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FreeSR/FreeSR.Proto/PPOBFJJJMGJ.cs

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2024-01-27 13:06:07 +00:00
namespace FreeSR.Proto
{
using ProtoBuf;
[ProtoContract]
public class PPOBFJJJMGJ
{
[ProtoMember(7)] public List<Relic> RelicList;
[ProtoMember(850)] public int Idgceihkcok;
[ProtoMember(1191)] public List<LJGLGNIKKHH> Cefjgcdgcjc;
[ProtoMember(6)] public PlayerBasicInfo BasicInfo;
[ProtoMember(8)] public List<WaitDelResource> WaitDelResourceList;
[ProtoMember(3)] public KHCALHBPGBK Gbmjfnjhgfl;
[ProtoMember(5)] public List<Material> MaterialList;
[ProtoMember(12)] public List<Equipment> EquipmentList;
[ProtoMember(10)] public List<int> Fdfdiddndoh;
[ProtoMember(1)] public List<HeroBasicTypeInfo> BasicTypeInfoList;
[ProtoMember(4)] public List<int> Mnennfnkanb;
[ProtoMember(13)] public GMKINPEGGMO Jdkgchobmmp;
[ProtoMember(15)] public KNEOPJHKHNG Eakobgdgnec;
[ProtoMember(836)] public List<Material> Kpbmgjkokda;
[ProtoMember(9)] public List<OPLMPPMNJJF> Ghlddmnbpno;
[ProtoMember(1358)] public NMDADMKHDDE Leejloacaaf;
[ProtoMember(239)] public List<GOOOEADDOEG> Ifpcdkepcga;
[ProtoMember(1780)] public ItemList Dimlihpbefb;
[ProtoMember(1805)] public List<int> Cbdljngleni;
[ProtoMember(2)] public AOHFKGACNLB Ipmendmeagf;
}
}