Weapon addition
This commit is contained in:
parent
022d056901
commit
c042bd18cf
6 changed files with 22 additions and 8 deletions
|
@ -5,6 +5,7 @@ mod owner_player;
|
||||||
mod player_entity_marker;
|
mod player_entity_marker;
|
||||||
mod position;
|
mod position;
|
||||||
mod visibility;
|
mod visibility;
|
||||||
|
mod weapon;
|
||||||
|
|
||||||
pub use attribute::Attribute;
|
pub use attribute::Attribute;
|
||||||
pub use entity_config::EntityConfig;
|
pub use entity_config::EntityConfig;
|
||||||
|
@ -13,3 +14,4 @@ pub use owner_player::OwnerPlayer;
|
||||||
pub use player_entity_marker::PlayerEntityMarker;
|
pub use player_entity_marker::PlayerEntityMarker;
|
||||||
pub use position::Position;
|
pub use position::Position;
|
||||||
pub use visibility::Visibility;
|
pub use visibility::Visibility;
|
||||||
|
pub use weapon::Weapon;
|
||||||
|
|
|
@ -30,6 +30,7 @@ impl_component_container! {
|
||||||
Attribute;
|
Attribute;
|
||||||
PlayerEntityMarker;
|
PlayerEntityMarker;
|
||||||
Movement;
|
Movement;
|
||||||
|
Weapon;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait Component {
|
pub trait Component {
|
||||||
|
|
|
@ -43,7 +43,7 @@ impl Player {
|
||||||
// we need shorekeeper
|
// we need shorekeeper
|
||||||
// TODO: remove this part after implementing team switch
|
// TODO: remove this part after implementing team switch
|
||||||
if !self.role_list.iter().any(|r| r.role_id == 1505) {
|
if !self.role_list.iter().any(|r| r.role_id == 1505) {
|
||||||
self.role_list.push(Role::new(1505));
|
self.role_list.push(Role::new(1505, Some(21050036)));
|
||||||
}
|
}
|
||||||
|
|
||||||
self.formation_list.clear();
|
self.formation_list.clear();
|
||||||
|
@ -217,8 +217,8 @@ impl Player {
|
||||||
|
|
||||||
fn create_main_character_role(name: String, sex: i32) -> Role {
|
fn create_main_character_role(name: String, sex: i32) -> Role {
|
||||||
let mut role = match sex {
|
let mut role = match sex {
|
||||||
0 => Role::new(Role::MAIN_CHARACTER_FEMALE_ID),
|
0 => Role::new(Role::MAIN_CHARACTER_FEMALE_ID, None),
|
||||||
1 => Role::new(Role::MAIN_CHARACTER_MALE_ID),
|
1 => Role::new(Role::MAIN_CHARACTER_MALE_ID, None),
|
||||||
_ => unreachable!(),
|
_ => unreachable!(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1,12 +1,11 @@
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
|
|
||||||
use common::time_util;
|
use common::time_util;
|
||||||
|
pub use formation::RoleFormation;
|
||||||
use shorekeeper_data::role_info_data;
|
use shorekeeper_data::role_info_data;
|
||||||
use shorekeeper_protocol::{ArrayIntInt, RoleData, RoleInfo};
|
use shorekeeper_protocol::{ArrayIntInt, RoleData, RoleInfo};
|
||||||
|
|
||||||
mod formation;
|
mod formation;
|
||||||
pub use formation::RoleFormation;
|
|
||||||
|
|
||||||
pub struct Role {
|
pub struct Role {
|
||||||
pub role_id: i32,
|
pub role_id: i32,
|
||||||
pub name: String,
|
pub name: String,
|
||||||
|
@ -17,14 +16,19 @@ pub struct Role {
|
||||||
pub star: i32,
|
pub star: i32,
|
||||||
pub favor: i32,
|
pub favor: i32,
|
||||||
pub create_time: u32,
|
pub create_time: u32,
|
||||||
|
pub equip_weapon: i32,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Role {
|
impl Role {
|
||||||
pub const MAIN_CHARACTER_MALE_ID: i32 = 1501;
|
pub const MAIN_CHARACTER_MALE_ID: i32 = 1501;
|
||||||
pub const MAIN_CHARACTER_FEMALE_ID: i32 = 1502;
|
pub const MAIN_CHARACTER_FEMALE_ID: i32 = 1502;
|
||||||
|
|
||||||
pub fn new(role_id: i32) -> Self {
|
pub fn new(role_id: i32, weapon_id: Option<i32>) -> Self {
|
||||||
let data = role_info_data::iter().find(|d| d.id == role_id).unwrap();
|
let data = role_info_data::iter().find(|d| d.id == role_id).unwrap();
|
||||||
|
let equip_weapon = match weapon_id {
|
||||||
|
None => data.init_weapon_item_id,
|
||||||
|
Some(x) => x,
|
||||||
|
};
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
role_id,
|
role_id,
|
||||||
|
@ -36,6 +40,7 @@ impl Role {
|
||||||
star: 0,
|
star: 0,
|
||||||
favor: 0,
|
favor: 0,
|
||||||
create_time: time_util::unix_timestamp() as u32,
|
create_time: time_util::unix_timestamp() as u32,
|
||||||
|
equip_weapon,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,6 +74,7 @@ impl Role {
|
||||||
star: data.star,
|
star: data.star,
|
||||||
favor: data.favor,
|
favor: data.favor,
|
||||||
create_time: data.create_time,
|
create_time: data.create_time,
|
||||||
|
equip_weapon: data.equip_weapon,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -83,6 +89,7 @@ impl Role {
|
||||||
star: self.star,
|
star: self.star,
|
||||||
favor: self.favor,
|
favor: self.favor,
|
||||||
create_time: self.create_time,
|
create_time: self.create_time,
|
||||||
|
equip_weapon: self.equip_weapon,
|
||||||
..Default::default()
|
..Default::default()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,14 +8,13 @@ use crate::{
|
||||||
logic::{
|
logic::{
|
||||||
components::{
|
components::{
|
||||||
Attribute, EntityConfig, Movement, OwnerPlayer, PlayerEntityMarker, Position,
|
Attribute, EntityConfig, Movement, OwnerPlayer, PlayerEntityMarker, Position,
|
||||||
Visibility,
|
Visibility, Weapon
|
||||||
},
|
},
|
||||||
ecs::{component::ComponentContainer, world::World},
|
ecs::{component::ComponentContainer, world::World},
|
||||||
player::Player,
|
player::Player,
|
||||||
},
|
},
|
||||||
query_with,
|
query_with,
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::entity_serializer;
|
use super::entity_serializer;
|
||||||
|
|
||||||
pub fn add_player_entities(world: &mut World, player: &Player) {
|
pub fn add_player_entities(world: &mut World, player: &Player) {
|
||||||
|
@ -44,6 +43,10 @@ pub fn add_player_entities(world: &mut World, player: &Player) {
|
||||||
.unwrap(),
|
.unwrap(),
|
||||||
)))
|
)))
|
||||||
.with(ComponentContainer::Movement(Movement::default()))
|
.with(ComponentContainer::Movement(Movement::default()))
|
||||||
|
.with(ComponentContainer::Weapon(Weapon {
|
||||||
|
weapon_id: role.equip_weapon,
|
||||||
|
weapon_breach_level: 0, // TODO: store this too
|
||||||
|
}))
|
||||||
.build();
|
.build();
|
||||||
|
|
||||||
tracing::debug!(
|
tracing::debug!(
|
||||||
|
|
|
@ -43,6 +43,7 @@ message RoleData {
|
||||||
repeated int32 models = 12;
|
repeated int32 models = 12;
|
||||||
repeated RoleSkillNodeData skill_node_state = 13;
|
repeated RoleSkillNodeData skill_node_state = 13;
|
||||||
int32 resonant_chain_group_index = 14;
|
int32 resonant_chain_group_index = 14;
|
||||||
|
int32 equip_weapon = 15;
|
||||||
}
|
}
|
||||||
|
|
||||||
message RoleFormationData {
|
message RoleFormationData {
|
||||||
|
|
Loading…
Reference in a new issue