namespace FreeSR.Proto { using ProtoBuf; [ProtoContract] public class SceneEntityInfo { [ProtoMember(11)] public SceneActorInfo Actor; [ProtoMember(10)] public SceneNpcMonsterInfo NpcMonster; [ProtoMember(1)] public SceneNpcInfo Npc; [ProtoMember(5)] public ScenePropInfo Prop; [ProtoMember(12)] public SceneSummonUnitInfo SummonUnit; [ProtoMember(4)] public int EntityId; [ProtoMember(3)] public int InstId; [ProtoMember(9)] public int GroupId; [ProtoMember(2)] public MotionInfo Motion; } }