xavo95
c6b66eacb4
- Add support for multi-character formations and role switching - Refactor entity management system to handle multiple entities per map - Update attribute component to use a map-based approach for properties - Implement formation-related handlers and notifications - Add world entity management per map instance - Update player save/load logic to handle formations - Add visibility controls for active character display
85 lines
1.7 KiB
Protocol Buffer
85 lines
1.7 KiB
Protocol Buffer
syntax = "proto3";
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package data;
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message VectorData {
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float x = 1;
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float y = 2;
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float z = 3;
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}
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message TransformData {
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VectorData position = 1;
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VectorData rotation = 2;
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}
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message PlayerBasicData {
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int32 id = 1;
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string name = 2;
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int32 sex = 3;
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int32 level = 4;
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int32 exp = 5;
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int32 head_photo = 6;
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int32 head_frame = 7;
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int32 cur_map_id = 8;
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repeated int32 role_show_list = 9;
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}
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message RoleSkillNodeData {
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int32 node_id = 1;
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bool is_active = 2;
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int32 skill_id = 3;
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}
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message RoleData {
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int32 role_id = 1;
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string name = 2;
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int32 level = 3;
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int32 exp = 4;
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int32 breakthrough = 5;
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map<int32, int32> skill_map = 6;
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map<int32, int32> phantom_map = 7;
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int32 star = 8;
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int32 favor = 9;
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uint32 create_time = 10;
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int32 cur_model = 11;
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repeated int32 models = 12;
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repeated RoleSkillNodeData skill_node_state = 13;
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int32 resonant_chain_group_index = 14;
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int32 equip_weapon = 15;
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}
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message RoleFormationData {
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int32 formation_id = 1;
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int32 cur_role = 2;
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repeated int32 role_id_list = 3;
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bool is_current = 4;
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}
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message PlayerRoleData {
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repeated RoleData role_list = 1;
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map<int32, RoleFormationData> role_formation_list = 2;
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int32 cur_formation_id = 3;
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}
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message PlayerLocationData {
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int32 instance_id = 1;
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TransformData position = 2;
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}
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message PlayerFuncData {
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map<int32, int32> func_map = 1;
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}
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message PlayerExploreToolsData {
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repeated int32 unlocked_skill_list = 1;
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int32 active_skill_id = 2;
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repeated int32 roulette = 3;
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}
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message PlayerSaveData {
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PlayerBasicData basic_data = 1;
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PlayerRoleData role_data = 2;
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PlayerLocationData location_data = 3;
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PlayerFuncData func_data = 4;
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PlayerExploreToolsData explore_tools_data = 5;
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}
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