namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class SceneCastSkillCsReq { [ProtoMember(13)] public int Fhmjmkcambi; [ProtoMember(10)] public MotionInfo Abknennhain; [ProtoMember(11)] public List AttackedEntityIdList; [ProtoMember(4)] public List CastEntityIdList; [ProtoMember(7)] public int SkillIndex; [ProtoMember(2)] public List Flcddcekmda; [ProtoMember(5)] public int Mpeofcafinh; [ProtoMember(8)] public int Lcfdkabndlm; } }