2024-01-31 04:30:49 +00:00
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using FreeSR.Gateserver.Manager.Handlers.Core;
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using static FreeSR.Gateserver.Manager.Handlers.LineupReqGroup;
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using FreeSR.Gateserver.Network;
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using FreeSR.Proto;
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namespace FreeSR.Gateserver.Manager.Handlers
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{
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internal static class BattleReqGroup
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{
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[Handler(CmdType.CmdSetLineupNameCsReq)]
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public static void OnSetLineupNameCsReq(NetSession session, int cmdId, object data)
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{
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var request = data as SetLineupNameCsReq;
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if(request.Name == "battle")
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{
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var lineupInfo = new LineupInfo
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{
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ExtraLineupType = ExtraLineupType.LineupNone,
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Name = "Squad 1",
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Mp = 5,
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MaxMp = 5,
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LeaderSlot = 0
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};
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List<uint> characters = new List<uint> { Avatar1, Avatar2, Avatar3, Avatar4 };
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foreach (uint id in characters)
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{
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if (id == 0) continue;
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lineupInfo.AvatarLists.Add(new LineupAvatar
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{
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Id = id,
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Hp = 10000,
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Satiety = 100,
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Sp = new AmountInfo{CurAmount = 10000,MaxAmount = 10000},
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AvatarType = AvatarType.AvatarFormalType,
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Slot = (uint)lineupInfo.AvatarLists.Count
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});
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}
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var sceneInfo = new SceneInfo
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{
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GameModeType = 2,
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EntryId = 2010101,
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PlaneId = 20101,
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FloorId = 20101001
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};
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var calaxInfoTest = new SceneEntityInfo
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{
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GroupId = 19,
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InstId = 300001,
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EntityId = 4194583,
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2024-02-21 06:41:22 +00:00
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Prop = new ScenePropInfo
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2024-01-31 04:30:49 +00:00
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{
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PropState = 1,
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PropId = 808
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2024-01-31 04:30:49 +00:00
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},
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Motion = new MotionInfo
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{
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Pos = new Vector
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{
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X = -570,
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Y = 19364,
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Z = 4480
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},
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Rot = new Vector
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{
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Y = 180000
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}
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},
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};
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sceneInfo.EntityLists.Add(calaxInfoTest);
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session.Send(CmdType.CmdEnterSceneByServerScNotify, new EnterSceneByServerScNotify
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{
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Scene = sceneInfo,
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Lineup = lineupInfo
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});
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session.Send(CmdType.CmdSceneEntityMoveScNotify, new SceneEntityMoveScNotify
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{
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EntryId = 2010101,
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EntityId = 0,
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Motion = new MotionInfo
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{
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Pos = new Vector
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{
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X = -570,
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Y = 19364,
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Z = 4480
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},
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Rot = new Vector
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{
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Y = 180000
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}
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}
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});
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}
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session.Send(CmdType.CmdSetLineupNameScRsp, new SetLineupNameScRsp
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{
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Retcode = 0,
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Name = request.Name,
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Index = request.Index
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});
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}
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[Handler(CmdType.CmdStartCocoonStageCsReq)]
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public static void OnStartCocoonStageCsReq(NetSession session, int cmdId, object data)
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{
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var request = data as StartCocoonStageCsReq;
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Dictionary<uint, List<uint>> monsterIds = new Dictionary<uint, List<uint>>
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{
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{ 1, new List<uint> { 3013010, 3012010, 3013010, 3001010 } },
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{ 2, new List<uint> { 8034010 } },
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{ 3, new List<uint> { 3014022 } },
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2024-01-31 04:30:49 +00:00
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};
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Dictionary<uint, uint> monsterLevels = new Dictionary<uint, uint>
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{
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{1,70},{2,70},{3,60}
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2024-01-31 04:30:49 +00:00
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};
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//basic
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var battleInfo = new SceneBattleInfo
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{
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StageId = 201012311,
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LogicRandomSeed = 639771447,
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WorldLevel = 6
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};
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var testRelic = new BattleRelic
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{
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Id = 61011,
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Level = 999,
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MainAffixId = 1,
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SubAffixLists = {new RelicAffix
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{
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AffixId = 4,
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Step = 999
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} }
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};
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//avatar
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List<uint> SkillIdEnds = new List<uint> { 1, 2, 3, 4, 7, 101, 102, 103, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210 };
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List<uint> characters = new List<uint> { Avatar1, Avatar2, Avatar3, Avatar4 };
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foreach (uint avatarId in characters)
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{
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var avatarData = new BattleAvatar
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{
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Id = avatarId,
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Level = 80,
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Promotion = 6,
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Rank = 6,
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Hp = 10000,
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AvatarType = AvatarType.AvatarFormalType,
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WorldLevel = 6,
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Sp = new AmountInfo { CurAmount = 10000, MaxAmount = 10000 },
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RelicLists = { testRelic },
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EquipmentLists = {new BattleEquipment
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{
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Id = 23006,
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Level = 80,
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Rank = 5,
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Promotion = 6
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} }
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};
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foreach (uint end in SkillIdEnds)
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{
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uint level = 1;
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if (end == 1) level = 6;
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else if (end < 4 || end == 4) level = 10;
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if (end > 4) level = 1;
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avatarData.SkilltreeLists.Add(new AvatarSkillTree
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{
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PointId = avatarId * 1000 + end,
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Level = level
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});
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}
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battleInfo.BattleAvatarLists.Add(avatarData);
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}
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//monster
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for (uint i = 1; i <= monsterIds.Count; i++)
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{
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SceneMonsterWave monsterInfo = new SceneMonsterWave
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{
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Pkgenfbhofi = i,
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MonsterParam = new SceneMonsterParam
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{
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Level = monsterLevels[i],
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}
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};
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if (monsterIds.ContainsKey(i))
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{
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List<uint> monsterIdList = monsterIds[i];
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foreach (uint monsterId in monsterIdList)
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{
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monsterInfo.MonsterLists.Add(new SceneMonsterInfo
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{
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MonsterId = monsterId
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});
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}
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}
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battleInfo.MonsterWaveLists.Add(monsterInfo);
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}
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var response = new StartCocoonStageScRsp
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{
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Retcode = 0,
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CocoonId = request.CocoonId,
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Wave = request.Wave,
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PropEntityId = request.PropEntityId,
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BattleInfo = battleInfo
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};
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session.Send(CmdType.CmdStartCocoonStageScRsp, response);
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}
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[Handler(CmdType.CmdPVEBattleResultCsReq)]
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public static void OnPVEBattleResultCsReq(NetSession session, int cmdId, object data)
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{
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var request = data as PVEBattleResultCsReq;
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session.Send(CmdType.CmdPVEBattleResultScRsp, new PVEBattleResultScRsp
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{
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Retcode = 0,
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EndStatus = request.EndStatus
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});
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}
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}
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}
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