FireflySR/proto/out/bin.rs

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Rust
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2024-05-13 19:03:59 +00:00
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerBasicCompBin {
#[prost(uint32, tag = "1")]
pub level: u32,
#[prost(uint32, tag = "2")]
pub exp: u32,
#[prost(string, tag = "3")]
pub nickname: ::prost::alloc::string::String,
#[prost(uint32, tag = "4")]
pub login_times: u32,
#[prost(int64, tag = "5")]
pub created_timestamp: i64,
#[prost(int64, tag = "6")]
pub last_login_timestamp: i64,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerAvatarCompBin {
#[prost(message, repeated, tag = "1")]
pub avatar_list: ::prost::alloc::vec::Vec<AvatarBin>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct AvatarSkillTreeBin {
#[prost(uint32, tag = "1")]
pub point_id: u32,
#[prost(uint32, tag = "2")]
pub level: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct AvatarBin {
#[prost(int32, tag = "1")]
pub avatar_type: i32,
#[prost(uint32, tag = "2")]
pub avatar_id: u32,
#[prost(uint32, tag = "3")]
pub level: u32,
#[prost(uint32, tag = "4")]
pub exp: u32,
#[prost(uint32, tag = "5")]
pub promotion: u32,
#[prost(uint32, tag = "6")]
pub rank: u32,
#[prost(message, repeated, tag = "7")]
pub skill_tree_list: ::prost::alloc::vec::Vec<AvatarSkillTreeBin>,
#[prost(uint32, tag = "8")]
pub equipment_unique_id: u32,
#[prost(map = "uint32, uint32", tag = "9")]
pub relic_map: ::std::collections::HashMap<u32, u32>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerLineupCompBin {
#[prost(message, repeated, tag = "1")]
pub lineup_list: ::prost::alloc::vec::Vec<LineupBin>,
#[prost(uint32, tag = "2")]
pub cur_lineup_index: u32,
#[prost(uint32, tag = "3")]
pub mp: u32,
#[prost(uint32, tag = "4")]
pub mp_max: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct LineupBin {
#[prost(message, repeated, tag = "1")]
pub avatar_list: ::prost::alloc::vec::Vec<LineupAvatarBin>,
#[prost(uint32, tag = "2")]
pub index: u32,
#[prost(uint32, tag = "3")]
pub leader_slot: u32,
#[prost(string, tag = "4")]
pub name: ::prost::alloc::string::String,
#[prost(bool, tag = "5")]
pub is_virtual: bool,
#[prost(uint32, tag = "6")]
pub plane_id: u32,
#[prost(int32, tag = "7")]
pub extra_lineup_type: i32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct LineupAvatarBin {
#[prost(uint32, tag = "1")]
pub avatar_id: u32,
#[prost(int32, tag = "2")]
pub avatar_type: i32,
#[prost(uint32, tag = "3")]
pub slot: u32,
#[prost(uint32, tag = "4")]
pub hp: u32,
#[prost(uint32, tag = "5")]
pub sp: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct HeroBasicTypeBin {
#[prost(int32, tag = "1")]
pub basic_type: i32,
#[prost(uint32, tag = "2")]
pub rank: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerHeroCompBin {
#[prost(int32, tag = "1")]
pub gender: i32,
#[prost(int32, tag = "2")]
pub cur_basic_type: i32,
#[prost(message, repeated, tag = "3")]
pub basic_type_list: ::prost::alloc::vec::Vec<HeroBasicTypeBin>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct EquipmentBin {
#[prost(uint32, tag = "1")]
pub unique_id: u32,
#[prost(uint32, tag = "2")]
pub tid: u32,
#[prost(uint32, tag = "3")]
pub level: u32,
#[prost(uint32, tag = "4")]
pub exp: u32,
#[prost(uint32, tag = "5")]
pub promotion: u32,
#[prost(uint32, tag = "6")]
pub rank: u32,
#[prost(uint32, tag = "7")]
pub avatar_id: u32,
#[prost(bool, tag = "8")]
pub is_protected: bool,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct MaterialBin {
#[prost(uint32, tag = "1")]
pub tid: u32,
#[prost(uint32, tag = "2")]
pub num: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct RelicAffixBin {
#[prost(uint32, tag = "1")]
pub affix_id: u32,
#[prost(uint32, tag = "2")]
pub cnt: u32,
#[prost(uint32, tag = "3")]
pub step: u32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct RelicBin {
#[prost(uint32, tag = "1")]
pub unique_id: u32,
#[prost(uint32, tag = "2")]
pub tid: u32,
#[prost(uint32, tag = "3")]
pub level: u32,
#[prost(uint32, tag = "4")]
pub exp: u32,
#[prost(uint32, tag = "5")]
pub avatar_id: u32,
#[prost(uint32, tag = "6")]
pub main_affix_id: u32,
#[prost(message, repeated, tag = "7")]
pub sub_affix_list: ::prost::alloc::vec::Vec<RelicAffixBin>,
#[prost(bool, tag = "8")]
pub is_protected: bool,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerItemCompBin {
#[prost(uint32, tag = "1")]
pub uid_counter: u32,
#[prost(message, repeated, tag = "2")]
pub equipment_list: ::prost::alloc::vec::Vec<EquipmentBin>,
#[prost(message, repeated, tag = "3")]
pub material_list: ::prost::alloc::vec::Vec<MaterialBin>,
#[prost(message, repeated, tag = "4")]
pub relic_list: ::prost::alloc::vec::Vec<RelicBin>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct TutorialBin {
#[prost(uint32, tag = "1")]
pub id: u32,
#[prost(int32, tag = "2")]
pub status: i32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct TutorialGuideBin {
#[prost(uint32, tag = "1")]
pub group_id: u32,
#[prost(int32, tag = "2")]
pub status: i32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerTutorialCompBin {
#[prost(message, repeated, tag = "1")]
pub tutorial_list: ::prost::alloc::vec::Vec<TutorialBin>,
#[prost(message, repeated, tag = "2")]
pub tutorial_guide_list: ::prost::alloc::vec::Vec<TutorialGuideBin>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct VectorBin {
#[prost(sint32, tag = "1")]
pub x: i32,
#[prost(sint32, tag = "2")]
pub y: i32,
#[prost(sint32, tag = "3")]
pub z: i32,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct MotionBin {
#[prost(message, optional, tag = "1")]
pub pos: ::core::option::Option<VectorBin>,
#[prost(message, optional, tag = "2")]
pub rot: ::core::option::Option<VectorBin>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct SceneBin {
#[prost(uint32, tag = "1")]
pub plane_id: u32,
#[prost(uint32, tag = "2")]
pub floor_id: u32,
#[prost(uint32, repeated, tag = "3")]
pub lighten_section_list: ::prost::alloc::vec::Vec<u32>,
#[prost(uint32, repeated, tag = "4")]
pub unlocked_teleport_list: ::prost::alloc::vec::Vec<u32>,
#[prost(int64, tag = "5")]
pub last_enter_time: i64,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerSceneCompBin {
#[prost(uint32, tag = "1")]
pub cur_entry_id: u32,
#[prost(message, optional, tag = "2")]
pub cur_position: ::core::option::Option<MotionBin>,
#[prost(message, repeated, tag = "3")]
pub scene_list: ::prost::alloc::vec::Vec<SceneBin>,
}
#[allow(clippy::derive_partial_eq_without_eq)]
#[derive(Clone, PartialEq, ::prost::Message)]
pub struct PlayerDataBin {
#[prost(message, optional, tag = "1")]
pub basic_bin: ::core::option::Option<PlayerBasicCompBin>,
#[prost(message, optional, tag = "2")]
pub avatar_bin: ::core::option::Option<PlayerAvatarCompBin>,
#[prost(message, optional, tag = "3")]
pub lineup_bin: ::core::option::Option<PlayerLineupCompBin>,
#[prost(message, optional, tag = "4")]
pub hero_bin: ::core::option::Option<PlayerHeroCompBin>,
#[prost(message, optional, tag = "5")]
pub item_bin: ::core::option::Option<PlayerItemCompBin>,
#[prost(message, optional, tag = "6")]
pub tutorial_bin: ::core::option::Option<PlayerTutorialCompBin>,
#[prost(message, optional, tag = "7")]
pub scene_bin: ::core::option::Option<PlayerSceneCompBin>,
}