Support for Nested combat messages and JSPatch Notify from files #2
1 changed files with 19 additions and 0 deletions
19
game-server/src/logic/components/weapon.rs
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19
game-server/src/logic/components/weapon.rs
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use shorekeeper_protocol::{EntityComponentPb, EquipComponentPb};
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use shorekeeper_protocol::entity_component_pb::ComponentPb;
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use crate::logic::ecs::component::Component;
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pub struct Weapon {
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pub weapon_id: i32,
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pub weapon_breach_level: i32,
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}
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impl Component for Weapon {
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fn set_pb_data(&self, pb: &mut shorekeeper_protocol::EntityPb) {
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pb.component_pbs.push(EntityComponentPb {
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component_pb: Some(ComponentPb::EquipComponent(EquipComponentPb {
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weapon_id: self.weapon_id,
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weapon_breach_level: self.weapon_breach_level,
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}))
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})
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}
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}
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