Support for Nested combat messages and JSPatch Notify from files #2
1 changed files with 6 additions and 6 deletions
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@ -4,22 +4,22 @@ pub use scene::*;
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use shorekeeper_protocol::message::Message;
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use shorekeeper_protocol::message::Message;
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macro_rules! handle_request {
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macro_rules! handle_request {
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($($name:ident;)*) => {
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($($name:ident $(, $inner_package:ident)?;)*) => {
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fn handle_request(player: &mut super::player::Player, mut msg: Message) {
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fn handle_request(player: &mut super::player::Player, mut msg: Message) {
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use ::shorekeeper_protocol::{MessageID, Protobuf};
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use ::shorekeeper_protocol::{MessageID, Protobuf};
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::paste::paste! {
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::paste::paste! {
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match msg.get_message_id() {
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match msg.get_message_id() {
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$(
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$(
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::shorekeeper_protocol::[<$name Request>]::MESSAGE_ID => {
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::shorekeeper_protocol::$($inner_package::)?[<$name Request>]::MESSAGE_ID => {
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let Ok(request) = ::shorekeeper_protocol::[<$name Request>]::decode(&*msg.remove_payload()) else {
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let Ok(request) = ::shorekeeper_protocol::$($inner_package::)?[<$name Request>]::decode(&*msg.remove_payload()) else {
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tracing::debug!("failed to decode {}, player_id: {}", stringify!([<$name Request>]), player.basic_info.id);
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tracing::debug!("failed to decode {}, player_id: {}", stringify!($($inner_package::)?[<$name Request>]), player.basic_info.id);
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return;
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return;
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};
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};
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tracing::debug!("logic: processing request {}", stringify!([<$name Request>]));
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tracing::debug!("logic: processing request {}", stringify!($($inner_package::)?[<$name Request>]));
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let mut response = ::shorekeeper_protocol::[<$name Response>]::default();
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let mut response = ::shorekeeper_protocol::$($inner_package::)?[<$name Response>]::default();
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[<on_ $name:snake _request>](player, request, &mut response);
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[<on_ $name:snake _request>](player, request, &mut response);
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player.respond(response, msg.get_rpc_id());
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player.respond(response, msg.get_rpc_id());
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