namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class AvatarBattleInfo { [ProtoMember(1)] public AvatarType AvatarType; [ProtoMember(2)] public int Id; [ProtoMember(3)] public int AvatarLevel; [ProtoMember(4)] public int AvatarRank; [ProtoMember(5)] public int AvatarPromotion; [ProtoMember(6)] public AvatarProperty AvatarStatus; [ProtoMember(7)] public List AvatarSkill; [ProtoMember(8)] public List AvatarEquipment; [ProtoMember(9)] public int Hgahokfplja; [ProtoMember(10)] public double Libiikgngfd; [ProtoMember(11)] public double Kaniakpndpg; [ProtoMember(12)] public double Kfkmggmdhgp; [ProtoMember(13)] public double Dmcipfnmolc; [ProtoMember(14)] public double Nehkeihiggg; [ProtoMember(15)] public int StageId; [ProtoMember(16)] public int StageType; [ProtoMember(17)] public double TotalBreakDamage; [ProtoMember(18)] public List AttackTypeDamage; [ProtoMember(19)] public List AttackTypeBreakDamage; [ProtoMember(20)] public List AttackTypeMaxDamage; [ProtoMember(21)] public List SkillTimes; [ProtoMember(22)] public double DelayCumulate; [ProtoMember(23)] public int TotalSpAdd; [ProtoMember(24)] public List SpAddSource; [ProtoMember(25)] public int Lgpgibfhmmn; [ProtoMember(26)] public int Ogpjkmejibj; [ProtoMember(27)] public int Gceeekgjlje; [ProtoMember(28)] public int Mkladaafkdg; [ProtoMember(29)] public int Ablbjbobbnj; [ProtoMember(30)] public double Lhcmgcdfdhh; [ProtoMember(31)] public double Dipihlfldmf; [ProtoMember(32)] public double Jknllpjgipp; [ProtoMember(33)] public AvatarProperty InitialStatus; [ProtoMember(34)] public List Relics; [ProtoMember(35)] public int AssistUid; [ProtoMember(36)] public List Inafjghcbfo; [ProtoMember(37)] public double Kpddlhpkhgk; [ProtoMember(38)] public double Lpnebahpmnj; [ProtoMember(39)] public double Ijdgpjjblcd; [ProtoMember(40)] public double Mnicmgkooph; [ProtoMember(41)] public List Iecooafjgki; } }