namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class BattleResult { [ProtoMember(1)] public BattleCheckResultType Retcode; [ProtoMember(2)] public BattleEndStatus EndStatus; [ProtoMember(3)] public BattleStatistics Stt; [ProtoMember(4)] public byte[] GameCoreLogEncode; [ProtoMember(5)] public Dictionary Tags; [ProtoMember(6)] public int MismatchTurnCount; [ProtoMember(7)] public int Pmmahjjhnhm; } }