namespace FreeSR.Gateserver.Manager.Handlers
{
using FreeSR.Gateserver.Manager.Handlers.Core;
using FreeSR.Gateserver.Network;
using FreeSR.Proto;
internal static class SceneReqGroup
[Handler(CmdType.CmdGetCurSceneInfoCsReq)]
public static void OnGetCurSceneInfoCsReq(NetSession session, int cmdId, object data)
SceneInfo scene = new SceneInfo
GameModeType = 1,
//Bkmbkahohif = 1,
//Admbbnbnibk = 1,
EntryId = 1030101,
PlaneId = 10301,
FloorId = 10301001,
};
scene.EntityLists.Add(new SceneEntityInfo
EntityId = 0,
GroupId = 0,
InstId = 0,
Motion = new MotionInfo()
Pos = new Vector(),
Rot = new Vector()
}
});
session.Send(CmdType.CmdGetCurSceneInfoScRsp, new GetCurSceneInfoScRsp
Scene = scene,
Retcode = (uint)RetcodeStatus.RetSucc