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FreeSR/FreeSR.Proto/GameplayCounterUpdateReason.cs
2024-01-27 21:06:07 +08:00

12 lines
276 B
C#

namespace FreeSR.Proto
{
using ProtoBuf;
public enum GameplayCounterUpdateReason
{
GAMEPLAY_COUNTER_UPDATE_REASON_NONE = 0,
GAMEPLAY_COUNTER_UPDATE_REASON_ACTIVATE = 1,
GAMEPLAY_COUNTER_UPDATE_REASON_DEACTIVATE = 2,
GAMEPLAY_COUNTER_UPDATE_REASON_CHANGE = 3,
}
}