namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class AvatarProperty { [ProtoMember(1)] public double MaxHp; [ProtoMember(2)] public double Attack; [ProtoMember(3)] public double Defence; [ProtoMember(4)] public double Speed; [ProtoMember(5)] public double LeftHp; [ProtoMember(6)] public double LeftSp; [ProtoMember(7)] public double MaxSp; } }