetContext,
combat_request: &CombatRequestData,
request: &FsmConditionPassRequest,
response: &mut CombatSendPackResponse,
@ -238,5 +241,5 @@ fn handle_fsm_condition_request(
}),
}),
));
handle_battle(player, combat_request, response, true);
handle_battle(ctx, combat_request, response, true);
}

View file

@ -1,8 +1,8 @@
use crate::logic::thread_mgr::NetContext;
use wicked_waifus_protocol::{ErrorCode, LobbyListRequest, LobbyListResponse};
use crate::logic::player::Player;
pub fn on_lobby_list_request(
_player: &mut Player,
_ctx: &mut NetContext,
request: LobbyListRequest,
response: &mut LobbyListResponse,
) {
@ -15,4 +15,4 @@ pub fn on_lobby_list_request(
}
}
response.error_code = ErrorCode::Success.into();
}
}

View file

@ -1,4 +1,4 @@
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
macro_rules! dummy_handler {
($($type_name:ident;)*) => {
@ -9,7 +9,7 @@ macro_rules! dummy_handler {
$(::paste::paste! {
pub fn [<on_ $type_name:snake _request>](
_player: &Player,
_ctx: &NetContext,
_request: [<$type_name Request>],
_response: &mut [<$type_name Response>],
) {
@ -33,7 +33,6 @@ dummy_handler! {
ExchangeReward;
Liveness;
PhotoMemory;
WeaponSkin;
VisionEquipGroupInfo;
UpdatePlayStationBlockAccount;
AdventureManual;

View file

@ -1,24 +1,30 @@
use wicked_waifus_protocol::{EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest, EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse, EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse, EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode, GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush};
use wicked_waifus_protocol::{
EntityAccessInfo, EntityAccessRangeRequest, EntityAccessRangeResponse, EntityActiveRequest,
EntityActiveResponse, EntityFollowTrackRequest, EntityFollowTrackResponse,
EntityInteractRequest, EntityInteractResponse, EntityOnLandedRequest, EntityOnLandedResponse,
EntityPb, EntityPositionRequest, EntityPositionResponse, ErrorCode,
GetRewardTreasureBoxRequest, GetRewardTreasureBoxResponse, MovePackagePush,
};
use wicked_waifus_data::pb_components::option::OptionType;
use crate::{logic, logic::ecs::component::ComponentContainer, logic::player::Player, query_components};
use crate::logic::thread_mgr::NetContext;
use crate::logic::utils::action_utils::perform_action;
use crate::logic::utils::condition_utils::check_condition;
use crate::{logic, logic::ecs::component::ComponentContainer, query_components};
pub fn on_entity_active_request(
player: &Player,
ctx: &NetContext,
request: EntityActiveRequest,
response: &mut EntityActiveResponse,
) {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let world = ctx.world.get_world_entity();
if !world.is_in_all_world_map(request.entity_id as i32) {
tracing::debug!(
"EntityActiveRequest: entity with id {} doesn't exist, player_id: {}",
request.entity_id,
player.basic_info.id
ctx.player.basic_info.id
);
return;
};
@ -29,17 +35,19 @@ pub fn on_entity_active_request(
..Default::default()
};
world.get_entity_components(request.entity_id as i32)
world
.get_entity_components(request.entity_id as i32)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
pb.component_pbs
};
// TODO: Remove attribute
if let (Some(position), Some(_attribute)) =
query_components!(world, request.entity_id, Position, Attribute)
if let (Some(position), Some(_attribute), Some(visibility)) =
query_components!(world, request.entity_id, Position, Attribute, Visibility)
{
response.is_visible = true;
response.is_visible = visibility.is_visible;
response.pos = Some(position.0.get_position_protobuf());
response.rot = Some(position.0.get_rotation_protobuf());
@ -51,13 +59,12 @@ pub fn on_entity_active_request(
"EntityActiveRequest: entity with id {} not found",
request.entity_id
);
response.error_code = ErrorCode::ErrEntityNotFound.into(); // TODO: replace with appropriate error code
return;
response.error_code = ErrorCode::ErrEntityNotFound.into(); // TODO: replace with appropriate error code;
};
}
pub fn on_entity_on_landed_request(
_: &Player,
_: &NetContext,
request: EntityOnLandedRequest,
_: &mut EntityOnLandedResponse,
) {
@ -69,7 +76,7 @@ pub fn on_entity_on_landed_request(
}
pub fn on_entity_position_request(
_: &Player,
_: &NetContext,
request: EntityPositionRequest,
_: &mut EntityPositionResponse,
) {
@ -81,27 +88,25 @@ pub fn on_entity_position_request(
);
}
pub fn on_move_package_push(player: &mut Player, push: MovePackagePush) {
pub fn on_move_package_push(ctx: &mut NetContext, push: MovePackagePush) {
for moving_entity in push.moving_entities {
// Query components borrows world component so lets wrap it
{
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let world = ctx.world.get_world_entity();
if !world.is_in_all_world_map(moving_entity.entity_id as i32) {
tracing::debug!(
"MovePackage: entity with id {} doesn't exist",
moving_entity.entity_id
);
"MovePackage: entity with id {} doesn't exist",
moving_entity.entity_id
);
continue;
}
let Some(mut movement) = query_components!(world, moving_entity.entity_id, Movement).0
else {
tracing::warn!(
"MovePackage: entity {} doesn't have movement component",
moving_entity.entity_id
);
"MovePackage: entity {} doesn't have movement component",
moving_entity.entity_id
);
continue;
};
@ -110,24 +115,25 @@ pub fn on_move_package_push(player: &mut Player, push: MovePackagePush) {
.extend(moving_entity.move_infos);
}
let map = logic::utils::quadrant_util::get_map(player.basic_info.cur_map_id);
let map = logic::utils::quadrant_util::get_map(ctx.player.basic_info.cur_map_id);
let quadrant_id = map.get_quadrant_id(
player.location.position.position.x * 100.0,
player.location.position.position.y * 100.0,
ctx.player.location.position.position.x * 100.0,
ctx.player.location.position.position.y * 100.0,
);
// TODO: This may require some changes for Co-Op
if quadrant_id != player.quadrant_id {
let (entities_to_remove, entities_to_add) = map.get_update_entities(player.quadrant_id, quadrant_id);
player.quadrant_id = quadrant_id;
logic::utils::world_util::remove_entities(player, &entities_to_remove);
logic::utils::world_util::add_entities(player, &entities_to_add, false);
if quadrant_id != ctx.player.quadrant_id {
let (entities_to_remove, entities_to_add) =
map.get_update_entities(ctx.player.quadrant_id, quadrant_id);
ctx.player.quadrant_id = quadrant_id;
logic::utils::world_util::remove_entities(ctx, &entities_to_remove);
logic::utils::world_util::add_entities(ctx, &entities_to_add, false);
}
}
}
pub fn on_entity_access_range_request(
_: &Player,
_: &NetContext,
request: EntityAccessRangeRequest,
response: &mut EntityAccessRangeResponse,
) {
@ -147,26 +153,40 @@ pub fn on_entity_access_range_request(
}
pub fn on_entity_interact_request(
player: &mut Player,
ctx: &mut NetContext,
request: EntityInteractRequest,
response: &mut EntityInteractResponse,
) {
let config_id = get_config_id_from_entity_id(player, request.entity_id);
tracing::debug!("EntityInteractRequest with ID: {} and ConfigID {}", request.entity_id, config_id);
let config_id = get_config_id_from_entity_id(ctx, request.entity_id);
tracing::debug!(
"EntityInteractRequest with ID: {} and ConfigID {}",
request.entity_id,
config_id
);
// TODO: add cases outside LevelEntityConfig if exist
let Some(entity) = wicked_waifus_data::level_entity_config_data::get(player.basic_info.cur_map_id, config_id) else {
let Some(entity) = wicked_waifus_data::level_entity_config_data::get(
ctx.player.basic_info.cur_map_id,
config_id,
) else {
response.error_code = ErrorCode::ErrEntityNotFound.into();
return;
};
let Some(template_config) = wicked_waifus_data::template_config_data::get(&entity.blueprint_type) else {
let Some(template_config) =
wicked_waifus_data::template_config_data::get(&entity.blueprint_type)
else {
response.error_code = ErrorCode::ErrEntityNotFound.into();
return;
};
let Some(interact_component) = entity.components_data.interact_component.as_ref()
.or(template_config.components_data.interact_component.as_ref()).cloned() else {
let Some(interact_component) = entity
.components_data
.interact_component
.as_ref()
.or(template_config.components_data.interact_component.as_ref())
.cloned()
else {
response.error_code = ErrorCode::ErrInteractComponentNotExist.into();
return;
};
@ -179,7 +199,7 @@ pub fn on_entity_interact_request(
let mut check = true;
if let Some(conditions) = option.condition {
for element in conditions.conditions {
check = check_condition(player, request.entity_id, &entity, template_config, element);
check = check_condition(ctx, request.entity_id, entity, template_config, element);
if !check {
break;
}
@ -190,7 +210,13 @@ pub fn on_entity_interact_request(
match option_type {
OptionType::Actions(actions) => {
for action in actions.actions {
perform_action(player, request.entity_id, &entity, template_config, action);
perform_action(
ctx,
request.entity_id,
entity,
template_config,
action,
);
}
}
OptionType::Flow(_) => {
@ -206,15 +232,16 @@ pub fn on_entity_interact_request(
}
pub fn on_entity_follow_track_request(
player: &Player,
ctx: &mut NetContext,
request: EntityFollowTrackRequest,
response: &mut EntityFollowTrackResponse,
) {
let config_id = get_config_id_from_entity_id(player, request.entity_id);
let config_id = get_config_id_from_entity_id(ctx, request.entity_id);
let position = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let position = query_components!(world, request.entity_id, Position).0.unwrap();
let world = ctx.world.get_world_entity();
let position = query_components!(world, request.entity_id, Position)
.0
.unwrap();
position.0.clone()
};
tracing::debug!(
@ -226,17 +253,19 @@ pub fn on_entity_follow_track_request(
}
pub fn on_get_reward_treasure_box_request(
player: &Player,
ctx: &NetContext,
request: GetRewardTreasureBoxRequest,
_response: &mut GetRewardTreasureBoxResponse,
) {
let config_id = get_config_id_from_entity_id(player, request.entity_id);
tracing::debug!("GetRewardTreasureBoxRequest with ID: {} and ConfigID {config_id}", request.entity_id);
let config_id = get_config_id_from_entity_id(ctx, request.entity_id);
tracing::debug!(
"GetRewardTreasureBoxRequest with ID: {} and ConfigID {config_id}",
request.entity_id
);
}
fn get_config_id_from_entity_id(player: &Player, entity_id: i64) -> i64 {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
fn get_config_id_from_entity_id(ctx: &NetContext, entity_id: i64) -> i64 {
let world = ctx.world.get_world_entity();
let entity_config = query_components!(world, entity_id, EntityConfig).0.unwrap();
entity_config.config_id as i64
}
}

View file

@ -1,11 +1,11 @@
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use wicked_waifus_protocol::{
ErrorCode, FriendAllRequest, FriendAllResponse, FriendInfo, PlayerBasicInfoGetRequest,
PlayerBasicInfoGetResponse, PlayerDetails,
};
pub fn on_friend_all_request(
_player: &Player,
_ctx: &NetContext,
_: FriendAllRequest,
response: &mut FriendAllResponse,
) {
@ -23,7 +23,7 @@ pub fn on_friend_all_request(
}
// pub fn on_friend_apply_send_request(
// _player: &Player,
// _ctx: &NetContext,
// _request: FriendApplySendRequest,
// _response: &mut FriendApplySendResponse,
// ) {
@ -31,7 +31,7 @@ pub fn on_friend_all_request(
// }
//
// pub fn on_friend_recently_team_request(
// _player: &Player,
// _ctx: &NetContext,
// _request: FriendRecentlyTeamRequest,
// _response: &mut FriendRecentlyTeamResponse,
// ) {
@ -39,7 +39,7 @@ pub fn on_friend_all_request(
// }
pub fn on_player_basic_info_get_request(
_player: &Player,
_ctx: &NetContext,
request: PlayerBasicInfoGetRequest,
response: &mut PlayerBasicInfoGetResponse,
) {

View file

@ -2,31 +2,35 @@ use std::collections::HashMap;
use std::sync::{Mutex, OnceLock};
use std::time::UNIX_EPOCH;
use wicked_waifus_data::{gacha_pool_data, gacha_view_info_data, GachaPoolData, text_map_data};
use wicked_waifus_data::GachaViewTypeInfoId::{BeginnersChoiceConvene, NoviceConvene};
use wicked_waifus_protocol::{ErrorCode, GachaConsume, GachaInfo, GachaInfoRequest, GachaInfoResponse,
GachaPoolInfo, GachaRequest, GachaResponse, GachaResult, GachaReward,
GachaUsePoolRequest, GachaUsePoolResponse, WeaponItem};
use crate::logic::gacha::gacha_pool::GachaPool;
use crate::logic::gacha::pool_info::PoolInfo;
use crate::logic::gacha::service::GachaService;
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use wicked_waifus_data::gacha_pool_data::GachaPoolData;
use wicked_waifus_data::gacha_view_info_data::GachaViewTypeInfoId::{
BeginnersChoiceConvene, NoviceConvene,
};
use wicked_waifus_data::{gacha_pool_data, gacha_view_info_data, text_map_data};
use wicked_waifus_protocol::{
ErrorCode, GachaConsume, GachaInfo, GachaInfoRequest, GachaInfoResponse, GachaPoolInfo,
GachaRequest, GachaResponse, GachaResult, GachaReward, GachaUsePoolRequest,
GachaUsePoolResponse, WeaponItem,
};
static GACHA_SERVICE: OnceLock<Mutex<GachaService>> = OnceLock::new();
pub fn on_gacha_request(
player: &mut Player,
request: GachaRequest,
response: &mut GachaResponse,
) {
let mut gacha_service = GACHA_SERVICE.get_or_init(|| Mutex::new(GachaService::new())).lock().unwrap();
pub fn on_gacha_request(ctx: &mut NetContext, request: GachaRequest, response: &mut GachaResponse) {
let mut gacha_service = GACHA_SERVICE
.get_or_init(|| Mutex::new(GachaService::new()))
.lock()
.unwrap();
// TODO: ensure we have enough elements before pulling
match gacha_service.pull(player, request.gacha_id, request.gacha_times) {
match gacha_service.pull(ctx.player, request.gacha_id, request.gacha_times) {
Ok(results) => {
match consume_tides(player, request.gacha_id, request.gacha_times) {
match consume_tides(ctx.player, request.gacha_id, request.gacha_times) {
Ok(_) => {
let _summary = process_gacha_results(&results);
//update_player_inventory(player, summary);
@ -48,20 +52,22 @@ pub fn on_gacha_request(
}
pub fn on_gacha_info_request(
_player: &Player,
_ctx: &NetContext,
request: GachaInfoRequest,
response: &mut GachaInfoResponse,
) {
tracing::debug!("received gacha request for language: {}", request.language);
let text_map = text_map_data::get_textmap(request.language);
let gacha_service = GACHA_SERVICE.get_or_init(|| Mutex::new(GachaService::new())).lock().unwrap();
let gacha_service = GACHA_SERVICE
.get_or_init(|| Mutex::new(GachaService::new()))
.lock()
.unwrap();
let active_pools = gacha_service.get_active_pools();
response.gacha_infos = active_pools.into_iter()
.filter_map(|(pool_id, pool)| {
create_gacha_info(pool_id, pool, text_map)
})
response.gacha_infos = active_pools
.into_iter()
.filter_map(|(pool_id, pool)| create_gacha_info(pool_id, pool, text_map))
.collect();
response.error_code = ErrorCode::Success.into();
@ -73,7 +79,7 @@ pub fn on_gacha_info_request(
}
pub fn on_gacha_use_pool_request(
_player: &Player,
_ctx: &NetContext,
_request: GachaUsePoolRequest,
response: &mut GachaUsePoolResponse,
) {
@ -81,9 +87,11 @@ pub fn on_gacha_use_pool_request(
response.error_code = ErrorCode::Success.into();
}
fn create_gacha_info(pool_id: i32,
pool: &GachaPool,
textmap: &HashMap<String, String>) -> Option<GachaInfo> {
fn create_gacha_info(
pool_id: i32,
pool: &GachaPool,
textmap: &HashMap<String, String>,
) -> Option<GachaInfo> {
let pools: Vec<GachaPoolInfo> = gacha_pool_data::iter()
.filter(|p| p.gacha_id == pool_id)
.filter_map(|p| create_pool_info(p, &pool.info, textmap))
@ -103,8 +111,15 @@ fn create_gacha_info(pool_id: i32,
gacha_consumes,
use_pool_id: pools[0].id,
pools,
begin_time: pool.info.start_time.duration_since(UNIX_EPOCH).unwrap().as_secs() as i64,
end_time: pool.info.end_time.map_or(0, |end_time| end_time.duration_since(UNIX_EPOCH).unwrap().as_secs() as i64),
begin_time: pool
.info
.start_time
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs() as i64,
end_time: pool.info.end_time.map_or(0, |end_time| {
end_time.duration_since(UNIX_EPOCH).unwrap().as_secs() as i64
}),
daily_limit_times: pool.info.daily_limit,
total_limit_times: pool.info.total_limit,
resources_id: pool.info.resources_id().to_string(),
@ -121,29 +136,51 @@ fn create_pool_info(
// TODO: debug textmap logic
gacha_view_info_data::iter()
.find(|view| view.id == pool.id)
.map(|view| {
GachaPoolInfo {
id: pool.id,
begin_time: pool_info.start_time.duration_since(UNIX_EPOCH).unwrap().as_secs() as i64,
end_time: pool_info.end_time.map_or(0, |end_time| end_time.duration_since(UNIX_EPOCH).unwrap().as_secs() as i64),
title: textmap.get(&view.summary_title).unwrap_or(&view.summary_title).to_string(),
description: textmap.get(&view.summary_describe).unwrap_or(&view.summary_describe).to_string(),
ui_type: view.r#type as i32,
theme_color: view.theme_color.clone(),
show_id_list: view.show_id_list.clone(),
up_list: view.up_list.clone(),
preview_id_list: view.preview_id_list.clone(),
}
.map(|view| GachaPoolInfo {
id: pool.id,
begin_time: pool_info
.start_time
.duration_since(UNIX_EPOCH)
.unwrap()
.as_secs() as i64,
end_time: pool_info.end_time.map_or(0, |end_time| {
end_time.duration_since(UNIX_EPOCH).unwrap().as_secs() as i64
}),
title: textmap
.get(&view.summary_title)
.unwrap_or(&view.summary_title)
.to_string(),
description: textmap
.get(&view.summary_describe)
.unwrap_or(&view.summary_describe)
.to_string(),
ui_type: view.r#type as i32,
theme_color: view.theme_color.clone(),
show_id_list: view.show_id_list.clone(),
up_list: view.up_list.clone(),
preview_id_list: view.preview_id_list.clone(),
})
}
fn handle_gacha_consumes(pool_info: &PoolInfo) -> Vec<GachaConsume> {
match (pool_info.pool_type, pool_info.pool_id) {
(NoviceConvene, _) => vec![GachaConsume { times: 10, consume: 0 }], // 8
(BeginnersChoiceConvene, 51..56) => vec![GachaConsume { times: 1, consume: 0 }], // 1,
(NoviceConvene, _) => vec![GachaConsume {
times: 10,
consume: 0,
}], // 8
(BeginnersChoiceConvene, 51..56) => vec![GachaConsume {
times: 1,
consume: 0,
}], // 1,
(_, _) => vec![
GachaConsume { times: 1, consume: 0 }, // 1
GachaConsume { times: 10, consume: 0 }, // 10
GachaConsume {
times: 1,
consume: 0,
}, // 1
GachaConsume {
times: 10,
consume: 0,
}, // 10
],
}
}
@ -214,9 +251,9 @@ fn consume_tides(_player: &mut Player, pool_id: i32, pull_count: i32) -> Result<
(50001, discounted_cost)
}
2 | 31..=35 | 41..=45 => (50001, pull_count), // Standard, permanent weapon, and beginner character -> Lustrous Tide
100001..=100100 => (50002, pull_count), // Character -> Radiant Tide
200001..=200100 => (50005, pull_count), // Weapon -> Forging Tide
51..56 => (50006, pull_count), // Special -> Voucher of Reciprocal Tides
100001..=100100 => (50002, pull_count), // Character -> Radiant Tide
200001..=200100 => (50005, pull_count), // Weapon -> Forging Tide
51..56 => (50006, pull_count), // Special -> Voucher of Reciprocal Tides
_ => return Err(ErrorCode::ErrGachaPoolConfigNotFound),
};
@ -228,4 +265,4 @@ fn consume_tides(_player: &mut Player, pool_id: i32, pull_count: i32) -> Result<
//player.remove_item(currency_id, actual_cost);
Ok(())
}
}

View file

@ -1,51 +1,54 @@
use wicked_waifus_protocol::{ErrorCode, GuideFinishRequest, GuideFinishResponse, GuideInfoRequest, GuideInfoResponse, GuideTriggerRequest, GuideTriggerResponse};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use wicked_waifus_protocol::{
ErrorCode, GuideFinishRequest, GuideFinishResponse, GuideInfoRequest, GuideInfoResponse,
GuideTriggerRequest, GuideTriggerResponse,
};
pub fn on_guide_info_request(
player: &Player,
ctx: &NetContext,
_: GuideInfoRequest,
response: &mut GuideInfoResponse,
) {
response.guide_group_finish_list = player.guides.finished_guides.iter()
.cloned()
.collect();
response.guide_group_finish_list = ctx.player.guides.finished_guides.iter().cloned().collect();
}
pub fn on_guide_trigger_request(
player: &mut Player,
ctx: &mut NetContext,
request: GuideTriggerRequest,
response: &mut GuideTriggerResponse,
) {
response.error_code = check_if_guide_exists_and_is_repeatable(player, request.group_id);
response.error_code = check_if_guide_exists_and_is_repeatable(ctx.player, request.group_id);
if response.error_code == <ErrorCode as Into<i32>>::into(ErrorCode::Success) {
// TODO: We need to check if guide can be repeated or not
// if player.guides.started_guides.contains(&request.group_id) {
// response.error_code = ErrorCode::GuideGroupDoing.into();
// return;
// }
player.guides.started_guides.insert(request.group_id);
ctx.player.guides.started_guides.insert(request.group_id);
}
}
pub fn on_guide_finish_request(
player: &mut Player,
ctx: &mut NetContext,
request: GuideFinishRequest,
response: &mut GuideFinishResponse,
) {
response.error_code = check_if_guide_exists_and_is_repeatable(player, request.group_id);
response.error_code = check_if_guide_exists_and_is_repeatable(ctx.player, request.group_id);
if response.error_code == <ErrorCode as Into<i32>>::into(ErrorCode::Success) {
if !player.guides.started_guides.contains(&request.group_id) {
if !ctx.player.guides.started_guides.contains(&request.group_id) {
response.error_code = ErrorCode::GuideGroupNoClient.into();
return;
}
player.guides.started_guides.remove(&request.group_id);
player.guides.finished_guides.insert(request.group_id);
ctx.player.guides.started_guides.remove(&request.group_id);
ctx.player.guides.finished_guides.insert(request.group_id);
}
}
fn check_if_guide_exists_and_is_repeatable(player: &Player, guide_id: i32) -> i32 {
let Some(guide) = wicked_waifus_data::guide_group_data::iter().find(|guide| guide.id == guide_id) else {
let Some(guide) =
wicked_waifus_data::guide_group_data::iter().find(|guide| guide.id == guide_id)
else {
return ErrorCode::GuideGroupIdNoMatch.into();
};
// TODO: We need to check if guide can be repeated or not
@ -53,4 +56,4 @@ fn check_if_guide_exists_and_is_repeatable(player: &Player, guide_id: i32) -> i3
return ErrorCode::GuideGroupIsNotRepeat.into();
}
ErrorCode::Success.into()
}
}

View file

@ -1,36 +1,48 @@
use wicked_waifus_protocol::{ItemExchangeInfo, ItemExchangeInfoRequest, ItemExchangeInfoResponse, NormalItemRequest, NormalItemResponse, PhantomItemRequest, PhantomItemResponse, WeaponItemRequest, WeaponItemResponse};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use wicked_waifus_protocol::{
ItemExchangeInfo, ItemExchangeInfoRequest, ItemExchangeInfoResponse, NormalItemRequest,
NormalItemResponse, PhantomItemRequest, PhantomItemResponse, WeaponItemRequest,
WeaponItemResponse,
};
pub fn on_normal_item_request(
player: &mut Player,
ctx: &NetContext,
_: NormalItemRequest,
response: &mut NormalItemResponse,
) {
tracing::debug!("Received NormalItemRequest, returning player inventory");
response.normal_item_list = player.inventory.to_normal_item_list();
response.normal_item_list = ctx.player.inventory.to_normal_item_list();
}
pub fn on_weapon_item_request(
_player: &mut Player,
ctx: &NetContext,
_: WeaponItemRequest,
_response: &mut WeaponItemResponse,
response: &mut WeaponItemResponse,
) {
// TODO: Implement this
tracing::warn!("Unhandled WeaponItemRequest");
response.weapon_item_list = ctx.player.inventory.to_weapon_item_list();
}
pub fn on_phantom_item_request(
_player: &mut Player,
ctx: &mut NetContext,
_: PhantomItemRequest,
_response: &mut PhantomItemResponse,
response: &mut PhantomItemResponse,
) {
// TODO: Implement this
tracing::warn!("Unhandled PhantomItemRequest");
let (items, equip_info, prop_info) = ctx.player.inventory.get_echoes_list();
response.phantom_item_list = items;
response.equip_info_list = equip_info;
response.ows = prop_info;
response.max_cost = 8; // TODO: Max cost from calabash
response.phantom_skin_list = ctx
.player
.unlocked_skins
.echo_skins
.iter()
.copied()
.collect();
}
pub fn on_item_exchange_info_request(
_player: &mut Player,
_ctx: &mut NetContext,
_: ItemExchangeInfoRequest,
response: &mut ItemExchangeInfoResponse,
) {

View file

@ -1,9 +1,9 @@
use wicked_waifus_protocol::{LordGymInfoRequest, LordGymInfoResponse};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
pub fn on_lord_gym_info_request(
_player: &Player,
_ctx: &NetContext,
request: LordGymInfoRequest,
_response: &mut LordGymInfoResponse,
) {

View file

@ -1,9 +1,9 @@
use wicked_waifus_protocol::{MailBind, MailBindInfoRequest, MailBindInfoResponse};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
pub fn on_mail_bind_info_request(
_: &Player,
_: &NetContext,
_: MailBindInfoRequest,
response: &mut MailBindInfoResponse,
) {

View file

@ -6,10 +6,10 @@ use wicked_waifus_protocol::{
PlayerAccessEffectAreaResponse,
};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
pub fn on_dark_coast_delivery_request(
_player: &mut Player,
_ctx: &mut NetContext,
request: DarkCoastDeliveryRequest,
response: &mut DarkCoastDeliveryResponse,
) {
@ -40,36 +40,36 @@ pub fn on_dark_coast_delivery_request(
}
pub fn on_map_cancel_trace_request(
player: &mut Player,
ctx: &mut NetContext,
request: MapCancelTraceRequest,
response: &mut MapCancelTraceResponse,
) {
player.map_trace.traces.remove(&request.mark_id);
ctx.player.map_trace.traces.remove(&request.mark_id);
response.mark_id = request.mark_id;
response.error_code = ErrorCode::Success.into();
}
pub fn on_map_trace_request(
player: &mut Player,
ctx: &mut NetContext,
request: MapTraceRequest,
response: &mut MapTraceResponse,
) {
player.map_trace.traces.insert(request.mark_id);
ctx.player.map_trace.traces.insert(request.mark_id);
response.mark_id = request.mark_id;
response.error_code = ErrorCode::Success.into();
}
pub fn on_map_trace_info_request(
player: &Player,
ctx: &NetContext,
_: MapTraceInfoRequest,
response: &mut MapTraceInfoResponse,
) {
response.mark_id_list = player.map_trace.traces.iter().cloned().collect();
response.mark_id_list = ctx.player.map_trace.traces.iter().cloned().collect();
response.error_code = ErrorCode::Success.into();
}
pub fn on_map_unlock_field_info_request(
_player: &mut Player,
_ctx: &NetContext,
_: MapUnlockFieldInfoRequest,
response: &mut MapUnlockFieldInfoResponse,
) {
@ -81,7 +81,7 @@ pub fn on_map_unlock_field_info_request(
}
pub fn on_player_access_effect_area_request(
_player: &Player,
_ctx: &NetContext,
request: PlayerAccessEffectAreaRequest,
response: &mut PlayerAccessEffectAreaResponse,
) {

View file

@ -1,28 +1,32 @@
use wicked_waifus_protocol::{ErrorCode, InputSettingRequest, InputSettingResponse, InputSettingUpdateRequest, InputSettingUpdateResponse, LanguageSettingUpdateRequest, LanguageSettingUpdateResponse, MonthCardRequest, MonthCardResponse, ServerPlayStationPlayOnlyStateRequest, ServerPlayStationPlayOnlyStateResponse, UpdateVoxelEnvRequest, UpdateVoxelEnvResponse, VersionInfoPush, WebSignRequest, WebSignResponse, Zih};
use wicked_waifus_protocol::{
ErrorCode, InputSettingRequest, InputSettingResponse, InputSettingUpdateRequest,
InputSettingUpdateResponse, LanguageSettingUpdateRequest, LanguageSettingUpdateResponse,
MonthCardRequest, MonthCardResponse, ServerPlayStationPlayOnlyStateRequest,
ServerPlayStationPlayOnlyStateResponse, UpdateVoxelEnvRequest, UpdateVoxelEnvResponse,
VersionInfoPush, WebSignRequest, WebSignResponse, Zih,
};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
pub fn on_month_card_request(
player: &mut Player,
ctx: &mut NetContext,
_: MonthCardRequest,
response: &mut MonthCardResponse,
) {
// TODO: Check if we should send MonthCardUseNotify
response.days = player.month_card.days;
response.is_daily_got = wicked_waifus_commons::time_util::unix_days() == player.month_card.last_received_day;
response.days = ctx.player.month_card.days;
response.is_daily_got =
wicked_waifus_commons::time_util::unix_days() == ctx.player.month_card.last_received_day;
response.error_code = ErrorCode::Success.into();
}
pub fn on_web_sign_request(
_: &mut Player,
_: WebSignRequest,
response: &mut WebSignResponse,
) {
response.notice_sign = "Welcome to Wicked Waifus PS provided by Reversed Rooms Dev Team".to_string();
pub fn on_web_sign_request(_: &mut NetContext, _: WebSignRequest, response: &mut WebSignResponse) {
response.notice_sign =
"Welcome to Wicked Waifus PS provided by Reversed Rooms Dev Team".to_string();
}
pub fn on_input_setting_request(
_: &Player,
_: &NetContext,
_: InputSettingRequest,
response: &mut InputSettingResponse,
) {
@ -30,7 +34,7 @@ pub fn on_input_setting_request(
}
pub fn on_input_setting_update_request(
_: &Player,
_: &NetContext,
_: InputSettingUpdateRequest,
response: &mut InputSettingUpdateResponse,
) {
@ -38,7 +42,7 @@ pub fn on_input_setting_update_request(
}
pub fn on_language_setting_update_request(
_: &Player,
_: &NetContext,
_: LanguageSettingUpdateRequest,
response: &mut LanguageSettingUpdateResponse,
) {
@ -46,14 +50,14 @@ pub fn on_language_setting_update_request(
}
pub fn on_server_play_station_play_only_state_request(
_: &Player,
_: &NetContext,
_: ServerPlayStationPlayOnlyStateRequest,
response: &mut ServerPlayStationPlayOnlyStateResponse,
) {
response.cross_play_enabled = false;
}
pub fn on_version_info_push(_player: &Player, push: VersionInfoPush) {
pub fn on_version_info_push(_player: &NetContext, push: VersionInfoPush) {
// TODO: Shall we do safety check and ensure we have compatible versions?
tracing::debug!(
"Client versions: launcher: {}, app: {}, resources: {}",
@ -64,7 +68,7 @@ pub fn on_version_info_push(_player: &Player, push: VersionInfoPush) {
}
pub fn on_update_voxel_env_request(
_: &Player,
_: &NetContext,
request: UpdateVoxelEnvRequest,
response: &mut UpdateVoxelEnvResponse,
) {

View file

@ -19,6 +19,7 @@ use wicked_waifus_protocol::message::Message;
pub use skill::*;
pub use teleport::*;
pub use tutorial::*;
pub use weapon::*;
mod advice;
mod animal;
@ -40,10 +41,11 @@ mod scene;
mod skill;
mod teleport;
mod tutorial;
mod weapon;
macro_rules! handle_request {
($($name:ident $(, $inner_package:ident)?;)*) => {
fn handle_request(player: &mut super::player::Player, mut msg: Message) {
fn handle_request(ctx: &mut super::thread_mgr::NetContext, mut msg: Message) {
use ::wicked_waifus_protocol::{MessageID, Protobuf};
::paste::paste! {
@ -51,16 +53,16 @@ macro_rules! handle_request {
$(
::wicked_waifus_protocol::$($inner_package::)?[<$name Request>]::MESSAGE_ID => {
let Ok(request) = ::wicked_waifus_protocol::$($inner_package::)?[<$name Request>]::decode(&*msg.remove_payload()) else {
tracing::debug!("failed to decode {}, player_id: {}", stringify!($($inner_package::)?[<$name Request>]), player.basic_info.id);
tracing::debug!("failed to decode {}, player_id: {}", stringify!($($inner_package::)?[<$name Request>]), ctx.player.basic_info.id);
return;
};
tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
let mut response = ::wicked_waifus_protocol::$($inner_package::)?[<$name Response>]::default();
[<on_ $($inner_package:snake _)? $name:snake _request>](player, request, &mut response);
[<on_ $($inner_package:snake _)? $name:snake _request>](ctx, request, &mut response);
player.respond(response, msg.get_rpc_id());
ctx.player.respond(response, msg.get_rpc_id());
},
)*
unhandled => {
@ -79,7 +81,7 @@ macro_rules! handle_request {
macro_rules! handle_push {
($($name:ident $(, $inner_package:ident)?;)*) => {
fn handle_push(player: &mut super::player::Player, mut msg: Message) {
fn handle_push(ctx: &mut super::thread_mgr::NetContext, mut msg: Message) {
use ::wicked_waifus_protocol::{MessageID, Protobuf};
::paste::paste! {
@ -87,13 +89,13 @@ macro_rules! handle_push {
$(
::wicked_waifus_protocol::$($inner_package::)?[<$name Push>]::MESSAGE_ID => {
let Ok(push) = ::wicked_waifus_protocol::$($inner_package::)?[<$name Push>]::decode(&*msg.remove_payload()) else {
tracing::debug!("failed to decode {}, player_id: {}", stringify!($($inner_package::)?[<$name Push>]), player.basic_info.id);
tracing::debug!("failed to decode {}, player_id: {}", stringify!($($inner_package::)?[<$name Push>]), ctx.player.basic_info.id);
return;
};
tracing::debug!("logic: processing push {}", stringify!($($inner_package::)?[<$name Push>]));
[<on_ $($inner_package:snake _)? $name:snake _push>](player, push);
[<on_ $($inner_package:snake _)? $name:snake _push>](ctx, push);
},
)*
unhandled => {
@ -200,13 +202,19 @@ handle_request! {
RoleFavorList;
FormationAttr;
UpdateFormation;
UnlockRoleSkinList;
RoleSkinChange;
FlySkinWear;
FlySkinWearAllRole;
RoleLevelUpView;
PbUpLevelRole;
RoleBreakThroughView;
// Scene (TODO: Review this on_..., port some from go)
SceneTrace;
SceneLoadingFinish;
UpdateSceneDate;
AccessPathTimeServerConfig;
UnlockRoleSkinList;
PlayerHeadData;
// Shop (TODO: Review this on_..., port some from go)
@ -237,6 +245,12 @@ handle_request! {
TutorialReceive;
TutorialUnlock;
// Weapon
WeaponSkin;
EquipWeaponSkin;
SendEquipSkin;
EquipTakeOn;
// TODO: Implement all this properly, workaround for game enter
EntityPatrolStop;
InitRange;
@ -264,7 +278,6 @@ handle_request! {
Liveness;
WebSign;
PhotoMemory;
WeaponSkin;
VisionEquipGroupInfo;
UpdatePlayStationBlockAccount;
AdventureManual;
@ -284,15 +297,15 @@ handle_push! {
VersionInfo;
}
pub fn handle_logic_message(player: &mut super::player::Player, msg: Message) {
pub fn handle_logic_message(ctx: &mut super::thread_mgr::NetContext, msg: Message) {
match msg {
Message::Request { .. } => handle_request(player, msg),
Message::Push { .. } => handle_push(player, msg),
Message::Request { .. } => handle_request(ctx, msg),
Message::Push { .. } => handle_push(ctx, msg),
_ => tracing::warn!(
"handle_logic_message: wrong message type: {}, message_id: {}, player_id: {}",
msg.get_message_type(),
msg.get_message_id(),
player.basic_info.id,
ctx.player.basic_info.id,
),
}
}

View file

@ -1,25 +1,36 @@
use std::collections::HashSet;
use crate::logic::components::{ParaglidingSkin, RoleSkin, SoarWingSkin, WeaponSkin};
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::ItemUsage;
use crate::logic::role::{Role, RoleFormation};
use crate::logic::thread_mgr::NetContext;
use crate::modify_component;
use wicked_waifus_protocol::{
ClientCurrentRoleReportRequest, ClientCurrentRoleReportResponse, ERemoveEntityType, ErrorCode,
FormationAttrRequest, FormationAttrResponse, PlayerMotionRequest, PlayerMotionResponse,
RoleFavorListRequest, RoleFavorListResponse, RoleShowListUpdateRequest,
RoleShowListUpdateResponse, UpdateFormationRequest, UpdateFormationResponse,
ArrayIntInt, ClientCurrentRoleReportRequest, ClientCurrentRoleReportResponse,
ERemoveEntityType, EntityAddNotify, EntityEquipSkinChangeNotify, EntityFlySkinChangeData,
EntityPb, EntityRemoveInfo, EntityRemoveNotify, EquipFlySkinData, ErrorCode, FlySkinConfigData,
FlySkinWearAllRoleRequest, FlySkinWearAllRoleResponse, FlySkinWearRequest, FlySkinWearResponse,
FormationAttrRequest, FormationAttrResponse, PbUpLevelRoleRequest, PbUpLevelRoleResponse,
PlayerMotionRequest, PlayerMotionResponse, RoleBreakThroughViewRequest,
RoleBreakThroughViewResponse, RoleFavorListRequest, RoleFavorListResponse,
RoleFlyEquipChangeNotify, RoleLevelUpViewRequest, RoleLevelUpViewResponse,
RoleShowListUpdateRequest, RoleShowListUpdateResponse, RoleSkinChangeRequest,
RoleSkinChangeResponse, SoarWingOrParaglidingSkinChangeNotify, UnlockRoleSkinListRequest,
UnlockRoleSkinListResponse, UpdateFormationRequest, UpdateFormationResponse,
WeaponSkinComponentPb,
};
use crate::logic::player::Player;
use crate::logic::role::{Role, RoleFormation};
pub fn on_role_show_list_update_request(
player: &mut Player,
ctx: &mut NetContext,
request: RoleShowListUpdateRequest,
response: &mut RoleShowListUpdateResponse,
) {
let role_ids: HashSet<i32> = player.role_list.keys().cloned().collect();
let role_ids: HashSet<i32> = ctx.player.role_list.keys().cloned().collect();
let all_exist = request.role_list.iter().all(|id| role_ids.contains(id));
if all_exist {
player.basic_info.role_show_list = request.role_list;
ctx.player.basic_info.role_show_list = request.role_list;
response.error_code = ErrorCode::Success.into();
} else {
response.error_code = ErrorCode::InvalidRequest.into(); // TODO: replace with appropriate error code
@ -27,7 +38,7 @@ pub fn on_role_show_list_update_request(
}
pub fn on_client_current_role_report_request(
_player: &Player,
_ctx: &NetContext,
request: ClientCurrentRoleReportRequest,
response: &mut ClientCurrentRoleReportResponse,
) {
@ -36,7 +47,7 @@ pub fn on_client_current_role_report_request(
}
pub fn on_role_favor_list_request(
_player: &Player,
_ctx: &NetContext,
_request: RoleFavorListRequest,
response: &mut RoleFavorListResponse,
) {
@ -45,7 +56,7 @@ pub fn on_role_favor_list_request(
}
pub fn on_formation_attr_request(
_player: &Player,
_ctx: &NetContext,
_request: FormationAttrRequest,
response: &mut FormationAttrResponse,
) {
@ -53,12 +64,11 @@ pub fn on_formation_attr_request(
}
pub fn on_update_formation_request(
player: &mut Player,
ctx: &mut NetContext,
request: UpdateFormationRequest,
response: &mut UpdateFormationResponse,
) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let world = ctx.world.get_mut_world_entity();
for formation in request.formations {
let formation_id = formation.formation_id;
@ -67,11 +77,12 @@ pub fn on_update_formation_request(
if is_current {
// update player current formation id
player.cur_formation_id = formation_id;
ctx.player.cur_formation_id = formation_id;
// search old formation id and set real_formation_id, set is_current to false
let mut real_formation_id = formation_id;
if let Some(rf) = player
if let Some(rf) = ctx
.player
.formation_list
.values_mut()
.find(|rf| rf.is_current && rf.id != formation_id)
@ -80,7 +91,7 @@ pub fn on_update_formation_request(
rf.is_current = false;
}
if let Some(old_formation) = player.formation_list.get(&real_formation_id) {
if let Some(old_formation) = ctx.player.formation_list.get(&real_formation_id) {
let removed_entities: Vec<i64> = old_formation
.role_ids
.iter()
@ -89,39 +100,44 @@ pub fn on_update_formation_request(
removed_entities.iter().for_each(|&entity_id| {
world.remove_entity(entity_id as i32);
});
player.notify(player.build_player_entity_remove_notify(
removed_entities,
ERemoveEntityType::RemoveTypeNormal,
));
ctx.player
.notify(ctx.player.build_player_entity_remove_notify(
removed_entities,
ERemoveEntityType::RemoveTypeNormal,
));
}
let added_roles: Vec<Role> = formation
let added_roles: Vec<&Role> = formation
.role_ids
.iter()
.map(|&role_id| Role::new(role_id))
.map(|role_id| ctx.player.role_list.get(role_id).unwrap())
.collect();
if !added_roles.is_empty() {
// add new roles
player.notify(player.build_player_entity_add_notify(added_roles));
ctx.player.notify(
ctx.player
.build_player_entity_add_notify(added_roles, world),
);
}
// send update group formation notify
player.notify(player.build_update_group_formation_notify(
RoleFormation {
id: formation_id,
cur_role,
role_ids: formation.role_ids.clone(),
is_current,
},
world,
));
ctx.player
.notify(ctx.player.build_update_group_formation_notify(
RoleFormation {
id: formation_id,
cur_role,
role_ids: formation.role_ids.clone(),
is_current,
},
world,
));
response.formation = Some(formation.clone());
}
// update all formation and check formation_list
player
ctx.player
.formation_list
.entry(formation_id)
.and_modify(|r| {
@ -137,13 +153,14 @@ pub fn on_update_formation_request(
});
}
player.notify(player.build_update_formation_notify());
ctx.player
.notify(ctx.player.build_update_formation_notify());
response.error_code = ErrorCode::Success.into();
}
pub fn on_player_motion_request(
_: &Player,
_: &NetContext,
request: PlayerMotionRequest,
response: &mut PlayerMotionResponse,
) {
@ -152,3 +169,417 @@ pub fn on_player_motion_request(
Some(_) => response.error_id = ErrorCode::Success.into(),
}
}
pub fn on_unlock_role_skin_list_request(
ctx: &NetContext,
_request: UnlockRoleSkinListRequest,
response: &mut UnlockRoleSkinListResponse,
) {
response.role_skin_list = ctx.player.unlocked_skins.role_skins.iter().cloned().collect();
}
pub fn on_role_skin_change_request(
ctx: &mut NetContext,
request: RoleSkinChangeRequest,
response: &mut RoleSkinChangeResponse,
) {
// TODO: Should we verify role id first against bindata?
let role = ctx.player.role_list.get_mut(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// Verify Id exist in bindata
let Some(skin_data) =
wicked_waifus_data::role_skin_data::iter().find(|data| data.id == request.skin_id)
else {
response.error_code = ErrorCode::ErrRoleSkinConfig.into();
return;
};
// Verify Skin is unlocked
if !ctx.player.unlocked_skins.role_skins.contains(&skin_data.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
// Check that role has this skin
if skin_data.role_id != role.role_id {
response.error_code = ErrorCode::ErrRoleSkinNotMatch.into();
return;
}
role.skin_id = request.skin_id;
if request.is_wear_weapon_skin {
if skin_data.suit_weapon_skin_id == 0 {
response.error_code = ErrorCode::ErrRoleSkinWeaponNotSuit.into();
return;
}
role.weapon_skin_id = skin_data.suit_weapon_skin_id;
}
let world = ctx.world.get_world_entity();
let entity_id = world.get_entity_id(request.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
RoleSkin,
|skin_component: &mut RoleSkin| {
skin_component.skin_id = role.skin_id;
}
);
if request.is_wear_weapon_skin {
// Check for suit_weapon_skin_id == 0 has already been done
modify_component!(
world.get_entity_components(entity_id as i32),
WeaponSkin,
|skin_component: &mut WeaponSkin| {
skin_component.skin_id = skin_data.suit_weapon_skin_id;
}
);
// Since the whole entity is recreated this shouldn't be needed but meh, whatever
ctx.player.notify(EntityEquipSkinChangeNotify {
entity_id,
weapon_skin_component_pb: Some(WeaponSkinComponentPb {
weapon_skin_id: skin_data.suit_weapon_skin_id,
}),
});
}
ctx.player.notify(EntityRemoveNotify {
remove_infos: vec![EntityRemoveInfo {
entity_id,
r#type: 0,
}],
is_remove: false,
});
let mut pb = EntityPb {
id: entity_id,
..Default::default()
};
world
.get_entity_components(entity_id as i32)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
ctx.player.notify(EntityAddNotify {
entity_pbs: vec![pb],
remove_tag_ids: false,
});
// player.notify(player.build_update_group_formation_notify(aaa, world));
ctx.player
.notify(ctx.player.build_update_formation_notify());
response.error_code = ErrorCode::Success.into();
}
pub fn on_fly_skin_wear_request(
ctx: &mut NetContext,
request: FlySkinWearRequest,
response: &mut FlySkinWearResponse,
) {
let role = ctx.player.role_list.get_mut(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// Verify Id exist in bindata
let skin =
wicked_waifus_data::fly_skin_config_data::iter().find(|&skin| skin.id == request.skin_id);
let Some(skin) = skin else {
response.error_code = ErrorCode::NoFlySkinItem.into();
return;
};
match skin.skin_type {
0 => {
// Verify Skin is unlocked
if !ctx.player.unlocked_skins.fly_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
role.fly_skin_id = request.skin_id
}
1 => {
if !ctx.player.unlocked_skins.wing_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
role.wing_skin_id = request.skin_id
}
_ => {
response.error_code = ErrorCode::FlySkinTypeErr.into();
return;
}
}
let world = ctx.world.get_world_entity();
let entity_id = world.get_entity_id(request.role_id);
match skin.skin_type {
0 => {
modify_component!(
world.get_entity_components(entity_id as i32),
SoarWingSkin,
|skin_component: &mut SoarWingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
1 => {
modify_component!(
world.get_entity_components(entity_id as i32),
ParaglidingSkin,
|skin_component: &mut ParaglidingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
_ => unreachable!("Already tested above"),
}
ctx.player.notify(SoarWingOrParaglidingSkinChangeNotify {
fly_skin_data: vec![EntityFlySkinChangeData {
entity_id,
fly_skin_config_data: vec![FlySkinConfigData {
skin_id: request.skin_id,
fly_skin_id: skin.skin_type,
}],
}],
});
ctx.player.notify(RoleFlyEquipChangeNotify {
fly_skin_data: vec![EquipFlySkinData {
role_id: request.role_id,
skin_id: request.skin_id,
}],
});
response.error_code = ErrorCode::Success.into();
}
pub fn on_fly_skin_wear_all_role_request(
ctx: &mut NetContext,
request: FlySkinWearAllRoleRequest,
response: &mut FlySkinWearAllRoleResponse,
) {
let skin =
wicked_waifus_data::fly_skin_config_data::iter().find(|&skin| skin.id == request.skin_id);
let Some(skin) = skin else {
response.error_code = ErrorCode::NoFlySkinItem.into();
return;
};
match skin.skin_type {
0 => {
// Verify Skin is unlocked
if !ctx.player.unlocked_skins.fly_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
for role in ctx.player.role_list.values_mut() {
role.fly_skin_id = request.skin_id;
}
}
1 => {
if !ctx.player.unlocked_skins.wing_skins.contains(&skin.id) {
response.error_code = ErrorCode::ErrRoleSkinLocked.into();
return;
}
for role in ctx.player.role_list.values_mut() {
role.wing_skin_id = request.skin_id;
}
}
_ => {
response.error_code = ErrorCode::FlySkinTypeErr.into();
return;
}
}
ctx.player.notify(RoleFlyEquipChangeNotify {
fly_skin_data: ctx
.player
.role_list
.values()
.map(|r| EquipFlySkinData {
role_id: r.role_id,
skin_id: request.skin_id,
})
.collect::<Vec<_>>(),
});
let world = ctx.world.get_world_entity();
let data = ctx
.player
.role_list
.values()
.filter_map(|role| {
let entity_id = world.get_entity_id(role.role_id);
if entity_id == -1 {
None
} else {
match skin.skin_type {
0 => {
modify_component!(
world.get_entity_components(entity_id as i32),
SoarWingSkin,
|skin_component: &mut SoarWingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
1 => {
modify_component!(
world.get_entity_components(entity_id as i32),
ParaglidingSkin,
|skin_component: &mut ParaglidingSkin| {
skin_component.skin_id = role.skin_id;
}
);
}
_ => unreachable!("Already tested above"),
}
Some(EntityFlySkinChangeData {
entity_id,
fly_skin_config_data: vec![FlySkinConfigData {
skin_id: request.skin_id,
fly_skin_id: skin.skin_type,
}],
})
}
})
.collect::<Vec<_>>();
ctx.player.notify(SoarWingOrParaglidingSkinChangeNotify {
fly_skin_data: data,
});
response.error_code = ErrorCode::Success.into();
}
pub fn on_role_level_up_view_request(
ctx: &mut NetContext,
request: RoleLevelUpViewRequest,
response: &mut RoleLevelUpViewResponse,
) {
let role = ctx.player.role_list.get(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
response.level = role.level;
// TODO: shall we get from data? seems client can do it by himself
response.level_exp_info = vec![ArrayIntInt { key: 1, value: 200 }];
response.exp = role.exp;
// it seems add_exp, final_prop, cost_list amd overflow_list are handled by client, so skip
let items = wicked_waifus_data::role_exp_item_data::iter()
.map(|(&id, _)| id)
.collect::<Vec<_>>();
response.item_list = ctx.player.inventory.to_array_int_int_filtered(&items);
response.error_code = ErrorCode::Success.into();
}
pub fn on_pb_up_level_role_request(
ctx: &mut NetContext,
request: PbUpLevelRoleRequest,
response: &mut PbUpLevelRoleResponse,
) {
response.role_id = request.role_id;
let role = ctx.player.role_list.get(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// TODO: no shell_credit??? :turtle_skull:
let items = ctx.player.inventory.consume_items(
&request
.item_list
.iter()
.map(|item| ItemUsage {
id: item.key,
quantity: -item.value,
})
.collect::<Vec<_>>(),
);
let Ok(_items) = items else {
response.error_code = ErrorCode::ErrConsumeNotEnough.into();
return;
};
let mut total_exp = request
.item_list
.iter()
.filter_map(|item| {
wicked_waifus_data::role_exp_item_data::get(&item.key)
.map(|exp| exp.basic_exp * item.value)
})
.sum();
let role_level_consume_id = wicked_waifus_data::role_info_data::iter()
.find(|role| role.id == request.role_id)
.map(|role| role.level_consume_id)
.unwrap_or(10001);
let mut levels_consume = wicked_waifus_data::role_level_consume_data::iter()
.filter(|consume| {
consume.consume_group_id == role_level_consume_id && consume.level > role.level
}) // TODO: add upper bound too(till breakthrough)
.collect::<Vec<_>>();
levels_consume.sort_by_key(|item| item.level);
let mut level = role.level;
for level_consume in levels_consume {
if level_consume.exp_count > total_exp {
break;
}
total_exp -= level_consume.exp_count;
level = level_consume.level;
}
response.level = level;
response.exp = total_exp;
// TODO is item_map the overflowing items or all items used? also should we sent more notifies?
response.error_code = ErrorCode::Success.into();
}
// on_role_break_through_view_request
pub fn on_role_break_through_view_request(
ctx: &mut NetContext,
request: RoleBreakThroughViewRequest,
response: &mut RoleBreakThroughViewResponse,
) {
let role = ctx.player.role_list.get(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// TODO:
// if !condition {
// response.error_code = ErrorCode::ErrRoleConditionNotFind.into();
// response.is_condition_finish = false;
// }
let role_breach_id = wicked_waifus_data::role_info_data::iter()
.find(|role| role.id == request.role_id)
.map(|role| role.breach_id)
.unwrap_or(request.role_id);
let condition = wicked_waifus_data::role_breach_data::iter()
.find(|role_breach_data| {
role_breach_data.breach_group_id == role_breach_id
&& role_breach_data.breach_level == role.breakthrough
})
.unwrap(); // TODO: handling
response.error_code = ErrorCode::Success.into();
response.level_limit = condition.max_level;
response.cost_list = condition
.breach_consume
.iter()
.map(|(&id, &count)| ArrayIntInt {
key: id,
value: count,
})
.collect::<Vec<_>>();
// TODO: un_lock_skill_id, reward_list, final_prop
response.is_condition_finish = true; // is this last??
}

View file

@ -1,14 +1,19 @@
use wicked_waifus_protocol::{ErrorCode, SceneLoadingFinishRequest, SceneLoadingFinishResponse, SceneTraceRequest, SceneTraceResponse, UpdateSceneDateRequest, UpdateSceneDateResponse, AccessPathTimeServerConfigRequest, AccessPathTimeServerConfigResponse, PlayerHeadDataRequest, PlayerHeadDataResponse, UnlockRoleSkinListRequest, UnlockRoleSkinListResponse, JsPatchNotify};
use wicked_waifus_protocol::{
AccessPathTimeServerConfigRequest, AccessPathTimeServerConfigResponse, ErrorCode,
JsPatchNotify, PlayerHeadDataRequest, PlayerHeadDataResponse, SceneLoadingFinishRequest,
SceneLoadingFinishResponse, SceneTraceRequest, SceneTraceResponse, UpdateSceneDateRequest,
UpdateSceneDateResponse,
};
const WATER_MASK: &str = include_str!("../../../scripts/watermask-disable.js");
const UID_FIX: &str = include_str!("../../../scripts/uidfix.js");
const CENSORSHIP_FIX: &str = include_str!("../../../scripts/censorshipfix.js");
const DEBUG_DISABLE: &str = include_str!("../../../scripts/debug_disable.js");
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
pub fn on_scene_trace_request(
_player: &Player,
_ctx: &NetContext,
request: SceneTraceRequest,
_: &mut SceneTraceResponse,
) {
@ -16,22 +21,22 @@ pub fn on_scene_trace_request(
}
pub fn on_scene_loading_finish_request(
player: &Player,
ctx: &NetContext,
_request: SceneLoadingFinishRequest,
response: &mut SceneLoadingFinishResponse,
) {
player.notify(JsPatchNotify {
ctx.player.notify(JsPatchNotify {
content: WATER_MASK.to_string(),
});
player.notify(JsPatchNotify {
ctx.player.notify(JsPatchNotify {
content: UID_FIX
.replace("{PLAYER_USERNAME}", &player.basic_info.name)
.replace("{PLAYER_USERNAME}", &ctx.player.basic_info.name)
.replace("{SELECTED_COLOR}", "50FC71"),
});
player.notify(JsPatchNotify {
ctx.player.notify(JsPatchNotify {
content: CENSORSHIP_FIX.to_string(),
});
player.notify(JsPatchNotify {
ctx.player.notify(JsPatchNotify {
content: DEBUG_DISABLE.to_string(),
});
@ -40,7 +45,7 @@ pub fn on_scene_loading_finish_request(
}
pub fn on_update_scene_date_request(
_player: &Player,
_ctx: &NetContext,
_request: UpdateSceneDateRequest,
response: &mut UpdateSceneDateResponse,
) {
@ -49,7 +54,7 @@ pub fn on_update_scene_date_request(
}
pub fn on_access_path_time_server_config_request(
_player: &Player,
_ctx: &NetContext,
_request: AccessPathTimeServerConfigRequest,
response: &mut AccessPathTimeServerConfigResponse,
) {
@ -58,21 +63,10 @@ pub fn on_access_path_time_server_config_request(
}
pub fn on_player_head_data_request(
_player: &Player,
_ctx: &NetContext,
_request: PlayerHeadDataRequest,
response: &mut PlayerHeadDataResponse,
) {
// TODO: port this from golang
response.pi = vec![];
}
pub fn on_unlock_role_skin_list_request(
_player: &Player,
_request: UnlockRoleSkinListRequest,
response: &mut UnlockRoleSkinListResponse,
) {
// TODO: port this from golang
response.role_skin_list = wicked_waifus_data::role_skin_data::iter()
.map(|data| data.id)
.collect::<Vec<_>>();
}

View file

@ -1,23 +1,26 @@
use crate::logic::ecs::component::ComponentContainer;
use wicked_waifus_protocol::{ErrorCode, ExploreSkillRouletteSetRequest, ExploreSkillRouletteSetResponse, VisionExploreSkillSetRequest, VisionExploreSkillSetResponse, VisionSkillChangeNotify, VisionSkillInformation};
use wicked_waifus_protocol::{
ErrorCode, ExploreSkillRouletteSetRequest, ExploreSkillRouletteSetResponse,
VisionExploreSkillSetRequest, VisionExploreSkillSetResponse, VisionSkillChangeNotify,
VisionSkillInformation,
};
use crate::{logic::player::Player, query_with};
use crate::logic::thread_mgr::NetContext;
use crate::query_with;
pub fn on_vision_explore_skill_set_request(
player: &mut Player,
ctx: &mut NetContext,
request: VisionExploreSkillSetRequest,
response: &mut VisionExploreSkillSetResponse,
) {
player.explore_tools.active_explore_skill = request.skill_id;
ctx.player.explore_tools.active_explore_skill = request.skill_id;
for (entity, owner, mut vision_skill) in query_with!(
player.world.borrow().get_world_entity(),
OwnerPlayer,
VisionSkill
) {
if owner.0 == player.basic_info.id {
for (entity, owner, mut vision_skill) in
query_with!(ctx.world.get_world_entity(), OwnerPlayer, VisionSkill)
{
if owner.0 == ctx.player.basic_info.id {
vision_skill.skill_id = request.skill_id;
player.notify(VisionSkillChangeNotify {
ctx.player.notify(VisionSkillChangeNotify {
entity_id: entity.into(),
vision_skill_infos: vec![VisionSkillInformation {
skill_id: request.skill_id,
@ -32,25 +35,34 @@ pub fn on_vision_explore_skill_set_request(
}
pub fn on_explore_skill_roulette_set_request(
player: &mut Player,
ctx: &mut NetContext,
request: ExploreSkillRouletteSetRequest,
response: &mut ExploreSkillRouletteSetResponse,
) {
let mut illegal_skill = false;
for skill_roulette in &request.skill_roulettes {
for skill_id in &skill_roulette.skill_ids {
if *skill_id != 0 && !player.explore_tools.unlocked_explore_skills.contains(skill_id) {
if *skill_id != 0
&& !ctx
.player
.explore_tools
.unlocked_explore_skills
.contains(skill_id)
{
illegal_skill = true;
break
break;
}
}
}
match illegal_skill {
true => response.error_code = ErrorCode::ErrRouletteFuncIdInvaild.into(),
false => {
player.explore_tools.roulette = request.skill_roulettes.get(0).unwrap().skill_ids.iter()
.map(|&skill_id| skill_id)
.collect::<Vec<i32>>()
ctx.player.explore_tools.roulette = request
.skill_roulettes
.first()
.unwrap()
.skill_ids
.to_vec()
.as_slice()
.try_into()
.unwrap();
@ -58,4 +70,4 @@ pub fn on_explore_skill_roulette_set_request(
response.skill_roulettes = request.skill_roulettes;
}
}
}
}

View file

@ -1,37 +1,51 @@
use wicked_waifus_protocol::{ErrorCode, JoinSceneNotify, LeaveSceneNotify, TeleportDataRequest, TeleportDataResponse, TeleportFinishRequest, TeleportFinishResponse, TeleportNotify, TeleportReason, TeleportTransferRequest, TeleportTransferResponse, TransitionOptionPb};
use wicked_waifus_protocol::{
ErrorCode, JoinSceneNotify, LeaveSceneNotify, TeleportDataRequest, TeleportDataResponse,
TeleportFinishRequest, TeleportFinishResponse, TeleportNotify, TeleportReason,
TeleportTransferRequest, TeleportTransferResponse, TransitionOptionPb,
};
use wicked_waifus_data::{level_entity_config_data, RawVectorData};
use wicked_waifus_data::pb_components::teleport::TeleportComponent;
use wicked_waifus_data::{level_entity_config_data, RawVectorData};
use crate::logic::math::Vector3f;
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use crate::logic::utils::world_util;
pub fn on_teleport_data_request(
player: &mut Player,
ctx: &NetContext,
_: TeleportDataRequest,
response: &mut TeleportDataResponse,
) {
response.error_code = ErrorCode::Success.into();
response.ids = player.teleports.teleports_data.iter()
response.ids = ctx
.player
.teleports
.teleports_data
.iter()
.map(|teleport| teleport.id)
.collect::<Vec<_>>();
}
pub fn on_teleport_transfer_request(
player: &mut Player,
ctx: &mut NetContext,
request: TeleportTransferRequest,
response: &mut TeleportTransferResponse,
) {
tracing::debug!("received transfer request for teleport id: {}", request.id);
let Some(teleport) = wicked_waifus_data::teleporter_data::iter()
.find(|teleporter| request.id == teleporter.id) else {
let Some(teleport) =
wicked_waifus_data::teleporter_data::iter().find(|teleporter| request.id == teleporter.id)
else {
response.error_code = ErrorCode::ErrTeleportIdNotExist.into();
return;
};
println!("received transfer request for teleport entity id: {}", &teleport.teleport_entity_config_id);
let Some(tp) = level_entity_config_data::get(teleport.map_id, teleport.teleport_entity_config_id) else {
println!(
"received transfer request for teleport entity id: {}",
&teleport.teleport_entity_config_id
);
let Some(tp) =
level_entity_config_data::get(teleport.map_id, teleport.teleport_entity_config_id)
else {
response.error_code = ErrorCode::ErrTeleportEntityNotExist.into();
return;
};
@ -41,8 +55,7 @@ pub fn on_teleport_transfer_request(
return;
};
if teleport_component.disabled.unwrap_or(false) ||
teleport_component.teleporter_id.is_none() {
if teleport_component.disabled.unwrap_or(false) || teleport_component.teleporter_id.is_none() {
response.error_code = ErrorCode::ErrTeleportGmGetCreatureGenCfgFailed.into();
}
if teleport_component.teleporter_id.unwrap() != request.id {
@ -58,8 +71,8 @@ pub fn on_teleport_transfer_request(
response.yaw = 0f32;
response.roll = 0f32;
if player.basic_info.cur_map_id == teleport.map_id {
player.notify(TeleportNotify {
if ctx.player.basic_info.cur_map_id == teleport.map_id {
ctx.player.notify(TeleportNotify {
map_id: teleport.map_id,
pos: Some(teleport_position.to_protobuf()),
rot: None,
@ -71,14 +84,14 @@ pub fn on_teleport_transfer_request(
});
} else {
// remove entity
player.notify(LeaveSceneNotify {
player_id: player.basic_info.id,
ctx.player.notify(LeaveSceneNotify {
player_id: ctx.player.basic_info.id,
scene_id: "".to_string(),
transition_option: Some(TransitionOptionPb::default()),
});
let scene_info = world_util::build_scene_information(&player);
let scene_info = world_util::build_scene_information(ctx);
// TODO: Trigger initial join world flow??
player.notify(JoinSceneNotify {
ctx.player.notify(JoinSceneNotify {
scene_info: Some(scene_info),
max_entity_id: i64::MAX,
transition_option: Some(TransitionOptionPb::default()),
@ -88,7 +101,7 @@ pub fn on_teleport_transfer_request(
}
pub fn on_teleport_finish_request(
_player: &mut Player,
_ctx: &mut NetContext,
_: TeleportFinishRequest,
response: &mut TeleportFinishResponse,
) {
@ -103,4 +116,4 @@ fn get_teleport_position(transform: &[RawVectorData], component: &TeleportCompon
entity_position.add_teleport_position(teleport_position);
}
entity_position
}
}

View file

@ -4,14 +4,15 @@ use wicked_waifus_protocol::{
TutorialReceiveResponse, TutorialUnlockRequest, TutorialUnlockResponse,
};
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
pub fn on_tutorial_info_request(
player: &mut Player,
ctx: &NetContext,
_: TutorialInfoRequest,
response: &mut TutorialInfoResponse,
) {
response.unlock_list = player
response.unlock_list = ctx
.player
.tutorials
.tutorials
.iter()
@ -24,7 +25,7 @@ pub fn on_tutorial_info_request(
}
pub fn on_tutorial_receive_request(
player: &mut Player,
ctx: &mut NetContext,
request: TutorialReceiveRequest,
response: &mut TutorialReceiveResponse,
) {
@ -35,12 +36,13 @@ pub fn on_tutorial_receive_request(
return;
};
let Some(tutorial) = player
let Some(tutorial) = ctx
.player
.tutorials
.tutorials
.iter()
.find(|tutorial| tutorial.id == request.id) else {
.find(|tutorial| tutorial.id == request.id)
else {
response.error_code = ErrorCode::GuideTutorialNotUnlock.into();
return;
};
@ -51,7 +53,10 @@ pub fn on_tutorial_receive_request(
}
// TODO: Search the rewards in drop_package
tracing::debug!("Tutorial receive request with drop: {}", tutorial_data.drop_id);
tracing::debug!(
"Tutorial receive request with drop: {}",
tutorial_data.drop_id
);
// TODO: Fill in the item map
response.error_code = ErrorCode::Success.into();
@ -59,7 +64,7 @@ pub fn on_tutorial_receive_request(
}
pub fn on_tutorial_unlock_request(
player: &mut Player,
ctx: &mut NetContext,
request: TutorialUnlockRequest,
response: &mut TutorialUnlockResponse,
) {
@ -70,7 +75,8 @@ pub fn on_tutorial_unlock_request(
return;
};
if let Some(tutorial) = player
if let Some(tutorial) = ctx
.player
.tutorials
.tutorials
.iter()
@ -84,7 +90,7 @@ pub fn on_tutorial_unlock_request(
return;
}
let tutorial = player.unlock_tutorial(request.id);
let tutorial = ctx.player.unlock_tutorial(request.id);
response.un_lock_info = Some(TutorialInfo {
id: tutorial.id,
create_time: tutorial.create_time,

View file

@ -0,0 +1,177 @@
use crate::logic::components::{Equip, WeaponSkin};
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use crate::modify_component;
use wicked_waifus_protocol::{
EntityEquipChangeNotify, EntityEquipSkinChangeNotify, EquipComponentPb, EquipTakeOnNotify,
EquipTakeOnRequest, EquipTakeOnResponse, EquipWeaponSkinRequest, EquipWeaponSkinResponse,
ErrorCode, LoadEquipData, SendEquipSkinRequest, SendEquipSkinResponse, WeaponSkinComponentPb,
WeaponSkinDeleteNotify, WeaponSkinRequest, WeaponSkinResponse,
};
pub fn on_weapon_skin_request(
ctx: &NetContext,
_request: WeaponSkinRequest,
response: &mut WeaponSkinResponse,
) {
response.equip_list = get_player_weapons(ctx.player);
response.error_code = ErrorCode::Success.into();
}
pub fn on_equip_weapon_skin_request(
ctx: &mut NetContext,
request: EquipWeaponSkinRequest,
response: &mut EquipWeaponSkinResponse,
) {
let Some(equip_data) = request.data else {
return;
};
let role = ctx.player.role_list.get_mut(&equip_data.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
// Verify Id exist in bindata
let Some(skin_data) =
wicked_waifus_data::weapon_skin_data::iter().find(|data| data.id == equip_data.skin_id)
else {
response.error_code = ErrorCode::WeaponSkinDataErr.into();
return;
};
// Verify Skin is unlocked
if !ctx
.player
.unlocked_skins
.weapon_skins
.contains(&skin_data.id)
{
response.error_code = ErrorCode::WeaponSkinUnLockErr.into();
return;
}
role.weapon_skin_id = equip_data.skin_id;
let world = ctx.world.get_world_entity();
let entity_id = world.get_entity_id(equip_data.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
WeaponSkin,
|skin_component: &mut WeaponSkin| {
skin_component.skin_id = equip_data.skin_id;
}
);
ctx.player.notify(EntityEquipSkinChangeNotify {
entity_id,
weapon_skin_component_pb: Some(WeaponSkinComponentPb {
weapon_skin_id: equip_data.skin_id,
}),
});
// Is the all list needed or only the new one??
response.data_list = get_player_weapons(ctx.player);
response.error_code = ErrorCode::Success.into();
}
pub fn on_send_equip_skin_request(
ctx: &mut NetContext,
request: SendEquipSkinRequest,
response: &mut SendEquipSkinResponse,
) {
let role = ctx.player.role_list.get_mut(&request.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
let old_skin_id = role.weapon_skin_id;
role.weapon_skin_id = 0;
let world = ctx.world.get_world_entity();
let entity_id = world.get_entity_id(request.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
WeaponSkin,
|skin_component: &mut WeaponSkin| {
skin_component.skin_id = 0;
}
);
ctx.player.notify(EntityEquipSkinChangeNotify {
entity_id,
weapon_skin_component_pb: Some(WeaponSkinComponentPb { weapon_skin_id: 0 }),
});
ctx.player.notify(WeaponSkinDeleteNotify {
role_id: request.role_id,
skin_id: old_skin_id,
});
response.error_code = ErrorCode::Success.into();
}
pub fn on_equip_take_on_request(
ctx: &mut NetContext,
request: EquipTakeOnRequest,
response: &mut EquipTakeOnResponse,
) {
let Some(equip_data) = request.data else {
return;
};
// TODO: Add sanity checks(add from another role, a.k.a.: switch from roles)
ctx.player.notify(EquipTakeOnNotify {
data_list: vec![equip_data],
});
let role = ctx.player.role_list.get_mut(&equip_data.role_id);
let Some(role) = role else {
response.error_code = ErrorCode::NotValidRole.into();
return;
};
let Some((id, breach)) = ctx
.player
.inventory
.get_weapon_equip_info(equip_data.equip_inc_id)
else {
response.error_code = ErrorCode::ErrItemNotFound.into();
return;
};
role.equip_weapon = id;
// TODO: Change attributes based on weapon (PbRolePropsNotify + buffs + CombatNotifyAttributeChangedNotify)
// TODO: remove from old one if in scene in case of weapon switch
let world = ctx.world.get_world_entity();
let entity_id = world.get_entity_id(equip_data.role_id);
modify_component!(
world.get_entity_components(entity_id as i32),
Equip,
|equip_component: &mut Equip| {
equip_component.weapon_id = id;
equip_component.weapon_breach_level = breach;
}
);
ctx.player.notify(EntityEquipChangeNotify {
entity_id,
equip_component: Some(EquipComponentPb {
weapon_id: id,
weapon_breach_level: breach,
}),
});
// TODO: Should we return all of them??
response.data_list = vec![equip_data];
response.error_code = ErrorCode::Success.into();
}
#[inline(always)]
fn get_player_weapons(player: &Player) -> Vec<LoadEquipData> {
player
.role_list
.values()
.filter(|role| role.weapon_skin_id != 0)
.map(|role| LoadEquipData {
role_id: role.role_id,
skin_id: role.weapon_skin_id,
})
.collect()
}

View file

@ -30,9 +30,9 @@ impl Transform {
}
pub fn set_rotation_from_protobuf(&mut self, rotator: &Rotator) {
self.rotation.x = rotator.pitch;
self.rotation.y = rotator.yaw;
self.rotation.z = rotator.roll;
self.rotation.x = rotator.roll;
self.rotation.y = rotator.pitch;
self.rotation.z = rotator.yaw;
}
pub fn load_from_save(data: TransformData) -> Self {

View file

@ -1,7 +1,5 @@
pub use in_world_player::InWorldPlayer;
use std::cell::RefCell;
use std::collections::HashMap;
use std::rc::Rc;
use std::sync::Arc;
use wicked_waifus_commons::time_util;
use wicked_waifus_data::motion_data;
@ -11,23 +9,20 @@ use wicked_waifus_protocol::{
AdventreTask, AdventureManualData, AdventureUpdateNotify, AdviceSettingNotify, BuffItemNotify,
ControlInfoNotify, EEntityType, ERemoveEntityType, EnergyInfo, EnergyUpdateNotify,
EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo, EntityRemoveNotify, EntityState,
FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FormationRoleInfo,
GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify, MapUnlockFieldNotify,
MonthCardDailyRewardNotify, MoonChasingTargetGetCountNotify,
MoonChasingTrackMoonHandbookRewardNotify, NormalItemUpdateNotify, PassiveSkillNotify,
PbGetRoleListNotify, PlayerAttr, PlayerAttrKey, PlayerAttrNotify, PlayerAttrType,
PlayerFightFormations, PlayerVarNotify, ProtocolUnit, PushContextIdNotify,
PushDataCompleteNotify, RoguelikeCurrencyNotify, RoleChangeUnlockNotify, RoleFavor,
RoleFavorListNotify, RoleMotion, RoleMotionListNotify, SettingNotify, TeleportUpdateNotify,
UpdateFormationNotify, UpdateGroupFormationNotify,
FavorItem, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FlyEquipAddNotify,
FlySkinEquipData, GroupFormation, HostTeleportUnlockNotify, InstDataNotify, ItemPkgOpenNotify,
LevelPlayInfoNotify, LivingStatus, MailInfosNotify, MonthCardDailyRewardNotify,
MoonChasingTargetGetCountNotify, MoonChasingTrackMoonHandbookRewardNotify,
NormalItemUpdateNotify, PassiveSkillNotify, PbGetRoleListNotify, PlayerAttr, PlayerAttrKey,
PlayerAttrNotify, PlayerAttrType, PlayerFightFormations, PlayerVarNotify, ProtocolUnit,
PushContextIdNotify, PushDataCompleteNotify, RoguelikeCurrencyNotify, RoleChangeUnlockNotify,
RoleFavor, RoleFavorListNotify, RoleFlyEquipNotify, RoleMotion, RoleMotionListNotify,
SettingNotify, TeleportUpdateNotify, UnlockSkinDataNotify, UpdateFormationNotify,
UpdateGroupFormationNotify,
};
use wicked_waifus_protocol_internal::{PlayerBasicData, PlayerRoleData, PlayerSaveData};
use super::{
ecs::world::World,
role::{Role, RoleFormation},
};
use super::role::{Role, RoleFormation};
use crate::logic::components::RoleSkin;
use crate::logic::ecs::world::WorldEntity;
use crate::logic::player::basic_info::PlayerBasicInfo;
@ -46,16 +41,17 @@ use crate::logic::player::player_mc_element::PlayerMcElement;
use crate::logic::player::player_month_card::PlayerMonthCard;
use crate::logic::player::player_teleports::{PlayerTeleport, PlayerTeleports};
use crate::logic::player::player_tutorials::{PlayerTutorial, PlayerTutorials};
use crate::logic::player::Element::Spectro;
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
Position, Visibility, VisionSkill, SoarWingSkin
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, ParaglidingSkin,
PlayerOwnedEntityMarker, Position, SoarWingSkin, Visibility, VisionSkill, WeaponSkin,
},
ecs::component::ComponentContainer,
};
use crate::session::Session;
use crate::{config, create_player_entity_pb, query_components};
use crate::logic::player::Element::Spectro;
use crate::{config, create_player_entity_pb};
use crate::logic::player::player_unlocked_skins::PlayerUnlockedSkins;
mod basic_info;
mod explore_tools;
@ -72,6 +68,7 @@ mod player_mc_element;
mod player_month_card;
mod player_teleports;
mod player_tutorials;
mod player_unlocked_skins;
pub struct Player {
session: Option<Arc<Session>>,
@ -93,8 +90,9 @@ pub struct Player {
pub map_trace: PlayerMapTrace,
pub month_card: PlayerMonthCard,
pub mc_element: PlayerMcElement,
pub unlocked_skins: PlayerUnlockedSkins,
// Runtime
pub world: Rc<RefCell<World>>,
pub world_owner_id: i32,
pub last_save_time: u64,
pub quadrant_id: u64,
}
@ -123,6 +121,10 @@ impl Player {
self.notify(self.explore_tools.build_roulette_update_notify());
self.notify(self.build_role_favor_list_notify());
self.notify(self.func.build_func_open_notify());
self.notify(self.build_weapon_skin_notify());
self.notify(self.build_fly_equip_notify());
self.notify(self.build_role_fly_equip_notify());
self.notify(InstDataNotify {
enter_infos: vec![], // TODO: No effect in normal world, to implement for dungeon::logic()
});
@ -211,6 +213,11 @@ impl Player {
self.role_list.insert(role_id, Role::new(role_id));
});
}
for role in self.role_list.values() {
self.inventory
.add_weapon(role.equip_weapon, 0, 1, 0, 0, 0, role.role_id)
.unwrap();
}
self.formation_list.insert(1, RoleFormation::default());
self.cur_formation_id = 1;
@ -296,6 +303,8 @@ impl Player {
.collect::<Vec<_>>(),
now_chapter: global_status.now_chapter,
received_chapter: global_status.received_chapter,
i_k1: vec![],
r_k1: vec![],
})
.collect::<Vec<_>>(),
}
@ -305,8 +314,8 @@ impl Player {
RoleFavorListNotify {
favor_list: self
.role_list
.iter()
.map(|(_, role)| RoleFavor {
.values()
.map(|role| RoleFavor {
role_id: role.role_id,
level: role.favor_level,
exp: role.favor_exp,
@ -338,12 +347,73 @@ impl Player {
}
}
pub fn build_weapon_skin_notify(&self) -> UnlockSkinDataNotify {
UnlockSkinDataNotify {
phantom_skin_list: self.unlocked_skins.weapon_skins.iter().cloned().collect(),
is_login: true,
}
}
pub fn build_fly_equip_notify(&self) -> FlyEquipAddNotify {
FlyEquipAddNotify {
unlock_fly_skin_ids: self
.unlocked_skins
.fly_skins
.iter()
.chain(&self.unlocked_skins.wing_skins)
.cloned()
.collect(),
}
}
pub fn build_role_fly_equip_notify(&self) -> RoleFlyEquipNotify {
let merged: Vec<_> = self
.unlocked_skins
.fly_skins
.iter()
.chain(&self.unlocked_skins.wing_skins)
.cloned()
.collect();
let mut equipped_skins: HashMap<i32, Vec<i32>> = HashMap::new();
for role in self.role_list.values() {
if role.fly_skin_id != 0 {
equipped_skins
.entry(role.fly_skin_id)
.or_default()
.push(role.role_id);
}
if role.wing_skin_id != 0 {
equipped_skins
.entry(role.wing_skin_id)
.or_default()
.push(role.role_id);
}
}
RoleFlyEquipNotify {
fly_skin_equip_data: merged
.iter()
.map(|&skin| match equipped_skins.get(&skin) {
Some(role_list) => FlySkinEquipData {
role_ids: role_list.to_vec(),
skin_id: skin,
},
None => FlySkinEquipData {
role_ids: vec![],
skin_id: skin,
},
})
.collect(),
}
}
pub fn build_motion_list_notify(&self) -> RoleMotionListNotify {
RoleMotionListNotify {
motion_list: self
.role_list
.iter()
.map(|(_, role)| {
.values()
.map(|role| {
RoleMotion {
role_id: role.role_id,
motion_ids: motion_data::iter()
@ -362,14 +432,15 @@ impl Player {
}
}
pub fn build_player_entity_add_notify(&self, role_list: Vec<Role>) -> EntityAddNotify {
pub fn build_player_entity_add_notify(&self, role_list: Vec<&Role>, world: &mut WorldEntity) -> EntityAddNotify {
create_player_entity_pb!(
role_list,
self.basic_info.cur_map_id,
self,
self.basic_info.id,
self.location.position.clone(),
self.explore_tools
self.explore_tools,
world
)
}
@ -404,15 +475,10 @@ impl Player {
fight_role_infos: cur_formation
.role_ids
.iter()
.map(|&role_id| {
let entity_id = world.get_entity_id(role_id);
let role_skin =
query_components!(world, entity_id, RoleSkin).0.unwrap();
FightRoleInfo {
role_id,
entity_id: world.get_entity_id(role_id),
on_stage_without_control: false,
}
.map(|&role_id| FightRoleInfo {
role_id,
entity_id: world.get_entity_id(role_id),
on_stage_without_control: false,
})
.collect(),
cur_role: cur_formation.cur_role,
@ -449,14 +515,7 @@ impl Player {
tracing::warn!("Role {} not found in use role list", role_id);
return Default::default();
}
let role = *role_map.get(&role_id).unwrap();
FormationRoleInfo {
role_id: role.role_id,
max_hp: 0,
cur_hp: 0,
level: role.level,
role_skin_id: role.skin_id,
}
role_map.get(role_id).unwrap().to_formation_protobuf()
})
.collect(),
is_current: formation.is_current,
@ -514,7 +573,7 @@ impl Player {
}],
});
self.notify(NormalItemUpdateNotify {
normal_item_list: self.inventory.to_normal_item_list_filtered(vec![3]),
normal_item_list: self.inventory.to_normal_item_list_filtered(&[3]),
no_tips: false,
});
self.notify(MonthCardDailyRewardNotify {
@ -596,7 +655,11 @@ impl Player {
.mc_element
.map(PlayerMcElement::load_from_save)
.unwrap_or_default(),
world: Rc::new(RefCell::new(World::new())),
unlocked_skins: save_data
.unlocked_skins
.map(PlayerUnlockedSkins::load_from_save)
.unwrap_or_default(),
world_owner_id: 0,
last_save_time: time_util::unix_timestamp(),
quadrant_id: 0,
}
@ -631,6 +694,7 @@ impl Player {
map_trace: Some(self.map_trace.build_save_data()),
month_card: Some(self.month_card.build_save_data()),
mc_element: Some(self.mc_element.build_save_data()),
unlocked_skins: Some(self.unlocked_skins.build_save_data()),
}
}
@ -639,12 +703,11 @@ impl Player {
}
pub fn build_role_list_notify(&self) -> PbGetRoleListNotify {
// TODO: There is a bug we are investigating with several resonators, this is a workaround
PbGetRoleListNotify {
role_list: self
.role_list
.iter()
.map(|(_, role)| role.to_protobuf())
.values()
.map(|role| role.to_protobuf())
.collect(),
}
}

View file

@ -1,11 +1,22 @@
use std::collections::HashMap;
use std::sync::atomic::AtomicI32;
use wicked_waifus_protocol::{
ArrayIntInt, NormalItem, PhantomItem, PhantomPropInfo, RolePhantomEquipInfo,
RolePhantomPropInfo, WeaponItem,
};
use wicked_waifus_protocol::NormalItem;
use wicked_waifus_protocol_internal::PlayerInventoryData;
use crate::config;
use crate::logic::utils::seq_utils::{SequenceGenerator, Sequencer};
use wicked_waifus_protocol_internal::{
PlayerInventoryData, PlayerInventoryPhantomData, PlayerInventoryWeaponData,
};
pub struct PlayerInventory {
items: HashMap<i32, i32>,
weapons_seq: SequenceGenerator<i32, AtomicI32>,
weapons: HashMap<i32, PlayerInventoryWeaponData>,
echoes_seq: SequenceGenerator<i32, AtomicI32>,
echoes: HashMap<i32, PlayerInventoryPhantomData>,
}
pub struct ItemUsage {
@ -33,13 +44,20 @@ impl PlayerInventory {
pub fn load_from_save(data: PlayerInventoryData) -> Self {
Self {
weapons_seq: SequenceGenerator::from_data(&data.weapons),
echoes_seq: SequenceGenerator::from_data(&data.echoes),
items: data.items.clone(),
weapons: data.weapons.clone(),
echoes: data.echoes.clone(),
}
}
pub fn build_save_data(&self) -> PlayerInventoryData {
PlayerInventoryData {
items: self.items.clone(),
weapons: self.weapons.clone(),
echoes: self.echoes.clone(),
echo_presets: Default::default(),
}
}
@ -52,10 +70,19 @@ impl PlayerInventory {
}
pub fn consume_item(&mut self, id: i32, quantity: i32) -> Result<i32, InventoryError> {
Ok(*self.consume_items(&[ItemUsage { id, quantity: -quantity }])?.get(&id).unwrap())
Ok(*self
.consume_items(&[ItemUsage {
id,
quantity: -quantity,
}])?
.get(&id)
.unwrap())
}
pub fn consume_items(&mut self, usages: &[ItemUsage]) -> Result<HashMap<i32, i32>, InventoryError> {
pub fn consume_items(
&mut self,
usages: &[ItemUsage],
) -> Result<HashMap<i32, i32>, InventoryError> {
if !self.has_enough_items(usages) {
return Err(InventoryError::ItemsNotEnough());
}
@ -68,6 +95,11 @@ impl PlayerInventory {
self.items.get(&Self::UNION_EXP_ID).copied().unwrap_or(0)
}
#[inline(always)]
pub fn add_shell_credits(&mut self, count: i32) -> i32 {
self.add_internal(Self::SHELL_CREDIT_ID, count)
}
#[inline(always)]
pub fn get_shell_credits(&self) -> i32 {
self.items.get(&Self::SHELL_CREDIT_ID).copied().unwrap_or(0)
@ -97,35 +129,182 @@ impl PlayerInventory {
// TODO: Check if this is item or not
#[inline(always)]
pub fn get_waveplate_crystal(&self) -> i32 {
self.items.get(&Self::WAVEPLATE_CRYSTAL_ID).copied().unwrap_or(0)
self.items
.get(&Self::WAVEPLATE_CRYSTAL_ID)
.copied()
.unwrap_or(0)
}
pub fn to_normal_item_list(&self) -> Vec<NormalItem> {
self.items.iter()
self.items
.iter()
.filter(|(&id, _)| Self::WAVEPLATE_ID != id && Self::WAVEPLATE_CRYSTAL_ID != id)
// TODO: Implement expiration
.map(|(&id, &count)| NormalItem { id, count, expire_time: 0 })
.map(|(&id, &count)| NormalItem {
id,
count,
expire_time: 0,
})
.collect::<Vec<_>>()
}
pub fn to_normal_item_list_filtered(&self, ids: Vec<i32>) -> Vec<NormalItem> {
self.items.iter()
pub fn to_normal_item_list_filtered(&self, ids: &[i32]) -> Vec<NormalItem> {
self.items
.iter()
.filter(|(&id, _)| ids.contains(&id))
// TODO: Implement expiration
.map(|(&id, &count)| NormalItem { id, count, expire_time: 0 })
.map(|(&id, &count)| NormalItem {
id,
count,
expire_time: 0,
})
.collect::<Vec<_>>()
}
pub fn to_array_int_int_filtered(&self, ids: &[i32]) -> Vec<ArrayIntInt> {
ids.iter()
.map(|id| ArrayIntInt {
key: *id,
value: self.items.get(id).copied().unwrap_or(0),
})
.collect::<Vec<_>>()
}
pub fn add_weapon(
&mut self,
id: i32,
func: i32,
level: i32,
exp: i32,
breach: i32,
reson: i32,
role: i32,
) -> Result<i32, InventoryError> {
let inc_id = self.weapons_seq.take_id();
self.weapons.insert(
inc_id,
PlayerInventoryWeaponData {
id,
func_value: func,
level,
exp,
breach,
reson_level: reson,
role_id: role,
},
);
Ok(inc_id)
}
pub fn remove_weapon(&mut self, id: i32) {
self.weapons.remove(&id);
self.weapons_seq.give_id(id);
}
pub fn to_weapon_item_list(&self) -> Vec<WeaponItem> {
self.weapons
.iter()
.map(|(&inc_id, data)| WeaponItem {
id: data.id,
incr_id: inc_id,
func_value: data.func_value,
weapon_level: data.level,
weapon_exp: data.exp,
weapon_breach: data.breach,
weapon_reson_level: data.reson_level,
role_id: data.role_id,
})
.collect()
}
pub fn get_weapon_equip_info(&self, inc_id: i32) -> Option<(i32, i32)> {
self.weapons
.get(&inc_id)
.map(|weapon_data| (weapon_data.id, weapon_data.breach))
}
pub fn get_echoes_list(
&self,
) -> (
Vec<PhantomItem>,
Vec<RolePhantomEquipInfo>,
Vec<RolePhantomPropInfo>,
) {
let mut equip_info: HashMap<i32, Vec<i32>> = HashMap::new();
// TODO: probably change vec to hashmaps so comulative attributes are O(1) search range
let mut prop_info: HashMap<i32, (Vec<ArrayIntInt>, Vec<ArrayIntInt>)> = HashMap::new();
let echoes = self
.echoes
.iter()
.map(|(&inc_id, data)| {
if data.role_id != 0 {
equip_info.entry(data.role_id).or_default().push(inc_id);
// TODO add propInfo here
prop_info.entry(data.role_id).or_default();
}
PhantomItem {
id: data.id,
incr_id: inc_id,
func_value: data.func_value,
phantom_level: data.level,
phantom_exp: data.exp,
phantom_main_prop: data
.main_prop
.iter()
.map(|data| PhantomPropInfo {
phantom_prop_id: data.prop_id,
value: data.value,
})
.collect(),
phantom_sub_prop: data
.sub_prop
.iter()
.map(|data| PhantomPropInfo {
phantom_prop_id: data.prop_id,
value: data.value,
})
.collect(),
fetter_group_id: data.fetter_group_id,
skin_id: data.skin_id,
}
})
.collect();
let equip_info = equip_info
.iter()
.map(|(&role_id, info)| RolePhantomEquipInfo {
role_id,
phantom_item_incr_id: info.clone(),
})
.collect();
let prop_info = prop_info
.iter()
.map(|(&role_id, info)| RolePhantomPropInfo {
role_id,
base_prop: info.0.clone(),
add_prop: info.1.clone(),
})
.collect();
(echoes, equip_info, prop_info)
}
#[inline(always)]
fn add_internal(&mut self, id: i32, quantity: i32) -> i32 {
*self.items.entry(id)
*self
.items
.entry(id)
.and_modify(|count| *count += quantity)
.or_insert(quantity)
}
#[inline(always)]
fn add_many_internal(&mut self, usages: &[ItemUsage]) -> HashMap<i32, i32> {
usages.iter()
usages
.iter()
.filter(|usage| usage.quantity != 0)
.map(|delta| (delta.id, self.add_internal(delta.id, delta.quantity)))
.collect::<HashMap<_, _>>()
@ -138,17 +317,107 @@ impl PlayerInventory {
#[inline(always)]
fn has_enough_items(&self, items_delta: &[ItemUsage]) -> bool {
items_delta.iter()
.fold(true, |is_enough, delta| {
is_enough && self.has_enough_item(delta.id, -delta.quantity)
})
items_delta
.iter()
.all(|delta| self.has_enough_item(delta.id, -delta.quantity))
}
}
impl Default for PlayerInventory {
fn default() -> Self {
let mut weapons_seq = SequenceGenerator::new();
let default_unlocks = &config::get_config().default_unlocks;
let weapons: HashMap<i32, PlayerInventoryWeaponData> =
match default_unlocks.unlock_all_weapons {
true => wicked_waifus_data::weapon_conf_data::iter()
.map(|data| {
let (level, breach) = if default_unlocks.unlock_all_weapons_max_level {
(
wicked_waifus_data::weapon_level_data::iter()
.filter(|level_data| level_data.level_id == data.level_id)
.map(|level_data| level_data.level)
.max()
.unwrap_or(1),
wicked_waifus_data::weapon_breach_data::iter()
.filter(|level_data| level_data.breach_id == data.breach_id)
.map(|level_data| level_data.level)
.max()
.unwrap_or(0),
)
} else {
(
wicked_waifus_data::weapon_level_data::iter()
.filter(|level_data| level_data.level_id == data.level_id)
.map(|level_data| level_data.level)
.min()
.unwrap_or(1),
wicked_waifus_data::weapon_breach_data::iter()
.filter(|level_data| level_data.breach_id == data.breach_id)
.map(|level_data| level_data.level)
.min()
.unwrap_or(0),
)
};
let reson_level = if default_unlocks.unlock_all_weapons_all_reson {
wicked_waifus_data::weapon_reson_data::iter()
.filter(|level_data| level_data.reson_id == data.reson_id)
.map(|level_data| level_data.level)
.max()
.unwrap_or(0)
} else {
wicked_waifus_data::weapon_reson_data::iter()
.filter(|level_data| level_data.reson_id == data.reson_id)
.map(|level_data| level_data.level)
.min()
.unwrap_or(0)
};
(
weapons_seq.take_id(),
PlayerInventoryWeaponData {
id: data.item_id,
func_value: 0,
level,
exp: 0,
breach,
reson_level,
role_id: 0,
},
)
})
.collect::<HashMap<_, _>>(),
false => Default::default(),
};
let mut echoes_seq = SequenceGenerator::new();
let echoes: HashMap<i32, PlayerInventoryPhantomData> =
if default_unlocks.unlock_all_echo {
wicked_waifus_data::phantom_item_data::iter()
.filter(|data| data.item_id % 10 == 5) // TODO: Naruse??
.flat_map(|data| {
let phantom_incr_id = echoes_seq.take_id();
data.fetter_group.iter()
.map(move |&fetter_group_id| {
(
phantom_incr_id,
PlayerInventoryPhantomData {
id: data.item_id,
func_value: 0,
level: 25, // TODO: Max level config
fetter_group_id,
..Default::default()
},
)
})
})
.collect()
} else {
HashMap::new()
};
Self {
items: HashMap::new(),
weapons_seq,
weapons,
echoes_seq,
echoes,
}
}
}
}

View file

@ -0,0 +1,84 @@
use crate::config;
use std::collections::HashSet;
use wicked_waifus_protocol_internal::PlayerUnlockedSkinsData;
pub struct PlayerUnlockedSkins {
pub role_skins: HashSet<i32>,
pub weapon_skins: HashSet<i32>,
pub fly_skins: HashSet<i32>,
pub wing_skins: HashSet<i32>,
pub echo_skins: HashSet<i32>,
}
impl PlayerUnlockedSkins {
pub fn load_from_save(data: PlayerUnlockedSkinsData) -> Self {
Self {
role_skins: data.role_skins.iter().cloned().collect(),
weapon_skins: data.weapon_skins.iter().cloned().collect(),
fly_skins: data.fly_skins.iter().cloned().collect(),
wing_skins: data.wing_skins.iter().cloned().collect(),
echo_skins: data.echo_skins.iter().cloned().collect(),
}
}
pub fn build_save_data(&self) -> PlayerUnlockedSkinsData {
PlayerUnlockedSkinsData {
role_skins: self.role_skins.iter().cloned().collect(),
weapon_skins: self.weapon_skins.iter().cloned().collect(),
fly_skins: self.fly_skins.iter().cloned().collect(),
wing_skins: self.wing_skins.iter().cloned().collect(),
echo_skins: self.echo_skins.iter().cloned().collect(),
}
}
}
impl Default for PlayerUnlockedSkins {
fn default() -> Self {
let unlocks = &config::get_config().default_unlocks;
Self {
role_skins: if unlocks.unlock_all_role_skins {
wicked_waifus_data::role_skin_data::iter()
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
weapon_skins: if unlocks.unlock_all_weapon_skins {
wicked_waifus_data::weapon_skin_data::iter()
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
fly_skins: if unlocks.unlock_all_fly_skins {
wicked_waifus_data::fly_skin_config_data::iter()
.filter(|skin| skin.skin_type == 0)
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
wing_skins: if unlocks.unlock_all_wing_skins {
wicked_waifus_data::fly_skin_config_data::iter()
.filter(|skin| skin.skin_type == 1)
.map(|skin| skin.id)
.collect()
} else {
HashSet::new()
},
echo_skins: if unlocks.unlock_all_echo_skins {
wicked_waifus_data::phantom_customize_item_data::iter()
.filter(|data| data.skin_item_id != 0)
.map(|data| data.skin_item_id)
.collect()
} else {
HashSet::new()
},
}
}
}

View file

@ -29,7 +29,7 @@ impl RoleFormation {
RoleFormationData {
formation_id: self.id,
cur_role: self.cur_role,
role_id_list: self.role_ids.iter().map(|&role_id| role_id).collect(),
role_id_list: self.role_ids.iter().copied().collect(),
is_current: self.is_current,
}
}

View file

@ -1,13 +1,14 @@
use std::collections::HashMap;
use wicked_waifus_protocol::{ArrayIntInt, RoleInfo};
use wicked_waifus_protocol::{ArrayIntInt, FormationRoleInfo, RoleInfo};
use crate::config;
use crate::logic::utils::growth_utils::get_role_props_by_level;
use crate::logic::utils::load_role_info::load_key_value;
pub use formation::RoleFormation;
use wicked_waifus_commons::time_util;
use wicked_waifus_data::{role_info_data, BasePropertyData};
use wicked_waifus_data::base_property_data::BasePropertyData;
use wicked_waifus_data::role_info_data;
use wicked_waifus_protocol_internal::{RoleData, RoleStats};
use crate::logic::player::Element;
@ -50,6 +51,9 @@ pub struct Role {
pub element_energy: i32,
pub favor_level: i32,
pub favor_exp: i32,
pub wing_skin_id: i32,
pub fly_skin_id: i32,
pub weapon_skin_id: i32,
}
impl Role {
@ -119,21 +123,40 @@ impl Role {
let default_unlocks = &config::get_config().default_unlocks;
let (level, breakthrough) = if default_unlocks.unlock_all_roles_max_level {
(data.max_level, 6)
(
data.max_level,
wicked_waifus_data::role_breach_data::iter()
.filter(|level_data| level_data.breach_group_id == data.breach_id)
.map(|level_data| level_data.breach_level)
.max()
.unwrap_or(0),
)
} else {
(1, 0)
(
1,
wicked_waifus_data::role_breach_data::iter()
.filter(|level_data| level_data.breach_group_id == data.breach_id)
.map(|level_data| level_data.breach_level)
.min()
.unwrap_or(0),
)
};
let resonant_chain_group_index = if default_unlocks.unlock_all_roles_all_sequences {
6
wicked_waifus_data::resonant_chain_data::iter()
.filter(|level_data| level_data.group_id == data.resonant_chain_group_id)
.map(|level_data| level_data.group_index)
.max()
.unwrap_or(0)
} else {
0
};
// TODO: add weapon and echo stats
let base_stats = &get_role_props_by_level(role_id, level, breakthrough);
Self {
role_id,
name: String::with_capacity(0),
level,
exp: 0, // TODO: Compute based on level??
exp: 0,
breakthrough,
skill_map: HashMap::new(), // TODO!
star: 0,
@ -151,12 +174,16 @@ impl Role {
element_energy: base_stats.element_energy,
favor_level: 0,
favor_exp: 0,
wing_skin_id: 0,
fly_skin_id: 0,
weapon_skin_id: 0,
}
}
pub fn get_base_properties(&self) -> BasePropertyData {
// Overwrite dynamic attributes with stores values
let mut base_stats = get_role_props_by_level(self.role_id, self.level, self.breakthrough);
// TODO: add weapon and echo stats
// TODO: Integrity check, value has to be between 0 and max
base_stats.life = self.hp;
base_stats.energy = self.energy;
@ -169,6 +196,7 @@ impl Role {
}
pub fn to_protobuf(&self) -> RoleInfo {
// TODO: add weapon and echo stats
let base_prop: HashMap<i32, i32> = load_key_value(&self.get_base_properties());
RoleInfo {
role_id: self.role_id,
@ -192,6 +220,17 @@ impl Role {
}
}
pub fn to_formation_protobuf(&self) -> FormationRoleInfo {
let base_stats = get_role_props_by_level(self.role_id, self.level, self.breakthrough);
FormationRoleInfo {
role_id: self.role_id,
max_hp: base_stats.life_max,
cur_hp: base_stats.life,
level: self.level,
role_skin_id: self.skin_id,
}
}
pub fn load_from_save(data: RoleData) -> (i32, Self) {
(
data.role_id,
@ -217,6 +256,9 @@ impl Role {
element_energy: data.stats.unwrap().element_energy,
favor_level: data.favor_level,
favor_exp: data.favor_exp,
wing_skin_id: data.wing_skin_id,
fly_skin_id: data.fly_skin_id,
weapon_skin_id: data.weapon_skin_id,
},
)
}
@ -250,6 +292,9 @@ impl Role {
}),
favor_level: self.favor_level,
favor_exp: self.favor_exp,
wing_skin_id: self.wing_skin_id,
fly_skin_id: self.fly_skin_id,
weapon_skin_id: self.weapon_skin_id,
..Default::default()
}
}

View file

@ -1,7 +1,6 @@
use wicked_waifus_commons::time_util;
use wicked_waifus_protocol_internal::PlayerSaveData;
use wicked_waifus_protocol::{message::Message, AfterJoinSceneNotify, EnterGameResponse, JoinSceneNotify, SilenceNpcNotify, TransitionOptionPb};
use std::collections::hash_map::Entry::Vacant;
use std::{
cell::RefCell,
collections::{HashMap, VecDeque},
@ -122,6 +121,11 @@ fn logic_thread_func(receiver: mpsc::Receiver<LogicInput>, load: Arc<AtomicUsize
}
}
pub struct NetContext<'logic> {
pub player: &'logic mut Player,
pub world: &'logic mut World,
}
fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
match input {
LogicInput::AddPlayer {
@ -130,64 +134,56 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
session,
player_save_data,
} => {
let (player, is_player) = if let Vacant(e) = state.players.entry(player_id) {
(
e.insert(RefCell::new(Player::load_from_save(player_save_data))),
true,
)
} else {
if let Some(player) = state.players.get_mut(&player_id) {
(player, false)
} else {
tracing::warn!("logic_thread: get player requested, but player {player_id} with data doesn't exist");
return;
}
};
let mut player = state.players.entry(player_id).or_insert_with(|| {
RefCell::new(Player::load_from_save(player_save_data))
}).borrow_mut();
let mut player = player.borrow_mut();
if is_player {
player
.world
.borrow_mut()
.world_entitys
.insert(player.basic_info.cur_map_id, WorldEntity::default());
state.worlds.insert(player_id, player.world.clone());
}
// TODO: shall we search in coop?
player.world_owner_id = player_id;
let mut world = state.worlds.entry(player_id).or_insert_with(|| {
let mut world = World::new();
world.world_entities.insert(
player.basic_info.cur_map_id,
WorldEntity::default(),
);
Rc::new(RefCell::new(world))
}).borrow_mut();
player.init();
player.set_session(session);
player.respond(EnterGameResponse::default(), enter_rpc_id);
player.notify_general_data();
player
.world
.borrow_mut()
.set_in_world_player_data(player.build_in_world_player());
world.set_in_world_player_data(player.build_in_world_player());
world_util::add_player_entities(&player);
let scene_info = world_util::build_scene_information(&player);
let mut ctx = NetContext {
player: &mut player,
world: &mut world,
};
world_util::add_player_entities(&mut ctx);
let scene_info = world_util::build_scene_information(&mut ctx);
player.notify(SilenceNpcNotify::default());
ctx.player.notify(SilenceNpcNotify::default());
player.notify(JoinSceneNotify {
ctx.player.notify(JoinSceneNotify {
scene_info: Some(scene_info),
max_entity_id: i64::MAX,
transition_option: Some(TransitionOptionPb::default()),
});
player.notify(AfterJoinSceneNotify::default());
player.notify(player.build_update_formation_notify());
ctx.player.notify(AfterJoinSceneNotify::default());
ctx.player.notify(ctx.player.build_update_formation_notify());
let map = logic::utils::quadrant_util::get_map(player.basic_info.cur_map_id);
let map = logic::utils::quadrant_util::get_map(ctx.player.basic_info.cur_map_id);
let quadrant_id = map.get_quadrant_id(
player.location.position.position.x * 100.0,
player.location.position.position.y * 100.0,
ctx.player.location.position.position.x * 100.0,
ctx.player.location.position.position.y * 100.0,
);
player.quadrant_id = quadrant_id;
player.notify_month_card();
ctx.player.quadrant_id = quadrant_id;
ctx.player.notify_month_card();
let entities = map.get_initial_entities(quadrant_id);
world_util::add_entities(&player, &entities, false);
world_util::add_entities(&mut ctx, &entities, false);
drop(player);
@ -200,8 +196,17 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
tracing::warn!("logic_thread: process message requested, but player with id {player_id} doesn't exist");
return;
};
super::handler::handle_logic_message(&mut player.borrow_mut(), message);
let mut player = player.borrow_mut();
let Some(world) = state.worlds.get_mut(&player.world_owner_id) else {
tracing::warn!("logic_thread: process message requested, but world for player id {} doesn't exist", player.world_owner_id);
return;
};
let mut world = world.borrow_mut();
let mut net_context = NetContext {
player: &mut player,
world: &mut world,
};
super::handler::handle_logic_message(&mut net_context, message);
}
LogicInput::RemovePlayer { player_id } => {
let Some(player) = state.players.remove(&player_id) else {

View file

@ -6,7 +6,8 @@ use wicked_waifus_data::pb_components::action::{Action, ChangeSelfEntityState, U
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::{ItemUsage, Player};
use crate::logic::player::ItemUsage;
use crate::logic::thread_mgr::NetContext;
use crate::logic::utils::tag_utils;
use crate::query_components;
@ -18,23 +19,23 @@ macro_rules! unimplemented_action {
}
}
pub fn perform_action(player: &mut Player,
pub fn perform_action(ctx: &mut NetContext,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
level_entity_data: &wicked_waifus_data::level_entity_config_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::template_config_data::TemplateConfigData,
element: Action) {
match element {
Action::SetBattleState(action) => unimplemented_action! { action },
Action::ExecBattleAction(action) => unimplemented_action! { action },
Action::WaitBattleCondition(action) => unimplemented_action! { action },
Action::PlayFlow(action) => unimplemented_action! { action },
Action::Collect(_) => collect_action(player, level_entity_data, template_config),
Action::Collect(_) => collect_action(ctx, level_entity_data, template_config),
Action::LeisureInteract(action) => unimplemented_action! { action },
Action::UnlockTeleportTrigger(action) => unlock_teleport_trigger(player, action.params),
Action::UnlockTeleportTrigger(action) => unlock_teleport_trigger(ctx, action.params),
Action::EnableTemporaryTeleport(action) => unimplemented_action! { action },
Action::OpenSystemBoard(action) => unimplemented_action! { action },
Action::OpenSystemFunction(action) => unimplemented_action! { action },
Action::ChangeSelfEntityState(action) => change_self_entity_state(player, entity_id, level_entity_data, template_config, action.params),
Action::ChangeSelfEntityState(action) => change_self_entity_state(ctx, entity_id, level_entity_data, template_config, action.params),
Action::SetPlayerOperationRestriction(action) => unimplemented_action! { action },
Action::Wait(action) => unimplemented_action! { action },
Action::ChangeEntityState(action) => unimplemented_action! { action },
@ -135,6 +136,8 @@ pub fn perform_action(player: &mut Player,
Action::RemoveTrialFollowShooter(action) => unimplemented_action! { action },
Action::AddTrialCharacter(action) => unimplemented_action! { action },
Action::RemoveTrialCharacter(action) => unimplemented_action! { action },
Action::UpdateTrialCharacter(action) => unimplemented_action! { action },
Action::RestoreTrialCharacter(action) => unimplemented_action! { action },
Action::SetAreaState(action) => unimplemented_action! { action },
Action::SwitchSubLevels(action) => unimplemented_action! { action },
Action::ChangeTeamPosition(action) => unimplemented_action! { action },
@ -208,12 +211,15 @@ pub fn perform_action(player: &mut Player,
Action::StopUiScreenEffect(action) => unimplemented_action! { action },
Action::StopNewMoveWithSpline(action) => unimplemented_action! { action },
Action::RequestSystemFunction(action) => unimplemented_action! { action },
Action::SetTimeScale(action) => unimplemented_action! { action },
Action::EndCommonTip(action) => unimplemented_action! { action },
Action::SetupMoraleSystem(action) => unimplemented_action! { action },
}
}
fn collect_action(player: &mut Player,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData) {
fn collect_action(ctx: &mut NetContext,
level_entity_data: &wicked_waifus_data::level_entity_config_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::template_config_data::TemplateConfigData) {
if let Some(reward_component) = level_entity_data.components_data.reward_component
.as_ref()
.or(template_config.components_data.reward_component.as_ref()) {
@ -227,11 +233,11 @@ fn collect_action(player: &mut Player,
let usages = drop.drop_preview.iter()
.map(|(&id, &quantity)| ItemUsage { id, quantity })
.collect::<Vec<_>>();
let updated_items = player.inventory.add_items(&usages);
let normal_item_list = player.inventory.to_normal_item_list_filtered(
updated_items.keys().cloned().collect::<Vec<i32>>()
let updated_items = ctx.player.inventory.add_items(&usages);
let normal_item_list = ctx.player.inventory.to_normal_item_list_filtered(
&updated_items.keys().cloned().collect::<Vec<i32>>()
);
player.notify(NormalItemUpdateNotify { normal_item_list, no_tips: false });
ctx.player.notify(NormalItemUpdateNotify { normal_item_list, no_tips: false });
// UpdateHandBookActiveStateMapNotify
let mut rewards: HashMap<i32, WR> = HashMap::new();
rewards.insert(0, WR {
@ -244,7 +250,7 @@ fn collect_action(player: &mut Player,
})
.collect::<Vec<_>>(),
});
player.notify(ItemRewardNotify {
ctx.player.notify(ItemRewardNotify {
drop_id: reward_id,
reason: 15000,
magnification: 1,
@ -256,21 +262,20 @@ fn collect_action(player: &mut Player,
}
#[inline(always)]
fn unlock_teleport_trigger(player: &mut Player, action: UnlockTeleportTrigger) {
player.unlock_teleport(action.teleport_id)
fn unlock_teleport_trigger(ctx: &mut NetContext, action: UnlockTeleportTrigger) {
ctx.player.unlock_teleport(action.teleport_id)
}
fn change_self_entity_state(player: &mut Player,
fn change_self_entity_state(ctx: &mut NetContext,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
level_entity_data: &wicked_waifus_data::level_entity_config_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::template_config_data::TemplateConfigData,
action: ChangeSelfEntityState) {
let state = tag_utils::get_tag_id_by_name(action.entity_state.as_str());
// TODO: update Tag::CommonEntityTags too??
let old_state = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let world = ctx.world.get_world_entity();
let mut state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
let old_state = state_tag.state_tag_id;
tracing::debug!("ChangeSelfEntityState: old state {old_state} -> new state: {state}");
@ -291,7 +296,7 @@ fn change_self_entity_state(player: &mut Player,
if expected == state {
if let Some(actions) = state_change_behavior.action {
for sub in actions {
perform_action(player, entity_id, level_entity_data, template_config, sub);
perform_action(ctx, entity_id, level_entity_data, template_config, sub);
}
}
}
@ -299,7 +304,7 @@ fn change_self_entity_state(player: &mut Player,
}
}
player.notify(EntityCommonTagNotify {
ctx.player.notify(EntityCommonTagNotify {
id: entity_id,
tags: vec![
CommonTagData { tag_id: old_state, remove_tag_ids: false }, // Remove
@ -307,7 +312,7 @@ fn change_self_entity_state(player: &mut Player,
],
});
player.notify(EntityStateReadyNotify {
ctx.player.notify(EntityStateReadyNotify {
entity_id,
tag_id: state,
ready: true, // TODO: Always true? or shall we compare it to something??

View file

@ -1,28 +1,30 @@
use wicked_waifus_data::pb_components::condition::{CheckConditionGroup, CompareEntityState, Condition};
use wicked_waifus_data::pb_components::condition::{
CheckConditionGroup, CompareEntityState, Condition, HasBuff,
};
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::Player;
use crate::logic::thread_mgr::NetContext;
use crate::logic::utils::tag_utils;
use crate::query_components;
macro_rules! unimplemented_condition {
($condition:ident) => {
{
tracing::warn!("Condition check not implemented for: {:?}", $condition);
true
}
}
($condition:ident) => {{
tracing::warn!("Condition check not implemented for: {:?}", $condition);
true
}};
}
pub fn check_condition(player: &Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
element: Condition) -> bool {
pub fn check_condition(
ctx: &mut NetContext,
entity_id: i64,
level_entity_data: &wicked_waifus_data::level_entity_config_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::template_config_data::TemplateConfigData,
element: Condition,
) -> bool {
match element {
Condition::CompareTimePeriod(condition) => unimplemented_condition! { condition },
Condition::CheckChildQuestFinished(condition) => unimplemented_condition! { condition },
Condition::CompareEntityState(condition) => compare_entity_state(player, entity_id, condition),
Condition::CompareEntityState(condition) => compare_entity_state(ctx, entity_id, condition),
Condition::CheckEntityState(condition) => unimplemented_condition! { condition },
Condition::CompareVar(condition) => unimplemented_condition! { condition },
Condition::CompareWeather(condition) => unimplemented_condition! { condition },
@ -36,13 +38,15 @@ pub fn check_condition(player: &Player,
Condition::PreLevelPlay(condition) => unimplemented_condition! { condition },
Condition::CheckLevelPlay(condition) => unimplemented_condition! { condition },
Condition::CheckLevelPlayState(condition) => unimplemented_condition! { condition },
Condition::CheckLevelPlayCompleteNumber(condition) => unimplemented_condition! { condition },
Condition::CheckLevelPlayCompleteNumber(condition) => {
unimplemented_condition! { condition }
}
Condition::CompareLevelPlayRewardState(condition) => unimplemented_condition! { condition },
Condition::CheckItems(condition) => unimplemented_condition! { condition },
Condition::HandInItems(condition) => unimplemented_condition! { condition },
Condition::GetItem(condition) => unimplemented_condition! { condition },
Condition::UseItem(condition) => unimplemented_condition! { condition },
Condition::HasBuff(condition) => unimplemented_condition! { condition },
Condition::HasBuff(condition) => has_buff(ctx, entity_id, condition),
Condition::CompareLift(condition) => unimplemented_condition! { condition },
Condition::CheckJigsawInfo(condition) => unimplemented_condition! { condition },
Condition::CheckInCombat(condition) => unimplemented_condition! { condition },
@ -68,14 +72,20 @@ pub fn check_condition(player: &Player,
Condition::CheckEntityLocked(condition) => unimplemented_condition! { condition },
Condition::CheckRogueAbilitySelect(condition) => unimplemented_condition! { condition },
Condition::CompareFishingBoatState(condition) => unimplemented_condition! { condition },
Condition::CompleteCertainFishingEntrust(condition) => unimplemented_condition! { condition },
Condition::CompleteCertainFishingEntrust(condition) => {
unimplemented_condition! { condition }
}
Condition::CompareFishingPrestigeLevel(condition) => unimplemented_condition! { condition },
Condition::CheckCertainFishingItemCount(condition) => unimplemented_condition! { condition },
Condition::CheckCertainFishingItemCount(condition) => {
unimplemented_condition! { condition }
}
Condition::CompareFishingTechLevel(condition) => unimplemented_condition! { condition },
Condition::ListenEntitySelfEvent(condition) => unimplemented_condition! { condition },
Condition::CheckHookLockPoint(condition) => unimplemented_condition! { condition },
Condition::CheckEntitesExist(condition) => unimplemented_condition! { condition },
Condition::CheckEntityHasSceneItemAttributeTag(condition) => unimplemented_condition! { condition },
Condition::CheckEntityHasSceneItemAttributeTag(condition) => {
unimplemented_condition! { condition }
}
Condition::CheckTargetBattleAttribute(condition) => unimplemented_condition! { condition },
Condition::CheckAlertAreaEnabled(condition) => unimplemented_condition! { condition },
Condition::CompareAlertValue(condition) => unimplemented_condition! { condition },
@ -99,7 +109,13 @@ pub fn check_condition(player: &Player,
Condition::ParallaxAlign(condition) => unimplemented_condition! { condition },
Condition::WaitBattleCondition(condition) => unimplemented_condition! { condition },
Condition::CheckDirection(condition) => unimplemented_condition! { condition },
Condition::CheckConditionGroup(condition) => check_condition_group(player, entity_id, level_entity_data, template_config, condition),
Condition::CheckConditionGroup(condition) => check_condition_group(
ctx,
entity_id,
level_entity_data,
template_config,
condition,
),
Condition::CheckTreasureBeenClaimed(condition) => unimplemented_condition! { condition },
Condition::RangeSphere(condition) => unimplemented_condition! { condition },
Condition::CheckInRange(condition) => unimplemented_condition! { condition },
@ -119,40 +135,68 @@ pub fn check_condition(player: &Player,
Condition::CheckEntityGravityDirection(condition) => unimplemented_condition! { condition },
Condition::CheckTeleControlState(condition) => unimplemented_condition! { condition },
Condition::CheckEntityReward(condition) => unimplemented_condition! { condition },
Condition::CheckIsGramophonePlayingMusic(condition) => unimplemented_condition! { condition },
Condition::CheckIsGramophonePlayingMusic(condition) => {
unimplemented_condition! { condition }
}
Condition::CheckBVBEvent(condition) => unimplemented_condition! { condition },
Condition::FinishBvbChallenge(condition) => unimplemented_condition! { condition },
Condition::CompareActorVar(condition) => unimplemented_condition! { condition },
Condition::CheckDangoCultivationProgress(condition) => unimplemented_condition! { condition },
Condition::CheckDangoCultivationProgress(condition) => {
unimplemented_condition! { condition }
},
Condition::CheckPlayerMoraleLevelRange(condition) => {
unimplemented_condition! { condition }
},
Condition::ProgramSpecialProcess(condition) => {
unimplemented_condition! { condition }
}
}
}
fn compare_entity_state(player: &Player, entity_id: i64, condition: CompareEntityState) -> bool {
fn compare_entity_state(ctx: &NetContext, entity_id: i64, condition: CompareEntityState) -> bool {
let actual = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let world = ctx.world.get_world_entity();
let state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
state_tag.state_tag_id
};
let expected = tag_utils::get_tag_id_by_name(condition.state.as_str());
// In theory, we can only check for equal or not equal
tracing::debug!("CompareEntityState: type {:?}, actual: {actual}, expected: {expected}", condition.compare);
tracing::debug!(
"CompareEntityState: type {:?}, actual: {actual}, expected: {expected}",
condition.compare
);
condition.compare.cmp(&expected, &actual)
}
fn check_condition_group(player: &Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
condition: CheckConditionGroup) -> bool {
fn has_buff(ctx: &NetContext, entity_id: i64, condition: HasBuff) -> bool {
let has_buff = {
let world = ctx.world.get_world_entity();
let buff = query_components!(world, entity_id, FightBuff).0.unwrap();
// TODO: use online condition
// TODO: Check if there are other type of Eq
buff.fight_buff_infos
.iter()
.find(|buf| buf.buff_id == condition.buff_id)
.is_some()
};
tracing::debug!("Entity {entity_id} has buff: {has_buff:?}");
has_buff
}
fn check_condition_group(
ctx: &mut NetContext,
entity_id: i64,
level_entity_data: &wicked_waifus_data::level_entity_config_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::template_config_data::TemplateConfigData,
condition: CheckConditionGroup,
) -> bool {
let mut check = true;
// TODO: Investigate if type has a meaning
for element in condition.condition.conditions {
check = check_condition(player, entity_id, level_entity_data, template_config, element);
check = check_condition(ctx, entity_id, level_entity_data, template_config, element);
if !check {
break;
}
}
check
}
}

View file

@ -3,31 +3,27 @@ use wicked_waifus_protocol::{EEntityType, EntityPb, PlayerSceneAoiData};
use std::collections::HashSet;
use crate::logic::components::Visibility;
use crate::logic::player::Player;
use crate::{modify_component, query_hn_with};
use crate::logic::thread_mgr::NetContext;
pub fn build_scene_add_on_init_data(player: &Player) -> PlayerSceneAoiData {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
pub fn build_scene_add_on_init_data(ctx: &mut NetContext) -> PlayerSceneAoiData {
let world = ctx.world.get_mut_world_entity();
let entities = query_hn_with!(world, PlayerOwnedEntityMarker)
.into_iter()
.map(|(entity_id, _)| {
let res_map: (EEntityType, i32);
match EEntityType::try_from(
world.get_entity(world.get_config_id(entity_id)).entity_type,
) {
Ok(EEntityType::Player) => {
res_map = (EEntityType::Player, entity_id);
(EEntityType::Player, entity_id)
}
Ok(EEntityType::Monster) => {
res_map = (EEntityType::Monster, entity_id);
(EEntityType::Monster, entity_id)
}
_ => {
res_map = (EEntityType::default(), -1);
(EEntityType::default(), -1)
}
}
res_map
})
.collect::<HashSet<(EEntityType, i32)>>();
@ -44,9 +40,9 @@ pub fn build_scene_add_on_init_data(player: &Player) -> PlayerSceneAoiData {
world.get_entity_components(entity_id),
Visibility,
|vis: &mut Visibility| {
let cur_role_id = player
let cur_role_id = ctx.player
.formation_list
.get(&player.cur_formation_id)
.get(&ctx.player.cur_formation_id)
.unwrap()
.cur_role;
(vis.is_visible, vis.is_actor_visible) = if config_id == cur_role_id {

View file

@ -1,4 +1,5 @@
use wicked_waifus_data::{BasePropertyData, base_property_data, monster_property_growth_data, role_property_growth_data};
use wicked_waifus_data::{base_property_data, monster_property_growth_data, role_property_growth_data};
use wicked_waifus_data::base_property_data::BasePropertyData;
pub fn get_role_props_by_level(id: i32, level: i32, breach: i32) -> BasePropertyData {
let mut base_props = get_role_props_or_default(id).clone();

View file

@ -1,4 +1,4 @@
use wicked_waifus_data::BasePropertyData;
use wicked_waifus_data::base_property_data::BasePropertyData;
use wicked_waifus_protocol::EAttributeType;
use std::collections::HashMap;

View file

@ -1,8 +1,9 @@
pub mod action_utils;
pub mod condition_utils;
pub mod entity_serializer;
pub mod load_role_info;
pub mod world_util;
pub mod quadrant_util;
pub mod growth_utils;
pub mod load_role_info;
pub mod quadrant_util;
pub mod seq_utils;
pub mod tag_utils;
pub mod world_util;

View file

@ -1,9 +1,8 @@
use std::collections::HashMap;
use std::sync::OnceLock;
use wicked_waifus_data::level_entity_config_data::LevelEntityConfigData;
use wicked_waifus_data::LevelEntityConfigData;
struct StaticConfig {
pub(crate) struct StaticConfig {
edge_size: f32,
edge_check: f32,
}

View file

@ -0,0 +1,55 @@
use std::collections::{HashMap, VecDeque};
pub trait Sequencer<T> {
fn new() -> Self;
fn from_data<V>(data: &HashMap<T, V>) -> Self;
fn take_id(&mut self) -> T;
fn give_id(&mut self, id: T);
}
pub struct SequenceGenerator<T, A> {
recycled_ids: VecDeque<T>,
next_id: A,
}
macro_rules! sequence_trait_impl {
($t:ty, $a:ty) => (
impl Sequencer<$t> for SequenceGenerator<$t, $a> {
fn new() -> Self {
Self {
recycled_ids: Default::default(),
next_id: <$a>::new(1),
}
}
fn from_data<V>(data: &HashMap<$t, V>) -> Self {
let max_id = data.keys().max().copied().unwrap_or(1);
let next_id = <$a>::new(max_id);
let mut recycled_ids = VecDeque::new();
for i in 1..max_id {
if !data.contains_key(&i) {
recycled_ids.push_back(i);
}
}
Self {
recycled_ids,
next_id,
}
}
fn take_id(&mut self) -> $t {
self.recycled_ids
.pop_front()
.unwrap_or_else(|| self.next_id.fetch_add(1, std::sync::atomic::Ordering::Relaxed))
}
fn give_id(&mut self, id: $t) {
self.recycled_ids.push_back(id);
}
}
)
}
sequence_trait_impl!(i32, std::sync::atomic::AtomicI32);
sequence_trait_impl!(i64, std::sync::atomic::AtomicI64);

View file

@ -4,18 +4,16 @@ use wicked_waifus_protocol::{
SceneMode, ScenePlayerInformation, SceneTimeInfo,
};
use wicked_waifus_data::pb_components::ComponentsData;
use wicked_waifus_data::{
blueprint_config_data, template_config_data, EntityLogic, EntityType, LevelEntityConfigData,
use crate::logic::components::{
Autonomous, Fsm, Interact, MonsterAi, ParaglidingSkin, SoarWingSkin, StateTag, Tag, WeaponSkin,
};
use crate::logic::components::{Autonomous, Fsm, Interact, MonsterAi, SoarWingSkin, StateTag, Tag};
use crate::logic::ecs::entity::EntityBuilder;
use crate::logic::ecs::world::World;
use crate::logic::math::Transform;
use crate::logic::player::Player;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::thread_mgr::NetContext;
use crate::logic::utils::growth_utils::get_monster_props_by_level;
use crate::logic::utils::{entity_serializer, tag_utils};
use crate::logic::{
components::{
Attribute, EntityConfig, Equip, FightBuff, Movement, OwnerPlayer, PlayerOwnedEntityMarker,
@ -24,32 +22,38 @@ use crate::logic::{
ecs::component::ComponentContainer,
};
use crate::query_with;
use wicked_waifus_data::blueprint_config_data::{EntityLogic, EntityType};
use wicked_waifus_data::level_entity_config_data::LevelEntityConfigData;
use wicked_waifus_data::pb_components::ComponentsData;
use wicked_waifus_data::{blueprint_config_data, template_config_data};
const COUNT_OVERRIDE: &[(i32, i32)] = &[
(1105, 3),
(1301, 4)
];
#[macro_export]
macro_rules! create_player_entity_pb {
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr) => {{
let mut world_ref = $player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
($role_list:expr, $cur_map_id:expr, $player:expr, $player_id:expr, $position:expr, $explore_tools:expr, $world:expr) => {{
let current_formation = $player.formation_list.get(&$player.cur_formation_id).unwrap();
let cur_role_id = current_formation.cur_role;
let mut pbs = Vec::new();
for role in $role_list {
let entity = world.create_entity(
let entity = $world.create_entity(
role.role_id,
EEntityType::Player.into(),
$cur_map_id,
);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id as i64);
let fight_buff_infos = $world.generate_role_permanent_buffs(entity.entity_id as i64);
let buf_manager = FightBuff {
fight_buff_infos,
list_buff_effect_cd: vec![],
};
let entity = world.create_builder(entity)
let entity = $world.create_builder(entity)
.with(ComponentContainer::PlayerOwnedEntityMarker(PlayerOwnedEntityMarker {
entity_type: EEntityType::Player,
}))
@ -87,7 +91,13 @@ macro_rules! create_player_entity_pb {
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
skin_id: role.fly_skin_id,
}))
.with(ComponentContainer::ParaglidingSkin(ParaglidingSkin {
skin_id: role.wing_skin_id,
}))
.with(ComponentContainer::WeaponSkin(WeaponSkin {
skin_id: role.weapon_skin_id,
}))
.with(ComponentContainer::FightBuff(buf_manager))
.build();
@ -97,7 +107,7 @@ macro_rules! create_player_entity_pb {
..Default::default()
};
world
$world
.get_entity_components(entity.entity_id)
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
@ -111,16 +121,18 @@ macro_rules! create_player_entity_pb {
}};
}
pub fn add_player_entities(player: &Player) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
let current_formation = player.formation_list.get(&player.cur_formation_id).unwrap();
pub fn add_player_entities(ctx: &mut NetContext) {
let world = ctx.world.get_mut_world_entity();
let current_formation = ctx
.player
.formation_list
.get(&ctx.player.cur_formation_id)
.unwrap();
let role_vec = current_formation
.role_ids
.iter()
.map(|role_id| player.role_list.get(&role_id).unwrap())
.map(|role_id| ctx.player.role_list.get(role_id).unwrap())
.collect::<Vec<_>>();
let cur_role_id = current_formation.cur_role;
@ -129,7 +141,7 @@ pub fn add_player_entities(player: &Player) {
let entity = world.create_entity(
role.role_id,
EEntityType::Player.into(),
player.basic_info.cur_map_id,
ctx.player.basic_info.cur_map_id,
);
// Once per character buffs are implemented, add a mut on role_buffs
let fight_buff_infos = world.generate_role_permanent_buffs(entity.entity_id as i64);
@ -152,10 +164,10 @@ pub fn add_player_entities(player: &Player) {
entity_state: EntityState::Default,
}))
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
player.basic_info.id,
ctx.player.basic_info.id,
)))
.with(ComponentContainer::Position(Position(
player.location.position.clone(),
ctx.player.location.position.clone(),
)))
.with(ComponentContainer::Visibility(Visibility {
is_visible: role.role_id == cur_role_id,
@ -175,13 +187,19 @@ pub fn add_player_entities(player: &Player) {
weapon_breach_level: 0, // TODO: store this too
}))
.with(ComponentContainer::VisionSkill(VisionSkill {
skill_id: player.explore_tools.active_explore_skill,
skill_id: ctx.player.explore_tools.active_explore_skill,
}))
.with(ComponentContainer::RoleSkin(RoleSkin {
skin_id: role.skin_id,
}))
.with(ComponentContainer::SoarWingSkin(SoarWingSkin {
skin_id: 84000001,
skin_id: role.fly_skin_id,
}))
.with(ComponentContainer::ParaglidingSkin(ParaglidingSkin {
skin_id: role.wing_skin_id,
}))
.with(ComponentContainer::WeaponSkin(WeaponSkin {
skin_id: role.weapon_skin_id, // TODO: Is this kept on weapon change
}))
.with(ComponentContainer::FightBuff(buf_manager))
.build();
@ -195,23 +213,23 @@ pub fn add_player_entities(player: &Player) {
}
}
pub fn build_scene_information(player: &Player) -> SceneInformation {
pub fn build_scene_information(ctx: &mut NetContext) -> SceneInformation {
SceneInformation {
scene_id: String::new(),
instance_id: player.location.instance_id,
owner_id: player.basic_info.id,
instance_id: ctx.player.location.instance_id,
owner_id: ctx.player.basic_info.id,
dynamic_entity_list: Vec::new(),
blackboard_params: Vec::new(),
end_time: 0,
aoi_data: Some(entity_serializer::build_scene_add_on_init_data(player)),
player_infos: build_player_info_list(&player.world.borrow_mut()),
aoi_data: Some(entity_serializer::build_scene_add_on_init_data(ctx)),
player_infos: build_player_info_list(ctx.world),
mode: SceneMode::Single.into(),
time_info: Some(SceneTimeInfo {
owner_time_clock_time_span: 0,
hour: 8,
minute: 0,
}),
cur_context_id: player.basic_info.id as i64,
cur_context_id: ctx.player.basic_info.id as i64,
..Default::default()
}
}
@ -243,11 +261,12 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
world.get_world_entity(),
PlayerOwnedEntityMarker,
OwnerPlayer,
EntityConfig,
RoleSkin
EntityConfig
)
.into_iter()
.filter(|(_, _, owner, _, _)| owner.0 == sp.player_id);
.filter(|(_, e, owner, _)| {
owner.0 == sp.player_id && e.entity_type == EEntityType::Player
});
ScenePlayerInformation {
cur_role: cur_role_id,
@ -264,7 +283,7 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
cur_role: cur_role_id,
// is_retain: true,
fight_role_infos: active_characters
.map(|(id, _, _, conf, role_skin)| FightRoleInfo {
.map(|(id, _, _, conf)| FightRoleInfo {
entity_id: id.into(),
role_id: conf.config_id,
on_stage_without_control: false,
@ -279,12 +298,14 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
.collect()
}
pub fn remove_entity(player: &Player, entity_id: i64, remove_type: ERemoveEntityType) {
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
if world.remove_entity(entity_id as i32) {
player.notify(EntityRemoveNotify {
pub fn remove_entity(ctx: &mut NetContext, entity_id: i64, remove_type: ERemoveEntityType) {
if ctx
.world
.get_mut_world_entity()
.remove_entity(entity_id as i32)
{
// TODO: For COOP find a way to get players from world
ctx.player.notify(EntityRemoveNotify {
remove_infos: vec![EntityRemoveInfo {
entity_id,
r#type: remove_type.into(),
@ -294,22 +315,19 @@ pub fn remove_entity(player: &Player, entity_id: i64, remove_type: ERemoveEntity
}
}
pub fn remove_entities(player: &Player, entities: &[&LevelEntityConfigData]) {
pub fn remove_entities(ctx: &mut NetContext, entities: &[&LevelEntityConfigData]) {
let mut removed_entities = Vec::with_capacity(entities.len());
// Enclose to drop borrow mut ASAP
{
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
for entity in entities {
let entity_id = entity.entity_id as i32; // TODO: Should be i64
if world.remove_entity(entity_id) {
removed_entities.push(world.get_entity_id(entity_id));
}
let world = ctx.world.get_mut_world_entity();
for entity in entities {
let entity_id = entity.entity_id as i32; // TODO: Should be i64
if world.remove_entity(entity_id) {
removed_entities.push(world.get_entity_id(entity_id));
}
}
for entity_id in removed_entities {
player.notify(EntityRemoveNotify {
// TODO: For COOP find a way to get players from world
ctx.player.notify(EntityRemoveNotify {
remove_infos: vec![EntityRemoveInfo {
entity_id,
r#type: 0,
@ -319,128 +337,139 @@ pub fn remove_entities(player: &Player, entities: &[&LevelEntityConfigData]) {
}
}
pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData], external_awake: bool) {
pub fn add_entities(
ctx: &mut NetContext,
entities: &[&LevelEntityConfigData],
external_awake: bool,
) {
let mut added_entities = Vec::with_capacity(entities.len());
// Enclose to drop borrow mut ASAP
{
let mut world_ref = player.world.borrow_mut();
let world = world_ref.get_mut_world_entity();
for entity in entities {
// Skip hidden entities
if entity.is_hidden {
tracing::debug!("Hidden entity with config id: {}", entity.entity_id);
continue;
}
if entity.in_sleep && !external_awake {
let world = ctx.world.get_mut_world_entity();
for entity in entities {
// Skip hidden entities
if entity.is_hidden {
tracing::debug!("Hidden entity with config id: {}", entity.entity_id);
continue;
}
if entity.in_sleep && !external_awake {
tracing::debug!(
"Sleep entity with config id not spawned: {}",
entity.entity_id
);
continue;
}
let blueprint_config = blueprint_config_data::get(&entity.blueprint_type);
let template_config = template_config_data::get(&entity.blueprint_type);
if blueprint_config.is_none() || template_config.is_none() {
continue;
}
let entity_logic: EntityLogic = blueprint_config.unwrap().entity_logic;
let (config_type, entity_type, mut entity_state) = match entity_logic {
EntityLogic::Item => (
EntityConfigType::Level,
EEntityType::SceneItem,
EntityState::Default,
),
EntityLogic::Animal => (
EntityConfigType::Level,
EEntityType::Animal,
EntityState::Default,
),
EntityLogic::Monster => (
EntityConfigType::Level,
EEntityType::Monster,
EntityState::Born,
),
EntityLogic::Vehicle => (
EntityConfigType::Level,
EEntityType::Vehicle,
EntityState::Default,
),
EntityLogic::Npc => (
EntityConfigType::Level,
EEntityType::Npc,
EntityState::Default,
),
EntityLogic::Vision => (
EntityConfigType::Level,
EEntityType::Vision,
EntityState::Default,
),
EntityLogic::ClientOnly => (
EntityConfigType::Level,
EEntityType::ClientOnly,
EntityState::Default,
),
EntityLogic::ServerOnly => {
tracing::debug!(
"Sleep entity with config id not spawned: {}",
"Unhandled entity to be added of logic: {:?} with blueprint_type {} and id: {}",
entity_logic,
entity.blueprint_type,
entity.entity_id
);
continue;
}
EntityLogic::Custom => (
EntityConfigType::Level,
EEntityType::Custom,
EntityState::Default,
),
};
let blueprint_config = blueprint_config_data::get(&entity.blueprint_type);
let template_config = template_config_data::get(&entity.blueprint_type);
if blueprint_config.is_none() || template_config.is_none() {
continue;
}
let entity_logic: EntityLogic = blueprint_config.unwrap().entity_logic;
let (config_type, entity_type, mut entity_state) = match entity_logic {
EntityLogic::Item => (
EntityConfigType::Level,
EEntityType::SceneItem,
EntityState::Default,
),
EntityLogic::Animal => (
EntityConfigType::Level,
EEntityType::Animal,
EntityState::Default,
),
EntityLogic::Monster => (
EntityConfigType::Level,
EEntityType::Monster,
EntityState::Born,
),
EntityLogic::Vehicle => (
EntityConfigType::Level,
EEntityType::Vehicle,
EntityState::Default,
),
EntityLogic::Npc => (
EntityConfigType::Level,
EEntityType::Npc,
EntityState::Default,
),
EntityLogic::Vision => (
EntityConfigType::Level,
EEntityType::Vision,
EntityState::Default,
),
EntityLogic::ClientOnly => (
EntityConfigType::Level,
EEntityType::ClientOnly,
EntityState::Default,
),
EntityLogic::ServerOnly => {
tracing::debug!("Unhandled entity to be added of logic: {:?} with blueprint_type {} and id: {}", entity_logic, entity.blueprint_type, entity.entity_id);
continue;
}
EntityLogic::Custom => (
EntityConfigType::Level,
EEntityType::Custom,
EntityState::Default,
),
};
if entity.in_sleep {
entity_state = EntityState::Sleep;
}
let config_id = entity.entity_id as i32; // TODO: i64????
let map_id = entity.map_id;
let components: ComponentsData = entity
.components_data
.merge_with_template(&template_config.unwrap().components_data);
let tmp_entity = world.create_entity(config_id, config_type.into(), map_id);
let mut builder = world.create_builder(tmp_entity);
builder
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: components
.base_info_component
.as_ref()
.and_then(|b| b.camp)
.unwrap_or(0),
config_id,
config_type,
entity_type,
entity_state,
}))
.with(ComponentContainer::Position(Position(Transform::from(
&entity.transform[..],
))))
.with(ComponentContainer::Visibility(Visibility {
is_visible: true,
is_actor_visible: true,
}))
// Some entities may not actually have movement, but it's okay since we won't
// receive move package push for them
.with(ComponentContainer::Movement(Movement::default()));
build_autonomous_component(&mut builder, player.basic_info.id, entity_logic);
build_interact_component(&mut builder, &components);
build_tags_components(&mut builder, &components, player, blueprint_config.unwrap().entity_type, config_id as i64);
build_attribute_component(&mut builder, &components, player.location.instance_id);
build_ai_components(&mut builder, &components);
added_entities.push(builder.build());
if entity.in_sleep {
entity_state = EntityState::Sleep;
}
let config_id = entity.entity_id as i32; // TODO: i64????
let map_id = entity.map_id;
let components: ComponentsData = entity
.components_data
.merge_with_template(&template_config.unwrap().components_data);
let tmp_entity = world.create_entity(config_id, config_type.into(), map_id);
let mut builder = world.create_builder(tmp_entity);
builder
.with(ComponentContainer::EntityConfig(EntityConfig {
camp: components
.base_info_component
.as_ref()
.and_then(|b| b.camp)
.unwrap_or(0),
config_id,
config_type,
entity_type,
entity_state,
}))
.with(ComponentContainer::Position(Position(Transform::from(
&entity.transform[..],
))))
.with(ComponentContainer::Visibility(Visibility {
is_visible: true,
is_actor_visible: true,
}))
// Some entities may not actually have movement, but it's okay since we won't
// receive move package push for them
.with(ComponentContainer::Movement(Movement::default()));
build_autonomous_component(&mut builder, ctx.player.basic_info.id, entity_logic);
build_interact_component(&mut builder, &components);
build_tags_components(
&mut builder,
&components,
ctx.player,
blueprint_config.unwrap().entity_type,
config_id as i64,
);
build_attribute_component(&mut builder, &components, ctx.player.location.instance_id);
build_ai_components(&mut builder, &components);
added_entities.push(builder.build());
}
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let world = ctx.world.get_world_entity();
// Since kuro has issues, we can only send one
for entity in added_entities {
// TODO: For COOP find a way to get players from world
let mut pb = EntityPb {
id: entity.entity_id as i64, // TODO: Should be i64
..Default::default()
@ -451,7 +480,7 @@ pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData], extern
.into_iter()
.for_each(|comp| comp.set_pb_data(&mut pb));
player.notify(EntityAddNotify {
ctx.player.notify(EntityAddNotify {
entity_pbs: vec![pb],
remove_tag_ids: true,
});
@ -496,7 +525,10 @@ fn build_tags_components(
if let Some(entity_state_component) = &components.entity_state_component {
let state = match entity_type {
EntityType::Teleporter | EntityType::TemporaryTeleporter => {
let result = player.teleports.teleports_data.iter()
let result = player
.teleports
.teleports_data
.iter()
.find(|teleporter| teleporter.entity_config_id == config_id);
match result.is_some() {
true => tag_utils::get_tag_id_by_name("关卡.Common.状态.激活"),

View file

@ -59,7 +59,10 @@ impl<S: Clone + Send + Sync + 'static> Application<S> {
}
pub fn serve_dir(mut self, path: &str, dir: &str) -> Self {
self.router = self.router.nest_service(path, ServeDir::new(dir));
self.router = match path {
"" | "/" => self.router.fallback_service(ServeDir::new(dir)),
_ => self.router.nest_service(path, ServeDir::new(dir))
};
self
}

View file

@ -60,6 +60,9 @@ message RoleData {
RoleStats stats = 17;
int32 favor_level = 18;
int32 favor_exp = 19;
int32 wing_skin_id = 20;
int32 fly_skin_id = 21;
int32 weapon_skin_id = 22;
}
message RoleFormationData {
@ -135,8 +138,43 @@ message PlayerAdventureStatusData {
repeated PlayerAdventureGlobalStatusData status = 1;
}
message PlayerInventoryWeaponData {
int32 id = 1;
int32 func_value = 2;
int32 level = 3;
int32 exp = 4;
int32 breach = 5;
int32 reson_level = 6;
int32 role_id = 7;
}
message PhantomPropInfo {
int32 prop_id = 1;
int32 value = 2;
}
message PlayerInventoryPhantomData {
int32 id = 1;
int32 func_value = 2;
int32 level = 3;
int32 exp = 4;
repeated PhantomPropInfo main_prop = 5; // TODO: repeated vs map
repeated PhantomPropInfo sub_prop = 6; // TODO: repeated vs map
int32 fetter_group_id = 7;
int32 skin_id = 8;
int32 role_id = 9;
}
message PlayerInventoryPhantomLoadoutData {
int32 name = 1;
map<int32, int32> incr_id = 2; // Key is position (0,1,2,3,4), value is incr_id
}
message PlayerInventoryData {
map<int32, int32> items = 1;
map<int32, PlayerInventoryWeaponData> weapons = 2; // Key is incr_id
map<int32, PlayerInventoryPhantomData> echoes = 3; // Key is incr_id
map<int32, PlayerInventoryPhantomLoadoutData> echo_presets = 4; // Key is loadout number
}
message PlayerTeleportData {
@ -182,6 +220,14 @@ message PlayerMcElementData {
PlayerMcElementType current_element = 2;
}
message PlayerUnlockedSkinsData {
repeated int32 role_skins = 1;
repeated int32 weapon_skins = 2;
repeated int32 fly_skins = 3;
repeated int32 wing_skins = 4;
repeated int32 echo_skins = 5;
}
message PlayerSaveData {
PlayerBasicData basic_data = 1;
PlayerRoleData role_data = 2;
@ -198,4 +244,5 @@ message PlayerSaveData {
PlayerMapTraceData map_trace = 13;
PlayerMonthCardData month_card = 14;
PlayerMcElementData mc_element = 15;
PlayerUnlockedSkinsData unlocked_skins = 16;
}