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FreeSR/FreeSR.Proto/SceneInfo.cs
2024-01-27 21:06:07 +08:00

28 lines
1 KiB
C#

namespace FreeSR.Proto
{
using ProtoBuf;
[ProtoContract]
public class SceneInfo
{
[ProtoMember(2028)] public Dictionary<string, int> Ffhkboligaj;
[ProtoMember(1)] public int Bkmbkahohif;
[ProtoMember(6)] public int FloorId;
[ProtoMember(12)] public List<int> LightenSectionList;
[ProtoMember(7)] public int PlaneId;
[ProtoMember(11)] public List<SceneEntityInfo> EntityList;
[ProtoMember(10)] public MechanismBarInfo Abdcmnblepa;
[ProtoMember(1496)] public List<LCKCOFLDGDO> Ilapleopbed;
[ProtoMember(8)] public Dictionary<int, LPKDNGEDMDO> Kocfnldmphi;
[ProtoMember(14)] public int EntryId;
[ProtoMember(2)] public List<int> Oondmdfablj;
[ProtoMember(5)] public int Admbbnbnibk;
[ProtoMember(13)] public int LeaderEntityId;
[ProtoMember(4)] public List<OLEJDNBFIJI> CustomDataList;
[ProtoMember(1882)] public List<NFDPJPAEOEC> Ogofbaicehd;
[ProtoMember(3)] public List<BuffInfo> EnvBuffList;
[ProtoMember(15)] public int GameModeType;
[ProtoMember(9)] public List<EntityBuffInfo> EntityBuffList;
}
}