namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class BattleOp { [ProtoMember(1)] public int TurnCounter; [ProtoMember(2)] public int State; [ProtoMember(3)] public int ActionEntityId; [ProtoMember(4)] public int TargetEntityId; [ProtoMember(5)] public int OpType; [ProtoMember(6)] public int SkillIndex; [ProtoMember(7)] public int OperationCounter; [ProtoMember(8)] public string Fhpbgoggobh; } }