namespace FreeSR.Proto { using ProtoBuf; public enum FeatureSwitchType { FEATURE_SWITCH_NONE = 0, FEATURE_SWITCH_SHOP = 1, FEATURE_SWITCH_LINEUP_NAME = 2, FEATURE_SWITCH_RECHARGE_SHOP = 3, FEATURE_SWITCH_NICKNAME = 4, FEATURE_SWITCH_SIGNATURE = 5, FEATURE_SWITCH_BATTLEPASS = 6, FEATURE_SWITCH_PUNK_LORD = 7, FEATURE_SWITCH_MONTHCARD_DAILY = 8, FEATURE_SWITCH_PICTURE_SHARE = 9, FEATURE_SWITCH_ROGUE = 10, FEATURE_SWITCH_CHALLENGE = 11, FEATURE_SWITCH_COCOON = 12, FEATURE_SWITCH_RAID = 13, FEATURE_SWITCH_MAZE_PLANE_EVENT = 14, FEATURE_SWITCH_ACTIVITY_PANEL = 15, FEATURE_SWITCH_MAILBOX = 16, FEATURE_SWITCH_QUEST = 17, FEATURE_SWITCH_GACHA = 18, FEATURE_SWITCH_CHAT = 19, FEATURE_SWITCH_MODIFY_FRIEND_ALIAS = 20, FEATURE_SWITCH_USE_ITEM = 21, FEATURE_SWITCH_ACTIVITY_SCHEDULE = 22, FEATURE_SWITCH_FARM_ELEMENT = 23, FEATURE_SWITCH_ACHIEVEMENT_LEVEL = 24, FEATURE_SWITCH_DAILY_ACTIVE_LEVEL = 25, FEATURE_SWITCH_PLAYER_RETURN = 26, FEATURE_SWITCH_FIRST_SET_NICKNAME = 27, FEATURE_SWITCH_MAIN_MISSION_REWARD = 28, FEATURE_SWITCH_SUB_MISSION_REWARD = 29, FEATURE_SWITCH_PAM_MISSION = 30, FEATURE_SWITCH_DAILY_MISSION = 31, FEATURE_SWITCH_DESTROY_ITEM = 32, FEATURE_SWITCH_CONSUME_ITEM_TURN = 33, } }