namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class StartCocoonStageScRsp { [ProtoMember(2)] public int Wave; [ProtoMember(15)] public int CocoonId; [ProtoMember(1)] public int Retcode; [ProtoMember(11)] public SceneBattleInfo BattleInfo; [ProtoMember(14)] public int PropEntityId; } }