use serde::Deserialize; #[derive(Deserialize)] #[cfg_attr(feature = "strict_json_fields", serde(deny_unknown_fields))] #[serde(rename_all = "PascalCase")] pub struct RoleSkinData { pub id: i32, pub role_id: i32, pub suit_weapon_skin_id: i32, pub head_id: i32, pub quality_id: i32, #[cfg(feature = "strict_json_fields")] pub name: String, #[cfg(feature = "strict_json_fields")] pub title_name: String, #[cfg(feature = "strict_json_fields")] pub sub_dec_name: String, #[cfg(feature = "strict_json_fields")] pub type_description: String, #[cfg(feature = "strict_json_fields")] pub attributes_description: String, #[cfg(feature = "strict_json_fields")] pub bg_description: String, #[cfg(feature = "strict_json_fields")] pub icon_middle: String, #[cfg(feature = "strict_json_fields")] pub icon_small: String, #[cfg(feature = "strict_json_fields")] pub item_access: Vec, #[cfg(feature = "strict_json_fields")] pub sort_index: i32, #[cfg(feature = "strict_json_fields")] pub red_dot_disable_rule: i32, #[cfg(feature = "strict_json_fields")] pub show_in_bag: bool, #[cfg(feature = "strict_json_fields")] pub obtained_show_description: String, #[cfg(feature = "strict_json_fields")] pub icon: String, #[cfg(feature = "strict_json_fields")] pub function_desc: String, #[cfg(feature = "strict_json_fields")] pub first_obtain_desc: String, #[cfg(feature = "strict_json_fields")] pub quality: u8, #[cfg(feature = "strict_json_fields")] pub tag: String, #[cfg(feature = "strict_json_fields")] pub role_head_icon_circle: String, #[cfg(feature = "strict_json_fields")] pub role_head_icon_large: String, #[cfg(feature = "strict_json_fields")] pub role_head_icon_big: String, #[cfg(feature = "strict_json_fields")] pub card: String, #[cfg(feature = "strict_json_fields")] pub role_head_icon: String, #[cfg(feature = "strict_json_fields")] pub preview_role_card: String, #[cfg(feature = "strict_json_fields")] pub buy_shop_preview_role_card: String, #[cfg(feature = "strict_json_fields")] pub formation_role_card: String, #[cfg(feature = "strict_json_fields")] pub role_stand: String, #[cfg(feature = "strict_json_fields")] pub suit_weapon_skin_color: String, #[cfg(feature = "strict_json_fields")] pub role_obtain_color1: String, #[cfg(feature = "strict_json_fields")] pub role_obtain_color2: String, #[cfg(feature = "strict_json_fields")] pub role_portrait: String, #[cfg(feature = "strict_json_fields")] pub mesh_id: i32, #[cfg(feature = "strict_json_fields")] pub ui_mesh_id: i32, #[cfg(feature = "strict_json_fields")] pub role_body: String, #[cfg(feature = "strict_json_fields")] #[serde(rename = "UiScenePerformanceABP")] pub ui_scene_performance_abp: String, #[cfg(feature = "strict_json_fields")] pub foot_step_state: String, #[cfg(feature = "strict_json_fields")] pub pay_shop_preview_role_texture_path: String, #[cfg(feature = "strict_json_fields")] pub pay_shop_preview_role_texture_bg_path: String, #[cfg(feature = "strict_json_fields")] pub pay_shop_preview_weapon_texture_path: String, #[cfg(feature = "strict_json_fields")] pub pay_shop_preview_buy_role_texture_path: String, #[cfg(feature = "strict_json_fields")] pub pay_shop_preview_buy_role_suit_weapon_texture_path: String, #[cfg(feature = "strict_json_fields")] pub share_texture_path: String, #[cfg(feature = "strict_json_fields")] pub spine_skeleton_data: String, #[cfg(feature = "strict_json_fields")] pub small_spine_atlas: String, }