Quadrant System beta test started
This commit is contained in:
parent
46e57fe2dc
commit
90179f1001
15 changed files with 538 additions and 60 deletions
20
Cargo.lock
generated
20
Cargo.lock
generated
|
@ -402,7 +402,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "978747c1d849a7d2ee5e8adc0159961c48fb7e5db2f06af6723b80123bb53856"
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dependencies = [
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"cfg-if",
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"hashbrown",
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"hashbrown 0.14.5",
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"lock_api",
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"once_cell",
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"parking_lot_core",
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@ -416,7 +416,7 @@ checksum = "5041cc499144891f3790297212f32a74fb938e5136a14943f338ef9e0ae276cf"
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dependencies = [
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"cfg-if",
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"crossbeam-utils",
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"hashbrown",
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"hashbrown 0.14.5",
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"lock_api",
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"once_cell",
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"parking_lot_core",
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@ -724,13 +724,19 @@ dependencies = [
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"allocator-api2",
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]
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[[package]]
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name = "hashbrown"
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version = "0.15.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1e087f84d4f86bf4b218b927129862374b72199ae7d8657835f1e89000eea4fb"
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[[package]]
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name = "hashlink"
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version = "0.9.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6ba4ff7128dee98c7dc9794b6a411377e1404dba1c97deb8d1a55297bd25d8af"
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dependencies = [
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"hashbrown",
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"hashbrown 0.14.5",
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]
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[[package]]
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@ -890,12 +896,12 @@ dependencies = [
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[[package]]
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name = "indexmap"
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version = "2.4.0"
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version = "2.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "93ead53efc7ea8ed3cfb0c79fc8023fbb782a5432b52830b6518941cebe6505c"
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checksum = "707907fe3c25f5424cce2cb7e1cbcafee6bdbe735ca90ef77c29e84591e5b9da"
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dependencies = [
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"equivalent",
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"hashbrown",
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"hashbrown 0.15.0",
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]
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[[package]]
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@ -1927,7 +1933,7 @@ dependencies = [
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"futures-intrusive",
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"futures-io",
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"futures-util",
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"hashbrown",
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"hashbrown 0.14.5",
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"hashlink",
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"hex",
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"indexmap",
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@ -1,15 +1,19 @@
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use shorekeeper_protocol::EntityConfigType;
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use shorekeeper_protocol::{EEntityType, EntityConfigType, EntityState};
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use crate::logic::ecs::component::Component;
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pub struct EntityConfig {
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pub config_id: i32,
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pub config_type: EntityConfigType,
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pub entity_type: EEntityType,
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pub entity_state: EntityState
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}
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impl Component for EntityConfig {
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fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
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pb.config_id = self.config_id;
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pb.config_type = self.config_type.into();
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pb.entity_type = self.entity_type.into();
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pb.entity_state = self.entity_state.into();
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}
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}
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25
game-server/src/logic/components/fsm.rs
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25
game-server/src/logic/components/fsm.rs
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@ -0,0 +1,25 @@
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use crate::logic::ecs::component::Component;
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use shorekeeper_protocol::entity_component_pb::ComponentPb;
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use shorekeeper_protocol::{DFsm, DFsmBlackBoard, EntityComponentPb, EntityFsmComponentPb, FsmCustomBlackboardDatas};
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pub struct Fsm {
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pub fsms: Vec<DFsm>,
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pub hash_code: i32,
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pub common_hash_code: i32,
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pub black_board: Vec<DFsmBlackBoard>,
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pub fsm_custom_blackboard_datas: Option<FsmCustomBlackboardDatas>,
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}
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impl Component for Fsm {
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fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
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pb.component_pbs.push(EntityComponentPb {
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component_pb: Some(ComponentPb::EntityFsmComponentPb(EntityFsmComponentPb {
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fsms: self.fsms.clone(),
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hash_code: self.hash_code,
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common_hash_code: self.common_hash_code,
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black_board: self.black_board.clone(),
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fsm_custom_blackboard_datas: self.fsm_custom_blackboard_datas.clone(),
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})),
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})
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}
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}
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@ -7,6 +7,8 @@ mod player_entity_marker;
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mod position;
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mod visibility;
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mod vision_skill;
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mod monster_ai;
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mod fsm;
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pub use attribute::Attribute;
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pub use entity_config::EntityConfig;
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@ -17,3 +19,5 @@ pub use player_entity_marker::PlayerEntityMarker;
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pub use position::Position;
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pub use visibility::Visibility;
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pub use vision_skill::VisionSkill;
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pub use monster_ai::MonsterAi;
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pub use fsm::Fsm;
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23
game-server/src/logic/components/monster_ai.rs
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23
game-server/src/logic/components/monster_ai.rs
Normal file
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@ -0,0 +1,23 @@
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use crate::logic::ecs::component::Component;
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use shorekeeper_protocol::entity_component_pb::ComponentPb;
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use shorekeeper_protocol::{EntityComponentPb, MonsterAiComponentPb};
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pub struct MonsterAi {
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pub weapon_id: i32,
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pub hatred_group_id: i64,
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pub ai_team_init_id: i32,
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pub combat_message_id: i64,
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}
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impl Component for MonsterAi {
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fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
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pb.component_pbs.push(EntityComponentPb {
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component_pb: Some(ComponentPb::MonsterAiComponentPb(MonsterAiComponentPb {
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weapon_id: self.weapon_id,
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hatred_group_id: self.hatred_group_id,
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ai_team_init_id: self.ai_team_init_id,
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combat_message_id: self.combat_message_id,
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})),
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})
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}
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}
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@ -32,6 +32,8 @@ impl_component_container! {
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Movement;
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Equip;
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VisionSkill;
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MonsterAi;
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Fsm;
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}
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pub trait Component {
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@ -1,10 +1,9 @@
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use crate::{logic::ecs::component::ComponentContainer, logic::player::Player, query_components};
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use shorekeeper_protocol::entity_component_pb::ComponentPb;
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use shorekeeper_protocol::{
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EntityActiveRequest, EntityActiveResponse, EntityComponentPb, EntityLoadCompleteRequest,
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EntityLoadCompleteResponse, EntityOnLandedRequest, EntityOnLandedResponse,
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EntityPositionRequest, EntityPositionResponse, ErrorCode, MovePackagePush,
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};
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use shorekeeper_protocol::{EntityActiveRequest, EntityActiveResponse, EntityLoadCompleteRequest,
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EntityLoadCompleteResponse, EntityOnLandedRequest,
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EntityOnLandedResponse, EntityPb, EntityPositionRequest,
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EntityPositionResponse, ErrorCode, MovePackagePush};
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use crate::{logic, logic::ecs::component::ComponentContainer, logic::player::Player, query_components};
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pub fn on_entity_active_request(
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player: &Player,
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@ -23,18 +22,27 @@ pub fn on_entity_active_request(
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return;
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};
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if let (Some(position), Some(attribute)) =
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let component_pbs = {
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let mut pb = EntityPb {
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id: request.entity_id,
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..Default::default()
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};
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world.get_entity_components(request.entity_id as i32)
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.into_iter()
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.for_each(|comp| comp.set_pb_data(&mut pb));
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pb.component_pbs
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};
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// TODO: Remove attribute
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if let (Some(position), Some(_attribute)) =
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query_components!(world, request.entity_id, Position, Attribute)
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{
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response.is_visible = true;
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response.pos = Some(position.0.get_position_protobuf());
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response.rot = Some(position.0.get_rotation_protobuf());
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response.component_pbs.push(EntityComponentPb {
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component_pb: Some(ComponentPb::AttributeComponent(
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attribute.build_entity_attribute(),
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)),
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});
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response.component_pbs.extend_from_slice(&component_pbs);
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response.error_code = ErrorCode::Success.into();
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} else {
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@ -85,29 +93,47 @@ pub fn on_entity_load_complete_request(
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}
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pub fn on_move_package_push(player: &mut Player, push: MovePackagePush) {
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let world_ref = player.world.borrow();
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let world = world_ref.get_world_entity();
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for moving_entity in push.moving_entities {
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if !world.is_in_all_world_map(moving_entity.entity_id as i32) {
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tracing::debug!(
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// Query components borrows world component so lets wrap it
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{
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let world_ref = player.world.borrow();
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let world = world_ref.get_world_entity();
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if !world.is_in_all_world_map(moving_entity.entity_id as i32) {
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tracing::debug!(
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"MovePackage: entity with id {} doesn't exist",
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moving_entity.entity_id
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);
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continue;
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}
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continue;
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}
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let Some(mut movement) = query_components!(world, moving_entity.entity_id, Movement).0
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else {
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tracing::warn!(
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let Some(mut movement) = query_components!(world, moving_entity.entity_id, Movement).0
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else {
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tracing::warn!(
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"MovePackage: entity {} doesn't have movement component",
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moving_entity.entity_id
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);
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continue;
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};
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continue;
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};
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movement
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.pending_movement_vec
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.extend(moving_entity.move_infos);
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movement
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.pending_movement_vec
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.extend(moving_entity.move_infos);
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}
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// TODO: review instance id vs map id in world
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let map = logic::utils::quadrant_util::get_map(player.location.instance_id);
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let quadrant_id = map.get_quadrant_id(
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player.location.position.position.x * 100.0,
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player.location.position.position.y * 100.0,
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);
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// TODO: This may require some changes for Co-Op
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if quadrant_id != player.quadrant_id {
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let (entities_to_remove, entities_to_add) = map.get_update_entities(player.quadrant_id, quadrant_id);
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player.quadrant_id = quadrant_id;
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logic::utils::world_util::remove_entities(player, &entities_to_remove);
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logic::utils::world_util::add_entities(player, &entities_to_add);
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}
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}
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}
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@ -1,3 +1,4 @@
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use shorekeeper_data::RawVectorData;
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use shorekeeper_protocol::{Rotator, TransformData};
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use super::Vector3f;
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@ -47,3 +48,12 @@ impl Transform {
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}
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}
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}
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impl From<&[RawVectorData]> for Transform {
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fn from(transform: &[RawVectorData]) -> Self {
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Self {
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position: Vector3f::from(&transform[0]),
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..Default::default()
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}
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}
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}
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@ -1,3 +1,4 @@
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use shorekeeper_data::RawVectorData;
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use shorekeeper_protocol::{Vector, VectorData};
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#[derive(Default, Clone, PartialEq, Debug)]
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@ -40,3 +41,13 @@ impl Vector3f {
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}
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}
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}
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impl From<&RawVectorData> for Vector3f {
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fn from(transform: &RawVectorData) -> Self {
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Self {
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x: transform.x / 100.0,
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y: transform.y / 100.0,
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z: transform.z / 100.0,
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}
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}
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}
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@ -1,6 +1,6 @@
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use common::time_util;
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use shorekeeper_protocol::{
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EEntityType, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo,
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EEntityType, EntityState, ERemoveEntityType, EntityAddNotify, EntityConfigType, EntityPb, EntityRemoveInfo,
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EntityRemoveNotify, FightFormationNotifyInfo, FightRoleInfo, FightRoleInfos, FormationRoleInfo,
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GroupFormation, ItemPkgOpenNotify, LivingStatus, PbGetRoleListNotify, PlayerBasicData,
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PlayerFightFormations, PlayerRoleData, PlayerSaveData, ProtocolUnit, UpdateFormationNotify,
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@ -55,6 +55,7 @@ pub struct Player {
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// Runtime
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pub world: Rc<RefCell<World>>,
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pub last_save_time: u64,
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pub quadrant_id: u64,
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}
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impl Player {
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@ -312,6 +313,7 @@ impl Player {
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.unwrap_or_default(),
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world: Rc::new(RefCell::new(World::new())),
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last_save_time: time_util::unix_timestamp(),
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quadrant_id: 0,
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}
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}
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|
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@ -19,10 +19,7 @@ use std::{
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use super::{ecs::world::World, player::Player, utils::world_util};
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use crate::logic::ecs::world::WorldEntity;
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use crate::{
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player_save_task::{self, PlayerSaveReason},
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session::Session,
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};
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use crate::{logic, player_save_task::{self, PlayerSaveReason}, session::Session};
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const WATER_MASK: &str = include_str!("../../watermask-rr.js");
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const UID_FIX: &str = include_str!("../../uidfix.js");
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|
@ -200,6 +197,16 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
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content: CENSORSHIP_FIX.to_string(),
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});
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let map = logic::utils::quadrant_util::get_map(player.location.instance_id);
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let quadrant_id = map.get_quadrant_id(
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player.location.position.position.x * 100.0,
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player.location.position.position.y * 100.0,
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);
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player.quadrant_id = quadrant_id;
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let entities = map.get_initial_entities(quadrant_id);
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world_util::add_entities(&player, &entities);
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drop(player);
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state
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|
@ -224,6 +231,7 @@ fn handle_logic_input(state: &mut LogicState, input: LogicInput) {
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let _ = state.worlds.remove(&player_id);
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// TODO: kick co-op players from removed world
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||||
// TODO: Remove all entitie
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||||
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||||
player_save_task::push(
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player_id,
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|
|
|
@ -1,3 +1,4 @@
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|||
pub mod entity_serializer;
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pub mod load_role_info;
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pub mod world_util;
|
||||
pub mod quadrant_util;
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||||
|
|
230
game-server/src/logic/utils/quadrant_util.rs
Normal file
230
game-server/src/logic/utils/quadrant_util.rs
Normal file
|
@ -0,0 +1,230 @@
|
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use std::collections::HashMap;
|
||||
use std::sync::OnceLock;
|
||||
|
||||
use shorekeeper_data::LevelEntityConfigData;
|
||||
|
||||
#[derive(Clone)]
|
||||
struct MapBounds {
|
||||
x_max: f32,
|
||||
x_min: f32,
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||||
x_translate: f32,
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||||
y_max: f32,
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||||
y_min: f32,
|
||||
y_translate: f32,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct Quadrant {
|
||||
entities: HashMap<i64, &'static LevelEntityConfigData>,
|
||||
}
|
||||
|
||||
pub struct Map {
|
||||
bounds: MapBounds,
|
||||
width: u64,
|
||||
height: u64,
|
||||
quadrants: HashMap<u64, Quadrant>,
|
||||
}
|
||||
|
||||
// TODO: Make it configurable?
|
||||
const EDGE_SIZE: f32 = 1000000f32;
|
||||
const EDGE_CHECK: f32 = EDGE_SIZE * 3.0f32;
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||||
|
||||
pub(crate) static MAP_TABLE: OnceLock<HashMap<i32, Map>> = OnceLock::new();
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||||
|
||||
impl MapBounds {
|
||||
fn find_max_min(slice: &[&LevelEntityConfigData]) -> (Self, bool) {
|
||||
let mut x_max = 0f32;
|
||||
let mut x_min = 0f32;
|
||||
|
||||
let mut y_max = 0f32;
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||||
let mut y_min = 0f32;
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||||
|
||||
// Find max and min coordinates
|
||||
for entity in slice.iter() {
|
||||
if entity.transform[0].x < x_min { x_min = entity.transform[0].x }
|
||||
if entity.transform[0].x > x_max { x_max = entity.transform[0].x }
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||||
|
||||
if entity.transform[0].y < y_min { y_min = entity.transform[0].y }
|
||||
if entity.transform[0].y > y_max { y_max = entity.transform[0].y }
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||||
}
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||||
|
||||
if (f32::abs(x_max - x_min) < EDGE_CHECK) || (f32::abs(y_max - y_min) < EDGE_CHECK) {
|
||||
// TODO: Handle this special case, since all entities fit, no need for quadrant
|
||||
|
||||
// Move everything to positive coordinates to prevent corner cases
|
||||
let (x_max, x_min, x_translate) = recenter_map(x_max, x_min);
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||||
let (y_max, y_min, y_translate) = recenter_map(y_max, y_min);
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||||
|
||||
(MapBounds { x_max, x_min, x_translate, y_max, y_min, y_translate }, false)
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||||
} else {
|
||||
// Round to edge
|
||||
x_max = round_max_coordinate(x_max, EDGE_SIZE);
|
||||
x_min = round_min_coordinate(x_min, EDGE_SIZE);
|
||||
y_max = round_max_coordinate(y_max, EDGE_SIZE);
|
||||
y_min = round_min_coordinate(y_min, EDGE_SIZE);
|
||||
|
||||
// Adding bounds to prevent OOB when moving
|
||||
x_max += EDGE_SIZE;
|
||||
x_min -= EDGE_SIZE;
|
||||
y_max += EDGE_SIZE;
|
||||
y_min -= EDGE_SIZE;
|
||||
|
||||
// Move everything to positive coordinates to prevent corner cases
|
||||
let (x_max, x_min, x_translate) = recenter_map(x_max, x_min);
|
||||
let (y_max, y_min, y_translate) = recenter_map(y_max, y_min);
|
||||
|
||||
(MapBounds { x_max, x_min, x_translate, y_max, y_min, y_translate }, true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Quadrant {
|
||||
fn insert_entity(&mut self, entity_id: i64, entity: &'static LevelEntityConfigData) {
|
||||
self.entities.insert(entity_id, entity);
|
||||
}
|
||||
|
||||
fn get_entities(&self) -> Vec<&LevelEntityConfigData> {
|
||||
self.entities
|
||||
.iter()
|
||||
.map(|(_, v)| *v)
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
impl Map {
|
||||
fn insert_entity(&mut self, entity: &'static LevelEntityConfigData) {
|
||||
let index = self.get_quadrant_id(entity.transform[0].x, entity.transform[0].y);
|
||||
self.quadrants.entry(index).or_default().insert_entity(entity.entity_id, entity)
|
||||
}
|
||||
|
||||
fn get_neighbour_cells(&self, quadrant_id: u64) -> [u64; 9] {
|
||||
let x = quadrant_id % self.width;
|
||||
let y = (quadrant_id - x) / self.width;
|
||||
return [
|
||||
(self.width * (y - 1)) + (x - 1),
|
||||
(self.width * (y - 1)) + (x),
|
||||
(self.width * (y - 1)) + (x + 1),
|
||||
(self.width * (y)) + (x - 1),
|
||||
(self.width * (y)) + (x),
|
||||
(self.width * (y)) + (x + 1),
|
||||
(self.width * (y + 1)) + (x - 1),
|
||||
(self.width * (y + 1)) + (x),
|
||||
(self.width * (y + 1)) + (x + 1),
|
||||
];
|
||||
}
|
||||
|
||||
fn collect_quadrant_differences(&self, discriminant: [u64; 9], discriminator: [u64; 9]) -> Vec<&LevelEntityConfigData> {
|
||||
let mut output = Vec::new();
|
||||
for quadrant in discriminant {
|
||||
if !discriminator.contains(&quadrant) {
|
||||
if let Some(quadrant) = &self.quadrants.get(&quadrant) {
|
||||
output.extend_from_slice(&quadrant.get_entities())
|
||||
}
|
||||
}
|
||||
}
|
||||
output
|
||||
}
|
||||
|
||||
pub fn get_quadrant_id(&self, x: f32, y: f32) -> u64 {
|
||||
let width: u64 = unsafe {
|
||||
f32::to_int_unchecked(
|
||||
f32::trunc(
|
||||
(self.bounds.x_max + self.bounds.x_translate - x) / EDGE_SIZE
|
||||
)
|
||||
)
|
||||
};
|
||||
let height: u64 = unsafe {
|
||||
f32::to_int_unchecked(
|
||||
f32::trunc(
|
||||
(self.bounds.y_max + self.bounds.y_translate - y) / EDGE_SIZE
|
||||
)
|
||||
)
|
||||
};
|
||||
(self.width * height) + width
|
||||
}
|
||||
|
||||
pub fn get_initial_entities(&self, quadrant_id: u64) -> Vec<&LevelEntityConfigData> {
|
||||
let quadrants = self.get_neighbour_cells(quadrant_id);
|
||||
let mut output = Vec::new();
|
||||
for quadrant in quadrants {
|
||||
if let Some(quadrant) = &self.quadrants.get(&quadrant) {
|
||||
output.extend_from_slice(&quadrant.get_entities())
|
||||
}
|
||||
}
|
||||
output
|
||||
}
|
||||
|
||||
pub fn get_update_entities(&self, old_quadrant_id: u64, new_quadrant_id: u64) -> (Vec<&LevelEntityConfigData>, Vec<&LevelEntityConfigData>) {
|
||||
let old_quadrants = self.get_neighbour_cells(old_quadrant_id);
|
||||
let new_quadrants = self.get_neighbour_cells(new_quadrant_id);
|
||||
|
||||
let entities_to_remove = self.collect_quadrant_differences(old_quadrants, new_quadrants);
|
||||
let entities_to_add = self.collect_quadrant_differences(new_quadrants, old_quadrants);
|
||||
|
||||
(entities_to_remove, entities_to_add)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn maps_iter() -> std::collections::hash_map::Iter<'static, i32, Map> {
|
||||
MAP_TABLE.get().unwrap().iter()
|
||||
}
|
||||
|
||||
pub fn initialize_quadrant_system() {
|
||||
let mut map_grouped_entities: HashMap<i32, Vec<&LevelEntityConfigData>> = HashMap::new();
|
||||
for (_, entity) in shorekeeper_data::level_entity_config_data::iter() {
|
||||
map_grouped_entities.entry(entity.map_id).or_default().push(entity);
|
||||
}
|
||||
|
||||
let mut maps: HashMap<i32, Map> = HashMap::new();
|
||||
for (map_id, entities) in map_grouped_entities {
|
||||
let (bounds, _quadrant_enabled) = MapBounds::find_max_min(&entities[..]);
|
||||
let width = unsafe { f32::to_int_unchecked((bounds.x_max - bounds.x_min) / EDGE_SIZE) };
|
||||
let height = unsafe { f32::to_int_unchecked((bounds.y_max - bounds.y_min) / EDGE_SIZE) };
|
||||
let map = maps.entry(map_id).or_insert(
|
||||
Map {
|
||||
bounds: bounds.clone(),
|
||||
width,
|
||||
height,
|
||||
quadrants: HashMap::new(),
|
||||
}
|
||||
);
|
||||
|
||||
for entity in entities {
|
||||
map.insert_entity(entity);
|
||||
}
|
||||
}
|
||||
|
||||
let _ = MAP_TABLE.set(maps);
|
||||
}
|
||||
|
||||
pub fn get_map(map_id: i32) -> &'static Map {
|
||||
// TODO: Error check for map id
|
||||
MAP_TABLE.get().unwrap().get(&map_id).unwrap()
|
||||
}
|
||||
|
||||
fn recenter_map(max: f32, min: f32) -> (f32, f32, f32) {
|
||||
match min < 0.0 {
|
||||
true => (max + f32::abs(min), 0.0, min),
|
||||
false => (max, min, 0.0)
|
||||
}
|
||||
}
|
||||
|
||||
fn round_max_coordinate(coordinate: f32, round: f32) -> f32 {
|
||||
let rounded = f32::round(coordinate);
|
||||
let remainder = rounded % round;
|
||||
if remainder != 0f32 {
|
||||
rounded + (if rounded > 0.0 { round } else { 0.0 } - remainder)
|
||||
} else {
|
||||
rounded
|
||||
}
|
||||
}
|
||||
|
||||
fn round_min_coordinate(coordinate: f32, round: f32) -> f32 {
|
||||
let rounded = f32::round(coordinate);
|
||||
let remainder = rounded % round;
|
||||
if remainder != 0f32 {
|
||||
rounded + (remainder.signum() * (if rounded > 0.0 { 0.0 } else { round } - f32::abs(remainder)))
|
||||
} else {
|
||||
rounded
|
||||
}
|
||||
}
|
|
@ -1,6 +1,11 @@
|
|||
use crate::logic::ecs::world::World;
|
||||
use crate::logic::player::Player;
|
||||
use crate::logic::utils::entity_serializer;
|
||||
use std::cell::{BorrowMutError, RefMut};
|
||||
|
||||
use shorekeeper_data::{base_property_data, LevelEntityConfigData};
|
||||
use shorekeeper_protocol::{DFsm, EEntityType, EntityAddNotify, EntityConfigType, EntityPb,
|
||||
EntityRemoveInfo, EntityRemoveNotify, EntityState, FightRoleInfo,
|
||||
FightRoleInfos, LivingStatus, SceneInformation, SceneMode,
|
||||
ScenePlayerInformation, SceneTimeInfo};
|
||||
|
||||
use crate::logic::{
|
||||
components::{
|
||||
Attribute, EntityConfig, Equip, Movement, OwnerPlayer, PlayerEntityMarker, Position,
|
||||
|
@ -8,12 +13,13 @@ use crate::logic::{
|
|||
},
|
||||
ecs::component::ComponentContainer,
|
||||
};
|
||||
use crate::logic::components::{Fsm, MonsterAi};
|
||||
use crate::logic::ecs::entity::Entity;
|
||||
use crate::logic::ecs::world::{World, WorldEntity};
|
||||
use crate::logic::math::Transform;
|
||||
use crate::logic::player::Player;
|
||||
use crate::logic::utils::entity_serializer;
|
||||
use crate::query_with;
|
||||
use shorekeeper_data::base_property_data;
|
||||
use shorekeeper_protocol::{
|
||||
EEntityType, EntityConfigType, FightRoleInfo, FightRoleInfos, LivingStatus, SceneInformation,
|
||||
SceneMode, ScenePlayerInformation, SceneTimeInfo,
|
||||
};
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! create_player_entity_pb {
|
||||
|
@ -32,6 +38,8 @@ macro_rules! create_player_entity_pb {
|
|||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
config_id: role_id,
|
||||
config_type: EntityConfigType::Character,
|
||||
entity_type: EEntityType::Player.into(),
|
||||
entity_state: EntityState::Default
|
||||
}))
|
||||
.with(ComponentContainer::OwnerPlayer(OwnerPlayer($player_id)))
|
||||
.with(ComponentContainer::Position(Position($position)))
|
||||
|
@ -95,6 +103,8 @@ pub fn add_player_entities(player: &Player) {
|
|||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
config_id: role.role_id,
|
||||
config_type: EntityConfigType::Character,
|
||||
entity_type: EEntityType::Player.into(),
|
||||
entity_state: EntityState::Default,
|
||||
}))
|
||||
.with(ComponentContainer::OwnerPlayer(OwnerPlayer(
|
||||
player.basic_info.id,
|
||||
|
@ -163,15 +173,15 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
|
|||
Position,
|
||||
Equip
|
||||
)
|
||||
.into_iter()
|
||||
.find_map(|(_, _, owner, visibility, conf, pos, equip)| {
|
||||
(sp.player_id == owner.0 && visibility.0).then_some((
|
||||
conf.config_id,
|
||||
pos.0.clone(),
|
||||
equip.weapon_id,
|
||||
))
|
||||
})
|
||||
.unwrap_or_default();
|
||||
.into_iter()
|
||||
.find_map(|(_, _, owner, visibility, conf, pos, equip)| {
|
||||
(sp.player_id == owner.0 && visibility.0).then_some((
|
||||
conf.config_id,
|
||||
pos.0.clone(),
|
||||
equip.weapon_id,
|
||||
))
|
||||
})
|
||||
.unwrap_or_default();
|
||||
|
||||
let active_characters = query_with!(
|
||||
world.get_world_entity(),
|
||||
|
@ -179,8 +189,8 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
|
|||
OwnerPlayer,
|
||||
EntityConfig
|
||||
)
|
||||
.into_iter()
|
||||
.filter(|(_, _, owner, _)| owner.0 == sp.player_id);
|
||||
.into_iter()
|
||||
.filter(|(_, _, owner, _)| owner.0 == sp.player_id);
|
||||
|
||||
ScenePlayerInformation {
|
||||
cur_role: cur_role_id,
|
||||
|
@ -209,3 +219,118 @@ fn build_player_info_list(world: &World) -> Vec<ScenePlayerInformation> {
|
|||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn build_monster_entity(world: &mut WorldEntity, config_id: i32, map_id: i32, transform: Transform) -> Entity {
|
||||
// TODO: Check for more components, AI and so
|
||||
world.create_entity(config_id, EEntityType::Monster.into(), map_id)
|
||||
.with(ComponentContainer::EntityConfig(EntityConfig {
|
||||
config_id,
|
||||
config_type: EntityConfigType::Level,
|
||||
entity_type: EEntityType::Monster.into(),
|
||||
entity_state: EntityState::Born,
|
||||
}))
|
||||
.with(ComponentContainer::Position(Position(transform)))
|
||||
.with(ComponentContainer::Visibility(Visibility(true)))
|
||||
.with(ComponentContainer::Attribute(Attribute::from_data(
|
||||
base_property_data::iter()
|
||||
.find(|d| d.id == 600000100) // TODO: Implement monster stats
|
||||
.unwrap(),
|
||||
)))
|
||||
.with(ComponentContainer::MonsterAi(MonsterAi {
|
||||
weapon_id: 0,
|
||||
hatred_group_id: 0,
|
||||
ai_team_init_id: 100,
|
||||
combat_message_id: 0,
|
||||
}))
|
||||
.with(ComponentContainer::Fsm(Fsm {
|
||||
fsms: vec![
|
||||
DFsm {
|
||||
fsm_id: 10007,
|
||||
current_state: 10013,
|
||||
flag: 0,
|
||||
k_ts: 0,
|
||||
},
|
||||
DFsm {
|
||||
fsm_id: 10007,
|
||||
current_state: 10015,
|
||||
flag: 0,
|
||||
k_ts: 0,
|
||||
},
|
||||
DFsm {
|
||||
fsm_id: 10007,
|
||||
current_state: 10012,
|
||||
flag: 0,
|
||||
k_ts: 0,
|
||||
},
|
||||
],
|
||||
hash_code: 0,
|
||||
common_hash_code: 0,
|
||||
black_board: vec![],
|
||||
fsm_custom_blackboard_datas: None,
|
||||
}))
|
||||
.with(ComponentContainer::Movement(Movement::default()))
|
||||
.build()
|
||||
}
|
||||
|
||||
pub fn remove_entities(player: &Player, entities: &[&LevelEntityConfigData]) {
|
||||
let mut removed_entities = Vec::with_capacity(entities.len());
|
||||
// Enclose to drop borrow mut ASAP
|
||||
{
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
|
||||
for entity in entities {
|
||||
let entity_id = entity.entity_id as i32; // TODO: Should be i64
|
||||
if world.remove_entity(entity_id) {
|
||||
removed_entities.push(world.get_entity_id(entity_id));
|
||||
}
|
||||
}
|
||||
}
|
||||
for entity_id in removed_entities {
|
||||
player.notify(EntityRemoveNotify {
|
||||
remove_infos: vec![EntityRemoveInfo { entity_id, r#type: 0 }],
|
||||
is_remove: true,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_entities(player: &Player, entities: &[&LevelEntityConfigData]) {
|
||||
let mut added_entities = Vec::with_capacity(entities.len());
|
||||
// Enclose to drop borrow mut ASAP
|
||||
{
|
||||
let mut world_ref = player.world.borrow_mut();
|
||||
let world = world_ref.get_mut_world_entity();
|
||||
|
||||
for entity in entities {
|
||||
// TODO: review other types
|
||||
tracing::debug!("Entity to be added of type: {}", entity.blueprint_type);
|
||||
if entity.blueprint_type.contains("Monster") {
|
||||
added_entities.push(build_monster_entity(
|
||||
world,
|
||||
entity.entity_id as i32, // TODO: Should be i64
|
||||
entity.map_id,
|
||||
Transform::from(&entity.transform[..]),
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut world_ref = player.world.borrow();
|
||||
let world = world_ref.get_world_entity();
|
||||
// Since kuro has issues, we can only send one
|
||||
for entity in added_entities {
|
||||
let mut pb = EntityPb {
|
||||
id: entity.entity_id as i64, // TODO: Should be i64
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
world.get_entity_components(entity.entity_id)
|
||||
.into_iter()
|
||||
.for_each(|comp| comp.set_pb_data(&mut pb));
|
||||
|
||||
player.notify(EntityAddNotify {
|
||||
entity_pbs: vec![pb],
|
||||
is_add: true,
|
||||
});
|
||||
}
|
||||
}
|
|
@ -21,6 +21,7 @@ async fn main() -> Result<()> {
|
|||
::common::splash::print_splash();
|
||||
::common::logging::init(::tracing::Level::DEBUG);
|
||||
shorekeeper_data::load_all_json_data("assets/logic/BinData")?;
|
||||
logic::utils::quadrant_util::initialize_quadrant_system();
|
||||
|
||||
let database = Arc::new(shorekeeper_database::connect_to(&CONFIG.database).await?);
|
||||
shorekeeper_database::run_migrations(database.as_ref()).await?;
|
||||
|
|
Loading…
Reference in a new issue