namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class SceneBattleInfo { [ProtoMember(15)] public List Bhalceccgpi; [ProtoMember(1)] public int RoundsLimit; [ProtoMember(11)] public long LogicRandomSeed; [ProtoMember(5)] public List Momjpedhkdd; [ProtoMember(9)] public BGIDKABJCBO Abdcmnblepa; [ProtoMember(12)] public int Kefeebinlnn; [ProtoMember(4)] public List BattleScoringList; [ProtoMember(6)] public List MonsterWaveList; [ProtoMember(7)] public int Lmldeacdahh; [ProtoMember(3)] public int WorldLevel; [ProtoMember(13)] public List BattleAvatarList; [ProtoMember(8)] public List BuffList; [ProtoMember(926)] public List TurnSnapshotList; [ProtoMember(2)] public bool Camajmflkkl; [ProtoMember(10)] public List Igmffoofglp; [ProtoMember(14)] public int StageId; } }