wicked-waifus-rs/wicked-waifus-game-server/src/logic/utils/action_utils.rs
2025-05-16 11:02:03 +00:00

315 lines
No EOL
20 KiB
Rust

use std::collections::HashMap;
use wicked_waifus_protocol::{CommonTagData, EntityCommonTagNotify, EntityStateReadyNotify, ItemRewardNotify, NormalItemUpdateNotify, RewardItemInfo, WR};
use wicked_waifus_data::pb_components::action::{Action, ChangeSelfEntityState, UnlockTeleportTrigger};
use wicked_waifus_data::pb_components::entity_state::EntityStateComponent;
use crate::logic::ecs::component::ComponentContainer;
use crate::logic::player::{ItemUsage, Player};
use crate::logic::utils::tag_utils;
use crate::query_components;
macro_rules! unimplemented_action {
($action:ident) => {
{
tracing::warn!("Action not implemented for: {:?}", $action);
}
}
}
pub fn perform_action(player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
element: Action) {
match element {
Action::SetBattleState(action) => unimplemented_action! { action },
Action::ExecBattleAction(action) => unimplemented_action! { action },
Action::WaitBattleCondition(action) => unimplemented_action! { action },
Action::PlayFlow(action) => unimplemented_action! { action },
Action::Collect(_) => collect_action(player, level_entity_data, template_config),
Action::LeisureInteract(action) => unimplemented_action! { action },
Action::UnlockTeleportTrigger(action) => unlock_teleport_trigger(player, action.params),
Action::EnableTemporaryTeleport(action) => unimplemented_action! { action },
Action::OpenSystemBoard(action) => unimplemented_action! { action },
Action::OpenSystemFunction(action) => unimplemented_action! { action },
Action::ChangeSelfEntityState(action) => change_self_entity_state(player, entity_id, level_entity_data, template_config, action.params),
Action::SetPlayerOperationRestriction(action) => unimplemented_action! { action },
Action::Wait(action) => unimplemented_action! { action },
Action::ChangeEntityState(action) => unimplemented_action! { action },
Action::Log(action) => unimplemented_action! { action },
Action::EnableNearbyTracking(action) => unimplemented_action! { action },
Action::TeleportDungeon(action) => unimplemented_action! { action },
Action::DestroySelf(action) => unimplemented_action! { action },
Action::CameraLookAt(action) => unimplemented_action! { action },
Action::StopCameraLookAt(action) => unimplemented_action! { action },
Action::EnterOrbitalCamera(action) => unimplemented_action! { action },
Action::ExitOrbitalCamera(action) => unimplemented_action! { action },
Action::SendAiEvent(action) => unimplemented_action! { action },
Action::SetInteractionLockState(action) => unimplemented_action! { action },
Action::AwakeEntity(action) => unimplemented_action! { action },
Action::ChangeLiftTarget(action) => unimplemented_action! { action },
Action::CalculateVar(action) => unimplemented_action! { action },
Action::AddBuffToPlayer(action) => unimplemented_action! { action },
Action::RemoveBuffFromPlayer(action) => unimplemented_action! { action },
Action::AddBuffToEntity(action) => unimplemented_action! { action },
Action::RemoveBuffFromEntity(action) => unimplemented_action! { action },
Action::Prompt(action) => unimplemented_action! { action },
Action::SetEntityVisible(action) => unimplemented_action! { action },
Action::DestroyEntity(action) => unimplemented_action! { action },
Action::GuideTrigger(action) => unimplemented_action! { action },
Action::TriggerCameraShake(action) => unimplemented_action! { action },
Action::SetVar(action) => unimplemented_action! { action },
Action::VehicleEnter(action) => unimplemented_action! { action },
Action::VehicleExitPlayer(action) => unimplemented_action! { action },
Action::LockEntity(action) => unimplemented_action! { action },
Action::UnlockEntity(action) => unimplemented_action! { action },
Action::CommonTip(action) => unimplemented_action! { action },
Action::CommonTip2(action) => unimplemented_action! { action },
Action::PostAkEvent(action) => unimplemented_action! { action },
Action::VehicleEnterNpc(action) => unimplemented_action! { action },
Action::VehicleExitNpc(action) => unimplemented_action! { action },
Action::PlayerLookAt(action) => unimplemented_action! { action },
Action::PlayBubble(action) => unimplemented_action! { action },
Action::AddPlayBubble(action) => unimplemented_action! { action },
Action::ClearPlayBubble(action) => unimplemented_action! { action },
Action::ExecRiskHarvestEffect(action) => unimplemented_action! { action },
Action::EnableLevelPlay(action) => unimplemented_action! { action },
Action::ClaimLevelPlayReward(action) => unimplemented_action! { action },
Action::SettlementDungeon(action) => unimplemented_action! { action },
Action::ExitDungeon(action) => unimplemented_action! { action },
Action::FinishDungeon(action) => unimplemented_action! { action },
Action::RecordDungeonEvent(action) => unimplemented_action! { action },
Action::RecoverDurability(action) => unimplemented_action! { action },
Action::FadeInScreen(action) => unimplemented_action! { action },
Action::FadeOutScreen(action) => unimplemented_action! { action },
Action::ChangeNpcPerformState(action) => unimplemented_action! { action },
Action::EntityTurnTo(action) => unimplemented_action! { action },
Action::EntityLookAt(action) => unimplemented_action! { action },
Action::ToggleMapMarkState(action) => unimplemented_action! { action },
Action::RandomVar(action) => unimplemented_action! { action },
Action::ModifySceneItemAttributeTag(action) => unimplemented_action! { action },
Action::VehicleWaterfallClimbing(action) => unimplemented_action! { action },
Action::VehicleTeleport(action) => unimplemented_action! { action },
Action::RogueGotoNextFloor(action) => unimplemented_action! { action },
Action::RogueReceiveReward(action) => unimplemented_action! { action },
Action::RogueSelectRoom(action) => unimplemented_action! { action },
Action::RogueActivatePortal(action) => unimplemented_action! { action },
Action::MowingTowerGotoNextFloor(action) => unimplemented_action! { action },
Action::SlashAndTowerGotoNextFloor(action) => unimplemented_action! { action },
Action::PlayMontage(action) => unimplemented_action! { action },
Action::OpenSystemBoardWithReturn(action) => unimplemented_action! { action },
Action::UnlockSystemItem(action) => unimplemented_action! { action },
Action::SetSportsState(action) => unimplemented_action! { action },
Action::OpenSimpleGameplay(action) => unimplemented_action! { action },
Action::PlayEffect(action) => unimplemented_action! { action },
Action::PlayEffect2(action) => unimplemented_action! { action },
Action::RestorePlayerCameraAdjustment(action) => unimplemented_action! { action },
Action::AdjustPlayerCamera(action) => unimplemented_action! { action },
Action::SetPlayerPos(action) => unimplemented_action! { action },
Action::MoveWithSpline(action) => unimplemented_action! { action },
Action::EnableSplineMoveModel(action) => unimplemented_action! { action },
Action::ToggleScanSplineEffect(action) => unimplemented_action! { action },
Action::MoveSceneItem(action) => unimplemented_action! { action },
Action::StopSceneItemMove(action) => unimplemented_action! { action },
Action::FireBullet(action) => unimplemented_action! { action },
Action::ClearFishingCabinInSaleItems(action) => unimplemented_action! { action },
Action::AcceptFishingEntrust(action) => unimplemented_action! { action },
Action::DestroyFishingBoat(action) => unimplemented_action! { action },
Action::SetJigsawItem(action) => unimplemented_action! { action },
Action::SetJigsawFoundation(action) => unimplemented_action! { action },
Action::SetTeleControl(action) => unimplemented_action! { action },
Action::SetEntityClientVisible(action) => unimplemented_action! { action },
Action::ToggleHighlightExploreUi(action) => unimplemented_action! { action },
Action::ExecAlertSystemAction(action) => unimplemented_action! { action },
Action::AddFlowInteractOption(action) => unimplemented_action! { action },
Action::RemoveFlowInteractOption(action) => unimplemented_action! { action },
Action::EnableHostility(action) => unimplemented_action! { action },
Action::ChangePhantomFormation(action) => unimplemented_action! { action },
Action::RestorePhantomFormation(action) => unimplemented_action! { action },
Action::ChangeTimer(action) => unimplemented_action! { action },
Action::ToggleTimerPauseState(action) => unimplemented_action! { action },
Action::ChangeFightTeam(action) => unimplemented_action! { action },
Action::AddTrialFollowShooter(action) => unimplemented_action! { action },
Action::RemoveTrialFollowShooter(action) => unimplemented_action! { action },
Action::AddTrialCharacter(action) => unimplemented_action! { action },
Action::RemoveTrialCharacter(action) => unimplemented_action! { action },
Action::SetAreaState(action) => unimplemented_action! { action },
Action::SwitchSubLevels(action) => unimplemented_action! { action },
Action::ChangeTeamPosition(action) => unimplemented_action! { action },
Action::GetItem(action) => unimplemented_action! { action },
Action::CreatePrefab(action) => unimplemented_action! { action },
Action::DestroyPrefab(action) => unimplemented_action! { action },
Action::CompleteGuide(action) => unimplemented_action! { action },
Action::PlayDynamicSettlement(action) => unimplemented_action! { action },
Action::UsePhantomSkill(action) => unimplemented_action! { action },
Action::HideTargetRange(action) => unimplemented_action! { action },
Action::ChangeOtherState(action) => unimplemented_action! { action },
Action::SetRegionConfig(action) => unimplemented_action! { action },
Action::SetReviveRegion(action) => unimplemented_action! { action },
Action::ExecResurrection(action) => unimplemented_action! { action },
Action::ShowTargetRange(action) => unimplemented_action! { action },
Action::SetTime(action) => unimplemented_action! { action },
Action::SetTimeLockState(action) => unimplemented_action! { action },
Action::EnableSystem(action) => unimplemented_action! { action },
Action::EnableAoiNotify(action) => unimplemented_action! { action },
Action::SetForceLock(action) => unimplemented_action! { action },
Action::PlayRegisteredMontage(action) => unimplemented_action! { action },
Action::SetAudioState(action) => unimplemented_action! { action },
Action::HideGroup(action) => unimplemented_action! { action },
Action::ShowHidedGroup(action) => unimplemented_action! { action },
Action::HideSpecificEntities(action) => unimplemented_action! { action },
Action::ShowSpecificEntities(action) => unimplemented_action! { action },
Action::RemovePreloadResource(action) => unimplemented_action! { action },
Action::Preload(action) => unimplemented_action! { action },
Action::EnableAI(action) => unimplemented_action! { action },
Action::SwitchDataLayers(action) => unimplemented_action! { action },
Action::DestroyQuest(action) => unimplemented_action! { action },
Action::DestroyQuestItem(action) => unimplemented_action! { action },
Action::PromptQuestChapterUI(action) => unimplemented_action! { action },
Action::TakePlotPhoto(action) => unimplemented_action! { action },
Action::SetWuYinQuState(action) => unimplemented_action! { action },
Action::RunActions(action) => unimplemented_action! { action },
Action::ManualOccupations(action) => unimplemented_action! { action },
Action::SetWeather(action) => unimplemented_action! { action },
Action::SendNpcMail(action) => unimplemented_action! { action },
Action::EnableFunction(action) => unimplemented_action! { action },
Action::FocusOnMapMark(action) => unimplemented_action! { action },
Action::CharacterLookAt(action) => unimplemented_action! { action },
Action::AddGuestCharacter(action) => unimplemented_action! { action },
Action::RemoveGuestCharacter(action) => unimplemented_action! { action },
Action::TeleportToAndEnterVehicle(action) => unimplemented_action! { action },
Action::SetAreaTimeState(action) => unimplemented_action! { action },
Action::ResetPlayerCameraFocus(action) => unimplemented_action! { action },
Action::ResetLevelPlay(action) => unimplemented_action! { action },
Action::VehicleSprint(action) => unimplemented_action! { action },
Action::VehicleMoveWithPathLine(action) => unimplemented_action! { action },
Action::ClientPreEnableSubLevels(action) => unimplemented_action! { action },
Action::GuestOperateUiAnimation(action) => unimplemented_action! { action },
Action::ChangeEntityCamp(action) => unimplemented_action! { action },
Action::NewMoveWithSpline(action) => unimplemented_action! { action },
Action::DangoAbyssActivatePortal(action) => unimplemented_action! { action },
Action::DangoAbyssCreateRewardTreasureBox(action) => unimplemented_action! { action },
Action::DangoAbyssGotoNextFloor(action) => unimplemented_action! { action },
Action::DangoAbyssReceiveReward(action) => unimplemented_action! { action },
Action::SummonEntity(action) => unimplemented_action! { action },
Action::GetRewardByInteract(action) => unimplemented_action! { action },
Action::OpenQte(action) => unimplemented_action! { action },
Action::ActiveAntiGravitySafePoint(action) => unimplemented_action! { action },
Action::BvbPlayDialog(action) => unimplemented_action! { action },
Action::BvbSendSystemEvent(action) => unimplemented_action! { action },
Action::BvbSendAiEvent(action) => unimplemented_action! { action },
Action::BvbPlayerOperationConstraint(action) => unimplemented_action! { action },
Action::ExecClientBattleAction(action) => unimplemented_action! { action },
Action::TriggerSpecificScanEffect(action) => unimplemented_action! { action },
Action::SetActorVar(action) => unimplemented_action! { action },
Action::RunActorCustomEvent(action) => unimplemented_action! { action },
Action::StopUiScreenEffect(action) => unimplemented_action! { action },
Action::StopNewMoveWithSpline(action) => unimplemented_action! { action },
Action::RequestSystemFunction(action) => unimplemented_action! { action },
}
}
fn collect_action(player: &mut Player,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData) {
if let Some(reward_component) = level_entity_data.components_data.reward_component
.as_ref()
.or(template_config.components_data.reward_component.as_ref()) {
if reward_component.disabled.unwrap_or(false) {
return;
}
// TODO: check the use of reward_type and drop_on_event
// Seems type 0 is reward from preview, while 1 and 2 is unknown
if let Some(reward_id) = reward_component.reward_id {
let drop = wicked_waifus_data::drop_package_data::get(&reward_id).unwrap();
let usages = drop.drop_preview.iter()
.map(|(&id, &quantity)| ItemUsage { id, quantity })
.collect::<Vec<_>>();
let updated_items = player.inventory.add_items(&usages);
let normal_item_list = player.inventory.to_normal_item_list_filtered(
updated_items.keys().cloned().collect::<Vec<i32>>()
);
player.notify(NormalItemUpdateNotify { normal_item_list, no_tips: false });
// UpdateHandBookActiveStateMapNotify
let mut rewards: HashMap<i32, WR> = HashMap::new();
rewards.insert(0, WR {
item_list: drop.drop_preview.iter()
.map(|(&id, &quantity)| RewardItemInfo {
show_plan_id: 0, // TODO: Check how to get this
item_id: id,
count: quantity,
incr_id: 0,
})
.collect::<Vec<_>>(),
});
player.notify(ItemRewardNotify {
drop_id: reward_id,
reason: 15000,
magnification: 1,
reward_items: rewards,
});
}
// TODO: Should we remove entity?? get pcap
}
}
#[inline(always)]
fn unlock_teleport_trigger(player: &mut Player, action: UnlockTeleportTrigger) {
player.unlock_teleport(action.teleport_id)
}
fn change_self_entity_state(player: &mut Player,
entity_id: i64,
level_entity_data: &wicked_waifus_data::LevelEntityConfigData,
template_config: &wicked_waifus_data::TemplateConfigData,
action: ChangeSelfEntityState) {
let state = tag_utils::get_tag_id_by_name(action.entity_state.as_str());
// TODO: update Tag::CommonEntityTags too??
let old_state = {
let world_ref = player.world.borrow();
let world = world_ref.get_world_entity();
let mut state_tag = query_components!(world, entity_id, StateTag).0.unwrap();
let old_state = state_tag.state_tag_id;
tracing::debug!("ChangeSelfEntityState: old state {old_state} -> new state: {state}");
state_tag.state_tag_id = state;
old_state
};
if let Some(entity_state_component) = level_entity_data.components_data.entity_state_component.as_ref()
.or(template_config.components_data.entity_state_component.as_ref()).cloned() {
let entity_state_component: EntityStateComponent = entity_state_component; // TODO: Remove this line, used for casting only
// TODO: implement rest of cases
if let Some(state_change_behaviors) = entity_state_component.state_change_behaviors {
for state_change_behavior in state_change_behaviors {
// TODO: implement rest of cases
let expected = tag_utils::get_tag_id_by_name(state_change_behavior.state.as_str());
if expected == state {
if let Some(actions) = state_change_behavior.action {
for sub in actions {
perform_action(player, entity_id, level_entity_data, template_config, sub);
}
}
}
}
}
}
player.notify(EntityCommonTagNotify {
id: entity_id,
tags: vec![
CommonTagData { tag_id: old_state, remove_tag_ids: false }, // Remove
CommonTagData { tag_id: state, remove_tag_ids: true }, // Add
],
});
player.notify(EntityStateReadyNotify {
entity_id,
tag_id: state,
ready: true, // TODO: Always true? or shall we compare it to something??
});
}