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FreeSR/FreeSR.Proto/GameplayCounterUpdateReason.cs

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2024-01-27 13:06:07 +00:00
namespace FreeSR.Proto
{
using ProtoBuf;
public enum GameplayCounterUpdateReason
{
GAMEPLAY_COUNTER_UPDATE_REASON_NONE = 0,
GAMEPLAY_COUNTER_UPDATE_REASON_ACTIVATE = 1,
GAMEPLAY_COUNTER_UPDATE_REASON_DEACTIVATE = 2,
GAMEPLAY_COUNTER_UPDATE_REASON_CHANGE = 3,
}
}