Support for Nested combat messages and JSPatch Notify from files #2

Merged
xeon merged 10 commits from nested-msgs into master 2024-09-14 09:05:18 +00:00
2 changed files with 10 additions and 0 deletions
Showing only changes of commit 7010df3376 - Show all commits

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@ -60,6 +60,7 @@ handle_request! {
UpdateSceneDate;
EntityActive;
EntityOnLanded;
CombatSendPack, combat_message;
}
handle_push! {

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@ -2,6 +2,7 @@ use shorekeeper_protocol::{
EntityActiveRequest, EntityActiveResponse, EntityOnLandedRequest, EntityOnLandedResponse,
ErrorCode, MovePackagePush, UpdateSceneDateRequest, UpdateSceneDateResponse,
};
use shorekeeper_protocol::combat_message::{CombatSendPackRequest, CombatSendPackResponse};
use crate::{logic::ecs::component::ComponentContainer, logic::player::Player, query_components};
@ -13,6 +14,14 @@ pub fn on_update_scene_date_request(
response.error_code = ErrorCode::Success.into();
}
pub fn on_combat_message_combat_send_pack_request(
_player: &Player,
_request: CombatSendPackRequest,
response: &mut CombatSendPackResponse,
) {
response.error_code = ErrorCode::Success.into();
}
pub fn on_entity_active_request(
player: &Player,
request: EntityActiveRequest,