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FreeSR/FreeSR.Gateserver/Manager/Handlers/LineupReqGroup.cs
2024-01-27 21:08:24 +08:00

89 lines
2.9 KiB
C#

namespace FreeSR.Gateserver.Manager.Handlers
{
using FreeSR.Gateserver.Manager.Handlers.Core;
using FreeSR.Gateserver.Network;
using FreeSR.Proto;
internal static class LineupReqGroup
{
[Handler(CmdType.CmdGetCurLineupDataCsReq)]
public static void OnGetCurLineupDataCsReq(NetSession session, int cmdId, object _)
{
var response = new GetCurLineupDataScRsp
{
Retcode = (uint)RetcodeStatus.RetSucc
};
response.Lineup = new LineupInfo
{
ExtraLineupType = ExtraLineupType.LineupNone,
Name = "Squad 1",
LeaderSlot = 0,
Mp = 5
};
var characters = new uint[] { 8001, 1307, 1306, 1312 };
foreach (uint id in characters)
{
response.Lineup.AvatarLists.Add(new LineupAvatar
{
AvatarType = AvatarType.AvatarFormalType,
Hp = 10000,
Sp = new AmountInfo { CurAmount = 10000,MaxAmount = 10000},
Satiety = 100,
Id = id,
Slot = (uint)response.Lineup.AvatarLists.Count
});
}
session.Send(CmdType.CmdGetCurLineupDataScRsp, response);
}
[Handler(CmdType.CmdGetAllLineupDataCsReq)]
public static void OnGetAllLineupDataCsReq(NetSession session, int cmdId, object data)
{
var response = new GetAllLineupDataScRsp
{
Retcode = (uint)RetcodeStatus.RetSucc,
CurIndex = 0,
};
response.LineupLists.Add(new LineupInfo
{
ExtraLineupType = ExtraLineupType.LineupNone,
Name = "Squad 1",
Mp = 5,
LeaderSlot = 0
});
var characters = new uint[] { 8001, 1307, 1306, 1312 };
foreach (uint id in characters)
{
response.LineupLists[0].AvatarLists.Add(new LineupAvatar
{
AvatarType = AvatarType.AvatarFormalType,
Sp = new AmountInfo { CurAmount = 10000, MaxAmount = 10000 },
Hp = 10000,
Satiety = 100,
Id = id,
Slot = (uint)response.LineupLists[0].AvatarLists.Count
});
}
session.Send(CmdType.CmdGetAllLineupDataScRsp, response);
}
[Handler(CmdType.CmdChangeLineupLeaderCsReq)]
public static void OnChangeLineupLeaderCsReq(NetSession session, int cmdId, object data)
{
var request = data as ChangeLineupLeaderCsReq;
session.Send(CmdType.CmdChangeLineupLeaderScRsp, new ChangeLineupLeaderScRsp
{
Slot = request.Slot,
Retcode = (uint)RetcodeStatus.RetSucc
});
}
}
}