namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class BattleReplay { [ProtoMember(1)] public int Version; [ProtoMember(2)] public int LogicRandomSeed; [ProtoMember(3)] public int StageId; [ProtoMember(4)] public BattleLineup Lineup; [ProtoMember(5)] public List OpList; [ProtoMember(6)] public byte[] TurnSnapshotHash; [ProtoMember(7)] public int MazePlaneId; [ProtoMember(8)] public List ExtraAbilityList; [ProtoMember(9)] public bool IsAiConsiderUltraSkill; [ProtoMember(10)] public BattleCheckStrategyType CheckStrategy; [ProtoMember(11)] public HNFJJLEKIFN Ifoifepdeej; [ProtoMember(12)] public List TurnSnapshotList; [ProtoMember(13)] public BGIDKABJCBO Abdcmnblepa; [ProtoMember(14)] public int RoundsLimit; [ProtoMember(15)] public ACNAFDDOMOG Hpkenolfebo; [ProtoMember(16)] public byte[] GameCoreLogEncode; [ProtoMember(17)] public int Kbhkhhakpnd; [ProtoMember(18)] public int Kefeebinlnn; [ProtoMember(100)] public MIGMGDBBMBG Apohphhjhgf; } }