namespace FreeSR.Gateserver.Manager.Handlers { using FreeSR.Gateserver.Manager.Handlers.Core; using FreeSR.Gateserver.Network; using FreeSR.Proto; internal static class SceneReqGroup { [Handler(CmdType.CmdGetCurSceneInfoCsReq)] public static void OnGetCurSceneInfoCsReq(NetSession session, int cmdId, object data) { SceneInfo scene = new SceneInfo { GameModeType = 1, //Bkmbkahohif = 1, //Admbbnbnibk = 1, EntryId = 1030101, PlaneId = 10301, FloorId = 10301001, }; /*scene.EntityLists.Add(new SceneEntityInfo { EntityId = 0, GroupId = 0, InstId = 0, Motion = new MotionInfo() { Pos = new Vector(), Rot = new Vector() } });*/ session.Send(CmdType.CmdGetCurSceneInfoScRsp, new GetCurSceneInfoScRsp { Scene = scene, Retcode = (uint)RetcodeStatus.RetSucc }); } } }