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8 commits

Author SHA1 Message Date
28864ff1e4 Teleport Map & Switching Dynamic Wallpaper Support, Gacha optimization (#2)
## Abstract

This PR implements

- Showing Teleports on map
- Quick Menu usage
- Dynamic Wallpaper switching
- Settings UP for Bangboo pool (via CLI)

## Support list

- The support of Teleport with map.
- Unlocking the 3 buttons (Interknow, DMs, Map) as a prerequisite of the previous feature. By pressing 'F' you can also modify the buttons in Quick Menu.
- Changing Dynamic Wallpaper to a specific one instead of being randomly chosen. **Notice that you can't use one's Dynamic Wallpaper if you don't own this agent.**
- Fixed some Gacha bugs, including:
  - Obtained items won't be sent to your bag unless you're pulling the standard banner;
  - Obtained items won't show in bag until relogin;
- Alternative command `gacha up` to choose the UP Bangboo. Start with `gacha up [player_uid]` and follow the guide to fill params.

## Principle

- Player's `UnlockModelBin` stores Quick Menu data, with the player's chosen buttons and their positions.
- Separate Gacha's DTO & Saving model to make it more standardized, and ensure ID validation is always performed.
- Player's bag information is now sync to client appropriately after finishing any gacha operations.
- `gacha up` search for pools with a `chooseable` Category Guarantee Policy, then list included items if user has provided the target pool's `gacha_schedule_id`.

## Known issues

- **Specifically for 1.1 Beta**, teleport may meet these issues leading to a 'black screen', forcing you to restart the client (or use `player kick` command as an alternative).
  - Don't try to teleport to `治安局光映分署`, it won't succeed. This is the 32nd teleport out of the 31 ones defined visible in assets.
  - Don't close the page after opening map. Teleport to somewhere.
- `gacha up` command is an alternative to in-game operation. You still can not see any bangboos in the collection when choosing Bangboo.

Co-authored-by: YYHEggEgg <53960525+YYHEggEgg@users.noreply.github.com>
Reviewed-on: NewEriduPubSec/JaneDoe-ZS#2
Co-authored-by: YYHEggEgg <yyheggegg@xeondev.com>
Co-committed-by: YYHEggEgg <yyheggegg@xeondev.com>
2024-08-06 17:15:04 +00:00
50f694add0 H.D.D. and Combat commissions implementation
Implement Combat commissions (PureHollowBattle and LongFight) (including Rally commissions)
Refactor some battle structures
Unlock hollow quests (QuestInfo and YorozuyaInfo)
2024-08-05 17:45:13 +03:00
7d7bd76ae8 Implement MainCityBgmConfigTemplate 2024-08-01 01:38:05 +03:00
970dde020a Working OpenUI interacts and Archive battles
Implement OpenUI interacts (currently configs only for Yorozuya and Archive)
Fully working Archive (battles and cutscenes)
2024-07-30 03:04:55 +03:00
2ccdf84dd0 SceneUnitManager: properly determine and spawn only default objects 2024-07-29 23:33:13 +03:00
d196ef861a SceneUnitManager: create default scene units 2024-07-25 19:49:39 +03:00
69634fda64 Implement weapons
Implement Weapon add, save, equip
Implement 'item add_weapon' command
2024-07-24 21:36:02 +03:00
2de8ee290a Hi 2024-07-20 15:59:36 +03:00