namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class PunkLordBattleRecord { [ProtoMember(1)] public int Uid; [ProtoMember(2)] public int DamageHp; [ProtoMember(3)] public bool IsFinalHit; [ProtoMember(4)] public int OverKillDamageHp; [ProtoMember(5)] public string BattleReplayKey; [ProtoMember(6)] public List AvatarList; [ProtoMember(7)] public int AssistScore; [ProtoMember(8)] public int DamageScore; [ProtoMember(9)] public int FinalHitScore; } }