Bike skills are only partially implemented #22

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opened 2026-06-21 23:44:48 +00:00 by TheOrangeBee · 0 comments
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Current state is:

  • Charged Leap works.
  • Vectored Thrust works in the current branch setup.
  • The rest of the bike skill trees are not fully wired yet.
  • Some skill UI/progression state works, but not every installed module has real gameplay behavior attached.
  • The current implementation has a temporary WIP fallback for the two important movement skills instead of a complete data-driven skill/effect system.

Expected later fix:

  • Resolve bike skill effects from the active bike tech tree and installed nodes.
  • Apply the correct runtime behavior/buffs per skill from data.
  • Remove the temporary hardcoded/WIP handling once the full skill bridge is implemented.
Current state is: - Charged Leap works. - Vectored Thrust works in the current branch setup. - The rest of the bike skill trees are not fully wired yet. - Some skill UI/progression state works, but not every installed module has real gameplay behavior attached. - The current implementation has a temporary WIP fallback for the two important movement skills instead of a complete data-driven skill/effect system. Expected later fix: - Resolve bike skill effects from the active bike tech tree and installed nodes. - Apply the correct runtime behavior/buffs per skill from data. - Remove the temporary hardcoded/WIP handling once the full skill bridge is implemented.
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WavyRooms/zigrika#22
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