use std::collections::HashMap; use serde::Deserialize; #[derive(Deserialize)] #[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))] #[serde(rename_all = "PascalCase")] pub struct RoleInfoData { pub id: i32, pub quality_id: i32, pub role_type: i32, pub is_trial: bool, #[cfg(feature = "strict_json_fields")] pub name: String, #[cfg(feature = "strict_json_fields")] pub nick_name: String, #[cfg(feature = "strict_json_fields")] pub introduction: String, pub tag: Vec, pub parent_id: i32, pub priority: i32, pub show_property: Vec, pub element_id: i32, pub skin_id: i32, #[cfg(feature = "strict_json_fields")] pub role_head_icon_circle: String, #[cfg(feature = "strict_json_fields")] pub role_head_icon_large: String, #[cfg(feature = "strict_json_fields")] pub role_head_icon_big: String, #[cfg(feature = "strict_json_fields")] pub card: String, #[cfg(feature = "strict_json_fields")] pub role_head_icon: String, #[cfg(feature = "strict_json_fields")] pub formation_role_card: String, #[cfg(feature = "strict_json_fields")] pub role_stand: String, #[cfg(feature = "strict_json_fields")] pub role_portrait: String, pub spillover_item: HashMap, #[cfg(feature = "strict_json_fields")] pub mesh_id: i32, #[cfg(feature = "strict_json_fields")] pub ui_mesh_id: i32, #[cfg(feature = "strict_json_fields")] pub role_body: String, pub breach_model: i32, pub special_energy_bar_id: i32, #[cfg(feature = "strict_json_fields")] pub camera_config: String, #[cfg(feature = "strict_json_fields")] pub camera_float_height: i32, pub entity_property: i32, pub max_level: i32, pub level_consume_id: i32, pub breach_id: i32, pub skill_id: i32, pub skill_tree_group_id: i32, pub resonance_id: i32, pub resonant_chain_group_id: i32, pub is_show: bool, pub exchange_consume: HashMap, pub init_weapon_item_id: i32, pub weapon_type: i32, #[cfg(feature = "strict_json_fields")] #[serde(rename = "SkillDAPath")] pub skill_da_path: String, #[cfg(feature = "strict_json_fields")] #[serde(rename = "SkillLockDAPath")] pub skill_lock_da_path: String, #[cfg(feature = "strict_json_fields")] #[serde(rename = "UiScenePerformanceABP")] pub ui_scene_performance_abp: String, pub lock_on_default_id: i32, pub lock_on_look_on_id: i32, #[cfg(feature = "strict_json_fields")] #[serde(rename = "SkillEffectDA")] pub skill_effect_da: String, #[cfg(feature = "strict_json_fields")] pub foot_step_state: String, pub party_id: i32, #[cfg(feature = "strict_json_fields")] pub attributes_description: String, #[cfg(feature = "strict_json_fields")] pub icon: String, pub item_quality_id: i32, #[cfg(feature = "strict_json_fields")] pub obtained_show_description: String, pub num_limit: i32, pub show_in_bag: bool, #[cfg(feature = "strict_json_fields")] pub weapon_scale: Vec, #[cfg(feature = "strict_json_fields")] pub intervene: bool, #[cfg(feature = "strict_json_fields")] pub character_voice: String, pub trial_role: i32, pub is_aim: bool, pub role_guide: i32, #[cfg(feature = "strict_json_fields")] pub red_dot_disable_rule: i32, #[cfg(feature = "strict_json_fields")] pub skin_damage: Vec, #[cfg(feature = "strict_json_fields")] pub hide_hu_lu: bool, }